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  4. Return value or Exception or something else ?

Return value or Exception or something else ?

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  • L led mike

    Mr.Brainley wrote:

    I don't want to use a pointer for return.

    Why not? I also question why INFINITE is hard coded? Does not seem appropriate for thread pooling. Also does your pool provide a timeout mechanism to account for user code hogging and hanging threads?

    Mr.Brainley wrote:

    Any other ideas

    A smart pointer implementation that would encapsulate returning the thread to the pool etc.

    led mike

    M Offline
    M Offline
    Mr Brainley
    wrote on last edited by
    #5

    I think my thread pool works different from what you think. Basically, i have a central semaphore that is increased by one each time a Job is added. On that, a thread wakes up and asks the queue for a job. The t_Job type of my example is a simple class containing a pointer to an interface with a function to execute, and state-information. The INFINITE wait here is just for the mutex on the jobqueue, wich of course needs to be synchronized. The pool does not have a timeout mechanism. I don't think it is neccessary, since i write it for a very special purpose, but anyhow i would'nt know how to implement that. Can you give me a hint there ? The main idea was, that whenever is thread is wakened by the semaphore, that means that there actually IS a job. But in Win32 you have to give a maximum count for a semaphore. Since i don't want to limit the number of jobs in my queue, i tried to find another solution, wich brought me to the problem at hand. I think i will just live with the limit (can set it high). The maximum workloud can be estimated and that will have to suffice.

    M 1 Reply Last reply
    0
    • M Mr Brainley

      This is my function :

      CThreadPool::t_Job& CThreadPool::CJobQueue::getJob()
      {
      WaitForSingleObject(m_JobListMutex, INFINITE);

      for ( std::deque::iterator it = m\_JobList.begin(); it != m\_JobList.end(); it++ )
      	if ( it->m\_JobState != JOB\_WORKING)
      	{
      		it->m\_JobState	= JOB\_WORKING;
      		ReleaseMutex(m\_JobListMutex);
      		return (\*it);
      	}
      
      ReleaseMutex(m\_JobListMutex);
      //	Need to do something here to indicate no item has been found
      

      }

      I don't want to use a pointer for return. And i don't think it's apropriate to throw an exception, since that scenario is unavoidable, in fact quite regular. My only Idea left would be to return some special reference to a static element that functions as sort of a NULL. Any other ideas/comments ?

      J Offline
      J Offline
      Jorgen Sigvardsson
      wrote on last edited by
      #6

      I see now that you are opposing the use of pointers.. why? Pointers are an intrinsic concept in C++ - why work against it? :~

      -- Presented in doublevision (where drunk)

      M 1 Reply Last reply
      0
      • M Mr Brainley

        This is my function :

        CThreadPool::t_Job& CThreadPool::CJobQueue::getJob()
        {
        WaitForSingleObject(m_JobListMutex, INFINITE);

        for ( std::deque::iterator it = m\_JobList.begin(); it != m\_JobList.end(); it++ )
        	if ( it->m\_JobState != JOB\_WORKING)
        	{
        		it->m\_JobState	= JOB\_WORKING;
        		ReleaseMutex(m\_JobListMutex);
        		return (\*it);
        	}
        
        ReleaseMutex(m\_JobListMutex);
        //	Need to do something here to indicate no item has been found
        

        }

        I don't want to use a pointer for return. And i don't think it's apropriate to throw an exception, since that scenario is unavoidable, in fact quite regular. My only Idea left would be to return some special reference to a static element that functions as sort of a NULL. Any other ideas/comments ?

        M Offline
        M Offline
        Mr Brainley
        wrote on last edited by
        #7

        Because pointers are evil. Check this FAQ for more on that topic. Also, i couldn't get it to work. Can't cast the iterator to a pointer. No idea how it can be done.

