Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. Clever Code
  4. I hate floating point operations

I hate floating point operations

Scheduled Pinned Locked Moved Clever Code
c++comquestion
63 Posts 24 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • 1 123 0

    K(arl) wrote:

    I hate floating point operations

    So do we. Any data type where "equality of values" is ill-defined is clearly half-baked. Someone should have put a more thought and less transistors into the matter.

    T Offline
    T Offline
    Tim Smith
    wrote on last edited by
    #46

    Please write a paper on your perfect number system that can properly represent imaginary numbers and I am sure you will be a millionaire.

    Tim Smith I'm going to patent thought. I have yet to see any prior art.

    1 Reply Last reply
    0
    • K KaRl

      <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


      Where do you expect us to go when the bombs fall?

      Fold with us! ¤ flickr

      D Offline
      D Offline
      Duncan Edwards Jones
      wrote on last edited by
      #47

      Yeah - floating point numbers should be called "approximate" to remind us not to use them when we want exact figures.

      '--8<------------------------ Ex Datis: Duncan Jones Merrion Computing Ltd

      P 1 Reply Last reply
      0
      • T Tim Smith

        No, I said what I meant. I gave you two hex representations of two almost equal floating point numbers that your system fails to detect. I also pointed out a large number of other problems. Even if you just limit your algorithm to positive numbers (0x000000FF and 0x00000100 for example), you algorithm fails.

        Tim Smith I'm going to patent thought. I have yet to see any prior art.

        K Offline
        K Offline
        Kochise
        wrote on last edited by
        #48

        Oh, OK, what you provided were RAW floating point numbers (I'm used to see them in their RAW format, and it don't struck my eyes) :

        0xFFFFFF00
        0xFFFFFEFF

        I think my macro should work on them :

        #define FCMP(x,y) (*((int*)&x)&0xFFFFF800)==(*((int*)&y)&0xFFFFF800)

        float dSecondValue; *((int*)&dSecondValue) = 0xFFFFFF00; // RAW : 0xFFFFFF00
        float dTest2; *((int*)&dTest2) = 0xFFFFFEFF; // RAW : 0xFFFFFEFF, last 11 bits are differents, so don't compare them -> 0xFFFFF800
        ASSERT(FCMP(dSecondValue,dTest2)); // *NO* Crash

        I just tested, my macro works really well, even if what you provided are not numbers but QNAN. But let me tell you, WHAT THE F... my macro have to be useful on testing QNAN ? These are not numbers and should not be used ! You should throw an error instead, catch it in an ASSERT if you want, but from me to you, your example is just here to try to find a flaw in my trick, which only remains a trick, and show everybody how I'm bad in finding solutions. Bad move... Kochise

        In Code we trust !

        1 Reply Last reply
        0
        • K KaRl

          I may have oversimplified. The case was more like the following: double dTime = 0.; double dT = atof(<some value read in a file>); double dFinal = atof(<some value read in a file>); do{ ... dTime += dT; ... while(dTime < dFinal); A loop was missing because of the 'epsilon' induced by atof.


          Where do you expect us to go when the bombs fall?

          Fold with us! ¤ flickr

          G Offline
          G Offline
          Goran Roseen
          wrote on last edited by
          #49

          The way you put it now makes your irritation more understandable. But this is still something you'd find in a standard textbook covering floting point arithmetics. The way to solve the above problem would be to eliminate the series of additions dTime += dT; and instead have a loop variable that you multiply with dT: for (i=0; i<iterations; i++) dTime = i*dT;

          K 1 Reply Last reply
          0
          • K KaRl

            <Using MFC> double dValue = atof("0.1"); ASSERT(dValue == 0.1); double dSecondValue = (1 + dValue + dValue + dValue + dValue); ASSERT(dSecondValue == 1.4); // Crash


            Where do you expect us to go when the bombs fall?

