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C2143

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  • T toxcct

    the problem might be because you have a syntax error (a missing ; or a brackets { } misplaced) before #including globals.h

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    T Offline
    T Offline
    T RATHA KRISHNAN
    wrote on last edited by
    #3

    I didn't miss any ';' at all. Infact it's system(Simulation Engine's) file. What to do? Here is the complete code for globals.h.

    #ifndef DELTA_GLOBALS
    #define DELTA_GLOBALS

    #include <string>

    #include <dtCore/export.h>

    namespace dtCore
    {
    /// Set the list of data file paths
    DT_CORE_EXPORT void SetDataFilePathList( const std::string& pathList );

    /// Get the list of data file paths
    DT_CORE_EXPORT std::string GetDataFilePathList();

    /// Get the Delta Data path list (equivalent to the DELTA_DATA environment)
    DT_CORE_EXPORT std::string GetDeltaDataPathList();

    /// Get the root path to Delta3D (equivalent to the DELTA_ROOT environment)
    DT_CORE_EXPORT std::string GetDeltaRootPath();

    /// Convienence method to get the supplied environment variable
    DT_CORE_EXPORT std::string GetEnvironment(const std::string& env );

      DT\_CORE\_EXPORT void SetEnvironment(const std::string& name, const std::string& value);
    
     DT\_CORE\_EXPORT std::string FindFileInPathList(const std::string &fileName);
    

    }

    #endif //DELTA_GLOBALS

    T D 2 Replies Last reply
    0
    • T T RATHA KRISHNAN

      I didn't miss any ';' at all. Infact it's system(Simulation Engine's) file. What to do? Here is the complete code for globals.h.

      #ifndef DELTA_GLOBALS
      #define DELTA_GLOBALS

      #include <string>

      #include <dtCore/export.h>

      namespace dtCore
      {
      /// Set the list of data file paths
      DT_CORE_EXPORT void SetDataFilePathList( const std::string& pathList );

      /// Get the list of data file paths
      DT_CORE_EXPORT std::string GetDataFilePathList();

      /// Get the Delta Data path list (equivalent to the DELTA_DATA environment)
      DT_CORE_EXPORT std::string GetDeltaDataPathList();

      /// Get the root path to Delta3D (equivalent to the DELTA_ROOT environment)
      DT_CORE_EXPORT std::string GetDeltaRootPath();

      /// Convienence method to get the supplied environment variable
      DT_CORE_EXPORT std::string GetEnvironment(const std::string& env );

        DT\_CORE\_EXPORT void SetEnvironment(const std::string& name, const std::string& value);
      
       DT\_CORE\_EXPORT std::string FindFileInPathList(const std::string &fileName);
      

      }

      #endif //DELTA_GLOBALS

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      toxcct
      wrote on last edited by
      #4

      so you didn't read my post !!! i said the error is NOT in the globals.h file itself but around it. when you #include a header, it's as if its content was copied/pasted at the location of the #include directive. so if you have an arror in a file #included before that one, on in the including file itself, you might see such errors in files you actually didn't modified. also, if it's a system file, be sure to #include **<>** rather than #include **""**

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      • T toxcct

        so you didn't read my post !!! i said the error is NOT in the globals.h file itself but around it. when you #include a header, it's as if its content was copied/pasted at the location of the #include directive. so if you have an arror in a file #included before that one, on in the including file itself, you might see such errors in files you actually didn't modified. also, if it's a system file, be sure to #include **<>** rather than #include **""**

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        T Offline
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        T RATHA KRISHNAN
        wrote on last edited by
        #5

        Here is my complete listings where the 'globals.h' is included.

        #include "HelloWorld.h"
        #include <dtCore/globals.h>
        #include <dtCore/object.h>
        #include <dtCore/orbitmotionmodel.h>
        #include <dtCore/scene.h>
        #include <osgDB/FileUtils>
        #include <dtCore/dt.h>
        #include <dtABC/application.h>

        If include HelloWorld.h like u said () it shows me error which says Cannot open include file. No such file or Directory. What to do?

        C T 2 Replies Last reply
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        • T T RATHA KRISHNAN

          Here is my complete listings where the 'globals.h' is included.

          #include "HelloWorld.h"
          #include <dtCore/globals.h>
          #include <dtCore/object.h>
          #include <dtCore/orbitmotionmodel.h>
          #include <dtCore/scene.h>
          #include <osgDB/FileUtils>
          #include <dtCore/dt.h>
          #include <dtABC/application.h>

          If include HelloWorld.h like u said () it shows me error which says Cannot open include file. No such file or Directory. What to do?

