Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. How to add animation in VC++

How to add animation in VC++

Scheduled Pinned Locked Moved C / C++ / MFC
graphicsc++game-devtutorial
16 Posts 4 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S see me

    :) Hi, Simply add an Animate control on ur dialog Then add a member variable for it. Add "avi" in resource( IDR_AVI ) CAnimateCtrl m_aNimate; m_aNimate.Open( IDR_AVI ) ; m_aNimate.Play( 0,-1,-1 ) ; :) "Dream bigger...Do bigger...Expect smaller" aji

    O Offline
    O Offline
    ooola rocks
    wrote on last edited by
    #6

    hi, well mine is not a dialog based application. When the goin gets tough then tough gets going

    1 Reply Last reply
    0
    • O ooola rocks

      i want to add a realistic waterfall When the goin gets tough then tough gets going

      Steve EcholsS Offline
      Steve EcholsS Offline
      Steve Echols
      wrote on last edited by
      #7

      Well...that's pretty advanced, but, typically with any water effect, you need a water texture, and then you animate the texture by changing the texture coordinates. If you want realistic waterfall, you'd also need a particle engine to create mist. I don't have any links to tutorials or code, maybe google for "opengl water tutorial" or poke around on http://nehe.gamedev.net/[^] (that's the second time I've linked to nehe today, what's up with that?!)


      - S 50 cups of coffee and you know it's on!

      • S
        50 cups of coffee and you know it's on!
        Code, follow, or get out of the way.
      O 1 Reply Last reply
      0
      • Steve EcholsS Steve Echols

        Well...that's pretty advanced, but, typically with any water effect, you need a water texture, and then you animate the texture by changing the texture coordinates. If you want realistic waterfall, you'd also need a particle engine to create mist. I don't have any links to tutorials or code, maybe google for "opengl water tutorial" or poke around on http://nehe.gamedev.net/[^] (that's the second time I've linked to nehe today, what's up with that?!)


        - S 50 cups of coffee and you know it's on!

        O Offline
        O Offline
        ooola rocks
        wrote on last edited by
        #8

        yeah i hv checked that link, i want ur verdict on a thing i-e i have downloaded an animated waterfall , itb has 20 frames. now i was wondering may be i shud load each frame using threads, shud i go for multithreading When the goin gets tough then tough gets going

        Steve EcholsS 1 Reply Last reply
        0
        • O ooola rocks

          yeah i hv checked that link, i want ur verdict on a thing i-e i have downloaded an animated waterfall , itb has 20 frames. now i was wondering may be i shud load each frame using threads, shud i go for multithreading When the goin gets tough then tough gets going

          Steve EcholsS Offline
          Steve EcholsS Offline
          Steve Echols
          wrote on last edited by
          #9

          Multi-threading is not the approach I would take. Is the animated waterfall an .avi? If so, check out Lesson 35 on the nehe site.


          - S 50 cups of coffee and you know it's on!

          • S
            50 cups of coffee and you know it's on!
            Code, follow, or get out of the way.
          O 2 Replies Last reply
          0
          • Steve EcholsS Steve Echols

            Multi-threading is not the approach I would take. Is the animated waterfall an .avi? If so, check out Lesson 35 on the nehe site.


            - S 50 cups of coffee and you know it's on!

            O Offline
            O Offline
            ooola rocks
            wrote on last edited by
            #10

            how do v attach a file When the goin gets tough then tough gets going

            Steve EcholsS 1 Reply Last reply
            0
            • Steve EcholsS Steve Echols

              Multi-threading is not the approach I would take. Is the animated waterfall an .avi? If so, check out Lesson 35 on the nehe site.


              - S 50 cups of coffee and you know it's on!

              O Offline
              O Offline
              ooola rocks
              wrote on last edited by
              #11

              i want 2 send u the image how 2 attach files When the goin gets tough then tough gets going

              Steve EcholsS 1 Reply Last reply
              0
              • O ooola rocks

                how do v attach a file When the goin gets tough then tough gets going

                Steve EcholsS Offline
                Steve EcholsS Offline
                Steve Echols
                wrote on last edited by
                #12

                To a message post? I don't think you can. Provide a link instead.


                - S 50 cups of coffee and you know it's on!

                • S
                  50 cups of coffee and you know it's on!
                  Code, follow, or get out of the way.
                1 Reply Last reply
                0
                • O ooola rocks

                  i want 2 send u the image how 2 attach files When the goin gets tough then tough gets going

                  Steve EcholsS Offline
                  Steve EcholsS Offline
                  Steve Echols
                  wrote on last edited by
                  #13

                  Don't want your file. Just tell me what format it is.


                  - S 50 cups of coffee and you know it's on!

                  • S
                    50 cups of coffee and you know it's on!
                    Code, follow, or get out of the way.
                  O 1 Reply Last reply
                  0
                  • Steve EcholsS Steve Echols

                    Don't want your file. Just tell me what format it is.


                    - S 50 cups of coffee and you know it's on!

                    O Offline
                    O Offline
                    ooola rocks
                    wrote on last edited by
                    #14

                    the format is GIF When the goin gets tough then tough gets going

                    Steve EcholsS 1 Reply Last reply
                    0
                    • O ooola rocks

                      the format is GIF When the goin gets tough then tough gets going

                      Steve EcholsS Offline
                      Steve EcholsS Offline
                      Steve Echols
                      wrote on last edited by
                      #15

                      So it's an animated GIF file? I don't know how to load an animated gif.


                      - S 50 cups of coffee and you know it's on!

                      • S
                        50 cups of coffee and you know it's on!
                        Code, follow, or get out of the way.
                      O 1 Reply Last reply
                      0
                      • Steve EcholsS Steve Echols

                        So it's an animated GIF file? I don't know how to load an animated gif.


                        - S 50 cups of coffee and you know it's on!

                        O Offline
                        O Offline
                        ooola rocks
                        wrote on last edited by
                        #16

                        ok thnx any way but if u do get some info related to this do let me know When the goin gets tough then tough gets going

                        1 Reply Last reply
                        0
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World
                        • Users
                        • Groups