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  4. How do you implement a message queuing system?

How do you implement a message queuing system?

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  • L Leslie Sanford

    smesser wrote:

    I like the idea of having an event id but I see a problem with it. As you mention you could request a list of all events available. Since the list would probably return human readable strings it would make sense to have a plugin face that used strings to refer to them and an id for internal house keeping.

    I agree. The reason I was using an integer event ID is that it makes it more efficient for the EventQueue than having to do a string look up. However, it would be easy to use strings instead and have the EventQueue use a hash table with the event names as keys.

    smesser wrote:

    If I requested a list of music events and the resulting list was 100, 123, 235 then you would have to maintain another list as to what they mean. And if the id aren't constant each time the app runs it could break the plugin. For example if id 5 means play. My code looks for a 5 the next time but now it's a 6. Just a thought.

    Oh, this would be easy. You could retrieve the event ID for any event as long as you know the name. Something like this:

    int eventID = eventQueue["EndOfSong"];

    Then once you have this event ID, you can use it to send the EndOfSong event. But you're right, using strings for event IDs would be simpler and more consistent, if less efficient for the EventQueue.

    smesser wrote:

    I think there is definitely room for two approaches here. The Callback delegate would be a good approach for most applications but for mine I think it would be better to let the System object have access to the eventqueue and the plugin manager and send out the messages via that path.

    The system and well as plugin manager could have access to the EventQueue. They could create their own events that plugins could subscribe to. However, all of this may be overkill for what you want.

    smesser wrote:

    Each plugin has a function called bool OnMessage( ISystem SystemObject, IMessage Message); It could return true/false if consumed or not and use the system object to create message to send the replies or responses.

    That sounds good. I guess the question is how to route the messages to the specific plugins? What part of this approach are you fuzzy on as to how to implement it?

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    Steve Messer
    wrote on last edited by
    #15

    Yes, now were down to the harder part. Okay so we have an EventQueue which has a number of events in it. Since the EventQueue itself does not do the dispatching of the messages there needs to be some mechinism for seeing if there are any queued meesages and if so dispatch them. This is the fuzzy part for me. That is why I orginally had mentioned threads/timers. I would prefer not to have something polling the message queue but it may be the only way. Are you going to share your EventQueue that you have been hammering out?

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    • S Steve Messer

      Yes, now were down to the harder part. Okay so we have an EventQueue which has a number of events in it. Since the EventQueue itself does not do the dispatching of the messages there needs to be some mechinism for seeing if there are any queued meesages and if so dispatch them. This is the fuzzy part for me. That is why I orginally had mentioned threads/timers. I would prefer not to have something polling the message queue but it may be the only way. Are you going to share your EventQueue that you have been hammering out?

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      Leslie Sanford
      wrote on last edited by
      #16

      smesser wrote:

      Okay so we have an EventQueue which has a number of events in it. Since the EventQueue itself does not do the dispatching of the messages there needs to be some mechinism for seeing if there are any queued meesages and if so dispatch them.

      Oh, but the EventQueue does take care of that for us. :) It runs in its own thread. Actually, it uses my DelegateQueue class, which runs in its own thread. The dispatching of the events is taken care of by the EventQueue. Without that functionality, it wouldn't be of much use to us.

      smesser wrote:

      Are you going to share your EventQueue that you have been hammering out?

      Yes. I'll try to post a link to where you can download it within the hour or so. It will be an untested version, but at least you'll get to play around with the class to see if it's what you're looking for.

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      • L Leslie Sanford

        smesser wrote:

        Okay so we have an EventQueue which has a number of events in it. Since the EventQueue itself does not do the dispatching of the messages there needs to be some mechinism for seeing if there are any queued meesages and if so dispatch them.

        Oh, but the EventQueue does take care of that for us. :) It runs in its own thread. Actually, it uses my DelegateQueue class, which runs in its own thread. The dispatching of the events is taken care of by the EventQueue. Without that functionality, it wouldn't be of much use to us.

        smesser wrote:

        Are you going to share your EventQueue that you have been hammering out?

        Yes. I'll try to post a link to where you can download it within the hour or so. It will be an untested version, but at least you'll get to play around with the class to see if it's what you're looking for.