          C Offline
          C Offline
          CPallini
          wrote on last edited by
          #6

          I can't believe HelloWorld.h being a system header. BTW usually non-system headers includes (like #include "HelloWorld.h") follows the system ones. Your snippet shows the opposite. :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

          T 1 Reply Last reply
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          • T T RATHA KRISHNAN

            Here is my complete listings where the 'globals.h' is included.

            #include "HelloWorld.h"
            #include <dtCore/globals.h>
            #include <dtCore/object.h>
            #include <dtCore/orbitmotionmodel.h>
            #include <dtCore/scene.h>
            #include <osgDB/FileUtils>
            #include <dtCore/dt.h>
            #include <dtABC/application.h>

            If include HelloWorld.h like u said () it shows me error which says Cannot open include file. No such file or Directory. What to do?

            T Offline
            T Offline
            toxcct
            wrote on last edited by
            #7

            what happens if you #include "HelloWorld.h" after every other system includes ?

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            • C CPallini

              I can't believe HelloWorld.h being a system header. BTW usually non-system headers includes (like #include "HelloWorld.h") follows the system ones. Your snippet shows the opposite. :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

              T Offline
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              T RATHA KRISHNAN
              wrote on last edited by
              #8

              Not HelloWorld.h. It's globals.h.

              C 1 Reply Last reply
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              • T T RATHA KRISHNAN

                Not HelloWorld.h. It's globals.h.

                C Offline
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                CPallini
                wrote on last edited by
                #9

                I was suggesting (the same toxcct did) to put #include "HelloWorld.h" at the end of your include list. Often problems originate in slightly different places with respect the one the misbehaviour shows up. :)

                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

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                • T toxcct

                  what happens if you #include "HelloWorld.h" after every other system includes ?

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                  T RATHA KRISHNAN
                  wrote on last edited by
                  #10

                  It gives me errors if I include after all the system files. d:\myprojects\myprojects\myprojects\helloworld.cpp(13) : error C2533: 'HelloWorld::{ctor}' : constructors not allowed a return type d:\myprojects\myprojects\myprojects\helloworld.cpp(65) : error C2264: 'HelloWorld::HelloWorld' : error in function definition or declaration; function not called

                  C C 2 Replies Last reply
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                  • T T RATHA KRISHNAN

                    It gives me errors if I include after all the system files. d:\myprojects\myprojects\myprojects\helloworld.cpp(13) : error C2533: 'HelloWorld::{ctor}' : constructors not allowed a return type d:\myprojects\myprojects\myprojects\helloworld.cpp(65) : error C2264: 'HelloWorld::HelloWorld' : error in function definition or declaration; function not called

                    C Offline
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                    CPallini
                    wrote on last edited by
                    #11

                    Please post the code. :)

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                    T 1 Reply Last reply
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                    • T T RATHA KRISHNAN

                      It gives me errors if I include after all the system files. d:\myprojects\myprojects\myprojects\helloworld.cpp(13) : error C2533: 'HelloWorld::{ctor}' : constructors not allowed a return type d:\myprojects\myprojects\myprojects\helloworld.cpp(65) : error C2264: 'HelloWorld::HelloWorld' : error in function definition or declaration; function not called

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                      Cedric Moonen
                      wrote on last edited by
                      #12

                      Then it probably means you have errors in that file. Post some code (and please, use the code block tags).

                      Cédric Moonen Software developer
                      Charting control [v1.4]

                      T 1 Reply Last reply
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                      • C Cedric Moonen

                        Then it probably means you have errors in that file. Post some code (and please, use the code block tags).

                        Cédric Moonen Software developer
                        Charting control [v1.4]

                        T Offline
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                        T RATHA KRISHNAN
                        wrote on last edited by
                        #13

                        Here is the complete listing.

                        #include "HelloWorld.h"
                        #include <dtCore/globals.h>
                        #include <dtCore/object.h>
                        #include <dtCore/orbitmotionmodel.h>
                        #include <dtCore/scene.h>
                        #include <osgDB/FileUtils>
                        #include <dtCore/dt.h>
                        #include <dtABC/application.h>
                        #include <dtCore/deltawin.h>

                        HelloWorld::HelloWorld(const std::string& configFilename):dtABC::Application(configFilename),mText(0),mOrbitMotionModel(0)
                        {
                        // Generating a default config file if the one passed in is not there.

