Ultimate Toolbox's drawing style
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Hi I have downloaded Ultimate Toolbox( http://www.codeproject.com/KB/MFC/UltimateToolbox.aspx[^] source code. And i see that for drawing controls, some of controls source code overrode OnDrawItem and put drawing code in there, some of them in OnPaint message handler, some of them both. How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used? Is this relative to control(for example drawing a custom buton is different combobox or etc.) or relative to drawing style? Could you please give me some trick? Thanks...
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Hi I have downloaded Ultimate Toolbox( http://www.codeproject.com/KB/MFC/UltimateToolbox.aspx[^] source code. And i see that for drawing controls, some of controls source code overrode OnDrawItem and put drawing code in there, some of them in OnPaint message handler, some of them both. How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used? Is this relative to control(for example drawing a custom buton is different combobox or etc.) or relative to drawing style? Could you please give me some trick? Thanks...
For questions related a particular article you should use the comments section at the bottom of the article. -Saurabh
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For questions related a particular article you should use the comments section at the bottom of the article. -Saurabh
This is a general MFC question (could be completly unrelated to Dundas toolbox), so I think this is a valid place to ask.
This signature was proudly tested on animals.
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Hi I have downloaded Ultimate Toolbox( http://www.codeproject.com/KB/MFC/UltimateToolbox.aspx[^] source code. And i see that for drawing controls, some of controls source code overrode OnDrawItem and put drawing code in there, some of them in OnPaint message handler, some of them both. How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used? Is this relative to control(for example drawing a custom buton is different combobox or etc.) or relative to drawing style? Could you please give me some trick? Thanks...
Some controls do not have the concept of an "item." For example, an edit control does not have a DrawItem message (IIRC), while a ComboBox does. You may have to handle both because of what you are allowed to touch in each message handler, and because of what "phase" in the drawing process you are at. For example, you may not be able to successfully custom-draw the drop-down button on a combobox during the DrawItem phase -- maybe it gets overwritten/redrawn after that phase completes. Peace!
-=- James
Please rate this message - let me know if I helped or not! * * *
If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
Remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
See DeleteFXPFiles -
Some controls do not have the concept of an "item." For example, an edit control does not have a DrawItem message (IIRC), while a ComboBox does. You may have to handle both because of what you are allowed to touch in each message handler, and because of what "phase" in the drawing process you are at. For example, you may not be able to successfully custom-draw the drop-down button on a combobox during the DrawItem phase -- maybe it gets overwritten/redrawn after that phase completes. Peace!
-=- James
Please rate this message - let me know if I helped or not! * * *
If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
Remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
See DeleteFXPFilesJames R. Twine wrote:
Some controls do not have the concept of an "item." For example, an edit control does not have a DrawItem message (IIRC), while a ComboBox does.
I confused here. Yes some control have concept of an item. Like combobox, Listbox...We can add items(strings, color) to that controls so they have DrawItem virtual method. But why does CButton class have virtual DrawItem method? What can we add such a control so it has a concept of an "item"? Thanks for answer.
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James R. Twine wrote:
Some controls do not have the concept of an "item." For example, an edit control does not have a DrawItem message (IIRC), while a ComboBox does.
I confused here. Yes some control have concept of an item. Like combobox, Listbox...We can add items(strings, color) to that controls so they have DrawItem virtual method. But why does CButton class have virtual DrawItem method? What can we add such a control so it has a concept of an "item"? Thanks for answer.
