Simple C++ Inheritance and Performance
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Hi, I am working on an element of a program which is performance cruical and I wanted to clarify something with regards to basic C++ inheritance. Consider the following:
class BaseClass { public: BaseClass(); void foo(); private: int baz; }; class AnotherClass : public BaseClass { public: AnotherClass(); void bar(); };
It is important to note that no virtual functions will be used within this element; including no virtual destructor. My question is this, would there be any performance differences between the above source and the source listed below?class CombinedClass { public: CombinedClass(); void foo(); void bar(); private: int baz; };
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'. Does anybody know of the nitty-gritty low-level differences between the two and any such differences in performance? Also do overloaded methods cause performance differences? Any advice would be greatly appreciated! Lea Hayes -
Hi, I am working on an element of a program which is performance cruical and I wanted to clarify something with regards to basic C++ inheritance. Consider the following:
class BaseClass { public: BaseClass(); void foo(); private: int baz; }; class AnotherClass : public BaseClass { public: AnotherClass(); void bar(); };
It is important to note that no virtual functions will be used within this element; including no virtual destructor. My question is this, would there be any performance differences between the above source and the source listed below?class CombinedClass { public: CombinedClass(); void foo(); void bar(); private: int baz; };
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'. Does anybody know of the nitty-gritty low-level differences between the two and any such differences in performance? Also do overloaded methods cause performance differences? Any advice would be greatly appreciated! Lea HayesTheoretically there should be no performance difference. The calls to
foo()
andbar()
should be non-virtual in either case. But you can try having a look at the generated assembler code just to be sure. BTW, if it's not a secret, what are you doing so special that you cannot use a virtual function call?Florin Crisan
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Theoretically there should be no performance difference. The calls to
foo()
andbar()
should be non-virtual in either case. But you can try having a look at the generated assembler code just to be sure. BTW, if it's not a secret, what are you doing so special that you cannot use a virtual function call?Florin Crisan
On second thought (assuming your constructors are not trivial and cannot be optimized away), if you use two classes you would get two function calls: first to the constructor of the derived class, then to the constructor of the base class. But the other function calls should be the same.
Florin Crisan
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Hi, I am working on an element of a program which is performance cruical and I wanted to clarify something with regards to basic C++ inheritance. Consider the following:
class BaseClass { public: BaseClass(); void foo(); private: int baz; }; class AnotherClass : public BaseClass { public: AnotherClass(); void bar(); };
It is important to note that no virtual functions will be used within this element; including no virtual destructor. My question is this, would there be any performance differences between the above source and the source listed below?class CombinedClass { public: CombinedClass(); void foo(); void bar(); private: int baz; };
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'. Does anybody know of the nitty-gritty low-level differences between the two and any such differences in performance? Also do overloaded methods cause performance differences? Any advice would be greatly appreciated! Lea Hayeslhayes00 wrote:
My question is this, would there be any performance differences between the above source and the source listed below?
IMHO none noticeable (There are two constructors instead of one, though, if you have a huge number of objects...).
lhayes00 wrote:
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'.
The above is a good reason to go on with inheritance.
lhayes00 wrote:
Also do overloaded methods cause performance differences?
IMHO no, they are translated by the compiler to different named methods (in fact functions). BTW C++ language is fairly efficient (is one of its design goals), I think that you should first address your efforts to good, clean design and then on optimization of your algorithms, and finally worry about efficiency of different language constructs. Please note that I gave you general guidelines, I'm not an expert of that
lhayes00 wrote:
nitty-gritty low-level
things. :)
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
[my articles] -
Hi, I am working on an element of a program which is performance cruical and I wanted to clarify something with regards to basic C++ inheritance. Consider the following:
class BaseClass { public: BaseClass(); void foo(); private: int baz; }; class AnotherClass : public BaseClass { public: AnotherClass(); void bar(); };
It is important to note that no virtual functions will be used within this element; including no virtual destructor. My question is this, would there be any performance differences between the above source and the source listed below?class CombinedClass { public: CombinedClass(); void foo(); void bar(); private: int baz; };
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'. Does anybody know of the nitty-gritty low-level differences between the two and any such differences in performance? Also do overloaded methods cause performance differences? Any advice would be greatly appreciated! Lea HayesI should learn to read the whole message :-O Also do overloaded methods cause performance differences? Well, a normal non-virtual function call has the normal overhead of a, well, normal function call. That is, the arguments are pushed to the stack, the return address is pushed to the stack, etc. (As far as I know) If you have a polymorphic object, in most implementations it keeps a (hidden) pointer to a table of function pointers (known as 'vtable'). So, before making the call, the pointer to the vtable and then the one to the function would have to be de-referenced. (I really don't know how expensive that is; it may be significant on some systems, but probably nothing significant for normal use). However, if the compiler is able to tell the exact type of the object, it won't need to call the function virtually. For example
Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
If you really think it would make a difference, try it both with virtual and with non-virtual and see what happens. (And let us known what the result was ;-) )Florin Crisan
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I should learn to read the whole message :-O Also do overloaded methods cause performance differences? Well, a normal non-virtual function call has the normal overhead of a, well, normal function call. That is, the arguments are pushed to the stack, the return address is pushed to the stack, etc. (As far as I know) If you have a polymorphic object, in most implementations it keeps a (hidden) pointer to a table of function pointers (known as 'vtable'). So, before making the call, the pointer to the vtable and then the one to the function would have to be de-referenced. (I really don't know how expensive that is; it may be significant on some systems, but probably nothing significant for normal use). However, if the compiler is able to tell the exact type of the object, it won't need to call the function virtually. For example
Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
If you really think it would make a difference, try it both with virtual and with non-virtual and see what happens. (And let us known what the result was ;-) )Florin Crisan
Googling around for virtual function calls, I found this research paper[^], but I'm too lazy to read it. Hope it helps.