        1 Reply Last reply
        0
        • M Mr Brainley

          I think my thread pool works different from what you think. Basically, i have a central semaphore that is increased by one each time a Job is added. On that, a thread wakes up and asks the queue for a job. The t_Job type of my example is a simple class containing a pointer to an interface with a function to execute, and state-information. The INFINITE wait here is just for the mutex on the jobqueue, wich of course needs to be synchronized. The pool does not have a timeout mechanism. I don't think it is neccessary, since i write it for a very special purpose, but anyhow i would'nt know how to implement that. Can you give me a hint there ? The main idea was, that whenever is thread is wakened by the semaphore, that means that there actually IS a job. But in Win32 you have to give a maximum count for a semaphore. Since i don't want to limit the number of jobs in my queue, i tried to find another solution, wich brought me to the problem at hand. I think i will just live with the limit (can set it high). The maximum workloud can be estimated and that will have to suffice.

          M Offline
          M Offline
          Mark Salsbery
          wrote on last edited by
          #8

          Have you ever used an IO completion port? It can be used for what you are doing without the semaphore release count limit. Instead of IO you would use PostQueuedCompletionStatus() to post jobs and your pool of threads wait for jobs using GetQueuedCompletionStatus(). When a waiting thread gets a completion packet it already has the job (pointer) so it doen't need to retrieve it from a list. It works pretty efficiently. Just a thought. Mark

          M 1 Reply Last reply
          0
          • J Jorgen Sigvardsson

            I see now that you are opposing the use of pointers.. why? Pointers are an intrinsic concept in C++ - why work against it? :~

            -- Presented in doublevision (where drunk)

            M Offline
            M Offline
            Mr Brainley
            wrote on last edited by
            #9

            Joergen Sigvardsson wrote:

            Pointers are an intrinsic concept in C++

            Actually, pointers are an intrisic concept in C. C++ has references, and that has a reason. I try to follow that guideline.

            J 1 Reply Last reply
            0
            • M Mark Salsbery

              Have you ever used an IO completion port? It can be used for what you are doing without the semaphore release count limit. Instead of IO you would use PostQueuedCompletionStatus() to post jobs and your pool of threads wait for jobs using GetQueuedCompletionStatus(). When a waiting thread gets a completion packet it already has the job (pointer) so it doen't need to retrieve it from a list. It works pretty efficiently. Just a thought. Mark

              M Offline
              M Offline
              Mr Brainley
              wrote on last edited by
              #10

              I was not aware of such a thing. Thanks alot !

              M 1 Reply Last reply
              0
              • J Jorgen Sigvardsson

                Return pointer instead of reference? That way you can safely use NULL to indicate "no job". Using exceptions for that is in my opinion a complete waste of resources... May I ask why you are using mutexes? You could speed things up by using spinlocks (CRITICAL_SECTION). See docs for EnterCriticalSection(), LeaveCriticalSection(), etc, in the MSDN library. I'm assuming that the mutexes are never, or very seldom, held for a longer period of time. If they are, then mutexes is preferable, because they will put waiting thread to sleep rather than leaving it to "spin".

                -- Now with chucklelin

                M Offline
                M Offline
                Mr Brainley
                wrote on last edited by
                #11

                Thanks for the advice on the Mutex. You are right, they are never held for long. I will change that.

                1 Reply Last reply
                0
                • M Mr Brainley

                  I was not aware of such a thing. Thanks alot !

                  M Offline
                  M Offline
                  Mark Salsbery
                  wrote on last edited by
                  #12

                  Mr.Brainley wrote:

                  I was not aware of such a thing. Thanks alot !

                  No problem. I just happen to be working on some code using one right now :) There's only 3 APIs and 1 structure involved so it's pretty simple and powerful. You'll see most articles describe using them for scalable multithreaded IO but they also make a handy queue for thread pools. Cheers, Mark

                  M 1 Reply Last reply
                  0
                  • M Mr Brainley

                    Joergen Sigvardsson wrote:

                    Pointers are an intrinsic concept in C++

                    Actually, pointers are an intrisic concept in C. C++ has references, and that has a reason. I try to follow that guideline.

