Direct3D image scramples when the screensaver comes up
C / C++ / MFC
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I have noticed in application I'm working on that if the screensaver comes up at any time, it seems to destroy the direct3D rendering. By destroy, I mean all the windows containing a rendered image are filled with multicoloured gibberish. The only way to restore the rendering seems to be to shut the application down and restart it. I'm guessing it may be something to do with the render device losing it's handle or something. Has anybody encountered anything like this before?
When I die I'd like to go peacefully in my sleep like my father, not screaming in terror like his passengers!!!