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.Help

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game-devhelp
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  • X XxChaosXslayerxX

    ;PHey i was wondering if anyone here has used BYOND before. Well if you have write me back cuz i wanted some help with my game thanks TJ Slayer -- modified at 16:07 Thursday 9th March, 2006

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    Bob X
    wrote on last edited by
    #7

    If you stump the regulars, you are usually not providing enough information. ex: instead of just saying BYOND you could say: www.byond.com or BYOND from www.byond.com, or BYOND software etc.

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    • X XxChaosXslayerxX

      ;PHey i was wondering if anyone here has used BYOND before. Well if you have write me back cuz i wanted some help with my game thanks TJ Slayer -- modified at 16:07 Thursday 9th March, 2006

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      Bob X
      wrote on last edited by
      #8

      btw: -I looked in your profile to see what you are talking about, but most people won't do that. :)

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      • B Bob X

        If you stump the regulars, you are usually not providing enough information. ex: instead of just saying BYOND you could say: www.byond.com or BYOND from www.byond.com, or BYOND software etc.

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        Jeremy Falcon
        wrote on last edited by
        #9

        It's not a matter of stumping. My reply was because of his reply to Nish. :) Jeremy Falcon

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        • J Jeremy Falcon

          It's not a matter of stumping. My reply was because of his reply to Nish. :) Jeremy Falcon

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          Bob X
          wrote on last edited by
          #10

          You hadn't posted yet when i clicked on reply :)

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          • B Bob X

            btw: -I looked in your profile to see what you are talking about, but most people won't do that. :)

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            XxChaosXslayerxX
            wrote on last edited by
            #11

            ok here is the scoop, at www.BYOND.com, you can click on download, then you download it but make sure you click the link that says windows; not windows beta which is the bottom one click the ery first one. Then you make a key. Then you click on Byond maker....cathing on? good...now you make a game using the BYOND language code/source code. That is where my problem lies, i have no idea how to do an RPG(Role Playing Game). I need to know how to do invotory, monster drops, item value, armor,weapon, and item equipting....etc. stuff like that noooow can u help me?:mad: Slayer

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            • X XxChaosXslayerxX

              ok here is the scoop, at www.BYOND.com, you can click on download, then you download it but make sure you click the link that says windows; not windows beta which is the bottom one click the ery first one. Then you make a key. Then you click on Byond maker....cathing on? good...now you make a game using the BYOND language code/source code. That is where my problem lies, i have no idea how to do an RPG(Role Playing Game). I need to know how to do invotory, monster drops, item value, armor,weapon, and item equipting....etc. stuff like that noooow can u help me?:mad: Slayer

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              Jerry Hammond
              wrote on last edited by
              #12

              http://www.gamasutra.com/[^] http://www.gameai.com/ai.html[^] http://www.extremetech.com/article2/0,3973,594,00.asp[^] http://msdn.microsoft.com/directx/forums/[^] Just a few from my fav list... My Programming Library C#, C# Run

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              • X XxChaosXslayerxX

                ok here is the scoop, at www.BYOND.com, you can click on download, then you download it but make sure you click the link that says windows; not windows beta which is the bottom one click the ery first one. Then you make a key. Then you click on Byond maker....cathing on? good...now you make a game using the BYOND language code/source code. That is where my problem lies, i have no idea how to do an RPG(Role Playing Game). I need to know how to do invotory, monster drops, item value, armor,weapon, and item equipting....etc. stuff like that noooow can u help me?:mad: Slayer

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                Bob X
                wrote on last edited by
                #13

                Sir, I was trying to help you. Because some of the regulars here were unsure or confused about what you were talking about. I put up a post to clarify what you were talking about, and help you learn how to post on this forum so that others will be able to help you. The same was done for me, and i am passing that advice on. I have never used BYOND, so i cannot help you in that respect, but i gave you advice so people here who know the program can help you. btw, Nothing against you in any way, but if you post a help request and everyone who doesn't give you very obvious help gets a vote of 1 with 1 vote, it is usually assumed that you voted them a 1. Around here that is considered rude. Hopefully you are able to find the help you are looking for. :)

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                • B Bob X

                  Sir, I was trying to help you. Because some of the regulars here were unsure or confused about what you were talking about. I put up a post to clarify what you were talking about, and help you learn how to post on this forum so that others will be able to help you. The same was done for me, and i am passing that advice on. I have never used BYOND, so i cannot help you in that respect, but i gave you advice so people here who know the program can help you. btw, Nothing against you in any way, but if you post a help request and everyone who doesn't give you very obvious help gets a vote of 1 with 1 vote, it is usually assumed that you voted them a 1. Around here that is considered rude. Hopefully you are able to find the help you are looking for. :)