                    J Offline
                    J Offline
                    Jorgen Sigvardsson
                    wrote on last edited by
                    #13

                    Uhm.. that is a rather dull guideline. Just because some academic has decided that references are better than pointers (which the majority of the C++ community uses), it's counter productive NOT to use them in cases like this, as it would cut your development by at least an hour (seeing that you posted this approximately an hour ago). But hey, it's your time. :)

                    -- Based on a True Story

                    M Z 2 Replies Last reply
                    0
                    • J Jorgen Sigvardsson

                      Uhm.. that is a rather dull guideline. Just because some academic has decided that references are better than pointers (which the majority of the C++ community uses), it's counter productive NOT to use them in cases like this, as it would cut your development by at least an hour (seeing that you posted this approximately an hour ago). But hey, it's your time. :)

                      -- Based on a True Story

                      M Offline
                      M Offline
                      Mr Brainley
                      wrote on last edited by
                      #14

                      Ok, you're right. And i don't do that just because some academic decided it. I use pointers often enough. But i also take my time to explore other solutions, since i think i still have much to learn. That is why i don't just use pointers because everyone else uses them. There may be a better solution. ( and remember : The fast path leads to the dark side ;)

                      1 Reply Last reply
                      0
                      • M Mark Salsbery

                        Mr.Brainley wrote:

                        I was not aware of such a thing. Thanks alot !

                        No problem. I just happen to be working on some code using one right now :) There's only 3 APIs and 1 structure involved so it's pretty simple and powerful. You'll see most articles describe using them for scalable multithreaded IO but they also make a handy queue for thread pools. Cheers, Mark

                        M Offline
                        M Offline
                        Mr Brainley
                        wrote on last edited by
                        #15

                        actually, I'm implementing this thread pool for a scalable multithreaded IO application. Well, seems i don't need to do that anymore.

                        M 1 Reply Last reply
                        0
                        • M Mr Brainley

                          actually, I'm implementing this thread pool for a scalable multithreaded IO application. Well, seems i don't need to do that anymore.

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #16

                          Then you'll really like IO completion ports then. You can use the same pool of threads for handling queued jobs and queued IO requests if you choose to. Works slick!

                          1 Reply Last reply
                          0
                          • M Mr Brainley

                            This is my function :

                            CThreadPool::t_Job& CThreadPool::CJobQueue::getJob()
                            {
                            WaitForSingleObject(m_JobListMutex, INFINITE);

                            for ( std::deque::iterator it = m\_JobList.begin(); it != m\_JobList.end(); it++ )
                            	if ( it->m\_JobState != JOB\_WORKING)
                            	{
                            		it->m\_JobState	= JOB\_WORKING;
                            		ReleaseMutex(m\_JobListMutex);
                            		return (\*it);
                            	}
                            
                            ReleaseMutex(m\_JobListMutex);
                            //	Need to do something here to indicate no item has been found
                            

                            }

                            I don't want to use a pointer for return. And i don't think it's apropriate to throw an exception, since that scenario is unavoidable, in fact quite regular. My only Idea left would be to return some special reference to a static element that functions as sort of a NULL. Any other ideas/comments ?

                            Z Offline
                            Z Offline
                            Zac Howland
                            wrote on last edited by
                            #17

                            You should wrap your mutex calls in a class (open it in the constructor and release it in the destructor). This actually allows for the exception option (otherwise, throwing an exception would be bad since the code would not be exception safe). Given what you are trying to do, I would probably pass in a reference to be returned to as an argument and return a bool or some other status indicator as a return value. It would make your code look something like this:

                            class MutexHolder
                            {
                            public:
                            	MutexHolder(HANDLE mutex)
                            	{
                            		_Mutex = mutex;
                            		WaitForSingleObject(_Mutex, INFINITE);
                            		// I believe this should actually be OpenMutex
                            		// In which case, you would change the constructor arguement to a string
                            	}
                            
                            	~MutexHolder()
                            	{
                            		ReleaseMutex(_Mutex);
                            	}
                            
                            private:
                            	HANDLE _Mutex;
                            };
                            
