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Pop Up loading message

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  • M Mark Salsbery

    hmmm I tested the code before I posted it. Are you using the correct parent window when creating the dialog window?

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    acerunner316
    wrote on last edited by
    #12

    How do i know if i'm using the correct parent window? When created the "loading..." dialog window, i just inserted a new dialog in the resource editor. And then opened class wizard to generate a new class for the new dialog. And the rest of the code, you pretty much know already.

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    • A acerunner316

      How do i know if i'm using the correct parent window? When created the "loading..." dialog window, i just inserted a new dialog in the resource editor. And then opened class wizard to generate a new class for the new dialog. And the rest of the code, you pretty much know already.

      M Offline
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      Mark Salsbery
      wrote on last edited by
      #13

      You are passing "this" as the parent. I don't know what class you are creating the dialog in. For example, if it is a CFrameWnd derived then you may need to pass the client window as the parent. pLoadingDlg->Create(IDD_LOADING,this); By the way, as Scott mentioned, child windows do get disabled when you disable the parent. This doesn't affect the visiblility of any windows. I disabled the main window in my example to prevent the user from doing anything until the operation completes, which is the Microsoft recommended method. Of course, you can do what you want with the UI as you need to. This does work :) Here's the dialog resource I tested with: IDD_STATUS DIALOGEX 0, 0, 186, 25 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD | WS_VISIBLE EXSTYLE WS_EX_STATICEDGE FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN CTEXT "Test Status",IDC_STATIC,15,7,156,12 END

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      • M Mark Salsbery

        You are passing "this" as the parent. I don't know what class you are creating the dialog in. For example, if it is a CFrameWnd derived then you may need to pass the client window as the parent. pLoadingDlg->Create(IDD_LOADING,this); By the way, as Scott mentioned, child windows do get disabled when you disable the parent. This doesn't affect the visiblility of any windows. I disabled the main window in my example to prevent the user from doing anything until the operation completes, which is the Microsoft recommended method. Of course, you can do what you want with the UI as you need to. This does work :) Here's the dialog resource I tested with: IDD_STATUS DIALOGEX 0, 0, 186, 25 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_CHILD | WS_VISIBLE EXSTYLE WS_EX_STATICEDGE FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN CTEXT "Test Status",IDC_STATIC,15,7,156,12 END

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        acerunner316
        wrote on last edited by
        #14

        this is what i have: pLoadingDlg->Create(IDD_LOADING,this); IDD_LOADING is configured as Style: child, Border: dialog frame, title bar, visible, tool window. Is this correct? The Loading dialog still doesn't show up. But the main window is disabled as expected. I can't click anything during the loading time.

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        • A acerunner316

          this is what i have: pLoadingDlg->Create(IDD_LOADING,this); IDD_LOADING is configured as Style: child, Border: dialog frame, title bar, visible, tool window. Is this correct? The Loading dialog still doesn't show up. But the main window is disabled as expected. I can't click anything during the loading time.

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          Mark Salsbery
          wrote on last edited by
          #15

          acerunner316 wrote:

          IDD_LOADING is configured as Style: child, Border: dialog frame, title bar, visible, tool window.

          OK for reference, I tested with the same except no title bar and no toolwindow. What I'm wondering is in this line pLoadingDlg->Create(IDD_LOADING,this); What class "this" points to? Where are you calling this from and what class is the window derived from?

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          • M Mark Salsbery

            acerunner316 wrote:

            IDD_LOADING is configured as Style: child, Border: dialog frame, title bar, visible, tool window.

            OK for reference, I tested with the same except no title bar and no toolwindow. What I'm wondering is in this line pLoadingDlg->Create(IDD_LOADING,this); What class "this" points to? Where are you calling this from and what class is the window derived from?

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            acerunner316
            wrote on last edited by
            #16

            this is called in a function belonging to the main dialog's class.

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            • A acerunner316

              this is called in a function belonging to the main dialog's class.

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              M Offline
              Mark Salsbery
              wrote on last edited by
              #17

              acerunner316 wrote:

              this is called in a function belonging to the main dialog's class.

              and called from what function?

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              • M Mark Salsbery

                acerunner316 wrote:

                this is called in a function belonging to the main dialog's class.

                and called from what function?

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                acerunner316
                wrote on last edited by
                #18

                Called from yet another function belonging to the same class. I only have one class because everything have been in one dialog box until now.

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                • A acerunner316

                  Called from yet another function belonging to the same class. I only have one class because everything have been in one dialog box until now.

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                  Mark Salsbery
                  wrote on last edited by
                  #19

                  acerunner316 wrote:

                  Called from yet another function belonging to the same class.

