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  4. Is this a horror? [modified]

Is this a horror? [modified]

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  • G Gary R Wheeler

    I'm an old-school 'C' programmer. When the language was originally defined, NULL was not guaranteed to be defined as (void *)0, although that was the typical definition. For that reason, I tend to use NULL rather than 0, even in C++. It's a harmless habit that improves readability of my code for me. I've found that most compilers generate the same code for if (p != NULL) and if (p), so it doesn't affect performance anyway.

    Software Zen: delete this;
    Fold With Us![^]

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    P Offline
    PIEBALDconsult
    wrote on last edited by
    #6

    Gary R. Wheeler wrote:

    improves readability of my code

    Yes, that's why I do it too. I feel that the lack of a distinct boolean type is one of the major drawbacks of C, it leads to obfuscation. The inclusion of a boolean type in C# (CLR languages) is one of the greatest strengths.

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    0
    • G Gary R Wheeler

      I'm an old-school 'C' programmer. When the language was originally defined, NULL was not guaranteed to be defined as (void *)0, although that was the typical definition. For that reason, I tend to use NULL rather than 0, even in C++. It's a harmless habit that improves readability of my code for me. I've found that most compilers generate the same code for if (p != NULL) and if (p), so it doesn't affect performance anyway.

      Software Zen: delete this;
      Fold With Us![^]

      S Offline
      S Offline
      supercat9
      wrote on last edited by
      #7

      I believe that in C, typecasting or type-coercing a constant zero into a pointer is guaranteed to yield a null pointer, regardless of an architecture's actual storage of such things. Likewise, a null pointer is guaranteed to compare equal to a constant zero, and a non-null pointer is guaranteed to declare non-equal. This does not imply that architectures have to actually store a value of zero for the null. It would be perfectly acceptable for an architecture to subtract one from an integer when casting to a pointer, and add one when casting back (so a null pointer would be stored as 0xFFFFFFFF). On some architectures there may be some significant advantages to doing so (e.g. if logical address 0x00000000 happened to be the start of user data space, or if an access to 0xFFFFFFFF would generate a hardware trap but 0x00000000 would not). It's important to realize that C is actually very open-ended about certain implementation details. While the existence of bit-wise operators and the requirement that (-a)==(~a+1) would suggest that a machine that uses binary two's complement arithmetic would be desirable, it would nonetheless be possible to produce a fully-conforming implementation on hardware that used BCD for all math. The bit-wise operators would be extraordinarily slow on such a machine, but if the compiler's generated code produced correct results the implementation would be standards-compliant.

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      • G Gary R Wheeler

        class UserObject {
        public:
        static const unsigned DefaultLogID;
        unsigned Log_ID();
        private:
        unsigned LogID;
        };
        const unsigned UserObject::DefaultLogID = 0;
        unsigned UserObject::Log_ID()
        {
        unsigned log_ID = DefaultLogID;
        if (this != NULL) {
        log_ID = LogID;
        }
        return log_ID;
        }

        UserObject's are stored in a linked list. A pointer to a UserObject is either NULL or identifies a valid object in the list. The if (this != NULL) thing just creeps me out. This technique is used in MFC for the _class_::GetSafe_Handle_() functions, but that's not the most ringing endorsement.

        Software Zen: delete this;
        Fold With Us![^]

        modified on Thursday, May 15, 2008 5:26 PM

        J Offline
        J Offline
        John R Shaw
        wrote on last edited by
        #8

        The if (this != NULL) is not required and is just overkill; although I have personally seen this equal NULL once or twice in my career (probably a compiler dependent thing). Now the fact that the method is not actually returning anything is much scarier. ;)

        INTP "Program testing can be used to show the presence of bugs, but never to show their absence."Edsger Dijkstra

        G 2 Replies Last reply
        0
        • J John R Shaw

          The if (this != NULL) is not required and is just overkill; although I have personally seen this equal NULL once or twice in my career (probably a compiler dependent thing). Now the fact that the method is not actually returning anything is much scarier. ;)

          INTP "Program testing can be used to show the presence of bugs, but never to show their absence."Edsger Dijkstra

          G Offline
          G Offline
          Gary R Wheeler
          wrote on last edited by
          #9

          In my case, it's not an error check. The linked list is searched for a specific object. If the object is not found, the search returns NULL. The member functions in question return a default value if the this pointer is NULL. That way, the caller can do this:

          obj->Value()

          instead of

          if (obj != NULL) {
          value = obj->Value()
          }
          else {
          value = DefaultValue;
          }

          every place he needs it.