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        Steve Messer
        wrote on last edited by
        #17

        Cool on both parts. The EventQueue runing on it's own thread and the download I look forward to it.

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        • S Steve Messer

          Cool on both parts. The EventQueue runing on it's own thread and the download I look forward to it.

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          Leslie Sanford
          wrote on last edited by
          #18

          Here[^] is the download for the EventQueue class. In addition, you'll need to download the source code for my DelegateQueue[^] class. And the code for my Deque[^] class. You can compile all of this together into one assembly, though you'll want to change the namespace names so that they all match, and maybe move the using LSCollections directive. An alternative would be to use the assemblies that I have compiled. I can email you those if you'd like. Let me know how it goes and if you have any questions. Again, the EventQueue class is completely untested.

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          • L Leslie Sanford

            Here[^] is the download for the EventQueue class. In addition, you'll need to download the source code for my DelegateQueue[^] class. And the code for my Deque[^] class. You can compile all of this together into one assembly, though you'll want to change the namespace names so that they all match, and maybe move the using LSCollections directive. An alternative would be to use the assemblies that I have compiled. I can email you those if you'd like. Let me know how it goes and if you have any questions. Again, the EventQueue class is completely untested.

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            Steve Messer
            wrote on last edited by
            #19

            Thanks, I have downloaded your code and put all of the required files into one project so that I would at least build. It will take some time for all this to sink in and for me to understand the code. I don't understand invoke as I have not used it yet. At a quick glance I don't understand how the EventQueue is running in a thread but I only have 10 minutes vested thus far. Are you just banging this out for me or will you have an example to use the EventQueue class? Thanks much for your efforts and discussion.

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            • S Steve Messer

              Thanks, I have downloaded your code and put all of the required files into one project so that I would at least build. It will take some time for all this to sink in and for me to understand the code. I don't understand invoke as I have not used it yet. At a quick glance I don't understand how the EventQueue is running in a thread but I only have 10 minutes vested thus far. Are you just banging this out for me or will you have an example to use the EventQueue class? Thanks much for your efforts and discussion.

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              Leslie Sanford
              wrote on last edited by
              #20

              smesser wrote:

              Are you just banging this out for me or will you have an example to use the EventQueue class?

              I may devote an article to it at some point. I'll definitely put it in the next version of my state machine toolkit for others to use. Let's see if I can give you a quick example of using the EventQueue.

              public class MySystem
              {
              private EventQueue eventQueue = new EventQueue();

              private MusicPlugin musicPlugin;
              
              public MySystem()
              {
                  // Create events.
                  eventQueue.CreateEvent("Play");
                  eventQueue.CreateEvent("PlayingStopped");
              
                  // Create music plugin and give it the event queue.
                  musicPlugin = new MusicPlugin(eventQueue);
              
                  // Subscribe to the playing stop event.
                  eventQueue.Subscribe("PlayingStopped", new EventQueueEventHandler(HandlePlayingStopped);
              }
              
              private void HandlePlayingStopped(object sender, EventQueueEventArgs e)
              {
                  // Logic for handling playing stopped event.
              }
              

              }

              Here, the system object handles an event sent to it from the music plugin telling the system that it has stopped playing. Also, the system takes on the responsibility for creating all of the events before passing the event queue on to the plugin(s).

              public class MusicPlugin
              {
              private EventQueue eventQueue;

              public MusicPlugin(EventQueue eventQueue)
              {
                  this.eventQueue = eventQueue;
              
                  eventQueue.Subscribe("Play", new EventQueueEventHandler(HandlePlayEvent));
              }
              
              private void HandlePlayEvent(object sender, EventQueueEventArgs e)
              {
                  // Logic for starting playback.
              }
              
              public void StopPlaying()
              {
                  eventQueue.Send("PlayingStopped", this, null);
              }
              

              }

              Now with an example this small, there's not much of an advantage here over using C#'s built in events. However, if you have a lot of plugins that are sending events to each other as well as to the system, this approach could help keep the plugins decoupled. You would have one central event queue for handling all of the event notification.

