Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. Clever Code
  4. I hate floating point operations

I hate floating point operations

Scheduled Pinned Locked Moved Clever Code
c++comquestion
63 Posts 24 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Chris Meech

    I tried using the CRT assert instead and the same results occur. What's really surprising is the loss of precision when dSecondValue is evaluated. The second ASSERT is evaluating a compare between 1.4000000000000004 and 1.3999999999999999. But meanwhile dValue holds 0.10000000000000001. You do realize though that the first assert while being true, isn't comparing 0.1 to 0.1? Also when the number is less than 1 but greater than zero, you have seventeen digits of precision, but as soon as the value goes greater than 1, you only have sixteen digits of precision, following the decimal. It's odd that the digit four appears at the very end, cause it should have been truncated, I'd expect. Whether it's the use of assert, any comparisons using floating points are going to be subject to the oddities of float conversions to binary representations. They are good thing to avoid, if you can. :)

    Chris Meech I am Canadian. [heard in a local bar] I agree with you that my argument is useless. [Red Stateler] Hey, I am part of a special bread, we are called smart people [Captain See Sharp] The zen of the soapbox is hard to attain...[Jörgen Sigvardsson] I wish I could remember what it was like to only have a short term memory.[David Kentley]

    K Offline
    K Offline
    KaRl
    wrote on last edited by
    #4

    Chris Meech wrote:

    . You do realize though that the first assert while being true, isn't comparing 0.1 to 0.1?

    Yep. Funny, isn't it?

    Chris Meech wrote:

    They are good thing to avoid, if you can.

    Sometimes, you cannot choose what you do inherit :sigh: I would add, avoid atof. All the troubles come from it :mad:


    Where do you expect us to go when the bombs fall?

    Fold with us! ¤ flickr

    1 Reply Last reply
    0
    • K KaRl

      <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


      Where do you expect us to go when the bombs fall?

      Fold with us! ¤ flickr

      P Offline
      P Offline
      PJ Arends
      wrote on last edited by
      #5

      Never use == when comparing floating point numbers. Instead use subtraction and compare the result against a threshold value.

      double Threshold = 0.00000001;
      double dSecondValue = 1 + dValue + dValue + dValue + dValue;
      ASSERT(fabs(dSecondValue - 1.4) < Threshold);

      Last modified: 2mins after originally posted -- be sure to use the absolute value - negatives do not work.


      You may be right I may be crazy -- Billy Joel -- Within you lies the power for good, use it!!!

      1 Reply Last reply
      0
      • K KaRl

        <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


        Where do you expect us to go when the bombs fall?

        Fold with us! ¤ flickr

        R Offline
        R Offline
        Ravi Bhavnani
        wrote on last edited by
        #6

        Anyone who dares to equality-compare floating point values with literals probably doesn't have a understanding of basic computer architecture. :) /ravi

        K R 2 Replies Last reply
        0
        • K KaRl

          <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


          Where do you expect us to go when the bombs fall?

          Fold with us! ¤ flickr

          P Offline
          P Offline
          PIEBALDconsult
          wrote on last edited by
          #7

          Maybe there should be "rookie mistakes" forum in here.

          K 1 Reply Last reply
          0
          • R Ravi Bhavnani

            Anyone who dares to equality-compare floating point values with literals probably doesn't have a understanding of basic computer architecture. :) /ravi

            K Offline
            K Offline
            KaRl
            wrote on last edited by
            #8

            I may have oversimplified. The case was more like the following: double dTime = 0.; double dT = atof(<some value read in a file>); double dFinal = atof(<some value read in a file>); do{ ... dTime += dT; ... while(dTime < dFinal); A loop was missing because of the 'epsilon' induced by atof.


            Where do you expect us to go when the bombs fall?

            Fold with us! ¤ flickr

            T G 2 Replies Last reply
            0
            • P PIEBALDconsult

              Maybe there should be "rookie mistakes" forum in here.

              K Offline
              K Offline
              KaRl
              wrote on last edited by
              #9

              With yours it makes then two of them.


              Where do you expect us to go when the bombs fall?

              Fold with us! ¤ flickr

              P 1 Reply Last reply
              0
              • K KaRl

                <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


                Where do you expect us to go when the bombs fall?

                Fold with us! ¤ flickr

                C Offline
                C Offline
                Chris Maunder
                wrote on last edited by
                #10

                I really do think the compiler should throw an error when you try to compare floating point values for equality.

                cheers, Chris Maunder

                CodeProject.com : C++ MVP

                K 1 2 Replies Last reply
                0
                • K KaRl

                  With yours it makes then two of them.


