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wave files

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  • M Offline
    M Offline
    Marty
    wrote on last edited by
    #1

    I have an app where I have decided to use a wave file. I call the wave with... sndPlaySound("WaveName.wav", SND_SYNC); I have included the Windows Multimedia Component in StaAfx.h... #include MMSystem.h #pragma comment(lib, "winmm.lib") Problem: Release build! The release Build only finds the wav file if it is in the same folder. What I would like to do is make the wave a part of the app just like any other resource, instead of a separate file. I have experimented with the .rc and .rc2 files to no avail. I know it can be done (for example the SpeakN sample app in VC++6.0). Perhaps I'm going about it the wrong way. Any help or suggestions would be appreciated.

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    • M Marty

      I have an app where I have decided to use a wave file. I call the wave with... sndPlaySound("WaveName.wav", SND_SYNC); I have included the Windows Multimedia Component in StaAfx.h... #include MMSystem.h #pragma comment(lib, "winmm.lib") Problem: Release build! The release Build only finds the wav file if it is in the same folder. What I would like to do is make the wave a part of the app just like any other resource, instead of a separate file. I have experimented with the .rc and .rc2 files to no avail. I know it can be done (for example the SpeakN sample app in VC++6.0). Perhaps I'm going about it the wrong way. Any help or suggestions would be appreciated.

      K Offline
      K Offline
      karthik
      wrote on last edited by
      #2

      Thats because you have not given the full path along with the filename.Try giving the full path along with the file name.I think that will work fine to play the wave file from any part of the system.

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