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  4. WM_TIMER message never arrives [modified]

WM_TIMER message never arrives [modified]

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  • M Michael Schubert

    Hanan888 wrote:

    with no time delay

    You cannot be sure of that. The timer resulution in WinNT is about 10 ms, it could take as long as that before the first WM_TIMER is fired.

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    Hanan888
    wrote on last edited by
    #9

    Thank You. I don't need any accuracy in the time delay. My typical usage is to set the timer with several seconds delay. My problem is that it never arrives, breakpoint in case WM_TIMER: never gets hit.

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    • H Hanan888

      Thank You. I don't need any accuracy in the time delay. My typical usage is to set the timer with several seconds delay. My problem is that it never arrives, breakpoint in case WM_TIMER: never gets hit.

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      ramana g
      wrote on last edited by
      #10

      Are you sure that the timer is getting created? Check the return value of ::SetTimer.

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      • H Hanan888

        Thank You. I don't need any accuracy in the time delay. My typical usage is to set the timer with several seconds delay. My problem is that it never arrives, breakpoint in case WM_TIMER: never gets hit.

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        Michael Schubert
        wrote on last edited by
        #11

        Hm, you're using PM_REMOVE in PeekMessage, maybe it gets removed from the queue before it hits your message loop?

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        • R ramana g

          Are you sure that the timer is getting created? Check the return value of ::SetTimer.

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          Hanan888
          wrote on last edited by
          #12

          Thank You, really I didn't think of checking the return value. but now I checked and it seems alright result = SetTimer(m_hWnd, SPECIFIC_CONSTANT ,10000, NULL); after this, result = SPECIFIC_CONSTANT .

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          • M Michael Schubert

            Hm, you're using PM_REMOVE in PeekMessage, maybe it gets removed from the queue before it hits your message loop?

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            Hanan888
            wrote on last edited by
            #13

            Thanks. As far as I know, it is removed from queue. But it gets in the msg variable, then processed.

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            • H Hanan888

              Thank You, really I didn't think of checking the return value. but now I checked and it seems alright result = SetTimer(m_hWnd, SPECIFIC_CONSTANT ,10000, NULL); after this, result = SPECIFIC_CONSTANT .

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              Tarmo Kalda
              wrote on last edited by
              #14

              result = SetTimer(m_hWnd, SPECIFIC_CONSTANT ,10000, NULL); You get WM_TIMER after 10 sec. 10000 ms. == 10 sec.

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              • H Hanan888

                Thanks. As far as I know, it is removed from queue. But it gets in the msg variable, then processed.

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                ramana g
                wrote on last edited by
                #15

                MSDN says "PeekMessage does not retrieve messages for windows that belong to other threads.". So, the messages from your queue will not be removed by others. They will be in queue till you Peek or Get messages. And you can not PeekMessage from a window queue, where the window is not created by your thread

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                • T Tarmo Kalda

                  result = SetTimer(m_hWnd, SPECIFIC_CONSTANT ,10000, NULL); You get WM_TIMER after 10 sec. 10000 ms. == 10 sec.

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                  Hanan888
                  wrote on last edited by
                  #16

                  Thank you and sorry if I'm mistakenly emphasized any need for no-delay. It just that the messages never gets to the right place, whatever the delay is.

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                  • R ramana g

                    MSDN says "PeekMessage does not retrieve messages for windows that belong to other threads.". So, the messages from your queue will not be removed by others. They will be in queue till you Peek or Get messages. And you can not PeekMessage from a window queue, where the window is not created by your thread

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                    Hanan888
                    wrote on last edited by
                    #17

                    thanks.

                    ramana.g wrote:

                    MSDN says "PeekMessage does not retrieve messages for windows that belong to other threads.". So, the messages from your queue will not be removed by others. They will be in queue till you Peek or Get messages. And you can not PeekMessage from a window queue, where the window is not created by your thread

                    AS far as I know, all my windows and all my application is one thread.

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                    • H Hanan888

                      Thank you.

                      Rajkumar R wrote:

                      This can lead to busy loop, as peekmessage returns without waiting for messages. This may not be the problem. This can use significant processor time.

                      I was sure that my message peeking loop was pretty standard. I can't see the problem you indicated. Please describe it if you have the time.

                      Rajkumar R wrote:

                      Are you creating the windows in the same thread as the message loop?

                      I dont do any special threading now, working pretty standard so I guess I am creating the windows in the same thread. please note: all other messages (automatic-win32-messages) arrive where I expect them.

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                      Rajkumar R
                      wrote on last edited by
                      #18

                      Hanan888 wrote:

                      I was sure that my message peeking loop was pretty standard. I can't see the problem you indicated. Please describe it if you have the time.

                      "pretty standard" please give the standard committee link for this. typically, in win32 samples, i seen message loop with GetMessage() in winmain like, while( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0) { if (bRet == -1) { // handle the error and possibly exit } else { TranslateMessage(&msg); DispatchMessage(&msg); } } PeekMessage is used, if you are doing some lengthy operation and want to examine the message queue in between.