          Software Zen: delete this;
          Fold With Us![^]

          1 Reply Last reply
          0
          • G Gary R Wheeler

            I'm an old-school 'C' programmer. When the language was originally defined, NULL was not guaranteed to be defined as (void *)0, although that was the typical definition. For that reason, I tend to use NULL rather than 0, even in C++. It's a harmless habit that improves readability of my code for me. I've found that most compilers generate the same code for if (p != NULL) and if (p), so it doesn't affect performance anyway.

            Software Zen: delete this;
            Fold With Us![^]

            V Offline
            V Offline
            Vishnu Rana
            wrote on last edited by
            #10

            Re: Is this a horror?

            Vishnu Rana Sr. Software Engg.

            1 Reply Last reply
            0
            • A asrelu

              Let's start with the smallest problem. If you're paid based on number of characters you type then the line "if (this != NULL)" is perfect. Otherwise, it's enough to write just "if (this)". But that's not what bothers you. You leave your readers in the dark, not everybody can guess your point. And your point is that it's absurduous to check the validity of the pointer INSIDE the function. Because that function is a class member, you can call it only having a valid pointer to an instance of that class. If the pointer is invalid, the call will fail and the execution of the function will not even begin. More specifically, a call like pObject->LogID() will fail with ASSERT if pObject is invalid. The call will execute the function only and only if pObject is valid. To check later, in the function, the validity of pObject (locally known as "this") makes no sense. But as I said earlier, if you're paid based on the number of characters you type, that line is perfect for you.

              C Offline
              C Offline
              CPallini
              wrote on last edited by
              #11

              asrelu wrote:

              And your point is that it's absurduous to check the validity of the pointer INSIDE the function. Because that function is a class member, you can call it only having a valid pointer to an instance of that class. If the pointer is invalid, the call will fail and the execution of the function will not even begin. More specifically, a call like pObject->LogID() will fail with ASSERT if pObject is invalid. The call will execute the function only and only if pObject is valid. To check later, in the function, the validity of pObject (locally known as "this") makes no sense.

              You're wrong (after all MFC developers are skilled people). Try the following code:

              class A
              {
              public:
              void foo(){ printf("%p\n", this); }
              };
              int main()
              {
              A * p;
              p = NULL;
              p->foo();
              }

              BTW invalid pointers references cause runtime errors not assertions (ASSERT it's only a debug tool to intercept such occurrences). :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

              A 1 Reply Last reply
              0
              • J John R Shaw

                The if (this != NULL) is not required and is just overkill; although I have personally seen this equal NULL once or twice in my career (probably a compiler dependent thing). Now the fact that the method is not actually returning anything is much scarier. ;)

                INTP "Program testing can be used to show the presence of bugs, but never to show their absence."Edsger Dijkstra

                G Offline
                G Offline
                Gary R Wheeler
                wrote on last edited by
                #12

                John R. Shaw wrote:

                Now the fact that the method is not actually returning anything is much scarier.

                Fixed :-O.

                Software Zen: delete this;
                Fold With Us![^]

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                0
                • G Gary R Wheeler

                  class UserObject {
                  public:
                  static const unsigned DefaultLogID;
                  unsigned Log_ID();
                  private:
                  unsigned LogID;
                  };
                  const unsigned UserObject::DefaultLogID = 0;
                  unsigned UserObject::Log_ID()
                  {
                  unsigned log_ID = DefaultLogID;
                  if (this != NULL) {
                  log_ID = LogID;
                  }
                  return log_ID;
                  }

                  UserObject's are stored in a linked list. A pointer to a UserObject is either NULL or identifies a valid object in the list. The if (this != NULL) thing just creeps me out. This technique is used in MFC for the _class_::GetSafe_Handle_() functions, but that's not the most ringing endorsement.

                  Software Zen: delete this;
                  Fold With Us![^]

                  modified on Thursday, May 15, 2008 5:26 PM

                  J Offline
                  J Offline
                  Jorgen Sigvardsson
                  wrote on last edited by
                  #13

                  Class* obj = 0;
                  obj->Method();

                  The behavior of the call to Method() is not defined. It just happens that most (if not all?) implementations of the C++ language, implements methods like ordinary C functions, but with an added parameter: this. Had the method been virtual, it would've crashed on the spot due to vtable lookups. I'd say it's a code horror.

