Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. Drawing pictures c++ win32

Drawing pictures c++ win32

Scheduled Pinned Locked Moved C / C++ / MFC
graphicsgame-devc++debugging
4 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H Offline
    H Offline
    Hanan888
    wrote on last edited by
    #1

    I'm developing a game, but the graphics are simple pictures that I show, without any further graphical functionality. I need to know what simple ways I have to show pictures. I tried DirectX 9 textures, but it took a lot of loading time. I'm trying using CImage but something goes wrong. Specifically, when doing image.Draw() I get 'debug assertion failed' inside ReleaseDc().

    D M 2 Replies Last reply
    0
    • H Hanan888

      I'm developing a game, but the graphics are simple pictures that I show, without any further graphical functionality. I need to know what simple ways I have to show pictures. I tried DirectX 9 textures, but it took a lot of loading time. I'm trying using CImage but something goes wrong. Specifically, when doing image.Draw() I get 'debug assertion failed' inside ReleaseDc().

      D Offline
      D Offline
      David Crow
      wrote on last edited by
      #2

      Hanan888 wrote:

      ...I get 'debug assertion failed' inside ReleaseDc().

      What line of what file is asserting?

      "Normal is getting dressed in clothes that you buy for work and driving through traffic in a car that you are still paying for, in order to get to the job you need to pay for the clothes and the car and the house you leave vacant all day so you can afford to live in it." - Ellen Goodman

      "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

      H 1 Reply Last reply
      0
      • D David Crow

        Hanan888 wrote:

        ...I get 'debug assertion failed' inside ReleaseDc().

        What line of what file is asserting?

        "Normal is getting dressed in clothes that you buy for work and driving through traffic in a car that you are still paying for, in order to get to the job you need to pay for the clothes and the car and the house you leave vacant all day so you can afford to live in it." - Ellen Goodman

        "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

        H Offline
        H Offline
        Hanan888
        wrote on last edited by
        #3

        in <atlimage.h>, line 1217

        inline void CImage::ReleaseDC() const throw()
        {
        HBITMAP hBitmap;

        ATLASSUME( m\_hDC != NULL );
        
        m\_nDCRefCount--;
        if( m\_nDCRefCount == 0 )
        {
        	hBitmap = HBITMAP( ::SelectObject( m\_hDC, m\_hOldBitmap ) );
        	**ATLASSERT( hBitmap == m\_hBitmap );**
        	s\_cache.ReleaseDC( m\_hDC );
        	m\_hDC = NULL;
        }
        

        }

        1 Reply Last reply
        0
        • H Hanan888

          I'm developing a game, but the graphics are simple pictures that I show, without any further graphical functionality. I need to know what simple ways I have to show pictures. I tried DirectX 9 textures, but it took a lot of loading time. I'm trying using CImage but something goes wrong. Specifically, when doing image.Draw() I get 'debug assertion failed' inside ReleaseDc().

          M Offline
          M Offline
          Mark Salsbery
          wrote on last edited by
          #4

          Can you show the code? What are you calling ReleaseDC() on? The CImage object? You shouldn't be using CImage::GetDC()/CImage::ReleaseDC() when using CImage::Draw(). Mark

          Mark Salsbery Microsoft MVP - Visual C++ :java:

          1 Reply Last reply
          0
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Don't have an account? Register

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • World
          • Users
          • Groups