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  4. which one is faster and better coding

which one is faster and better coding

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  • S Sylvester george

    First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

    Regards, Sylvester G sylvester_g_m@yahoo.com

    R Offline
    R Offline
    rziak
    wrote on last edited by
    #10

    At certain number of items the first one starts being faster because it's the same code from the cache repeated while the second one needs to load code to cache as it progresses. Better coding - for number of loops >=3 is example #1 and for number of loops < 3 is example 2. Roman Ziak www.dipmicro.com

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    • S Sylvester george

      First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

      Regards, Sylvester G sylvester_g_m@yahoo.com

      J Offline
      J Offline
      Juan Pablo G C
      wrote on last edited by
      #11

      The best is use make an array with the strings and after use items.AddRange, and also for Painting part.

      Juan Pablo G.C. Overrider Blog

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      • S Sylvester george

        It happened long time back with one of my friend, He was working in a company and his colleague wrote all hundred lines of code to populate drop down listbox.

        Regards, Sylvester G sylvester_g_m@yahoo.com

        V Offline
        V Offline
        Vasudevan Deepak Kumar
        wrote on last edited by
        #12

        sylvesterg wrote:

        wrote all hundred lines of code to populate drop down listbox.

        And if that is JavaScript, the amount of page size (ViewSource) that travels down the Internet pipe is really phenomenal.

        Vasudevan Deepak Kumar Personal Homepage Tech Gossips

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        • S Sylvester george

          First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

          Regards, Sylvester G sylvester_g_m@yahoo.com

          M Offline
          M Offline
          maz2331
          wrote on last edited by
          #13

          I'd go with the first as being better. Besides, the overhead in "DropDownList1.Items.Add()" itself is enough to mask any possible speed difference between the two constructs. Really, both should execute fast enough that you won't notice it anyway. Speed diff can be so easily lost due to random interrupts and kernel scheduling variations that it becomes a "who cares" issue for the most part. And the explicit one... what a nightmare to maintain.

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          • S Sylvester george

            First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

            Regards, Sylvester G sylvester_g_m@yahoo.com

            K Offline
            K Offline
            KarstenK
            wrote on last edited by
            #14

            The first is the better because it is more readable and bug-safer. In the second you have to paste and copy too much. I would write String s;//here for(int i=1;i<=100;i++) { const String s = i.ToString();//could be best, so let the compiler do the optimzing !!! DropDownList1.Items.Add(new ListItem(s,s)); } so I win one call The first one is the best for the programmer - so what second :suss:

            Greetings from Germany

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            • S Sylvester george

              First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

              Regards, Sylvester G sylvester_g_m@yahoo.com

              M Offline
              M Offline
              Mark Focas
              wrote on last edited by
              #15

              Would it be better to do the call to i.ToString() only once and assign it to a variable?

              Being in a minority of one, doesn't make you insane
              George Orwell
              However, in my case it does

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              • S Sylvester george

                First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

                Regards, Sylvester G sylvester_g_m@yahoo.com

                V Offline
                V Offline
                Vasudevan Deepak Kumar
                wrote on last edited by
                #16

                The latter method is somewhat like C++ inline qualifier for function right?

                Vasudevan Deepak Kumar Personal Homepage Tech Gossips

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                • S Sylvester george

                  It happened long time back with one of my friend, He was working in a company and his colleague wrote all hundred lines of code to populate drop down listbox.

                  Regards, Sylvester G sylvester_g_m@yahoo.com

                  J Offline
                  J Offline
                  jonavi
                  wrote on last edited by
                  #17

                  The first one is much better coding. The second one I would predict to be a nanosecond or something faster. The reason being the first one has to create a loop, some tostrings, an int etc.... And it still creates the same ammount of listitems, and such. The second on would make a larger dll, but probably execute a smidget faster cause of less resources..... but.... NEVER EVER DO THAT unless you have like 2 items or something small and ridicuous. The performance difference is not even close to being worth the pain of working on code like that. So... for(...) wins hands down.

                  http://www.jonavi.com

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                  • S Sylvester george

                    First code snippet for(int i=1;i<=100;i++) DropDownList1.Items.Add(new ListItem(i.ToString(),i.ToString())); Second Code Snippet DropDownList1.Items.Add(new ListItem("1","1")); DropDownList1.Items.Add(new ListItem("2","2")); DropDownList1.Items.Add(new ListItem("3","3")); DropDownList1.Items.Add(new ListItem("4","4")); DropDownList1.Items.Add(new ListItem("5","5")); DropDownList1.Items.Add(new ListItem("6","6")); DropDownList1.Items.Add(new ListItem("7","7")); DropDownList1.Items.Add(new ListItem("8","8")); . . . . DropDownList1.Items.Add(new ListItem("99","99")); DropDownList1.Items.Add(new ListItem("100","100"));

                    Regards, Sylvester G sylvester_g_m@yahoo.com

                    J Offline
                    J Offline
                    John R Shaw
                    wrote on last edited by
                    #18

                    First, you are not supposed to ask questions here. Now, on modern day machines it does not matter that much. The second would be faster, at least it use to be and is called unrolling. In the old days the difference would be noticeable by the user and is why unrolling loops was sometime needed, especially in graphics applications. In this case the new operation is more of a bottle neck than the loop, but pre-allocating memory space can help solve that problem. Any way, Just use the loop form, as it is easier to maintain and you probably do not have a legitimate reason not to.

                    INTP "Program testing can be used to show the presence of bugs, but never to show their absence."Edsger Dijkstra

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                    • J jonavi

                      The first one is much better coding. The second one I would predict to be a nanosecond or something faster. The reason being the first one has to create a loop, some tostrings, an int etc.... And it still creates the same ammount of listitems, and such. The second on would make a larger dll, but probably execute a smidget faster cause of less resources..... but.... NEVER EVER DO THAT unless you have like 2 items or something small and ridicuous. The performance difference is not even close to being worth the pain of working on code like that. So... for(...) wins hands down.

                      http://www.jonavi.com

                      D Offline
                      D Offline
                      davidnr
                      wrote on last edited by
                      #19

                      There's usually an unroll-loop option in most compilers.

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