Florin Crisan
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Googling around for virtual function calls, I found this research paper[^], but I'm too lazy to read it. Hope it helps.
Florin Crisan
What a mess. It took me so many messages to say so little. :doh: I'm going to get some sleep before the party. Happy New Year!
Florin Crisan
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I should learn to read the whole message :-O Also do overloaded methods cause performance differences? Well, a normal non-virtual function call has the normal overhead of a, well, normal function call. That is, the arguments are pushed to the stack, the return address is pushed to the stack, etc. (As far as I know) If you have a polymorphic object, in most implementations it keeps a (hidden) pointer to a table of function pointers (known as 'vtable'). So, before making the call, the pointer to the vtable and then the one to the function would have to be de-referenced. (I really don't know how expensive that is; it may be significant on some systems, but probably nothing significant for normal use). However, if the compiler is able to tell the exact type of the object, it won't need to call the function virtually. For example
Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
If you really think it would make a difference, try it both with virtual and with non-virtual and see what happens. (And let us known what the result was ;-) )Florin Crisan
Florin Crisan wrote:
Also do overloaded methods cause performance differences?
Florin Crisan wrote:
(As far as I know) If you have a polymorphic object, in most implementations it keeps a (hidden) pointer to a table of function pointers (known as 'vtable'). So, before making the call, the pointer to the vtable and then the one to the function would have to be de-referenced. (I really don't know how expensive that is; it may be significant on some systems, but probably nothing significant for normal use). However, if the compiler is able to tell the exact type of the object, it won't need to call the function virtually. For example Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
Method overload and method override are two quite distinct concepts, he asked for the former, you're talking about the latter.
Florin Crisan wrote:
Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
AFAIK method invocation is always done via vtables. :)
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
[my articles] -
Florin Crisan wrote:
Also do overloaded methods cause performance differences?
Florin Crisan wrote:
(As far as I know) If you have a polymorphic object, in most implementations it keeps a (hidden) pointer to a table of function pointers (known as 'vtable'). So, before making the call, the pointer to the vtable and then the one to the function would have to be de-referenced. (I really don't know how expensive that is; it may be significant on some systems, but probably nothing significant for normal use). However, if the compiler is able to tell the exact type of the object, it won't need to call the function virtually. For example Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
Method overload and method override are two quite distinct concepts, he asked for the former, you're talking about the latter.
Florin Crisan wrote:
Derived x; x.bar(); // x is a derived -- call Derived::bar() directly Base *x; x->foo(); // is x a Base or a Derived? use the function pointer to be sure
AFAIK method invocation is always done via vtables. :)
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
[my articles]CPallini wrote:
Method overload and method override are two quite distinct concepts, he asked for the former, you're talking about the latter.
My bad.
CPallini wrote:
AFAIK method invocation is always done via vtables.
I remember reading differently in Stroustrup's book, but it might be just the lack of sleep. I guess it's really up to the compiler's implementer.
Florin Crisan
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CPallini wrote:
Method overload and method override are two quite distinct concepts, he asked for the former, you're talking about the latter.
My bad.
CPallini wrote:
AFAIK method invocation is always done via vtables.
I remember reading differently in Stroustrup's book, but it might be just the lack of sleep. I guess it's really up to the compiler's implementer.
Florin Crisan
Florin Crisan wrote:
I remember reading differently in Stroustrup's book
Well, I surely don't debate against C++ founder, maybe you're right. Happy New Year :-D
If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
[my articles] -
Theoretically there should be no performance difference. The calls to
foo()
andbar()
should be non-virtual in either case. But you can try having a look at the generated assembler code just to be sure. BTW, if it's not a secret, what are you doing so special that you cannot use a virtual function call?Florin Crisan
Hi, It is a math class which will be used extremely frequently. There are a variety of different math classes, and some of which are derived upon the others...There is no multi-inheritance, and I have ruled out virtual methods here because they would offer no gain, and automatically require additional memory to reference a vtable. Thanks for your advice!
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Hi, I am working on an element of a program which is performance cruical and I wanted to clarify something with regards to basic C++ inheritance. Consider the following:
class BaseClass { public: BaseClass(); void foo(); private: int baz; }; class AnotherClass : public BaseClass { public: AnotherClass(); void bar(); };
It is important to note that no virtual functions will be used within this element; including no virtual destructor. My question is this, would there be any performance differences between the above source and the source listed below?class CombinedClass { public: CombinedClass(); void foo(); void bar(); private: int baz; };
The first example would be easier for me to maintain because there will be many variations of 'AnotherClass'. Does anybody know of the nitty-gritty low-level differences between the two and any such differences in performance? Also do overloaded methods cause performance differences? Any advice would be greatly appreciated! Lea Hayes