                        if(osgDB::findDataFile(configFilename).empty())
                        

                        {
                        GenerateDefaultConfigFile();
                        }
                        }
                        HelloWorld::~HelloWorld()
                        {
                        }

                        void HelloWorld::Config()
                        {
                        // Allocate a dtCore::Object. This class will be your basic container
                        // for 3D meshes.
                        mText = new dtCore::Object("Text");
                        // Load the model file, in this case a OpenFligth model (.flt)
                        mText->LoadFile("HelloWorld.flt");
                        // Add the Object to the scene. Since mText is a RefPtr, we must
                        // pull the internal point out to pass it to the Scene.
                        GetScene()->AddDrawable( mText.get() );
                        // Adjust the Camera position by instantiating a transform object to
                        // store the camera position and attitude.
                        dtCore:: Transform camPos;
                        camPos.SetLookAt( 0.0f, -100.0f, 20.0f, // Position
                        0.0f, 0.0f, 0.0f, // Look At
                        0.0f, 0.0f, 1.0f); // Up Vector
                        GetCamera()->SetTransform(camPos);
                        // Setting a motion model for the camera

                        mOrbitMotionModel = new dtCore::OrbitMotionModel(GetKeyboard(),GetMouse());

                        // Setting the camera as a target for the motion model. The object (the hello
                        // world 3D text) will be static at 0,0,0 and the camera will move using
                        // the right clicked mouse.
                        mOrbitMotionModel->SetTarget(GetCamera());
                        }

                        int main()
                        {
                        // Setup the data file search paths for the config file and the models files.
                        // This is best done in main prior to configuring app. That way the paths
                        // are ensured to be correct when loading data.
                        dtCore::SetDataFilePathList( ".;" + dtCore::GetDeltaDataPathList());

                        // Instantiate the application and look for the config file
                        // You do not have to call delete on this.
                        dtCore::RefPtr<HelloWorld> app = new HelloWorld( "config.xml" );
                        // Configure the application
                        app->Config();
                        // Run the simulation loop
                        app->Run();

                        return 0;
                        

                        }

                        1 Reply Last reply
                        0
                        • C CPallini

                          Please post the code. :)

                          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                          T Offline
                          T Offline
                          T RATHA KRISHNAN
                          wrote on last edited by
                          #14

                          Here is the code.

                          #include "HelloWorld.h"
                          #include <dtCore/globals.h>
                          #include <dtCore/object.h>
                          #include <dtCore/orbitmotionmodel.h>
                          #include <dtCore/scene.h>
                          #include <osgDB/FileUtils>
                          #include <dtCore/dt.h>
                          #include <dtABC/application.h>
                          #include <dtCore/deltawin.h>

                          HelloWorld::HelloWorld(const std::string& configFilename):dtABC::Application(configFilename),mText(0),mOrbitMotionModel(0)
                          {
                          // Generating a default config file if the one passed in is not there.

                          if(osgDB::findDataFile(configFilename).empty())
                          

                          {
                          GenerateDefaultConfigFile();
                          }
                          }
                          HelloWorld::~HelloWorld()
                          {
                          }

                          void HelloWorld::Config()
                          {
                          // Allocate a dtCore::Object. This class will be your basic container
                          // for 3D meshes.
                          mText = new dtCore::Object("Text");
                          // Load the model file, in this case a OpenFligth model (.flt)
                          mText->LoadFile("HelloWorld.flt");
                          // Add the Object to the scene. Since mText is a RefPtr, we must
                          // pull the internal point out to pass it to the Scene.
                          GetScene()->AddDrawable( mText.get() );
                          // Adjust the Camera position by instantiating a transform object to
                          // store the camera position and attitude.
                          dtCore:: Transform camPos;
                          camPos.SetLookAt( 0.0f, -100.0f, 20.0f, // Position
                          0.0f, 0.0f, 0.0f, // Look At
                          0.0f, 0.0f, 1.0f); // Up Vector
                          GetCamera()->SetTransform(camPos);
                          // Setting a motion model for the camera

                          mOrbitMotionModel = new dtCore::OrbitMotionModel(GetKeyboard(),GetMouse());

                          // Setting the camera as a target for the motion model. The object (the hello
                          // world 3D text) will be static at 0,0,0 and the camera will move using
                          // the right clicked mouse.
                          mOrbitMotionModel->SetTarget(GetCamera());
                          }

                          int main()
                          {
                          // Setup the data file search paths for the config file and the models files.
                          // This is best done in main prior to configuring app. That way the paths
                          // are ensured to be correct when loading data.
                          dtCore::SetDataFilePathList( ".;" + dtCore::GetDeltaDataPathList());

                          // Instantiate the application and look for the config file
                          // You do not have to call delete on this.
                          dtCore::RefPtr<HelloWorld> app = new HelloWorld( "config.xml" );
                          // Configure the application
                          app->Config();
                          // Run the simulation loop
                          app->Run();

                          return 0;
                          

                          }

                          C 1 Reply Last reply
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                          • T T RATHA KRISHNAN

                            Here is the code.