            Fold with us! ¤ flickr

            R Offline
            R Offline
            realJSOP
            wrote on last edited by
            #50

            When I was writing a tax calculation app many years ago, I wrote a function called AlmostEqual that looked something like this: bool AlmostEqual(double nVal1, double nVal2, int nPrecision) { CString sVal1; CString sVal2; nPrecision = _min(16, nPrecision); sVal1.Format("%.*lf", nPrecision, nVal1); sVal2.Format("%.*lf", nPrecision, nVal2); return (sVal1 == sVal2); } We had a need to check for equality at different precisions depending on where in the calculation cycle we were. I'm sure you can come up with many other ways to do the same thing, but this was fast and worked very well.

            "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
            -----
            "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

            K 1 Reply Last reply
            0
            • 1 123 0

              Chris Maunder wrote:

              You may consider floating point storage a bad solution,

              (1) We think it's ill-defined - "equal" should be a reasonable operator with any numeric data type. (2) We think it's limited in applicability, even in cases where one would think it would work - like money. (3) We think it's expensive - an entire second processor to do the job.

              Chris Maunder wrote:

              If your computations-using-fractions works for you then perfect.

              They do, in many cases. In other cases, we used scaled integers (which you seem to have forgotten about). And we really believe that 64-bit scaled integers are a much better solution for most problems than floating point. (1) you can tell when they're equal; (2) you can use them everywhere, even for money; and (3) they don't require a separate processor. If that isn't enough for you, then I guess Occam is dead in more ways than one...

              Chris Maunder wrote:

              But I honestly do not think it's practical. Not for the things such as forecasting weather or perform amazing feats of engineering.

              Regarding the weather. In our view, this problem, like the Traveling Salesman Problem, is not effectively solved using a computational approach. A school child with a tiny bit of training can beat the most robust weather-prediction system with just a glance at the maps from preceding days (and without real numbers at all); this problem is better solved using human-like techniques. Regarding "feats of engineering". Almost all of the early satellites were programmed in FORTH with scaled integers. Isn't a satellite a "feat of engineering"? And what modern skyscraper, submarine, or jet plane couldn't be build with 64-bit scaled integers?

              Chris Maunder wrote:

              No, but every time I go to the butchers I ask for 200g of sliced ham.

              Probably force of habit. I, of course, say, "a pound" or "a half pound" or "a quarter pound". But I suspect you don't ever say, "192 grams" or "214 grams", illustrating the point that the unit of measure forced on you from your youth is much too specific for the job - too much accuracy is an inconvenience. Y'know, Chris, we expect a closed-minded, defensive posture from some of the others here, but I really thought we'd find a bit more understanding "at the top". Everybody knows floating point representation is

              J Offline
              J Offline
              jhwurmbach
              wrote on last edited by
              #51

              The Grand Negus wrote:

              Probably force of habit. I, of course, say, "a pound" or "a half pound" or "a quarter pound". But I suspect you don't ever say, "192 grams" or "214 grams",

              In Austria, they traditionally use the term "dekagram" or just "deka", (being 10 gams) to overcome this problem that a gram is awfully small. The same with lenght: We use centimeter or even decimeter, because its more convenient. And the rest is just education: Imperial measures ar by no means better. With your bread-example, anything smaller than "half a loaf" would be "%NUMBER% slices, please!" anyway.


              "We trained hard, but it seemed that every time we were beginning to form up into teams we would be reorganised. I was to learn later in life that we tend to meet any new situation by reorganising: and a wonderful method it can be for creating the illusion of progress, while producing confusion, inefficiency and demoralisation." -- Caius Petronius, Roman Consul, 66 A.D.

              1 Reply Last reply
              0
              • R Ravi Bhavnani

                Anyone who dares to equality-compare floating point values with literals probably doesn't have a understanding of basic computer architecture. :) /ravi

                R Offline
                R Offline
                rollei35guy
                wrote on last edited by
                #52

                There used to be a warning message that stated 'equality comparisions between floating point values may not be meaningful.' or something like that. of course that was a long time ago on a Fortran compiler...;) Didn't this come up a month or so ago???