                  Where do you expect us to go when the bombs fall?

                  Fold with us! ¤ flickr

                  P Offline
                  P Offline
                  PIEBALDconsult
                  wrote on last edited by
                  #11

                  At least three actually. Hmmmm... four... Incomplete, in no particular order, and without admitting to which ones I've committed. General: 1) Trying to swap two values without an intermediary 2) Not realizing the limitations of floating-point numbers 3) Various ways of introducing infinite loops 3a) Including infinite recursion 3a1) Especially with properties 4) Tests which either always pass or always fail In C languages: 1) Accidently using assignment in a test 2) Accidently falling-through in switches (not in C#) In SQL: 1) Not understanding implicit conversions 2) Naming tables, columns, etc. with reserved words, and not knowing about [] (if available)

                  1 Reply Last reply
                  0
                  • K KaRl

                    <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


                    Where do you expect us to go when the bombs fall?

                    Fold with us! ¤ flickr

                    R Offline
                    R Offline
                    Rick York
                    wrote on last edited by
                    #12

                    In VS2003 the float.h header has the following definitions : #define DBL_EPSILON 2.2204460492503131e-016 /* smallest such that 1.0+DBL_EPSILON != 1.0 */ This is a very handy value to use when comparing floating point values. A tactic similar to this can be used : double value = ComputeValue(); double delta = fabs( value - expectedValue ); if( delta <= DBL_EPSILON ) TRACE( "values are considered to be equal\n" );

                    W 1 Reply Last reply
                    0
                    • R Rick York

                      In VS2003 the float.h header has the following definitions : #define DBL_EPSILON 2.2204460492503131e-016 /* smallest such that 1.0+DBL_EPSILON != 1.0 */ This is a very handy value to use when comparing floating point values. A tactic similar to this can be used : double value = ComputeValue(); double delta = fabs( value - expectedValue ); if( delta <= DBL_EPSILON ) TRACE( "values are considered to be equal\n" );

                      W Offline
                      W Offline
                      Warren Stevens
                      wrote on last edited by
                      #13

                      Rick York wrote:

                      if( delta <= DBL_EPSILON )

                      This is still not foolproof, as the floating point round-off errors can accumulate, depending on your calculations. If there is enough error in your calculations (try using log() or tan() near their "blow up" values, if you want really bad results, really quickly) then DBL_EPSILON will not be sufficient. Unfortunately (having seen this problem in action for many years) there is no one-line solution to this problem. The proper comparison will depend on your calculations, the input values, and what you are using your results for.

                      www.IconsReview.com <-- Huge list of stock icon collections (both free and commercial)

                      R 1 Reply Last reply
                      0
                      • W Warren Stevens

                        Rick York wrote:

                        if( delta <= DBL_EPSILON )

                        This is still not foolproof, as the floating point round-off errors can accumulate, depending on your calculations. If there is enough error in your calculations (try using log() or tan() near their "blow up" values, if you want really bad results, really quickly) then DBL_EPSILON will not be sufficient. Unfortunately (having seen this problem in action for many years) there is no one-line solution to this problem. The proper comparison will depend on your calculations, the input values, and what you are using your results for.

                        www.IconsReview.com <-- Huge list of stock icon collections (both free and commercial)

                        R Offline
                        R Offline
                        Rick York
                        wrote on last edited by
                        #14

                        Very true and that's why I said, "A tactic similar to this can be used." Personally I always compare to a "tolerance" value and that works well. The big issue is - what do you use for a tolerance value ? That varies according to the circumstances as you said.

                        W T K 3 Replies Last reply
                        0
                        • K KaRl

                          I may have oversimplified. The case was more like the following: double dTime = 0.; double dT = atof(<some value read in a file>); double dFinal = atof(<some value read in a file>); do{ ... dTime += dT; ... while(dTime < dFinal); A loop was missing because of the 'epsilon' induced by atof.


                          Where do you expect us to go when the bombs fall?

                          Fold with us! ¤ flickr

                          T Offline
                          T Offline
                          Tim Smith
                          wrote on last edited by
                          #15

                          Ravi's statement still holds. Floating point addition is bad, multiplication is good. What is 20.0 + 0.000000000000000000000000000001? 20 There isn't enough mantissa to hold all the digits. Then you add in the fact that floating point is basically base 2 while our math is base 10, floating point doesn't have much hope of representing numbers exactly. That is why banks used such things as scaled integers.

                          Tim Smith I'm going to patent thought. I have yet to see any prior art.