                            #include "HelloWorld.h"
                            #include <dtCore/globals.h>
                            #include <dtCore/object.h>
                            #include <dtCore/orbitmotionmodel.h>
                            #include <dtCore/scene.h>
                            #include <osgDB/FileUtils>
                            #include <dtCore/dt.h>
                            #include <dtABC/application.h>
                            #include <dtCore/deltawin.h>

                            HelloWorld::HelloWorld(const std::string& configFilename):dtABC::Application(configFilename),mText(0),mOrbitMotionModel(0)
                            {
                            // Generating a default config file if the one passed in is not there.

                            if(osgDB::findDataFile(configFilename).empty())
                            

                            {
                            GenerateDefaultConfigFile();
                            }
                            }
                            HelloWorld::~HelloWorld()
                            {
                            }

                            void HelloWorld::Config()
                            {
                            // Allocate a dtCore::Object. This class will be your basic container
                            // for 3D meshes.
                            mText = new dtCore::Object("Text");
                            // Load the model file, in this case a OpenFligth model (.flt)
                            mText->LoadFile("HelloWorld.flt");
                            // Add the Object to the scene. Since mText is a RefPtr, we must
                            // pull the internal point out to pass it to the Scene.
                            GetScene()->AddDrawable( mText.get() );
                            // Adjust the Camera position by instantiating a transform object to
                            // store the camera position and attitude.
                            dtCore:: Transform camPos;
                            camPos.SetLookAt( 0.0f, -100.0f, 20.0f, // Position
                            0.0f, 0.0f, 0.0f, // Look At
                            0.0f, 0.0f, 1.0f); // Up Vector
                            GetCamera()->SetTransform(camPos);
                            // Setting a motion model for the camera

                            mOrbitMotionModel = new dtCore::OrbitMotionModel(GetKeyboard(),GetMouse());

                            // Setting the camera as a target for the motion model. The object (the hello
                            // world 3D text) will be static at 0,0,0 and the camera will move using
                            // the right clicked mouse.
                            mOrbitMotionModel->SetTarget(GetCamera());
                            }

                            int main()
                            {
                            // Setup the data file search paths for the config file and the models files.
                            // This is best done in main prior to configuring app. That way the paths
                            // are ensured to be correct when loading data.
                            dtCore::SetDataFilePathList( ".;" + dtCore::GetDeltaDataPathList());

                            // Instantiate the application and look for the config file
                            // You do not have to call delete on this.
                            dtCore::RefPtr<HelloWorld> app = new HelloWorld( "config.xml" );
                            // Configure the application
                            app->Config();
                            // Run the simulation loop
                            app->Run();

                            return 0;
                            

                            }

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                            CPallini
                            wrote on last edited by
                            #15

                            And the HelloWorld.h code?

                            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                            T 1 Reply Last reply
                            0
                            • C CPallini

                              And the HelloWorld.h code?

                              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                              T Offline
                              T Offline
                              T RATHA KRISHNAN
                              wrote on last edited by
                              #16

                              #include <dtABC/application.h>
                              #include <dtCore/refptr.h>

                              // Forward declarations to keep compile-time down
                              namespace dtCore
                              {
                              class Object;
                              class OrbitMotionModel;
                              }

                              class HelloWorld: public dtABC::Application
                              {
                              public:
                              HelloWorld(const std::string &configFilename);

                              protected:
                              // Destructors for subclasses of dtCore::Base must have a protected
                              // destructor. Otherwise use of RefPtrs will cause some serious
                              // problems if the objects are allocated on the stack.

                               virtual ~HelloWorld();
                              

                              public:
                              // Override this function to setup your scene.

                               virtual void Config();
                              

                              private:
                              // dtCore::RefPtr is a template for a smart pointer that takes
                              // care of reference counting for objects allocated on the heap.
                              // It is good practice to store all objects that derive from
                              // dtCore::Base inside a RefPtr.

