WinSock
C / C++ / MFC
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I want to ask few questions regarding my server side application using Winsock API. My server accepts new client using accept(). This function returns a new socket descriptor. This socket descriptor has input and output buffers. 1) Can anyone tell me that how much resources this new socket descriptor required. What is the size of its input and output buffer by default and how can we change the queue size of input and output buffer. 2) My server application will run on Win2K machine with 512 MB RAM and 1 Ghz processor. How many connections can i accept, if the work load is low. (Server only calculates factorial of a number and return to client)