How to render a textured NURBS surface?
C / C++ / MFC
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I want to render a textured NURBS surface. but I cann't understand below example. So I like to get a demo project. Example: The following functions render a textured NURBS surface with normals; the texture coordinates and normals are also described as NURBS surfaces: gluBeginSurface(nobj); gluNurbsSurface(nobj, . . ., GL_MAP2_TEXTURE_COORD_2); gluNurbsSurface(nobj, . . ., GL_MAP2_NORMAL); gluNurbsSurface(nobj, . . ., GL_MAP2_VERTEX_4); gluEndSurface(nobj);