                               dtCore::RefPtr<dtCore::Object> mText;
                               dtCore::RefPtr<dtCore::OrbitMotionModel> mOrbitMotionModel;
                              

                              }

                              C S 2 Replies Last reply
                              0
                              • T T RATHA KRISHNAN

                                #include <dtABC/application.h>
                                #include <dtCore/refptr.h>

                                // Forward declarations to keep compile-time down
                                namespace dtCore
                                {
                                class Object;
                                class OrbitMotionModel;
                                }

                                class HelloWorld: public dtABC::Application
                                {
                                public:
                                HelloWorld(const std::string &configFilename);

                                protected:
                                // Destructors for subclasses of dtCore::Base must have a protected
                                // destructor. Otherwise use of RefPtrs will cause some serious
                                // problems if the objects are allocated on the stack.

                                 virtual ~HelloWorld();
                                

                                public:
                                // Override this function to setup your scene.

                                 virtual void Config();
                                

                                private:
                                // dtCore::RefPtr is a template for a smart pointer that takes
                                // care of reference counting for objects allocated on the heap.
                                // It is good practice to store all objects that derive from
                                // dtCore::Base inside a RefPtr.

                                 dtCore::RefPtr<dtCore::Object> mText;
                                 dtCore::RefPtr<dtCore::OrbitMotionModel> mOrbitMotionModel;
                                

                                }

                                C Offline
                                C Offline
                                CPallini
                                wrote on last edited by
                                #17

                                Well, I cannot spot the error. The code seems OK. Anyway, I insist, the right place for #include "HelloWorld.h" is at the bottom of the list. :)

                                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke

                                1 Reply Last reply
                                0
                                • T T RATHA KRISHNAN

                                  I didn't miss any ';' at all. Infact it's system(Simulation Engine's) file. What to do? Here is the complete code for globals.h.

                                  #ifndef DELTA_GLOBALS
                                  #define DELTA_GLOBALS

                                  #include <string>

                                  #include <dtCore/export.h>

                                  namespace dtCore
                                  {
                                  /// Set the list of data file paths
                                  DT_CORE_EXPORT void SetDataFilePathList( const std::string& pathList );

                                  /// Get the list of data file paths
                                  DT_CORE_EXPORT std::string GetDataFilePathList();

                                  /// Get the Delta Data path list (equivalent to the DELTA_DATA environment)
                                  DT_CORE_EXPORT std::string GetDeltaDataPathList();

                                  /// Get the root path to Delta3D (equivalent to the DELTA_ROOT environment)
                                  DT_CORE_EXPORT std::string GetDeltaRootPath();

                                  /// Convienence method to get the supplied environment variable
                                  DT_CORE_EXPORT std::string GetEnvironment(const std::string& env );

                                    DT\_CORE\_EXPORT void SetEnvironment(const std::string& name, const std::string& value);
                                  
                                   DT\_CORE\_EXPORT std::string FindFileInPathList(const std::string &fileName);
                                  

                                  }

                                  #endif //DELTA_GLOBALS

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                                  David Crow
                                  wrote on last edited by
                                  #18

                                  Where is line 29 at? That's the one that eventually caused the compiler to complain?

                                  "Love people and use things, not love things and use people." - Unknown

                                  "To have a respect for ourselves guides our morals; to have deference for others governs our manners." - Laurence Sterne

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                                  0
                                  • T T RATHA KRISHNAN

                                    #include <dtABC/application.h>
                                    #include <dtCore/refptr.h>

                                    // Forward declarations to keep compile-time down
                                    namespace dtCore
                                    {
                                    class Object;
                                    class OrbitMotionModel;
                                    }

                                    class HelloWorld: public dtABC::Application
                                    {
                                    public:
                                    HelloWorld(const std::string &configFilename);

                                    protected:
                                    // Destructors for subclasses of dtCore::Base must have a protected
                                    // destructor. Otherwise use of RefPtrs will cause some serious
                                    // problems if the objects are allocated on the stack.

                                     virtual ~HelloWorld();
                                    

                                    public:
                                    // Override this function to setup your scene.

                                     virtual void Config();
                                    

                                    private:
                                    // dtCore::RefPtr is a template for a smart pointer that takes
                                    // care of reference counting for objects allocated on the heap.
                                    // It is good practice to store all objects that derive from
                                    // dtCore::Base inside a RefPtr.

                                     dtCore::RefPtr<dtCore::Object> mText;
                                     dtCore::RefPtr<dtCore::OrbitMotionModel> mOrbitMotionModel;
                                    

                                    }

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                                    super_ttd
                                    wrote on last edited by
                                    #19

                                    you're missing a ; after the closing } of the class definition. a class definition is like this :

                                    class C {
                                    //...
                                    }**;**


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