Are there performance issues(resource or otherwise) in using CStatic controls to display bitmaps?
C / C++ / MFC
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hey guys, Is there a performance issue in using a CStatic::SetBitmap() to display Bitmaps? I mean it is so much easier that messing around with device contexts ans BitBlt's. I suspect there is a penalty because life is never easy. BTW, I am having massive resource issues using this method for displaying a lot of bitmaps. Am i correct in assuming this? thanx for any input you may have :confused: "DWORD my man!"