3D Camera Math Question
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I am trying to understand the Math of a Camera in Computer Graphics. Here is the question If i have a camera a point a, How do I compute the view matrix so the camera looks at point b?
javascript:ol('http://www.codeproject.com/article.asp?tag=22254790602739235'); Any help here, just read it an hour ago and it came to mind, sorry if its out in left field.