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OpenGL and Direct3D in Harmony?

Scheduled Pinned Locked Moved C / C++ / MFC
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  • T Offline
    T Offline
    Thisita
    wrote on last edited by
    #1

    - Is it possible to program using both OpenGL api and Direct3D api, or is this a big no-no? - And, Yes I am crazy;P

    "Shorter of breath, and one day closer to death" ~Pink Floyd

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    • T Thisita

      - Is it possible to program using both OpenGL api and Direct3D api, or is this a big no-no? - And, Yes I am crazy;P

      "Shorter of breath, and one day closer to death" ~Pink Floyd

      P Offline
      P Offline
      Perspx
      wrote on last edited by
      #2

      Do you mean DirectX? --PerspX

      "Nowadays, security guys break the Mac every single day. Every single day, they come out with a total exploit, your machine can be taken over totally. I dare anybody to do that once a month on the Windows machine." - Bill Gates

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      • T Thisita

        - Is it possible to program using both OpenGL api and Direct3D api, or is this a big no-no? - And, Yes I am crazy;P

        "Shorter of breath, and one day closer to death" ~Pink Floyd

        T Offline
        T Offline
        Thisita
        wrote on last edited by
        #3

        - What i am actually trying to do is make some modifications to the Blender source code to fix my problems with the buttons and menus being drawn incorrectly because of driver issues, but all can be fixed if just the ui goes DX. PS: The actual 3D window is fine i just want to mix the OpenGL editing with the buttons and menus being drawn with DX -- modified at 16:38 Thursday 19th July, 2007 Come on guys. I just need to know if it wont crash my computer with the mix of the two. -- modified at 16:39 Thursday 19th July, 2007

        "Shorter of breath, and one day closer to death" ~Pink Floyd

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