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About the GPU Gems 2

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  • T Offline
    T Offline
    Tal Rashas Guardianship
    wrote on last edited by
    #1

    How can I understand the GPU Gems 2? I feel I cannot understand any part of it!! Are there any knowledge I must know?

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    • T Tal Rashas Guardianship

      How can I understand the GPU Gems 2? I feel I cannot understand any part of it!! Are there any knowledge I must know?

      D Offline
      D Offline
      Dave Kreskowiak
      wrote on last edited by
      #2

      How about basic 3D math, modern techniques for modeling, meshes, lighting, testuring, rendering, how a GPU works, maybe some OpenGl, but definitely DirectX, ... These books are NOT for beginners. They're cookbooks for developers and graphics artists who have experience in 3D graphics, modelling, rendering, ...

      A guide to posting questions on CodeProject[^]
      Dave Kreskowiak Microsoft MVP Visual Developer - Visual Basic
           2006, 2007

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      • T Tal Rashas Guardianship

        How can I understand the GPU Gems 2? I feel I cannot understand any part of it!! Are there any knowledge I must know?

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        E Offline
        El Corazon
        wrote on last edited by
        #3

        If you are starting in graphics programming start with something like the OpenGL Superbible or a tutorial on 3D graphics. GPU gems I, II, and soon III are as was mentioned, cook-book recipes for advanced 3D chefs. I have used my two copies often and get a lot out of them. But you have to be in the need of something beyond what all the beginning graphics books give you. Even Graphics Gems series I would classify in the medium to advanced depending on category, but they are less advanced than the GPU Gems. GPU Gems series assumes you have mastered 3D graphics programming on the PC and need only techniques of utilizing graphics on the GPU only. So you would need to know just about everything about graphics programming except techniques on the GPU. Even then it assumes you already know how to get the programming onto the GPU and interface with the CPU in a co-rendering cycle, that is a big assumption. Stay away from any of the Gems series, until you have mastered all the beginning level books. When the tutorials and superbible leave you dry and begging for more, grab the Graphics Gems or Game programming Gems. When those two leave you dry and you are begging for more speed and capability out of a multi-pipe (and thus parallel) GPU to assist in the process, then and only then grab the GPU Gems series.

        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

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