                          K 1 Reply Last reply
                          0
                          • R Rick York

                            Very true and that's why I said, "A tactic similar to this can be used." Personally I always compare to a "tolerance" value and that works well. The big issue is - what do you use for a tolerance value ? That varies according to the circumstances as you said.

                            W Offline
                            W Offline
                            Warren Stevens
                            wrote on last edited by
                            #16

                            Rick York wrote:

                            Very true and that's why I said, "A tactic similar to this can be used."

                            Don't take any offense - I wasn't trying to be pedantic (or bust your chops on the subject) I just wanted any newbie readers to be clear that there isn't a one-liner fix to the problem; after all this is the subtle bugs board.

                            Rick York wrote:

                            The big issue is - what do you use for a tolerance value ?

                            Yes! :sigh: the million dollar question...


                            www.IconsReview.com[^] Huge list of stock icon collections (both free and commercial)

                            1 Reply Last reply
                            0
                            • R Rick York

                              Very true and that's why I said, "A tactic similar to this can be used." Personally I always compare to a "tolerance" value and that works well. The big issue is - what do you use for a tolerance value ? That varies according to the circumstances as you said.

                              T Offline
                              T Offline
                              Tim Smith
                              wrote on last edited by
                              #17

                              Do a google search for "compare two floating point values" and you can find an article that talks about comparing two floats using their bit pattern (a.k.a. *((int *)&value)

                              Tim Smith I'm going to patent thought. I have yet to see any prior art.

                              1 Reply Last reply
                              0
                              • R Rick York

                                Very true and that's why I said, "A tactic similar to this can be used." Personally I always compare to a "tolerance" value and that works well. The big issue is - what do you use for a tolerance value ? That varies according to the circumstances as you said.

                                K Offline
                                K Offline
                                KaRl
                                wrote on last edited by
                                #18

                                Rick York wrote:

                                what do you use for a tolerance value ?

                                Something adapted to the context but the risk of a mistaken test result will ever exist.


                                Where do you expect us to go when the bombs fall?

                                Fold with us! ¤ flickr

                                1 Reply Last reply
                                0
                                • T Tim Smith

                                  Ravi's statement still holds. Floating point addition is bad, multiplication is good. What is 20.0 + 0.000000000000000000000000000001? 20 There isn't enough mantissa to hold all the digits. Then you add in the fact that floating point is basically base 2 while our math is base 10, floating point doesn't have much hope of representing numbers exactly. That is why banks used such things as scaled integers.

                                  Tim Smith I'm going to patent thought. I have yet to see any prior art.

                                  K Offline
                                  K Offline
                                  KaRl
                                  wrote on last edited by
                                  #19

                                  Tim Smith wrote:

                                  Ravi's statement still holds. Floating point addition is bad, multiplication is good.

                                  Mine still holds too, beware atof. I believe you could get the same result without any addition or multiplication (whose I doubt it is good). Introduction of an epsilon by atof is not indicated in the documentation[^]. Some might be fooled.

                                  Tim Smith wrote:

                                  scaled integers

                                  Replacing a double by a structure of an integer and a floating point position?


                                  Where do you expect us to go when the bombs fall?

                                  Fold with us! ¤ flickr

                                  D T 2 Replies Last reply
                                  0
                                  • C Chris Maunder

                                    I really do think the compiler should throw an error when you try to compare floating point values for equality.

                                    cheers, Chris Maunder

                                    CodeProject.com : C++ MVP

                                    K Offline
                                    K Offline
                                    KaRl
                                    wrote on last edited by
                                    #20

                                    A warning may be sufficient, like the ';' after a 'if'. In my case, that would not have been enough. Guys who made that code didn't believe in warnings. When I reactivated the compiler option, over 1,400 warnings popped up at the first rebuild. Yeepee.


                                    Where do you expect us to go when the bombs fall?

                                    Fold with us! ¤ flickr

                                    L 1 Reply Last reply
                                    0
                                    • K KaRl

                                      A warning may be sufficient, like the ';' after a 'if'. In my case, that would not have been enough. Guys who made that code didn't believe in warnings. When I reactivated the compiler option, over 1,400 warnings popped up at the first rebuild. Yeepee.


                                      Where do you expect us to go when the bombs fall?

                                      Fold with us! ¤ flickr

                                      L Offline
                                      L Offline
                                      Lost User
                                      wrote on last edited by
                                      #21

                                      K(arl) wrote:

                                      over 1,400 warnings popped up at the first rebuild

                                      :omg: A cardinal sin. Everything we do here is warning level 3 or higher, with "warning as errors" on release builds.