                      Hanan888 wrote:

                      Please describe it if you have the time.

                      just replace your message loop with GetMessage() and compare the processor usage in Task Manager. In my HT machine, i am getting almost 0% using GetMessage(), and using your peekmessage() more than 50%, iam sure in single processor machine it will be more than 90%.

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                      • R Rajkumar R

                        Hanan888 wrote:

                        I was sure that my message peeking loop was pretty standard. I can't see the problem you indicated. Please describe it if you have the time.

                        "pretty standard" please give the standard committee link for this. typically, in win32 samples, i seen message loop with GetMessage() in winmain like, while( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0) { if (bRet == -1) { // handle the error and possibly exit } else { TranslateMessage(&msg); DispatchMessage(&msg); } } PeekMessage is used, if you are doing some lengthy operation and want to examine the message queue in between.

                        Hanan888 wrote:

                        Please describe it if you have the time.

                        just replace your message loop with GetMessage() and compare the processor usage in Task Manager. In my HT machine, i am getting almost 0% using GetMessage(), and using your peekmessage() more than 50%, iam sure in single processor machine it will be more than 90%.

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                        Hanan888
                        wrote on last edited by
                        #19

                        Thank you for the info. My way was standard in DirectX samples. if PeekMessage() returns false (no messages in queue) I do graphic rendering. My recent check showed that if I do PostMessage() (instead of setTimer() )I get exactly where I wanted. Still, I must use timer to acheive the delay.

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                        • H Hanan888

                          Thank you for the info. My way was standard in DirectX samples. if PeekMessage() returns false (no messages in queue) I do graphic rendering. My recent check showed that if I do PostMessage() (instead of setTimer() )I get exactly where I wanted. Still, I must use timer to acheive the delay.

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                          Rajkumar R
                          wrote on last edited by
                          #20

                          Hanan888 wrote:

                          I do graphic rendering.

                          That's it you are performing lengthy operation.

                          Hanan888 wrote:

                          Still, I must use timer to acheive the delay.

                          in your rendering loop, you can find the elapsed time since last time message posted and find out the delay. And if you find that delay you actually don't need to post message, you can call the handler for WM_TIMER directly in the rendering loop. but still i am not convinced why SetTimer() is not working.

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                          • R Rajkumar R

                            Hanan888 wrote:

                            I do graphic rendering.

                            That's it you are performing lengthy operation.

                            Hanan888 wrote:

                            Still, I must use timer to acheive the delay.

                            in your rendering loop, you can find the elapsed time since last time message posted and find out the delay. And if you find that delay you actually don't need to post message, you can call the handler for WM_TIMER directly in the rendering loop. but still i am not convinced why SetTimer() is not working.

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                            Hanan888
                            wrote on last edited by
                            #21

                            Thanks again.

                            Rajkumar R wrote:

                            in your rendering loop, you can find the elapsed time since last time message posted and find out the delay. And if you find that delay you actually don't need to post message, you can call the handler for WM_TIMER directly in the rendering loop.

                            Yes, in rendering I check the time now and calculate the delay or something like that (some other from my team implemented these stuff). But what I need is triggering some GUI and rendering and business-logic events, orchestrating them with time delays. And it all worked before something got funky. All messages (PAINT, LBUTTONDOWN,...) go exactly where I need them. PostMessage(m_hWnd,WM_TIMER,SPECIFIC_CONST,NULL); get where I expect it to go. only SetTimer(m_hWnd,SPECIFIC_CONST,1000,NULL) never get to the case WM_TIMER:

                            Rajkumar R wrote:

                            but still i am convinced why SetTimer() is not working.

                            Do you mean you're still not convinced ?

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                            • H Hanan888

                              In my Win32 application, I register several window classes, each class have a different message procedure. Then, I create several windows. I call SetTimer(m_hWnd, SPECIFIC_MESSAGE_CONSANT,1000, NULL); As far as I know: This should send a WM_TIMER with wParam = SPECIFIC_MESSAGE_CONSANT, with one second time delay. To the message procedure of the window class that m_hWnd (HWND) was created from. where SPECIFIC_MESSAGE_CONSANT = 11761 In my int APIENTRY _tWinMain() I do: MSG msg; ZeroMemory( &msg, sizeof(msg) ); while( msg.message!=WM_QUIT ) { if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { _//my WM_TIMER dont get here_ TranslateMessage( &msg ); DispatchMessage( &msg ); } else { } }WM_TIMER never arrives to the place marked above. I tried PostMessage(m_hWnd,WM_TIMER,SPECIFIC_MESSAGE_CONSANT,NULL) -> got exactly where expected. Still, I must have the time delay.

                              modified on Tuesday, February 26, 2008 6:20 AM

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                              Hanan888
                              wrote on last edited by
                              #22

                              Thank you all for help and invaluable knowledge !!! I sure learned a lot. It turns out, I stuck too much in the case WM_PAINT: , and that clogged the WM_TIMER messages. I rendered all my windows on WM_PAINT (DirectX stuff). Now, When I drag my windows some ungraceful visual effects happen, but I guess I'll manage.

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