                            bool job_not_working(const your_deque_type& t)
                            {
                            	if (t.m_JobState != JOB_WORKING)
                            	{
                            		return true;
                            	}
                            }
                            
                            bool CThreadPool::CJobQueue::getJob(CThreadPool::t_Job& job)
                            {
                            	MutexHolder(m_JobListMutex);
                            
                            	deque<your_deque_type>::iterator it = find_if(m_JobList.begin(), m_JobList.end(), job_not_working);
                            	if (it != m_JobList.end())
                            	{
                            		job = *it;
                            		job.m_JobState = JOB_WORKING;
                            		return true;
                            	}
                            	return false;
                            }
                            

                            If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                            J 1 Reply Last reply
                            0
                            • Z Zac Howland

                              You should wrap your mutex calls in a class (open it in the constructor and release it in the destructor). This actually allows for the exception option (otherwise, throwing an exception would be bad since the code would not be exception safe). Given what you are trying to do, I would probably pass in a reference to be returned to as an argument and return a bool or some other status indicator as a return value. It would make your code look something like this:

                              class MutexHolder
                              {
                              public:
                              	MutexHolder(HANDLE mutex)
                              	{
                              		_Mutex = mutex;
                              		WaitForSingleObject(_Mutex, INFINITE);
                              		// I believe this should actually be OpenMutex
                              		// In which case, you would change the constructor arguement to a string
                              	}
                              
                              	~MutexHolder()
                              	{
                              		ReleaseMutex(_Mutex);
                              	}
                              
                              private:
                              	HANDLE _Mutex;
                              };
                              
                              bool job_not_working(const your_deque_type& t)
                              {
                              	if (t.m_JobState != JOB_WORKING)
                              	{
                              		return true;
                              	}
                              }
                              
                              bool CThreadPool::CJobQueue::getJob(CThreadPool::t_Job& job)
                              {
                              	MutexHolder(m_JobListMutex);
                              
                              	deque<your_deque_type>::iterator it = find_if(m_JobList.begin(), m_JobList.end(), job_not_working);
                              	if (it != m_JobList.end())
                              	{
                              		job = *it;
                              		job.m_JobState = JOB_WORKING;
                              		return true;
                              	}
                              	return false;
                              }
                              

                              If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                              J Offline
                              J Offline
                              Jorgen Sigvardsson
                              wrote on last edited by
                              #18

                              The problem with that approach, is that you'd be copying the job object. That may not always be possible. If you're going to return a status value, I'd suggest the COM way of returning the job: pointer to pointer, or reference to pointer (if you're hell bent on using references)

                              -- From the Makers of Futurama

                              Z 1 Reply Last reply
                              0
                              • J Jorgen Sigvardsson

                                The problem with that approach, is that you'd be copying the job object. That may not always be possible. If you're going to return a status value, I'd suggest the COM way of returning the job: pointer to pointer, or reference to pointer (if you're hell bent on using references)

                                -- From the Makers of Futurama

                                Z Offline
                                Z Offline
                                Zac Howland
                                wrote on last edited by
                                #19

                                The object is stored in a deque, therefore it is already being copied. The only way to avoid that is to have the deque store pointers, in which case the approach still works, you just need to pass in a reference to a pointer instead.

                                If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                                1 Reply Last reply
                                0
                                • J Jorgen Sigvardsson

                                  Uhm.. that is a rather dull guideline. Just because some academic has decided that references are better than pointers (which the majority of the C++ community uses), it's counter productive NOT to use them in cases like this, as it would cut your development by at least an hour (seeing that you posted this approximately an hour ago). But hey, it's your time. :)

                                  -- Based on a True Story

                                  Z Offline
                                  Z Offline
                                  Zac Howland
                                  wrote on last edited by
                                  #20

                                  Joergen Sigvardsson wrote:

                                  Uhm.. that is a rather dull guideline. Just because some academic has decided that references are better than pointers (which the majority of the C++ community uses), it's counter productive NOT to use them in cases like this, as it would cut your development by at least an hour (seeing that you posted this approximately an hour ago).