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                  XxChaosXslayerxX
                  wrote on last edited by
                  #14

                  darnit...still no replies from ppl who have actually used BYOND. Can someone try to help me code wise not website wise. here is some code from my game maybe that will spark someones attention....... mob icon = 'people.dmi' //make it so all mobs will be created with the person icon bug //new prototype icon = 'bug.dmi' //override the parent's icon, which was 'person.dmi' monsters icon = 'monsters.dmi' var HP = 30 //define a new variable called HP, with a value of 30 wealth Login() icon_state = gender //when a player logs in, get them the right icon state for ..() //the gender of their key. Then call the parent! proc DeathCheck() if (HP <= 0) world << "Guest killed [src]" del(src) //delete whatever just died verb attack(mob/M as mob in oview(1)) //attack a mob within 1 tile of you usr << "You attack [M]!" //send this message to the usr oview() << "[usr] attacks [M]!" //send this message to everybody else var/damage = rand(1,10) //assign a random # to a new variable world << "[damage] damage!" //tell the damage to the world M:HP -= damage //take away the damage from M M:DeathCheck() //check for death with a proc say(msg as text) //what the usr says is passed into "msg" as text world << "[usr]: [msg]" //the world sees chatroom-like output obj gold //define a "gold" prototype, which is a kind of obj icon = 'gold.dmi' //set the default icon obj tree icon='tree.dmi' density = 1 turf grass //define a "grass" prototype, which is a kind of turf... icon = 'grass.dmi' //that has an icon named 'grass.dmi'. In single quotes! world //set one of our world's characteristics: turf = /turf/grass //its default turf is the grass turf. turf start icon = 'grass.dmi'//same icon_state = "floor"//this is the start you can put this any where and that is where //the person will start at ok there.....is that enough? TJ Slayer

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                  • X XxChaosXslayerxX

                    you didn't help me at all.:(( TJ Slayer

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                    toxcct
                    wrote on last edited by
                    #15

                    XxChaosXslayerxX wrote:

                    you didn't help me at all.

                    :laugh::laugh::laugh:

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                    • X XxChaosXslayerxX

                      darnit...still no replies from ppl who have actually used BYOND. Can someone try to help me code wise not website wise. here is some code from my game maybe that will spark someones attention....... mob icon = 'people.dmi' //make it so all mobs will be created with the person icon bug //new prototype icon = 'bug.dmi' //override the parent's icon, which was 'person.dmi' monsters icon = 'monsters.dmi' var HP = 30 //define a new variable called HP, with a value of 30 wealth Login() icon_state = gender //when a player logs in, get them the right icon state for ..() //the gender of their key. Then call the parent! proc DeathCheck() if (HP <= 0) world << "Guest killed [src]" del(src) //delete whatever just died verb attack(mob/M as mob in oview(1)) //attack a mob within 1 tile of you usr << "You attack [M]!" //send this message to the usr oview() << "[usr] attacks [M]!" //send this message to everybody else var/damage = rand(1,10) //assign a random # to a new variable world << "[damage] damage!" //tell the damage to the world M:HP -= damage //take away the damage from M M:DeathCheck() //check for death with a proc say(msg as text) //what the usr says is passed into "msg" as text world << "[usr]: [msg]" //the world sees chatroom-like output obj gold //define a "gold" prototype, which is a kind of obj icon = 'gold.dmi' //set the default icon obj tree icon='tree.dmi' density = 1 turf grass //define a "grass" prototype, which is a kind of turf... icon = 'grass.dmi' //that has an icon named 'grass.dmi'. In single quotes! world //set one of our world's characteristics: turf = /turf/grass //its default turf is the grass turf. turf start icon = 'grass.dmi'//same icon_state = "floor"//this is the start you can put this any where and that is where //the person will start at ok there.....is that enough? TJ Slayer

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                      Chris Meech
                      wrote on last edited by
                      #16

                      hasn't sparked me yet. But it sure is fun reading all your attempts to 'persuade' people to help you. Keep it up. :) Chris Meech I am Canadian. [heard in a local bar] When I want privacy, I'll close the bathroom door. [Stan Shannon] BAD DAY FOR: Friendly competition, as Ford Motor Co. declared the employee parking lot at its truck plant in Dearborn, Mich., off limits to vehicles built by rival companies. Workers have to drive a Ford to work, or park across the street. [CNNMoney.com] Nice sig! [Tim Deveaux on Matt Newman's sig with a quote from me]

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                      • C Chris Meech

                        hasn't sparked me yet. But it sure is fun reading all your attempts to 'persuade' people to help you. Keep it up. :) Chris Meech I am Canadian. [heard in a local bar] When I want privacy, I'll close the bathroom door. [Stan Shannon] BAD DAY FOR: Friendly competition, as Ford Motor Co. declared the employee parking lot at its truck plant in Dearborn, Mich., off limits to vehicles built by rival companies. Workers have to drive a Ford to work, or park across the street. [CNNMoney.com] Nice sig! [Tim Deveaux on Matt Newman's sig with a quote from me]

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                        XxChaosXslayerxX
                        wrote on last edited by
                        #17

                        really? umm then can you go to http://www.BYOND.com/docs/DMguide that should bring you up to speed to what i am doing. If that doesn't work then jsut go to Http://www.BYOND.com/ then go to the link on the left that says DM Guide. Then it brings you to the guide for using BYOND language. Please try it and see what i am talking about. I am not a spoiled brat, just a new programmer looking for some help. thanks. Slayer

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