                  -- Kein Mitleid Für Die Mehrheit

                  G 1 Reply Last reply
                  0
                  • J Jorgen Sigvardsson

                    Class* obj = 0;
                    obj->Method();

                    The behavior of the call to Method() is not defined. It just happens that most (if not all?) implementations of the C++ language, implements methods like ordinary C functions, but with an added parameter: this. Had the method been virtual, it would've crashed on the spot due to vtable lookups. I'd say it's a code horror.

                    -- Kein Mitleid Für Die Mehrheit

                    G Offline
                    G Offline
                    Gary R Wheeler
                    wrote on last edited by
                    #14

                    Jörgen Sigvardsson wrote:

                    Had the method been virtual, it would've crashed on the spot due to vtable lookups.

                    Aha! I knew there was a concrete reason why this was a bad idea. I just couldn't think of it. Thanks!

                    Software Zen: delete this;
                    Fold With Us![^]

                    1 Reply Last reply
                    0
                    • G Gary R Wheeler

                      I'm an old-school 'C' programmer. When the language was originally defined, NULL was not guaranteed to be defined as (void *)0, although that was the typical definition. For that reason, I tend to use NULL rather than 0, even in C++. It's a harmless habit that improves readability of my code for me. I've found that most compilers generate the same code for if (p != NULL) and if (p), so it doesn't affect performance anyway.

                      Software Zen: delete this;
                      Fold With Us![^]

                      A Offline
                      A Offline
                      asrelu
                      wrote on last edited by
                      #15

                      I'm an old school programmer too, I still use NULL for handles and pointers and 0 for other numeric values but that's not the point. "if(p)" is easier to write and also easier to understand instantly what it means. I'm sure the generated code is the same because the code optimization will elliminate the pointless evaluation of the logical expression from "if(p == NULL)". But if it may be still somehow acceptable for numeric variables it's absolutely absurduous when used on boolean variables. The result of the evaluation of the logical expression from an if statement is a logical value TRUE or FALSE. Code sample:

                      BOOL b;
                      ... use b ...
                      if(b == TRUE)

                      The if statement wants a boolean value, b without any strings attached to it, IS A BOOLEAN VALUE ready to be passed to that statement by writing simply "if(b)". Instead some programmers asks for an additional evaluation of a logical expression. Luckily the compiler is smarter and eliminates that nonsense during the code optimization.

                      G T 2 Replies Last reply
                      0
                      • C CPallini

                        asrelu wrote:

                        And your point is that it's absurduous to check the validity of the pointer INSIDE the function. Because that function is a class member, you can call it only having a valid pointer to an instance of that class. If the pointer is invalid, the call will fail and the execution of the function will not even begin. More specifically, a call like pObject->LogID() will fail with ASSERT if pObject is invalid. The call will execute the function only and only if pObject is valid. To check later, in the function, the validity of pObject (locally known as "this") makes no sense.

                        You're wrong (after all MFC developers are skilled people). Try the following code:

                        class A
                        {
                        public:
                        void foo(){ printf("%p\n", this); }
                        };
                        int main()
                        {
                        A * p;
                        p = NULL;
                        p->foo();
                        }

                        BTW invalid pointers references cause runtime errors not assertions (ASSERT it's only a debug tool to intercept such occurrences). :)

                        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                        A Offline
                        A Offline
                        asrelu
                        wrote on last edited by
                        #16

                        Quote: "You're wrong (after all MFC developers are skilled people). Try the following code..." You mix MFC with non-MFC, your sample has nothing to do with the MFC framework. I can only hope you'll not compile the release version without fixing an error signalled in the debug phase so I hope you'll not get a runtime error. Thank you for your remark that "invalid pointers references cause runtime errors not assertions (ASSERT it's only a debug tool to intercept such occurrences)". In return, I want to offer you an advice having the same value: If you want to fill a glass with water you shouldn't hold it upside down because the glass will not fill.