                                  Knowing how to use references increases code readability, maintainability, and decreases the liklihood of bugs being introduced via improper usage of pointers. In general, if you can get away with not using pointers, you should do so.

                                  If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                                  J 1 Reply Last reply
                                  0
                                  • Z Zac Howland

                                    Joergen Sigvardsson wrote:

                                    Uhm.. that is a rather dull guideline. Just because some academic has decided that references are better than pointers (which the majority of the C++ community uses), it's counter productive NOT to use them in cases like this, as it would cut your development by at least an hour (seeing that you posted this approximately an hour ago).

                                    Knowing how to use references increases code readability, maintainability, and decreases the liklihood of bugs being introduced via improper usage of pointers. In general, if you can get away with not using pointers, you should do so.

                                    If you decide to become a software engineer, you are signing up to have a 1/2" piece of silicon tell you exactly how stupid you really are for 8 hours a day, 5 days a week Zac

                                    J Offline
                                    J Offline
                                    Jorgen Sigvardsson
                                    wrote on last edited by
                                    #21

                                    Zac Howland wrote:

                                    Knowing how to use references increases code readability, maintainability

                                    That I don't buy. The only thing that differs between references and pointers in terms of readability are "->" vs "." and "*" vs "&". If anything, references goes against readability, because it's not obvious by seeing the usage of a variable whether it's by value or by reference. With a pointer, it becomes quite obvious. References also have a cumbersome feature which is not always possible to overcome. You can't assign a reference later on - it must be initialized. That is not always possible. Also, you do not have the option to represent "no object" with references (unless you use unsafe methods which aren't portable).

                                    Zac Howland wrote:

                                    In general, if you can get away with not using pointers, you should do so.

                                    The only time I use references are when "no object" isn't an option. In the case of the OP, a reference isn't worthwhile as it doesn't cope well with the NULL case - an expected case it turned out later in a clarification by the OP's author. Returning a status value indicating success is not a desired either as it requires an extra copy which may not be doable if the state of the job object is to be visible to all.

                                    Zac Howland wrote:

                                    and decreases the liklihood of bugs being introduced via improper usage of pointers.

                                    I can buy that.

                                    -- Broadcast simultaneously one year in the future

                                    Z 1 Reply Last reply
                                    0
                                    • M Mr Brainley

                                      This is my function :

                                      CThreadPool::t_Job& CThreadPool::CJobQueue::getJob()
                                      {
                                      WaitForSingleObject(m_JobListMutex, INFINITE);

                                      for ( std::deque::iterator it = m\_JobList.begin(); it != m\_JobList.end(); it++ )
                                      	if ( it->m\_JobState != JOB\_WORKING)
                                      	{
                                      		it->m\_JobState	= JOB\_WORKING;
                                      		ReleaseMutex(m\_JobListMutex);
                                      		return (\*it);
                                      	}
                                      
                                      ReleaseMutex(m\_JobListMutex);
                                      //	Need to do something here to indicate no item has been found
                                      

                                      }

                                      I don't want to use a pointer for return. And i don't think it's apropriate to throw an exception, since that scenario is unavoidable, in fact quite regular. My only Idea left would be to return some special reference to a static element that functions as sort of a NULL. Any other ideas/comments ?

                                      O Offline
                                      O Offline
                                      Orhun Birsoy
                                      wrote on last edited by
                                      #22

                                      I use boost::optional library for similar problems. But you return a reference and it introduces some limitations to what boost::optional library could do. Good luck..

                                      Orhun Birsoy

                                      1 Reply Last reply
                                      0
                                      • J Jorgen Sigvardsson

                                        Zac Howland wrote:

                                        Knowing how to use references increases code readability, maintainability

                                        That I don't buy. The only thing that differs between references and pointers in terms of readability are "->" vs "." and "*" vs "&". If anything, references goes against readability, because it's not obvious by seeing the usage of a variable whether it's by value or by reference. With a pointer, it becomes quite obvious. References also have a cumbersome feature which is not always possible to overcome. You can't assign a reference later on - it must be initialized. That is not always possible. Also, you do not have the option to represent "no object" with references (unless you use unsafe methods which aren't portable).