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              • L Leslie Sanford

                smesser wrote:

                Are you just banging this out for me or will you have an example to use the EventQueue class?

                I may devote an article to it at some point. I'll definitely put it in the next version of my state machine toolkit for others to use. Let's see if I can give you a quick example of using the EventQueue.

                public class MySystem
                {
                private EventQueue eventQueue = new EventQueue();

                private MusicPlugin musicPlugin;
                
                public MySystem()
                {
                    // Create events.
                    eventQueue.CreateEvent("Play");
                    eventQueue.CreateEvent("PlayingStopped");
                
                    // Create music plugin and give it the event queue.
                    musicPlugin = new MusicPlugin(eventQueue);
                
                    // Subscribe to the playing stop event.
                    eventQueue.Subscribe("PlayingStopped", new EventQueueEventHandler(HandlePlayingStopped);
                }
                
                private void HandlePlayingStopped(object sender, EventQueueEventArgs e)
                {
                    // Logic for handling playing stopped event.
                }
                

                }

                Here, the system object handles an event sent to it from the music plugin telling the system that it has stopped playing. Also, the system takes on the responsibility for creating all of the events before passing the event queue on to the plugin(s).

                public class MusicPlugin
                {
                private EventQueue eventQueue;

                public MusicPlugin(EventQueue eventQueue)
                {
                    this.eventQueue = eventQueue;
                
                    eventQueue.Subscribe("Play", new EventQueueEventHandler(HandlePlayEvent));
                }
                
                private void HandlePlayEvent(object sender, EventQueueEventArgs e)
                {
                    // Logic for starting playback.
                }
                
                public void StopPlaying()
                {
                    eventQueue.Send("PlayingStopped", this, null);
                }
                

                }

                Now with an example this small, there's not much of an advantage here over using C#'s built in events. However, if you have a lot of plugins that are sending events to each other as well as to the system, this approach could help keep the plugins decoupled. You would have one central event queue for handling all of the event notification.

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                Steve Messer
                wrote on last edited by
                #21

                Thanks for the example. This is exaclty what I needed to get my project back on track again. I have been mulling over this issue for too long.Having the plugins loosely coupled has been one of my goals since the beginning of my project. I have many parts completely coded and now finally I have a way to tie it all together. Once again, I am very greatful for your discussion and your help.

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                • S Steve Messer

                  Thanks for the example. This is exaclty what I needed to get my project back on track again. I have been mulling over this issue for too long.Having the plugins loosely coupled has been one of my goals since the beginning of my project. I have many parts completely coded and now finally I have a way to tie it all together. Once again, I am very greatful for your discussion and your help.

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                  Leslie Sanford
                  wrote on last edited by
                  #22

                  I've been testing out my EventQueue class, and I've noticed a bug:

                  delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                  {
                  List subscribers = (List)events[eventName];

                  if(subscribers == null)
                  {
                      throw new InvalidOperationException("Event does not exist.");
                  }
                  else
                  {
                      subscribers.Add(new Subscriber(handler, context));
                  }
                  

                  }), null);

                  Get rid of the null that's getting passed to the annonymous method. It confuses the runtime when it starts to invoke the delegate. So it should look like this:

                  delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                  {
                  List subscribers = (List)events[eventName];

                  if(subscribers == null)
                  {
                      throw new InvalidOperationException("Event does not exist.");
                  }
                  else
                  {
                      subscribers.Add(new Subscriber(handler, context));
                  }
                  

                  }), new object());

                  [EDIT] I will have a new and improved version up later today as I test it more thoroughly. Also, that should be "new object()" getting passed to the anonymous method. [/EDIT] -- modified at 11:32 Monday 26th June, 2006

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                  • L Leslie Sanford

                    I've been testing out my EventQueue class, and I've noticed a bug:

                    delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                    {
                    List subscribers = (List)events[eventName];

                    if(subscribers == null)
                    {
                        throw new InvalidOperationException("Event does not exist.");
                    }
                    else
                    {
                        subscribers.Add(new Subscriber(handler, context));
                    }
                    

                    }), null);