Yes, some of the controls do not make sense, Button and Static controls have an item draw message, even though it might not make much sense. Also, lots of virtual functions exist on the CWnd base class that may not apply to all of its derives classes, like
CWnd::OnDrawItem
. Peace!-=- James
Please rate this message - let me know if I helped or not! * * *
If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
Remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
See DeleteFXPFiles -
Yes, some of the controls do not make sense, Button and Static controls have an item draw message, even though it might not make much sense. Also, lots of virtual functions exist on the CWnd base class that may not apply to all of its derives classes, like
CWnd::OnDrawItem
. Peace!-=- James
Please rate this message - let me know if I helped or not! * * *
If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
Remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
See DeleteFXPFilesOK. If i turn back my question in my firstpost: How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used? Is this relative to control(for example drawing a custom buton is different combobox or etc.) or relative to drawing style? Can we say that: If a control has owner draw property we must paint items of control in DrawItem method (like this : http://msdn.microsoft.com/en-us/visualc/bb838680.aspx[^] but if we want draw combobox itself, we must handle that in OnPaint Handler. We mustn't draw items in onpaint if it support ownerdraw ?? I asked this because i am not sure about my logic. Because for example in that application(custom button) http://www.codeproject.com/KB/buttons/roundbuttons.aspx[^] he made all the drawing in the DrawItem method. Thanks for help...
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Hi I have downloaded Ultimate Toolbox( http://www.codeproject.com/KB/MFC/UltimateToolbox.aspx[^] source code. And i see that for drawing controls, some of controls source code overrode OnDrawItem and put drawing code in there, some of them in OnPaint message handler, some of them both. How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used? Is this relative to control(for example drawing a custom buton is different combobox or etc.) or relative to drawing style? Could you please give me some trick? Thanks...
sawerr wrote:
some of controls source code overrode OnDrawItem and put drawing code in there
Well
OnDrawItem
is mainly provdided to facilitate owner drawing controls without sub classing them. An e.g. would be a tab control, we can owner draw a tab control without sub classing it using this function. Signature ofOnDrawItem
is as follows,nIDCtl
points to the ID of the controls that's meant to owner drawn. So here you will get the id of your tab control and you can owner draw it here.afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
There is another option, that's by subclassing and overriding DrawItem virtual function. Note thatDrawItem
get's called byOnDrawItem
. Stack trace to DrawItem virtual member function is as follows...CListBoxEx::DrawItem(tagDRAWITEMSTRUCT * 0x0012f6d4) line 20
CListBox::OnChildNotify(unsigned int 43, unsigned int 1000, long 1242836, long * 0x00000000) line 125
CWnd::SendChildNotifyLastMsg(long * 0x00000000) line 2683
CWnd::ReflectLastMsg(HWND__ * 0x0004089a, long * 0x00000000) line 2721
CWnd::OnDrawItem(int 1000, tagDRAWITEMSTRUCT * 0x0012f6d4) line 1156 + 14 bytes
CLearnDrawingDlg::OnDrawItem(int 1000, tagDRAWITEMSTRUCT * 0x0012f6d4) line 46
CWnd::OnWndMsg(unsigned int 43, unsigned int 1000, long 1242836, long * 0x0012f4f0) line 1930sawerr wrote:
How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used?
DrawItem messages makes things easier for developers, we get OD flags that tells which action requires painting. For e.g. ODS_CHECKED ODS_FOCUS ODS_DISABLED. We just have to do the painting stuff. But if we are going via
OnPaint
then we are on our own, we've got to find out when an item is selected, when it's in focus, when it's disabled based on every paint event that we get. Maybe even scrolling too. So that's for the tough guys. ;) So basically for quick and easy painting things we got viaOnDrawItem
, orDrawItem
else for full control we go viaOnPaint
. This is my understanding on this topic!sawerr wrote:
downloaded Ultimate Toolbox
I did have the privilege of working on this project with Nishant! Didn't do much development though. :) My first i
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sawerr wrote:
some of controls source code overrode OnDrawItem and put drawing code in there
Well
OnDrawItem
is mainly provdided to facilitate owner drawing controls without sub classing them. An e.g. would be a tab control, we can owner draw a tab control without sub classing it using this function. Signature ofOnDrawItem
is as follows,nIDCtl
points to the ID of the controls that's meant to owner drawn. So here you will get the id of your tab control and you can owner draw it here.afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
There is another option, that's by subclassing and overriding DrawItem virtual function. Note thatDrawItem
get's called byOnDrawItem
. Stack trace to DrawItem virtual member function is as follows...CListBoxEx::DrawItem(tagDRAWITEMSTRUCT * 0x0012f6d4) line 20
CListBox::OnChildNotify(unsigned int 43, unsigned int 1000, long 1242836, long * 0x00000000) line 125
CWnd::SendChildNotifyLastMsg(long * 0x00000000) line 2683
CWnd::ReflectLastMsg(HWND__ * 0x0004089a, long * 0x00000000) line 2721
CWnd::OnDrawItem(int 1000, tagDRAWITEMSTRUCT * 0x0012f6d4) line 1156 + 14 bytes
CLearnDrawingDlg::OnDrawItem(int 1000, tagDRAWITEMSTRUCT * 0x0012f6d4) line 46
CWnd::OnWndMsg(unsigned int 43, unsigned int 1000, long 1242836, long * 0x0012f4f0) line 1930sawerr wrote:
How does a control developer make decision when only Onpaint or only Drawitem or both of them must be used?
