Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I am trying to understand the Math of a Camera in Computer Graphics. Here is the question If i have a camera a point a, How do I compute the view matrix so the camera looks at point b?