Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. Managed C++/CLI
  4. DirectX + (MFX or Managed) c++ - an advise needed!

DirectX + (MFX or Managed) c++ - an advise needed!

Scheduled Pinned Locked Moved Managed C++/CLI
c++game-devdotnetwinformsgraphics
2 Posts 2 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S Offline
    S Offline
    snir_ya
    wrote on last edited by
    #1

    Hi, We're currently implementing a game application using directX with MFC. We have came across the option to use windows forms (in C++) which will simplify the GUI dev. Since one of the requirements is to support Win2000 clients (estimated around 5% of the global PC market!) the trade off is the CLR redist package that we'll have to bring along. My questions are: did anybody wrote windows forms in c++ with DirectX? If so, what are the cons and pros? And in general is it a good idea to use managed c++ with directX. I'll appriciate experienced answers. Thanks in advance. Snir_ya.

    X 1 Reply Last reply
    0
    • S snir_ya

      Hi, We're currently implementing a game application using directX with MFC. We have came across the option to use windows forms (in C++) which will simplify the GUI dev. Since one of the requirements is to support Win2000 clients (estimated around 5% of the global PC market!) the trade off is the CLR redist package that we'll have to bring along. My questions are: did anybody wrote windows forms in c++ with DirectX? If so, what are the cons and pros? And in general is it a good idea to use managed c++ with directX. I'll appriciate experienced answers. Thanks in advance. Snir_ya.

      X Offline
      X Offline
      Xpnctoc
      wrote on last edited by
      #2

      I haven't done any DirectX work in managed C++, but I am currently converting an old MFC/OpenGL app of mine into managed C++ with OpenGL. If you're worried about performance loss in switching to a managed environment, I haven't noticed any. And yes, it is SO NICE to be able to use .NET for rapid GUI development!

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups