DirectX + (MFX or Managed) c++ - an advise needed!
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Hi, We're currently implementing a game application using directX with MFC. We have came across the option to use windows forms (in C++) which will simplify the GUI dev. Since one of the requirements is to support Win2000 clients (estimated around 5% of the global PC market!) the trade off is the CLR redist package that we'll have to bring along. My questions are: did anybody wrote windows forms in c++ with DirectX? If so, what are the cons and pros? And in general is it a good idea to use managed c++ with directX. I'll appriciate experienced answers. Thanks in advance. Snir_ya.
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Hi, We're currently implementing a game application using directX with MFC. We have came across the option to use windows forms (in C++) which will simplify the GUI dev. Since one of the requirements is to support Win2000 clients (estimated around 5% of the global PC market!) the trade off is the CLR redist package that we'll have to bring along. My questions are: did anybody wrote windows forms in c++ with DirectX? If so, what are the cons and pros? And in general is it a good idea to use managed c++ with directX. I'll appriciate experienced answers. Thanks in advance. Snir_ya.
I haven't done any DirectX work in managed C++, but I am currently converting an old MFC/OpenGL app of mine into managed C++ with OpenGL. If you're worried about performance loss in switching to a managed environment, I haven't noticed any. And yes, it is SO NICE to be able to use .NET for rapid GUI development!