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  4. Which is better?

Which is better?

Scheduled Pinned Locked Moved C / C++ / MFC
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  • X xxrl

    hi I recommend to try the second usage.but if you have poor memory manage techology,you have to use the first usage. For the two usage,you have to process every point exception and create a steady program.

    You are the best!Me too!

    N Offline
    N Offline
    Naveen
    wrote on last edited by
    #5

    xxrl wrote:

    I recommend to try the second usage

    why u say so. Any reason for this?

    nave

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    • H HakunaMatada

      So what you mean is Dynamic memory allocation is better than Static allocation if we know how to avoid memory leaks and other issues? Do we have Memory Leaks issues with static allocation or is it related to only dymanic allocation? Thanks for your answers...

      --- :beer: Hakuna-Matada :beer: It means no worries for the rest of your days... It's our problem free, Philosophy :jig:

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      _AnsHUMAN_
      wrote on last edited by
      #6

      In static memory allocation the memory is used until the program ends. Thus decreasing the amount of memory for you to use in your application. On the other hand if you are working with dynamic memory allocations you need to free the memory explicitly after you are done with it. IMO using dynamic memory is difficult considering leaks etc but is more efficient in terms of memory usage and space . Memory leakage is related to dynamic allocation.

      Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

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      • _ _AnsHUMAN_

        In static memory allocation the memory is used until the program ends. Thus decreasing the amount of memory for you to use in your application. On the other hand if you are working with dynamic memory allocations you need to free the memory explicitly after you are done with it. IMO using dynamic memory is difficult considering leaks etc but is more efficient in terms of memory usage and space . Memory leakage is related to dynamic allocation.

        Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

        H Offline
        H Offline
        HakunaMatada
        wrote on last edited by
        #7

        Thanks a lot for clearing that up.... :)

        --- :beer: Hakuna-Matada :beer: It means no worries for the rest of your days... It's our problem free, Philosophy :jig:

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        • H HakunaMatada

          Supposing I have created a custom control derived from CWnd. Now when I use the control in my application, which is a better way of using it... CustomCtrl c ; or CustomCtrl* c = new CustomCtrl(); Which way of using the control would be more proficient?

          --- :beer: Hakuna-Matada :beer: It means no worries for the rest of your days... It's our problem free, Philosophy :jig:

          K Offline
          K Offline
          Kevin McFarlane
          wrote on last edited by
          #8

          Generally you should declare objects on the stack unless you need to declare them on the heap. If you do declare them on the heap consider using a smart pointer.

          Kevin

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          • X xxrl

            hi I recommend to try the second usage.but if you have poor memory manage techology,you have to use the first usage. For the two usage,you have to process every point exception and create a steady program.

            You are the best!Me too!

            T Offline
            T Offline
            Tim Smith
            wrote on last edited by
            #9

            Using the heap (i.e. new) instead of the stack can cause all sorts of performance problems due to the memory manager. However, large objects (for example, something over 20k) might cause problems if allocated on the stack.

            Tim Smith I'm going to patent thought. I have yet to see any prior art.

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            • _ _AnsHUMAN_

              In static memory allocation the memory is used until the program ends. Thus decreasing the amount of memory for you to use in your application. On the other hand if you are working with dynamic memory allocations you need to free the memory explicitly after you are done with it. IMO using dynamic memory is difficult considering leaks etc but is more efficient in terms of memory usage and space . Memory leakage is related to dynamic allocation.

              Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

              T Offline
              T Offline
              Tim Smith
              wrote on last edited by
              #10

              That isn't true. Depending on the scope, declaring a variable such as "CMyClass myInstance;" can exist for the life of the program (if declared in a global scope or as a static method/function variable), exist for the life of a containing class or when used inside a method or function, exist for the life of the scope in the functoin. In general, declaring things such a "CMyClsas myInstance" is much better than declaring them on the heap. You don't have to worry about memory allocation but you do have to worry about object lifetime.

              Tim Smith I'm going to patent thought. I have yet to see any prior art.

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              • K Kevin McFarlane

                Generally you should declare objects on the stack unless you need to declare them on the heap. If you do declare them on the heap consider using a smart pointer.

                Kevin

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                H Offline
                HakunaMatada
                wrote on last edited by
                #11

                Thanks...

                --- :beer: Hakuna-Matada :beer: It means no worries for the rest of your days... It's our problem free, Philosophy :jig:

                1 Reply Last reply
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                • N Naveen

                  xxrl wrote:

                  I recommend to try the second usage

                  why u say so. Any reason for this?

                  nave

                  D Offline
                  D Offline
                  Don Fletcher
                  wrote on last edited by
                  #12

                  I have found that using dynamic memory allocation is always preferable, because some of the Microsoft MFC code contains the line: delete this; This will cause an exception if such a window or control is declared on the stack, and from experience it can be very frustrating to locate the source of the failure when it happens.

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                  • D Don Fletcher

                    I have found that using dynamic memory allocation is always preferable, because some of the Microsoft MFC code contains the line: delete this; This will cause an exception if such a window or control is declared on the stack, and from experience it can be very frustrating to locate the source of the failure when it happens.

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                    N Offline
                    Naveen
                    wrote on last edited by
                    #13

                    do u believe Microsoft people are so foolish to do that?:-> Can u say an example...? They might have wrote such a code because they will be that much sure that the "Object" is created in the heap.

                    nave

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                    • H HakunaMatada

                      Supposing I have created a custom control derived from CWnd. Now when I use the control in my application, which is a better way of using it... CustomCtrl c ; or CustomCtrl* c = new CustomCtrl(); Which way of using the control would be more proficient?

                      --- :beer: Hakuna-Matada :beer: It means no worries for the rest of your days... It's our problem free, Philosophy :jig:

                      H Offline
                      H Offline
                      Hamid Taebi
                      wrote on last edited by
                      #14

                      See Dynamic Memory[^]

                      _**


                      **_

                      WhiteSky


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