                  OK, my point is, as long as you're not creating it in the class' WM_CREATE handler or OnInitDialog() override it should show. Are you creating the dialog, doing the processing, and destroying the dialog all in one function? If so, then you could try this: ... pLoadingDlg->Create(IDD_LOADING,this); Invalidate(FALSE); UpdateWindow(); ....do processing ...destroy dialog as usual

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                  • M Mark Salsbery

                    acerunner316 wrote:

                    Called from yet another function belonging to the same class.

                    OK, my point is, as long as you're not creating it in the class' WM_CREATE handler or OnInitDialog() override it should show. Are you creating the dialog, doing the processing, and destroying the dialog all in one function? If so, then you could try this: ... pLoadingDlg->Create(IDD_LOADING,this); Invalidate(FALSE); UpdateWindow(); ....do processing ...destroy dialog as usual

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                    acerunner316
                    wrote on last edited by
                    #20

                    Yes i am creating, processing and destroying all in one function. But on different calls of the function. Therefore, the pointer to CLoading has to be static. I've tried your new node, it works! But the dialog box is created in the upper left corner of the main dialog box. How can I position it so that it pops up in the center like with the popup and overlap styles?

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                    • A acerunner316

                      hwndSaveFocus = GetFocus(); that gives me the error: error C2440: '=' : cannot convert from 'class CWnd *' to 'struct HWND__ *

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                      Scott Holt
                      wrote on last edited by
                      #21

                      OK, hang on, let me check the API documentaiton....be right back

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                      • A acerunner316

                        hwndSaveFocus = GetFocus(); that gives me the error: error C2440: '=' : cannot convert from 'class CWnd *' to 'struct HWND__ *

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                        Scott Holt
                        wrote on last edited by
                        #22

                        OK, my bad...you're evidently using MFC, which provides its own "flavor" of 'GetFocus()'. Try the following: CWnd* pwndSaveFocus = GetFocus() ; ... SetFocus(pwndSaveFocus) ; The difference is that 'GetFocus()' and 'SetFocus()' from the MFC classes operate on an instance of the 'CWnd' class. The code I originally gave you is bare-bones Windows API, and operates on window handles (HWND). The 'CWnd' class in MFC actually encapsulates HWNDs. Alternatively, you could force the use of the Windows API functions by using the scoping operator to go "outside" the MFC scope to the global scope, as follows: HWND hwndSaveFocus = ::GetFocus() ; ... ::SetFocus(hwndSaveFocus) ; The '::' at the beginning of each of the above statements forces the compiler to bypass the MFC functions and map directly to the Windows API. Hope this gets you a little closer. Scott

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                        • A acerunner316

                          Yes i am creating, processing and destroying all in one function. But on different calls of the function. Therefore, the pointer to CLoading has to be static. I've tried your new node, it works! But the dialog box is created in the upper left corner of the main dialog box. How can I position it so that it pops up in the center like with the popup and overlap styles?

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #23

                          acerunner316 wrote:

                          How can I position it so that it pops up in the center like with the popup and overlap styles?

                          Center of the main dialog? You could set the Center style to TRUE or move the dialog yourself:

                          pLoadingDlg->Create(IDD_LOADING,this);
                          CRect MainDialogRect, LoadDialogRect;
                          GetClientRect(&MainDialogRect);
                          pLoadingDlg->GetWindowRect(&LoadDialogRect);
                          pLoadingDlg->MoveWindow((MainDialogRect.Width() - LoadDialogRect.Width()) / 2,
                          (MainDialogRect.Height() - LoadDialogRect.Height()) / 2,
                          LoadDialogRect.Width(), LoadDialogRect.Height());

                          *EDIT* Fixed the MoveWindow call heh :laugh: -- modified at 21:55 Monday 27th November, 2006

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                          • S Scott Holt

                            OK, my bad...you're evidently using MFC, which provides its own "flavor" of 'GetFocus()'. Try the following: CWnd* pwndSaveFocus = GetFocus() ; ... SetFocus(pwndSaveFocus) ; The difference is that 'GetFocus()' and 'SetFocus()' from the MFC classes operate on an instance of the 'CWnd' class. The code I originally gave you is bare-bones Windows API, and operates on window handles (HWND). The 'CWnd' class in MFC actually encapsulates HWNDs. Alternatively, you could force the use of the Windows API functions by using the scoping operator to go "outside" the MFC scope to the global scope, as follows: HWND hwndSaveFocus = ::GetFocus() ; ... ::SetFocus(hwndSaveFocus) ; The '::' at the beginning of each of the above statements forces the compiler to bypass the MFC functions and map directly to the Windows API. Hope this gets you a little closer. Scott

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                            acerunner316
                            wrote on last edited by
                            #24

                            The MFC SetFocus apparently takes 0 parameters. Then I tried the global scope with the :: compiled, but still loses focus after destroying the "loading" dialog. Looks like Marks method is getting me closer. I just need to figure out how to center the child dialog. Thanks for your help.

