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  4. Right way to delete a pointer

Right way to delete a pointer

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  • A Amar Sutar

    CSocket* pSocket; // Allocate a memory for pSocket // Delete a allocated memory if(pSocket) { delete pSocket; pSocket = NULL; } Regards Amar.:)

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    Viorel
    wrote on last edited by
    #4

    I think you can even skip the checking for NULL:

    delete pSocket; // without redundant "if(pSocket != NULL) ..."
    pSocket = NULL;

    This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL. -- modified at 9:42 Friday 2nd June, 2006

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    • Z zahid_ash

      CSocket * sock; is it a right way to delete a pointer sock = NULL; delete sock; Or can I directly do delete sock; Regards.

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      SteveKing
      wrote on last edited by
      #5

      Always NULL the pointer after deleting it. Otherwise you could (if you're not very, very careful) try to delete the same pointer twice, which will result in an access violation. Deleting a NULL pointer however is perfectly safe.

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      • V Viorel

        I think you can even skip the checking for NULL:

        delete pSocket; // without redundant "if(pSocket != NULL) ..."
        pSocket = NULL;

        This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL. -- modified at 9:42 Friday 2nd June, 2006

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        Zac Howland
        wrote on last edited by
        #6

        Viorel Bejan wrote:

        This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL.

        This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided. If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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        • Z Zac Howland

          Viorel Bejan wrote:

          This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL.

          This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided. If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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          Nish Nishant
          wrote on last edited by
          #7

          Zac Howland wrote:

          This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided.

          That's not true, Zac. See 16.8 on http://www.parashift.com/c++-faq-lite/freestore-mgmt.html[^] Regards, Nish


          Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
          Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog (New)

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          • S SteveKing

            Always NULL the pointer after deleting it. Otherwise you could (if you're not very, very careful) try to delete the same pointer twice, which will result in an access violation. Deleting a NULL pointer however is perfectly safe.

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            James R Twine
            wrote on last edited by
            #8

            Another reason for doing that is that the address used for the recently-deallocated memory may still be valid in your address space and while not technically valid for use, accessing it might not cause an IPF or Access Violation.  For example:

            TCHAR *pcBuffer = new TCHAR[ 1024 ];

            delete [] pcBuffer;
            pcBuffer[ 1 ] = _T( 'A' );

            The above code may not crash even though the pointer is technically invalid.   By setting it to NULL, you just about guarantee that accessing it will cause an Access Violation (at least if on Win32 and if the access range of the pointer is < 4096, because that hits the reserved "NULL pointer page" which causes an instant exception, IIRC).    Peace! -=- James


            If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
            Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
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            • Z Zac Howland

              Viorel Bejan wrote:

              This is because delete operator performs itself a test for null pointers. You only have to be sure that pSocked was properly initialized before with a right value or with NULL.

              This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided. If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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              Nemanja Trifunovic
              wrote on last edited by
              #9

              Zac Howland wrote:

              Calling delete NULL has undefined behavior and should be avoided.

              Nope, delete NULL is required by the C++ Standard to do nothing. It is perfectly safe.


              My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.

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              • N Nish Nishant

                Zac Howland wrote:

                This only happens in debug builds. You should ALWAYS check for null before deleting a pointer. Calling delete NULL has undefined behavior and should be avoided.

                That's not true, Zac. See 16.8 on http://www.parashift.com/c++-faq-lite/freestore-mgmt.html[^] Regards, Nish


                Nish’s thoughts on MFC, C++/CLI and .NET (my blog)
                Currently working on C++/CLI in Action for Manning Publications. Also visit the Ultimate Toolbox blog (New)

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                Zac Howland
                wrote on last edited by
                #10

                Yes, the standard says that. However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things. If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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                • Z Zac Howland

                  Yes, the standard says that. However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things. If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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                  Nemanja Trifunovic
                  wrote on last edited by
                  #11

                  Zac Howland wrote:

                  However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things.

                  Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.


                  My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.

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                  • N Nemanja Trifunovic

                    Zac Howland wrote:

                    However, most compilers did not meet that standard until recently (and some still don't). It is one of those better safe than sorry things.

                    Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.


                    My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.

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                    Zac Howland
                    wrote on last edited by
                    #12

                    Nemanja Trifunovic wrote:

                    Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.

                    Let me put it this way ... There is a reason why the DirectX libraries define the following macro: #define SAFE_DELETE(p) if(p) { delete p; p = NULL; } If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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                    • Z Zac Howland

                      Nemanja Trifunovic wrote:

                      Compilers don't meet the Standard mostly in some areas of template handling. Deleting a zero is perfectly safe and has been for quite a while.

                      Let me put it this way ... There is a reason why the DirectX libraries define the following macro: #define SAFE_DELETE(p) if(p) { delete p; p = NULL; } If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

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                      N Offline
                      Nemanja Trifunovic
                      wrote on last edited by
                      #13

                      Zac Howland wrote:

                      There is a reason why the DirectX libraries define the following macro

                      Yep, there is: Microsoft DirectX programmers don't know C++ very well. ;P


                      My programming blahblahblah blog. If you ever find anything useful here, please let me know to remove it.

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