UITypeEditor problem - Get calling assembly
C#
1
Posts
1
Posters
0
Views
1
Watching
-
Just a quick overview, I have controls which have a property of Type Type. The property grid doesn't by default support editing of it. So I have to inherit from UITypeEditor. What my program currently does is display a form with all the types in the assembly my UITypeEditor is in and all the assemblies it references. This is not quite ideal because it should be the assembly the Form (or other control) that is being designed is in and all of it's references. Any ideas? Thanks in advance, Chris