DrawItem messages makes things easier for developers, we get OD flags that tells which action requires painting. For e.g. ODS_CHECKED ODS_FOCUS ODS_DISABLED. We just have to do the painting stuff. But if we are going via
OnPaint
then we are on our own, we've got to find out when an item is selected, when it's in focus, when it's disabled based on every paint event that we get. Maybe even scrolling too. So that's for the tough guys. ;) So basically for quick and easy painting things we got viaOnDrawItem
, orDrawItem
else for full control we go viaOnPaint
. This is my understanding on this topic!sawerr wrote:
downloaded Ultimate Toolbox
I did have the privilege of working on this project with Nishant! Didn't do much development though. :) My first i
OK. So Can we say: "Use OwnerDraw Method when we can, and OnPaint when we have to"? I think DrawItem MEthod is not only for "items". We can paint/make entire control. Right? For example we can make elliptic buttons in ownerdraw(): CRect rect = lpDrawItemStruct->rcItem; dc.Ellipse(rect); Also we can change the combobox's items drawing style. But can we change style of combobox itself, not only items with only ownerdraw method?Or, If we want this, must we use onpaint handler? I tried this code for listbox:
void CMyListBox::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{// TODO: Add your code to draw the specified item CRect rect = lpDrawItemStruct->rcItem; CDC dc; dc.Attach(lpDrawItemStruct->hDC); dc.Ellipse(&rect);
}
it draws a circle in the listbox, not draw elliptic listbox. But same code makes elliptic button. IS that a right scenario to see that when we need onpaint and can't be done such a thing with DrawItem Method? We can draw entire button with ownerdraw method, but we can't draw Listbox or combobox with ownerdraw, only it is items? Thanks for all answers...
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OK. So Can we say: "Use OwnerDraw Method when we can, and OnPaint when we have to"? I think DrawItem MEthod is not only for "items". We can paint/make entire control. Right? For example we can make elliptic buttons in ownerdraw(): CRect rect = lpDrawItemStruct->rcItem; dc.Ellipse(rect); Also we can change the combobox's items drawing style. But can we change style of combobox itself, not only items with only ownerdraw method?Or, If we want this, must we use onpaint handler? I tried this code for listbox:
void CMyListBox::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{// TODO: Add your code to draw the specified item CRect rect = lpDrawItemStruct->rcItem; CDC dc; dc.Attach(lpDrawItemStruct->hDC); dc.Ellipse(&rect);
}
it draws a circle in the listbox, not draw elliptic listbox. But same code makes elliptic button. IS that a right scenario to see that when we need onpaint and can't be done such a thing with DrawItem Method? We can draw entire button with ownerdraw method, but we can't draw Listbox or combobox with ownerdraw, only it is items? Thanks for all answers...
sawerr wrote:
I think DrawItem MEthod is not only for "items". We can paint/make entire control. Right?