                                        Zac Howland wrote:

                                        In general, if you can get away with not using pointers, you should do so.

                                        The only time I use references are when "no object" isn't an option. In the case of the OP, a reference isn't worthwhile as it doesn't cope well with the NULL case - an expected case it turned out later in a clarification by the OP's author. Returning a status value indicating success is not a desired either as it requires an extra copy which may not be doable if the state of the job object is to be visible to all.

                                        Zac Howland wrote:

                                        and decreases the liklihood of bugs being introduced via improper usage of pointers.

                                        I can buy that.

                                        -- Broadcast simultaneously one year in the future

                                        Z Offline
                                        Z Offline
                                        Zac Howland
                                        wrote on last edited by
                                        #23

                                        Joergen Sigvardsson wrote:

                                        That I don't buy. The only thing that differs between references and pointers in terms of readability are "->" vs "." and "*" vs "&". If anything, references goes against readability, because it's not obvious by seeing the usage of a variable whether it's by value or by reference. With a pointer, it becomes quite obvious.

                                        Most software engineers I know disagree with you on that, but as this area can quickly become a religious topic, I won't go into the discussion.

                                        Joergen Sigvardsson wrote:

                                        References also have a cumbersome feature which is not always possible to overcome. You can't assign a reference later on - it must be initialized. That is not always possible

                                        It is not always cumbersome, but rather forces a limitation on the code that is likely desirable. For example, calling delete on a pointer you don't "own" will delete the object, but cause problems at runtime (and may be difficult to debug). However, calling delete on a reference will give you a compile time error with line number pointing to your problem (no pun intended).

                                        Joergen Sigvardsson wrote:

                                        Also, you do not have the option to represent "no object" with references (unless you use unsafe methods which aren't portable).

                                        That is when exceptions and status values are more valuable. Returning NULL requires that the client code must check to make sure they received a valid pointer (or suffer a bad runtime bug). Throwing an exception will break the execution of the current method so that no harm can be done to memory. Return a status code and passing in a reference to copy data to ensures that (even if the client fails to check the status), the object will be valid (i.e. no memory corruption).

                                        Joergen Sigvardsson wrote:

                                        The only time I use references are when "no object" isn't an option. In the case of the OP, a reference isn't worthwhile as it doesn't cope well with the NULL case - an expected case it turned out later in a clarification by the OP's author. Returning a status value indicating success is not a desired either as it requires an extra copy which may not be doable if the state of the job object is to be visible to all.

                                        There are ways to handle the NULL case. The question isn't whether it does, but which method works better for a given situation. Pointers will w

                                        1 Reply Last reply
                                        0
                                        • M Mr Brainley

                                          This is my function :

                                          CThreadPool::t_Job& CThreadPool::CJobQueue::getJob()
                                          {
                                          WaitForSingleObject(m_JobListMutex, INFINITE);

                                          for ( std::deque::iterator it = m\_JobList.begin(); it != m\_JobList.end(); it++ )
                                          	if ( it->m\_JobState != JOB\_WORKING)
                                          	{
                                          		it->m\_JobState	= JOB\_WORKING;
                                          		ReleaseMutex(m\_JobListMutex);
                                          		return (\*it);
                                          	}
                                          
                                          ReleaseMutex(m\_JobListMutex);
                                          //	Need to do something here to indicate no item has been found
                                          

                                          }

                                          I don't want to use a pointer for return. And i don't think it's apropriate to throw an exception, since that scenario is unavoidable, in fact quite regular. My only Idea left would be to return some special reference to a static element that functions as sort of a NULL. Any other ideas/comments ?

                                          S Offline
                                          S Offline
                                          Stephen Hewitt
                                          wrote on last edited by
                                          #24

                                          A bit off topic but you may want to consider using Window's built-in thread pool. Look up the QueueUserWorkItem API.

                                          Steve

                                          1 Reply Last reply
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