                    Get rid of the null that's getting passed to the annonymous method. It confuses the runtime when it starts to invoke the delegate. So it should look like this:

                    delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                    {
                    List subscribers = (List)events[eventName];

                    if(subscribers == null)
                    {
                        throw new InvalidOperationException("Event does not exist.");
                    }
                    else
                    {
                        subscribers.Add(new Subscriber(handler, context));
                    }
                    

                    }), new object());

                    [EDIT] I will have a new and improved version up later today as I test it more thoroughly. Also, that should be "new object()" getting passed to the anonymous method. [/EDIT] -- modified at 11:32 Monday 26th June, 2006

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                    Steve Messer
                    wrote on last edited by
                    #23

                    Thanks for the bug fix. I look forward to the new and improved version.

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                    • S Steve Messer

                      I am trying to implement a message queuing system in my applicaton. I have a main application which dynamically loads plugins that implement a required interface. In order to send out message to and from plugins I have an OnMessage() function that receives any message sent to it. Here is how it works. The main application has a central object called lets say System which the plugins have access to. One the the methods of system allows you to create a message. IMessage message = System.NewMessage() ... message.Send(); All messages are to be created, dispatched, and disposed of my the system object. How should I approach this problem. I'm sure I will need a message queue, but I am not sure about the rest. Any ideas welcome. PS: I don't want to use MS Message queue and all communication is only on the local machine.

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                      Leslie Sanford
                      wrote on last edited by
                      #24

                      Here[^] is the updated version. I made a few changes, cleaned up the code, and added comments. I think this is a fairly stable version.

                      S 1 Reply Last reply
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                      • L Leslie Sanford

                        Here[^] is the updated version. I made a few changes, cleaned up the code, and added comments. I think this is a fairly stable version.

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                        Steve Messer
                        wrote on last edited by
                        #25

                        Thanks you are most kind.

                        L 1 Reply Last reply
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                        • L Leslie Sanford

                          I've been testing out my EventQueue class, and I've noticed a bug:

                          delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                          {
                          List subscribers = (List)events[eventName];

                          if(subscribers == null)
                          {
                              throw new InvalidOperationException("Event does not exist.");
                          }
                          else
                          {
                              subscribers.Add(new Subscriber(handler, context));
                          }
                          

                          }), null);

                          Get rid of the null that's getting passed to the annonymous method. It confuses the runtime when it starts to invoke the delegate. So it should look like this:

                          delegateQueue.Invoke(new SendOrPostCallback(delegate(object state)
                          {
                          List subscribers = (List)events[eventName];

                          if(subscribers == null)
                          {
                              throw new InvalidOperationException("Event does not exist.");
                          }
                          else
                          {
                              subscribers.Add(new Subscriber(handler, context));
                          }
                          

                          }), new object());

                          [EDIT] I will have a new and improved version up later today as I test it more thoroughly. Also, that should be "new object()" getting passed to the anonymous method. [/EDIT] -- modified at 11:32 Monday 26th June, 2006

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                          Steve Messer
                          wrote on last edited by
                          #26

                          I finally had a chance to look at your code, I was on vacation. I really like it but I want to use it a little differently than your example. I don't want to expose the eventQueue directly to plugins. I don't want them to have to have that code in order to compile a plugin. Maybe you can help me out. I want my system object to be responsible for creating events and subscribing plugins to them. If you remember my setup Plugins have an bool OnMessage( ISystem sys, IMessage msg ); The plugin can create a message using: IMessage m = sys.NewMessage( "music.play" ); // and then send it. m.Send(); My problem is that the message object gets created over and over again and therefore not persistent. The Send method in the Message class needs to be able to create and send the events. How can I accomplish this? Thanks -- modified at 14:44 Tuesday 4th July, 2006

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                          • S Steve Messer

                            Thanks you are most kind.

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                            Leslie Sanford
                            wrote on last edited by
                            #27

                            For some reason, I keep getting an error when trying to reply to your latest message, so I'm trying here instead. The System object could have a hash table where it keeps its messages. When a message is created, the name of the message is stored as a key in the hash table and the message object is stored as its value. Next time someone calls the NewMessage method asking for the same message, instead of creating a new message, the original message is retrieved from the hash table. So only one message of each type is created. When a message object is created, it can be passed the EventQueue along with the name of the message. When its Send method is called, the Message sends the message using the EventQueue. So the EventQueue is hidden inside the Message class. The plugins don't have to know anything about it.