                                      Kicking squealing Gucci little piggy.
                                      The Rob Blog

                                      1 Reply Last reply
                                      0
                                      • K KaRl

                                        Tim Smith wrote:

                                        Ravi's statement still holds. Floating point addition is bad, multiplication is good.

                                        Mine still holds too, beware atof. I believe you could get the same result without any addition or multiplication (whose I doubt it is good). Introduction of an epsilon by atof is not indicated in the documentation[^]. Some might be fooled.

                                        Tim Smith wrote:

                                        scaled integers

                                        Replacing a double by a structure of an integer and a floating point position?


                                        Where do you expect us to go when the bombs fall?

                                        Fold with us! ¤ flickr

                                        D Offline
                                        D Offline
                                        Dan Neely
                                        wrote on last edited by
                                        #22

                                        K(arl) wrote:

                                        Tim Smith wrote: scaled integers Replacing a double by a structure of an integer and a floating point position?

                                        Possible I suppose, but storing the value in cents, not dollars would be a simpler method.

                                        -- Rules of thumb should not be taken for the whole hand.

                                        1 Reply Last reply
                                        0
                                        • K KaRl

                                          <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


                                          Where do you expect us to go when the bombs fall?

                                          Fold with us! ¤ flickr

                                          K Offline
                                          K Offline
                                          Kochise
                                          wrote on last edited by
                                          #23

                                          Try this, this is what I use in every of my code :

                                          double dValue = atof("0.1");
                                          double dTest = 0.1;
                                          ASSERT
                                          (
                                          ((*((LONGLONG*)&dValue))&0xFFFFFFFFFFFFFF00)
                                          == ((*((LONGLONG*)&dTest)) &0xFFFFFFFFFFFFFF00)
                                          );

                                          double dSecondValue = (1 + dValue + dValue + dValue + dValue);
                                          double dTest2 = 1.4;
                                          ASSERT
                                          (
                                          (*((LONGLONG*)&dSecondValue)&0xFFFFFFFFFFFFFF00)
                                          == (*((LONGLONG*)&dTest2) &0xFFFFFFFFFFFFFF00)
                                          ); // *NO* Crash

                                          By reducing mantissa's complexity (skiping lasting bits) by an interger cast (mostly like an union over a double), you can do some pretty decent comparison with no headache... By using float (4 bytes) instead, you could simply things to :

                                          float dValue = atof("0.1");
                                          float dTest = 0.1;
                                          ASSERT
                                          (
                                          ((*((int*)&dValue))&0xFFFFFFF0)
                                          == ((*((int*)&dTest)) &0xFFFFFFF0)
                                          );

                                          float dSecondValue = (1 + dValue + dValue + dValue + dValue);
                                          float dTest2 = 1.4;
                                          ASSERT
                                          (
                                          (*((int*)&dSecondValue)&0xFFFFFFF0)
                                          == (*((int*)&dTest2) &0xFFFFFFF0)
                                          ); // *NO* Crash

                                          The problem comes mostly because the preprocessor code which convert double dTest = 0.1 is *NOT* the same than the code within ATOF which convert double dValue = atof("0.1"). So you don't get a bitwise exact match of the value, only a close approximation. By using the cast technique, you : 1- can control over how many bits how want to perform the comparison 2- do a full integer comparison, which is faster by far than loading floating point registers to do the same 3- etc... So define the following macros :

                                          #define DCMP(x,y) ((*((LONGLONG*)&x))&0xFFFFFFFFFFFFFF00)==((*((LONGLONG*)&y))&0xFFFFFFFFFFFFFF00)
                                          #define FCMP(x,y) (*((int*)&x)&0xFFFFFFF0)==(*((int*)&y)&0xFFFFFFF0)

                                          Use DCMP on double, and FCMP on float... But beware, you cannot do that :

                                          ASSERT(DCMP(atof("0.1"),0.1)); // atof returns a value which have to be stored...

                                          The following code works :

                                          #define FCMP(x,y) (*((int*)&x)&0xFFFFF000)==(*((int*)&y)&0xFFFFF000)

                                          float dSecondValue = atof("1.4"); // RAW : 0x3FB332DF
                                          float dTest2 = 1.39999; // RAW : 0x3FB33333, last 12 bits are differents, so don't compare them
                                          ASSERT(FCMP(dSecondValue,dTest2)); // *NO* Crash

                                          Kochise EDIT : you may have used a memcmp approach, which is similar in functionality, but you can only test on byte boundaries (base of lenght of comparison is byte) and x86 is little endian, so you start comparing the different bytes first,

                                          T K 2 Replies Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups