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Graphics how to start ????

Scheduled Pinned Locked Moved Graphics
helpc++delphigraphicsgame-dev
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  • L Offline
    L Offline
    Larsfrom
    wrote on last edited by
    #1

    I have been working with a small vision application,in Directshow, and i want a control that, like a TrackBar can move, but i want it to scan the surface of my window with a line that then returns picture data for that specifice scan line !!! My problem is that i have not worked with graphic programming before!!! And i have been looking through some articles,but havent found what i am looking for. language i am working with C++ Compiler i am working with is Borland C++. Questions: 1) Is it possible to generate own windows classes like the BUTTON class in WIN32 API ? 2) Is there a language that makes graphic programming easy. 3) Been looking for a place to start, is game programming a whay to start when learing graphic programming, or is there another whey to solve my problem ?? Any articles and help will bee appricated.

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    • L Larsfrom

      I have been working with a small vision application,in Directshow, and i want a control that, like a TrackBar can move, but i want it to scan the surface of my window with a line that then returns picture data for that specifice scan line !!! My problem is that i have not worked with graphic programming before!!! And i have been looking through some articles,but havent found what i am looking for. language i am working with C++ Compiler i am working with is Borland C++. Questions: 1) Is it possible to generate own windows classes like the BUTTON class in WIN32 API ? 2) Is there a language that makes graphic programming easy. 3) Been looking for a place to start, is game programming a whay to start when learing graphic programming, or is there another whey to solve my problem ?? Any articles and help will bee appricated.

      G Offline
      G Offline
      gabbana
      wrote on last edited by
      #2
      1. Yes its possible -> creating own controls 2) c++ :) 3) You cannot compare game development with graphic development, because the first also includes thinks like AI,..., my best way would be start with GDI (GDI+) and then begin with Direct3D.
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