                        modified on Saturday, May 17, 2008 10:49 PM

                        C 1 Reply Last reply
                        0
                        • A asrelu

                          I'm an old school programmer too, I still use NULL for handles and pointers and 0 for other numeric values but that's not the point. "if(p)" is easier to write and also easier to understand instantly what it means. I'm sure the generated code is the same because the code optimization will elliminate the pointless evaluation of the logical expression from "if(p == NULL)". But if it may be still somehow acceptable for numeric variables it's absolutely absurduous when used on boolean variables. The result of the evaluation of the logical expression from an if statement is a logical value TRUE or FALSE. Code sample:

                          BOOL b;
                          ... use b ...
                          if(b == TRUE)

                          The if statement wants a boolean value, b without any strings attached to it, IS A BOOLEAN VALUE ready to be passed to that statement by writing simply "if(b)". Instead some programmers asks for an additional evaluation of a logical expression. Luckily the compiler is smarter and eliminates that nonsense during the code optimization.

                          G Offline
                          G Offline
                          Gary R Wheeler
                          wrote on last edited by
                          #17

                          The only time I've had to do a comparison on a BOOL is when it isn't really a BOOL. Some of the more ancient Windows API's return BOOL values that can contain TRUE, FALSE, or a piece of integer information :rolleyes:.

                          Software Zen: delete this;
                          Fold With Us![^]

                          1 Reply Last reply
                          0
                          • A asrelu

                            Quote: "You're wrong (after all MFC developers are skilled people). Try the following code..." You mix MFC with non-MFC, your sample has nothing to do with the MFC framework. I can only hope you'll not compile the release version without fixing an error signalled in the debug phase so I hope you'll not get a runtime error. Thank you for your remark that "invalid pointers references cause runtime errors not assertions (ASSERT it's only a debug tool to intercept such occurrences)". In return, I want to offer you an advice having the same value: If you want to fill a glass with water you shouldn't hold it upside down because the glass will not fill.

                            modified on Saturday, May 17, 2008 10:49 PM

                            C Offline
                            C Offline
                            CPallini
                            wrote on last edited by
                            #18

                            asrelu wrote:

                            Quote: "You're wrong (after all MFC developers are skilled people). Try the following code..." You mix MFC with non-MFC, your sample has nothing to do with the MFC framework. I can only hope you'll not compile the release version without fixing an error signalled in the debug phase so I hope you'll not get a runtime error.

                            MFC is C++ or am I wrong (i.e. MFC designers use C++, do you realize)? My code simply shows that you assumption is definitely wrong.

                            asrelu wrote:

                            Thank you for your remark that "invalid pointers references cause runtime errors not assertions (ASSERT it's only a debug tool to intercept such occurrences)".

                            Don't be so upset, I fixed your terminology beacause it was wrong: nothing personal.

                            asrelu wrote:

                            In return, I want to offer you an advice having the same value: If you want to fill a glass with water you shouldn't hold it upside down because the glass will not fill.

                            Maybe it has the same value for you. For me it is simply a crap. :)

                            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                            1 Reply Last reply
                            0
                            • A asrelu

                              I'm an old school programmer too, I still use NULL for handles and pointers and 0 for other numeric values but that's not the point. "if(p)" is easier to write and also easier to understand instantly what it means. I'm sure the generated code is the same because the code optimization will elliminate the pointless evaluation of the logical expression from "if(p == NULL)". But if it may be still somehow acceptable for numeric variables it's absolutely absurduous when used on boolean variables. The result of the evaluation of the logical expression from an if statement is a logical value TRUE or FALSE. Code sample:

                              BOOL b;
                              ... use b ...
                              if(b == TRUE)

                              The if statement wants a boolean value, b without any strings attached to it, IS A BOOLEAN VALUE ready to be passed to that statement by writing simply "if(b)". Instead some programmers asks for an additional evaluation of a logical expression. Luckily the compiler is smarter and eliminates that nonsense during the code optimization.

                              T Offline
                              T Offline
                              Tony Wesley
                              wrote on last edited by
                              #19

                              asrelu wrote:

                              "if(p)" is easier to write and also easier to understand instantly what it means. I'm sure the generated code is the same because the code optimization will elliminate the pointless evaluation of the logical expression from "if(p == NULL)".

                              I'm old school, too, and I respectfully disagree. I use "if (p)" when p is used as a boolean. (It might actually be an int, because some of the old-school C that I help maintain). This is reminding me that p is a flag. When I'm using a pointer, I use "if (p != NULL)". Sure, the compiler might optimize it to the exact same code as above but the content reminds me that p is a pointer. Just my two cents. Your mileage may vary. This package is sold by weight, not by volume. You can be assured of proper weight even though some settling of contents normally occurs during shipment.

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