                K 1 Reply Last reply
                0
                • G Goran Roseen

                  The way you put it now makes your irritation more understandable. But this is still something you'd find in a standard textbook covering floting point arithmetics. The way to solve the above problem would be to eliminate the series of additions dTime += dT; and instead have a loop variable that you multiply with dT: for (i=0; i<iterations; i++) dTime = i*dT;

                  K Offline
                  K Offline
                  KaRl
                  wrote on last edited by
                  #53

                  That's what I did (exactly dTime = T0 + i * dT), that and adding managment of an 'epsilon' for any comparison. It's much better now :)


                  Where do you expect us to go when the bombs fall?

                  Fold with us! ¤ flickr

                  1 Reply Last reply
                  0
                  • T Tim Smith

                    WTF are you talking about? Please read about floating addition and multiplication. http://en.wikipedia.org/wiki/Floating_point#Floating_point_arithmetic_operations[^] Even though both suffer from rounding problems, multiplication doesn't suffer from "cancellation or absorption problems". I have run into many instances where addition based algorithms had huge precision problems that were eliminated by recoding the software to be more multiplication based.

                    Tim Smith I'm going to patent thought. I have yet to see any prior art.

                    K Offline
                    K Offline
                    KaRl
                    wrote on last edited by
                    #54

                    Tim Smith wrote:

                    WTF are you talking about?

                    It was about rounding precision, but it doesn't matter, I don't seem able to make myslf understood in that thread :sigh:

                    Tim Smith wrote:

                    http://en.wikipedia.org/wiki/Floating\_point#Floating\_point\_arithmetic\_operations\[^\]

                    Thanks for the link.


                    Where do you expect us to go when the bombs fall?

                    Fold with us! ¤ flickr

                    1 Reply Last reply
                    0
                    • D Duncan Edwards Jones

                      Yeah - floating point numbers should be called "approximate" to remind us not to use them when we want exact figures.

                      '--8<------------------------ Ex Datis: Duncan Jones Merrion Computing Ltd

                      P Offline
                      P Offline
                      PIEBALDconsult
                      wrote on last edited by
                      #55

                      Ah, yes, "approximate" and "doubly approximate". Then maybe David St. Hubbins' girlfriend's statement "you should do it in doubly" might make some sense.

                      1 Reply Last reply
                      0
                      • R rollei35guy

                        There used to be a warning message that stated 'equality comparisions between floating point values may not be meaningful.' or something like that. of course that was a long time ago on a Fortran compiler...;) Didn't this come up a month or so ago???

                        K Offline
                        K Offline
                        KaRl
                        wrote on last edited by
                        #56

                        rollei35guy wrote:

                        that was a long time ago on a Fortran compiler

                        It can be put in the 'positive points about fortran' column... That makes two, with the efficient math libraries (matrix were well handled IIRC) :)


                        Where do you expect us to go when the bombs fall?

                        Fold with us! ¤ flickr

                        R 1 Reply Last reply
                        0
                        • P peterchen

                          Floating point values stump the brightest. A week or two ago, I had an argument with an quite bright student, I only barely won :cool:


                          Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
                          We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                          Linkify!|Fold With Us!

                          K Offline
                          K Offline
                          KaRl
                          wrote on last edited by
                          #57

                          Where did you hide the body? :-D


                          Where do you expect us to go when the bombs fall?

                          Fold with us! ¤ flickr

                          P 1 Reply Last reply
                          0
                          • K KaRl

                            rollei35guy wrote:

                            that was a long time ago on a Fortran compiler

                            It can be put in the 'positive points about fortran' column... That makes two, with the efficient math libraries (matrix were well handled IIRC) :)


                            Where do you expect us to go when the bombs fall?

                            Fold with us! ¤ flickr

                            R Offline
                            R Offline
                            rollei35guy
                            wrote on last edited by
                            #58

                            K(arl) wrote:

                            It can be put in the 'positive points about fortran' column... That makes two, with the efficient math libraries (matrix were well handled IIRC)

                            :laugh:

                            1 Reply Last reply
                            0
                            • R realJSOP

                              When I was writing a tax calculation app many years ago, I wrote a function called AlmostEqual that looked something like this: bool AlmostEqual(double nVal1, double nVal2, int nPrecision) { CString sVal1; CString sVal2; nPrecision = _min(16, nPrecision); sVal1.Format("%.*lf", nPrecision, nVal1); sVal2.Format("%.*lf", nPrecision, nVal2); return (sVal1 == sVal2); } We had a need to check for equality at different precisions depending on where in the calculation cycle we were. I'm sure you can come up with many other ways to do the same thing, but this was fast and worked very well.

