Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. IT & Infrastructure
  4. Best language to use for programming PC games?

Best language to use for programming PC games?

Scheduled Pinned Locked Moved IT & Infrastructure
questiongame-devhelp
7 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    K Offline
    Kizul Emeraldfire
    wrote on last edited by
    #1

    I'm not really sure if this is the right forum to be posting this question in (and if it isn't, please move it), but — what is the best language to use for programming a game for the PC? I have an idea for a game that I think would really be quite awesome, but the problem is: I have no money to hire a coder — I somehow doubt that they'd want to do it for free. I know exactly how I want things to look and act, but I know zilch programming languages (maybe 0.5% of one, if you count what I know of 6502 assembly and another fraction of a percent if you count HamsterSpeak scripting* as an experience in C-something — they seem similar). So I ask: what's the best language for a complete newbie to learn for making a game? I was thumbing through info on PyGame earlier today; not sure what to think about it yet, though. *Do a search for the O.H.R.RPG.C.E. — that'll tell you more coherently about it than I can.

    P P 2 Replies Last reply
    0
    • K Kizul Emeraldfire

      I'm not really sure if this is the right forum to be posting this question in (and if it isn't, please move it), but — what is the best language to use for programming a game for the PC? I have an idea for a game that I think would really be quite awesome, but the problem is: I have no money to hire a coder — I somehow doubt that they'd want to do it for free. I know exactly how I want things to look and act, but I know zilch programming languages (maybe 0.5% of one, if you count what I know of 6502 assembly and another fraction of a percent if you count HamsterSpeak scripting* as an experience in C-something — they seem similar). So I ask: what's the best language for a complete newbie to learn for making a game? I was thumbing through info on PyGame earlier today; not sure what to think about it yet, though. *Do a search for the O.H.R.RPG.C.E. — that'll tell you more coherently about it than I can.

      P Offline
      P Offline
      Perspx
      wrote on last edited by
      #2

      Seeing as you are a newbie, I would probably recommend something like Microsoft XNA, being written in C#, which is a game development platform for Windows and Xbox 360. The advantage of this also is that you can download and develop the games using Visual Studio C# Express Edition, which is freely available from Microsoft. If you want to find out more, you can on the Micrososft XNA Development Resource, although you may also want to think about buying a book on the topic which may be useful. Regards, --Perspx

      Don't trust a computer you can't throw out a window

      -- Steve Wozniak

      K 1 Reply Last reply
      0
      • K Kizul Emeraldfire

        I'm not really sure if this is the right forum to be posting this question in (and if it isn't, please move it), but — what is the best language to use for programming a game for the PC? I have an idea for a game that I think would really be quite awesome, but the problem is: I have no money to hire a coder — I somehow doubt that they'd want to do it for free. I know exactly how I want things to look and act, but I know zilch programming languages (maybe 0.5% of one, if you count what I know of 6502 assembly and another fraction of a percent if you count HamsterSpeak scripting* as an experience in C-something — they seem similar). So I ask: what's the best language for a complete newbie to learn for making a game? I was thumbing through info on PyGame earlier today; not sure what to think about it yet, though. *Do a search for the O.H.R.RPG.C.E. — that'll tell you more coherently about it than I can.

        P Offline
        P Offline
        Pete OHanlon
        wrote on last edited by
        #3

        There are some simple games languages out there such as Blitz Basic and Dark Basic. Alternatively, you might want to look at something like Torque by Garage Games, which is a fully featured games engine complete with a scripting language.

        Deja View - the feeling that you've seen this post before.

        My blog | My articles

        K 1 Reply Last reply
        0
        • P Perspx

          Seeing as you are a newbie, I would probably recommend something like Microsoft XNA, being written in C#, which is a game development platform for Windows and Xbox 360. The advantage of this also is that you can download and develop the games using Visual Studio C# Express Edition, which is freely available from Microsoft. If you want to find out more, you can on the Micrososft XNA Development Resource, although you may also want to think about buying a book on the topic which may be useful. Regards, --Perspx

          Don't trust a computer you can't throw out a window

          -- Steve Wozniak

          K Offline
          K Offline
          Kizul Emeraldfire
          wrote on last edited by
          #4

          That looks pretty nice — I might try it out later today and see if I can make something with it. :) Thank you!

          1 Reply Last reply
          0
          • P Pete OHanlon

            There are some simple games languages out there such as Blitz Basic and Dark Basic. Alternatively, you might want to look at something like Torque by Garage Games, which is a fully featured games engine complete with a scripting language.

            Deja View - the feeling that you've seen this post before.

            My blog | My articles

            K Offline
            K Offline
            Kizul Emeraldfire
            wrote on last edited by
            #5

            I tried DarkBasic — it was too confusing to me. x.x I couldn't make anything with it. :( I think I might've heard of Blitz Basic, but I've not tried it — I'll give it a look. I just looked at the GarageGames site for Torque — it looks pretty good, but ouch! A hundred bucks to be able to really use it! :wtf: I'll take a closer look at it, though. It's probably worth the hundred. Also, I should've specified in my first post: the game that I'm wanting to make is 2-D — so 3-D languages need not apply! :)

            P 1 Reply Last reply
            0
            • K Kizul Emeraldfire

              I tried DarkBasic — it was too confusing to me. x.x I couldn't make anything with it. :( I think I might've heard of Blitz Basic, but I've not tried it — I'll give it a look. I just looked at the GarageGames site for Torque — it looks pretty good, but ouch! A hundred bucks to be able to really use it! :wtf: I'll take a closer look at it, though. It's probably worth the hundred. Also, I should've specified in my first post: the game that I'm wanting to make is 2-D — so 3-D languages need not apply! :)

              P Offline
              P Offline
              Pete OHanlon
              wrote on last edited by
              #6

              Ahhh. Well XNA is probably the way to go then.

              Deja View - the feeling that you've seen this post before.

              My blog | My articles

              K 1 Reply Last reply
              0
              • P Pete OHanlon

                Ahhh. Well XNA is probably the way to go then.

                Deja View - the feeling that you've seen this post before.

                My blog | My articles

                K Offline
                K Offline
                Kizul Emeraldfire
                wrote on last edited by
                #7

                Well, Torque has a 2-D package, as well as an XNA one — so I'll still give it a try anyways. :) Thanks!

                1 Reply Last reply
                0
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Don't have an account? Register

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • World
                • Users
                • Groups