You are limited in
DrawItem
function. The point is that it's just a helper function. The master of these functions is OnPaint or WM_PAINT message.sawerr wrote:
For example we can make elliptic buttons in ownerdraw(): CRect rect = lpDrawItemStruct->rcItem; dc.Ellipse(rect);
You are not free to draw anything anytime in DrawItem functions. There is a rule. You draw based on the flag's that's passed in. So if the flag tells you draw entire client area (ODA_DRAWENTIRE)then go around splashing colors, else if it's just to paint a focus rect (ODA_FOCUS) then you can't do that. Now you may ask how to know if have to draw a focus rect or remove a focus rect, that's why we have the state flag ODS_FOCUS. Do the same in OnPaint in and you will what I meant.
sawerr wrote:
IS that a right scenario to see that when we need onpaint and can't be done such a thing with DrawItem Method? We can draw entire button with ownerdraw method, but we can't draw Listbox or combobox with ownerdraw, only it is items?
Can you rephrase this question? :) My brain just fell apart!
Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com
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sawerr wrote:
I think DrawItem MEthod is not only for "items". We can paint/make entire control. Right?
You are limited in
DrawItem
function. The point is that it's just a helper function. The master of these functions is OnPaint or WM_PAINT message.sawerr wrote:
For example we can make elliptic buttons in ownerdraw(): CRect rect = lpDrawItemStruct->rcItem; dc.Ellipse(rect);
You are not free to draw anything anytime in DrawItem functions. There is a rule. You draw based on the flag's that's passed in. So if the flag tells you draw entire client area (ODA_DRAWENTIRE)then go around splashing colors, else if it's just to paint a focus rect (ODA_FOCUS) then you can't do that. Now you may ask how to know if have to draw a focus rect or remove a focus rect, that's why we have the state flag ODS_FOCUS. Do the same in OnPaint in and you will what I meant.
sawerr wrote:
IS that a right scenario to see that when we need onpaint and can't be done such a thing with DrawItem Method? We can draw entire button with ownerdraw method, but we can't draw Listbox or combobox with ownerdraw, only it is items?
Can you rephrase this question? :) My brain just fell apart!
Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com
OK. DRAWITEMSTRUCT has got a hDC member which identifies a device context. Is that Device Context for drawing shapes or etc. things to the surface of the control or redraw control itself. For example:
void CMyButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CDC *pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
CRect rect;
GetClientRect(&rect);
rect.DeflateRect(20,50);
pDC->Ellipse(rect);
}That code draws an ellipse to the surface of the button, not elliptic button. Because when i clicked out of ellipse buttonclicked handler invoked. I tried same thing for OnPaint() -->> CPaintDC dc(this); It gave me same result. 1-) Is there a way to get DC for drawing control itself, not its surface? 2-)If yes, how can i understand which DC is for surface of control and which DC is for draw a control? Thanks for all helps...
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OK. DRAWITEMSTRUCT has got a hDC member which identifies a device context. Is that Device Context for drawing shapes or etc. things to the surface of the control or redraw control itself. For example:
void CMyButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CDC *pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
CRect rect;
GetClientRect(&rect);
rect.DeflateRect(20,50);
pDC->Ellipse(rect);
}That code draws an ellipse to the surface of the button, not elliptic button. Because when i clicked out of ellipse buttonclicked handler invoked. I tried same thing for OnPaint() -->> CPaintDC dc(this); It gave me same result. 1-) Is there a way to get DC for drawing control itself, not its surface? 2-)If yes, how can i understand which DC is for surface of control and which DC is for draw a control? Thanks for all helps...
sawerr wrote:
1-) Is there a way to get DC for drawing control itself, not its surface?
So you want to change the shape of the control itself! For that you've got to call
SetWindowRgn
. You can use functions inCRgn
class to create a region your window. To create an elliptical dialog you just have to callSetWindowRgn
with a region parameter fromOnInitDialog
. Read this for more information.[^]sawerr wrote:
2-)If yes, how can i understand which DC is for surface of control and which DC is for draw a control?
There is nothing like surface and a control dc. It's just one control dc which is just used for painting on top of a control.
Nibu babu thomas Microsoft MVP for VC++ Code must be written to be read, not by the compiler, but by another human being. Programming Blog: http://nibuthomas.wordpress.com