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                            • L Leslie Sanford

                              For some reason, I keep getting an error when trying to reply to your latest message, so I'm trying here instead. The System object could have a hash table where it keeps its messages. When a message is created, the name of the message is stored as a key in the hash table and the message object is stored as its value. Next time someone calls the NewMessage method asking for the same message, instead of creating a new message, the original message is retrieved from the hash table. So only one message of each type is created. When a message object is created, it can be passed the EventQueue along with the name of the message. When its Send method is called, the Message sends the message using the EventQueue. So the EventQueue is hidden inside the Message class. The plugins don't have to know anything about it.

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                              Steve Messer
                              wrote on last edited by
                              #28

                              This part I understand

                              Leslie Sanford wrote:

                              The System object could have a hash table where it keeps its messages. When a message is created, the name of the message is stored as a key in the hash table and the message object is stored as its value. Next time someone calls the NewMessage method asking for the same message, instead of creating a new message, the original message is retrieved from the hash table. So only one message of each type is created.

                              This part I don't understand

                              Leslie Sanford wrote:

                              When a message object is created, it can be passed the EventQueue along with the name of the message. When its Send method is called, the Message sends the message using the EventQueue. So the EventQueue is hidden inside the Message class. The plugins don't have to know anything about it.

                              class System
                                  {
                                      Hashtable hashList = new Hashtable();
                                      EventQueue eventQueue = new EventQueue();  
                                      
                                      public Message NewMessage( string sub )
                                      {
                                          Message m = null; // = new Message( "music.play" );
                                          
                                          if( !hashList.ContainsKey( sub ) )
                                          {
                                              m = new Message( "music.play" );
                                              hashList.Add( sub, m );
                                              eventQueue.CreateEvent( sub );     
                                          }
                                          else
                                          {
                                             m = (Message)hashList[sub];
                                          }
                                          
                                          return m;
                                      }     
                                  }
                                  
                                  class Message
                                  {
                                      string subject;
                                      string data;
                              
                                      public Message(string s)
                                      {
                                          this.subject = s;
                                      }
                                      
                                      public void Send()
                                      {
                                          string sub = this.subject;
                                          string datium = this.data;
                              
                                          // what should happen here?
                                      }
                                  }
                              
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                              • S Steve Messer

                                This part I understand

                                Leslie Sanford wrote:

                                The System object could have a hash table where it keeps its messages. When a message is created, the name of the message is stored as a key in the hash table and the message object is stored as its value. Next time someone calls the NewMessage method asking for the same message, instead of creating a new message, the original message is retrieved from the hash table. So only one message of each type is created.

                                This part I don't understand

                                Leslie Sanford wrote:

                                When a message object is created, it can be passed the EventQueue along with the name of the message. When its Send method is called, the Message sends the message using the EventQueue. So the EventQueue is hidden inside the Message class. The plugins don't have to know anything about it.

                                class System
                                    {
                                        Hashtable hashList = new Hashtable();
                                        EventQueue eventQueue = new EventQueue();  
                                        
                                        public Message NewMessage( string sub )
                                        {
                                            Message m = null; // = new Message( "music.play" );
                                            
                                            if( !hashList.ContainsKey( sub ) )
                                            {
                                                m = new Message( "music.play" );
                                                hashList.Add( sub, m );
                                                eventQueue.CreateEvent( sub );     
                                            }
                                            else
                                            {
                                               m = (Message)hashList[sub];
                                            }
                                            
                                            return m;
                                        }     
                                    }
                                    
                                    class Message
                                    {
                                        string subject;
                                        string data;
                                
                                        public Message(string s)
                                        {
                                            this.subject = s;
                                        }
                                        
                                        public void Send()
                                        {
                                            string sub = this.subject;
                                            string datium = this.data;
                                
                                            // what should happen here?
                                        }
                                    }
                                
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                                Leslie Sanford
                                wrote on last edited by
                                #29

                                This is what I was getting at:

                                public class Message
                                {
                                string subject;
                                EventQueue queue;
                                string data = string.Empty;

                                public Message(string s, EventQueue queue)
                                {
                                    this.subject = s;
                                    this.queue = queue;
                                }
                                
                                public Send()
                                {
                                    queue.Send(this.subject, this, data);
                                }
                                

                                }

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                                • L Leslie Sanford

                                  This is what I was getting at:

                                  public class Message
                                  {
                                  string subject;
                                  EventQueue queue;
                                  string data = string.Empty;

                                  public Message(string s, EventQueue queue)
                                  {
                                      this.subject = s;
                                      this.queue = queue;
                                  }
                                  
                                  public Send()
                                  {
                                      queue.Send(this.subject, this, data);
                                  }
                                  

                                  }

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                                  Steve Messer
                                  wrote on last edited by
                                  #30

                                  I thought that the eventQueue was part of the system object. Using your example the eventQueue will get disposed of each time a message is created and thereby losing any subscriptions. Also your still passing in the eventQueue which means the plugin will need that code to compile. Am I misunderstanding still? -- modified at 17:10 Tuesday 4th July, 2006

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                                  • S Steve Messer

                                    I thought that the eventQueue was part of the system object. Using your example the eventQueue will get disposed of each time a message is created and thereby losing any subscriptions. Also your still passing in the eventQueue which means the plugin will need that code to compile. Am I misunderstanding still? -- modified at 17:10 Tuesday 4th July, 2006

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                                    Leslie Sanford
                                    wrote on last edited by
                                    #31

                                    smesser wrote:

                                    I thought that the eventQueue was part of the system object.

                                    The System object owns an EventQueue object. It's the System's job to dispose of it. It's simply passing the EventQueue object along to the Message objects so that they can use it to send messages. Make sense?

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                                    • L Leslie Sanford

                                      smesser wrote:

                                      I thought that the eventQueue was part of the system object.

                                      The System object owns an EventQueue object. It's the System's job to dispose of it. It's simply passing the EventQueue object along to the Message objects so that they can use it to send messages. Make sense?

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                                      Steve Messer
                                      wrote on last edited by
                                      #32

                                      It makes perfect sense but it violates the coupling I mentioned several responses back when we were talking about hiding the eventqueue completely from the plugin. My intention is that the System object creates the eventqueue and any new messages and sends them to all plugins which have subscribed. The plugin would send reponses that the system object would turn into events and add them to the queue or send them. Thats what I thought we were trying to accomplish a few posts back.

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                                      • S Steve Messer

                                        It makes perfect sense but it violates the coupling I mentioned several responses back when we were talking about hiding the eventqueue completely from the plugin. My intention is that the System object creates the eventqueue and any new messages and sends them to all plugins which have subscribed. The plugin would send reponses that the system object would turn into events and add them to the queue or send them. Thats what I thought we were trying to accomplish a few posts back.

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                                        Leslie Sanford
                                        wrote on last edited by
                                        #33

                                        Hmm, I may not have a clear understanding of the architecture you're trying to implement. As far as coupling goes, if you have an IMessage interface that all message classes implement, then all the plugins have to know about is the interface. The concrete implementation will be hidden from them, and thus the EventQueue.

                                        S 1 Reply Last reply
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                                        • L Leslie Sanford

                                          Hmm, I may not have a clear understanding of the architecture you're trying to implement. As far as coupling goes, if you have an IMessage interface that all message classes implement, then all the plugins have to know about is the interface. The concrete implementation will be hidden from them, and thus the EventQueue.

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                                          Steve Messer
                                          wrote on last edited by
                                          #34

                                          Yes, but then that brings me back to one of my orginal questions. If the System object creates and disposes of the event queue. Then where does the event queue inside of the message class fit it? Each instance of message would have it's own eventqueue that would get disposed of when the message was disposed of taking with it any subscriptions that may have been made to it. Simple overview: 1. System object creates messages and manages the global eventqueue 2. System object creates and sends events from plugins via the Message send method. This way there is one global event queue. 3. Plugin has no concept of event queue nor cares about it. Hope this makes sense.

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