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                            • M Mark Salsbery

                              acerunner316 wrote:

                              How can I position it so that it pops up in the center like with the popup and overlap styles?

                              Center of the main dialog? You could set the Center style to TRUE or move the dialog yourself:

                              pLoadingDlg->Create(IDD_LOADING,this);
                              CRect MainDialogRect, LoadDialogRect;
                              GetClientRect(&MainDialogRect);
                              pLoadingDlg->GetWindowRect(&LoadDialogRect);
                              pLoadingDlg->MoveWindow((MainDialogRect.Width() - LoadDialogRect.Width()) / 2,
                              (MainDialogRect.Height() - LoadDialogRect.Height()) / 2,
                              LoadDialogRect.Width(), LoadDialogRect.Height());

                              *EDIT* Fixed the MoveWindow call heh :laugh: -- modified at 21:55 Monday 27th November, 2006

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                              acerunner316
                              wrote on last edited by
                              #25

                              The center style seems to center the child dialog relative to the screen and not to the main window. The code you provided positioned the child dialog where I wanted, except for one problem. The controls in the main dialog appear to overlap the "loading" dialog. I know that controls are considered child windows as well. So how to I make the "loading" dialog on top of the other child dialogs?

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                              • A acerunner316

                                The center style seems to center the child dialog relative to the screen and not to the main window. The code you provided positioned the child dialog where I wanted, except for one problem. The controls in the main dialog appear to overlap the "loading" dialog. I know that controls are considered child windows as well. So how to I make the "loading" dialog on top of the other child dialogs?

                                M Offline
                                M Offline
                                Mark Salsbery
                                wrote on last edited by
                                #26

                                Instead of MoveWindow... pLoadingDlg->SetWindowPos(wndTop, (MainDialogRect.Width() - LoadDialogRect.Width()) / 2, (MainDialogRect.Height() - LoadDialogRect.Height()) / 2, LoadDialogRect.Width(), LoadDialogRect.Height(), SWP_NOSIZE | SWP_SHOWWINDOW); Maybe? :)

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                                • A acerunner316

                                  Hi. I am trying to create a pop up loading message. Something like the MessageBox function would do, but no buttons will be visible or enabled until done loading. The app is dialog based. Loading/Done loading will be controled in the main window, and the pop up will be a modal simply to prevent any action from the user in the main window until done loading. Is this possible? Thanks in advance.

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                                  Aqueel
                                  wrote on last edited by
                                  #27

                                  There is one more way to do it. Make a dialog box with desired message. Create a thread, call DoModal() in this thread to display that dialog box. When u need to kill dialog, kill the thread. How's that??

                                  We Believe in Excellence www.aqueelmirza.cjb.net

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                                  0
                                  • S Scott Holt

                                    OK, my bad...you're evidently using MFC, which provides its own "flavor" of 'GetFocus()'. Try the following: CWnd* pwndSaveFocus = GetFocus() ; ... SetFocus(pwndSaveFocus) ; The difference is that 'GetFocus()' and 'SetFocus()' from the MFC classes operate on an instance of the 'CWnd' class. The code I originally gave you is bare-bones Windows API, and operates on window handles (HWND). The 'CWnd' class in MFC actually encapsulates HWNDs. Alternatively, you could force the use of the Windows API functions by using the scoping operator to go "outside" the MFC scope to the global scope, as follows: HWND hwndSaveFocus = ::GetFocus() ; ... ::SetFocus(hwndSaveFocus) ; The '::' at the beginning of each of the above statements forces the compiler to bypass the MFC functions and map directly to the Windows API. Hope this gets you a little closer. Scott

                                    A Offline
                                    A Offline
                                    acerunner316
                                    wrote on last edited by
                                    #28

                                    ok, i tried the MFC SetFocus() without any parameters. It works if it comes after destroying the child window. I was using it before destroying the child window before. Only thing is, the window loses focus for a split second after destroying the child window and then regains focus. So it sorta blinks. That's good enough for me right now. So I'll keep it.

                                    S 1 Reply Last reply
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                                    • A acerunner316

                                      ok, i tried the MFC SetFocus() without any parameters. It works if it comes after destroying the child window. I was using it before destroying the child window before. Only thing is, the window loses focus for a split second after destroying the child window and then regains focus. So it sorta blinks. That's good enough for me right now. So I'll keep it.

                                      S Offline
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                                      Scott Holt
                                      wrote on last edited by
                                      #29

                                      Good! I'm sorry, I should have been more clear that I thought the LAST thing you would do is reset the focus, making sure it was done after the child window was destroyed. Windows will attempt to set the focus using its own internal (and often misundertood) logic when it shuts down a window. And, or course, God only knows what MFC is doing. Scott :)

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