                              "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
                              -----
                              "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

                              K Offline
                              K Offline
                              KaRl
                              wrote on last edited by
                              #59

                              Interesting, and original.


                              Where do you expect us to go when the bombs fall?

                              Fold with us! ¤ flickr

                              A 1 Reply Last reply
                              0
                              • K KaRl

                                Where did you hide the body? :-D


                                Where do you expect us to go when the bombs fall?

                                Fold with us! ¤ flickr

                                P Offline
                                P Offline
                                peterchen
                                wrote on last edited by
                                #60

                                He was last seen "alive" in the hardware R&D department. :cool:


                                Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
                                We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                                Linkify!|Fold With Us!

                                1 Reply Last reply
                                0
                                • K KaRl

                                  Interesting, and original.


                                  Where do you expect us to go when the bombs fall?

                                  Fold with us! ¤ flickr

                                  A Offline
                                  A Offline
                                  Anna Jayne Metcalfe
                                  wrote on last edited by
                                  #61

                                  That's one way of putting it. :omg:

                                  Anna :rose: Linting the day away :cool: Anna's Place | Tears and Laughter "If mushy peas are the food of the devil, the stotty cake is the frisbee of God"

                                  1 Reply Last reply
                                  0
                                  • 1 123 0

                                    K(arl) wrote:

                                    I hate floating point operations

                                    So do we. Any data type where "equality of values" is ill-defined is clearly half-baked. Someone should have put a more thought and less transistors into the matter.

                                    A Offline
                                    A Offline
                                    Andy Brummer
                                    wrote on last edited by
                                    #62

                                    The concept of numerical equality is a human concept that you are trying to enforce on a world where it doesn't exist. Two lengths are never exactly equal. Any collection of particles will always have virtual particles which are constantly being created and destroyed. If you say I have two baseballs or 5 nails, none of those objects are the same, you are only counting the number of objects that fit the abstract concept of baseball or nail. Exact equality only works with these abstract concepts. If you take that approach, floating point values are a good representation of lengths because lengths get the same errors when you add and multiply them using physical tools like a straightedge and compass. Integers and scaled are a better fit for abstract concepts like money which isn't a real thing.

                                    Using the GridView is like trying to explain to someone else how to move a third person's hands in order to tie your shoelaces for you. -Chris Maunder

                                    1 Reply Last reply
                                    0
                                    • C Chris Maunder

                                      There are an awful lot of irrational numbers out there. I think I would rather have my planes and bridges built using a floating point approximation of PI rather than 355/113 >In either case, the concept of "equal values" can be defined and implemented with rigor, consistency, and reliability. It's a pity these concepts don't actually appear in real life. You postulate that the universe isn't continous but is discrete, implying you believ in quantum theory, yet the basis of quantum theory itself is that there is an inherent uncertainty in all measurements. >Secondly, as popular as the metric system may be in many countries, we find it much less effective in everyday life than the English system. That's because you live in a country that uses the Imperial system. I buy food that is weighed in grams, and buy petrol and milk in litres, and need to know how many kilometres there are till my turnoff. If I ever talk in halves or quarters I mean it in a vague way ("half a loaf of bread, please") and there is no need for accuracy.

                                      cheers, Chris Maunder

                                      CodeProject.com : C++ MVP

                                      J Offline
                                      J Offline
                                      JBurkey
                                      wrote on last edited by
                                      #63

                                      Also don't forget - There is a wave nature to light. The universe may be considered discreet for SOME applications, but there is a duality to matter. Every object has a wavelength... I suppose we don't need calculus anymore - what use are derivatives anyway? We'll just cut everything into super tiny rectangles, since a wave can't have a continuous curve...What was Newton thinking?

                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • World
                                      • Users
                                      • Groups