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  3. The Weird and The Wonderful
  4. A big if

A big if

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • N Nemanja Trifunovic

    In fact, I think your approach is more problematic. What if resources need to be released before returning from the function? The if branch will grow bigger and bigger as you are nearing the end of the function, and most of it will be a copy-paste code.

    Programming Blog utf8-cpp

    T Offline
    T Offline
    Thomas Weller 0
    wrote on last edited by
    #10

    Nemanja Trifunovic wrote:

    What if resources need to be released before returning from the function? The if branch will grow bigger and bigger as you are nearing the end of the function

    True, but if there are some actions to be taken that are not part of the functional code (e.g. releasing resources), I'd consider to take a try/finally approach or implementing sort of Dispose pattern - depending on the problem to solve and whether it is C/C++ or C#. I would definitely not end up with a bunch of ifs in this case, but the 'sample code' does not give any hint in that direction - and I think this is not the point here... :rolleyes: Regards Thomas

    N 1 Reply Last reply
    0
    • N Nemanja Trifunovic

      If the exceptions are forbidden for whatever reason, there is nothing wrong with it.

      Programming Blog utf8-cpp

      T Offline
      T Offline
      Thomas Weller 0
      wrote on last edited by
      #11

      Nemanja Trifunovic wrote:

      there is nothing wrong with it

      As always with coding style, it's to some extent a matter of taste and in parts the result of former - mostly painful - experiences. And sometimes it may simply depend on the level of agreement one can achieve within a project team :sigh:. Here's what I think about it: http://www.codeproject.com/Feature/CodingHorrors.aspx?fid=392254&select=2790521&fr=1#xx2790521xx[^] Regards Thomas

      1 Reply Last reply
      0
      • T Thomas Weller 0

        Nemanja Trifunovic wrote:

        What if resources need to be released before returning from the function? The if branch will grow bigger and bigger as you are nearing the end of the function

        True, but if there are some actions to be taken that are not part of the functional code (e.g. releasing resources), I'd consider to take a try/finally approach or implementing sort of Dispose pattern - depending on the problem to solve and whether it is C/C++ or C#. I would definitely not end up with a bunch of ifs in this case, but the 'sample code' does not give any hint in that direction - and I think this is not the point here... :rolleyes: Regards Thomas

        N Offline
        N Offline
        Nemanja Trifunovic
        wrote on last edited by
        #12

        Thomas Weller wrote:

        True, but if there are some actions to be taken that are not part of the functional code (e.g. releasing resources), I'd consider to take a try/finally approach or implementing sort of Dispose pattern - depending on the problem to solve and whether it is C/C++ or C#.

        Exceptions coupled with automatic release of resources are the best approach. But if this approach is not available, the nested ifs still work well and are reasonably readable: at least the error paths are somewhat separated from the "normal" flow Typical well written COM code often looks like:

        ISomeInterface* pInter(NULL);
        HRESULT hr = E_FAIL;
        if (SUCCEEDED(SomeFactory->CreateSomeObject(&pInter)))
        {
        if (SUCCEEDED(pInter->Operation1()))
        {
        if (SUCCEEDED(pInter->Operation2()))
        {
        DoSomething(pInter);
        hr = S_OK;
        }
        else
        hr = E_WHATEVER2;
        else
        hr = E_WHATEVER1;
        }
        else
        pInter->Release();
        }

        return hr;

        Programming Blog utf8-cpp

        T 1 Reply Last reply
        0
        • N Nemanja Trifunovic

          Thomas Weller wrote:

          True, but if there are some actions to be taken that are not part of the functional code (e.g. releasing resources), I'd consider to take a try/finally approach or implementing sort of Dispose pattern - depending on the problem to solve and whether it is C/C++ or C#.

          Exceptions coupled with automatic release of resources are the best approach. But if this approach is not available, the nested ifs still work well and are reasonably readable: at least the error paths are somewhat separated from the "normal" flow Typical well written COM code often looks like:

          ISomeInterface* pInter(NULL);
          HRESULT hr = E_FAIL;
          if (SUCCEEDED(SomeFactory->CreateSomeObject(&pInter)))
          {
          if (SUCCEEDED(pInter->Operation1()))
          {
          if (SUCCEEDED(pInter->Operation2()))
          {
          DoSomething(pInter);
          hr = S_OK;
          }
          else
          hr = E_WHATEVER2;
          else
          hr = E_WHATEVER1;
          }
          else
          pInter->Release();
          }

          return hr;

          Programming Blog utf8-cpp

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          T Offline
          Thomas Weller 0
          wrote on last edited by
          #13

          Nemanja Trifunovic wrote:

          Exceptions coupled with automatic release of resources are the best approach.

          This is a quite good definition of what Dispose pattern is in C#... :) In my opinion, there are two problems with code consisting of many nested if paths: - It is hard to follow if it gets lengthy. Error probability increases dramatically with every level of nesting - especially when it comes to maintenance. - This sort of coding simply does not well with monitor space. Lines are indented for every nesting level - and soon you have to scroll horizontally only for reading source code! That's why the many ifs are a coding horror in my opinion: Readability and maintainability issues. Regards Thomas

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          0
          • T Thomas Weller 0

            Nemanja Trifunovic wrote:

            Exceptions coupled with automatic release of resources are the best approach.

            This is a quite good definition of what Dispose pattern is in C#... :) In my opinion, there are two problems with code consisting of many nested if paths: - It is hard to follow if it gets lengthy. Error probability increases dramatically with every level of nesting - especially when it comes to maintenance. - This sort of coding simply does not well with monitor space. Lines are indented for every nesting level - and soon you have to scroll horizontally only for reading source code! That's why the many ifs are a coding horror in my opinion: Readability and maintainability issues. Regards Thomas

            N Offline
            N Offline
            Nemanja Trifunovic
            wrote on last edited by
            #14

            Thomas Weller wrote:

            This is a quite good definition of what Dispose pattern is in C#...

            It even better describes the RAII idiom in C++ :)

            Thomas Weller wrote:

            It is hard to follow if it gets lengthy

            It does, but at least it is cleanly separated: the "normal path" is in the if part, and the error handling in the else part. With the "pipe" model, both code paths interrupt each other and thats really messy and error prone.

            Thomas Weller wrote:

            Error probability increases dramatically with every level of nesting - especially when it comes to maintenance.

            How come? There is no copy-paste code and if something needs to be changed, it needs to be changed in one place. With the "pipe" model, if you add a new resource allocation, you need to make sure that it is released in each return path.

            Thomas Weller wrote:

            This sort of coding simply does not well with monitor space. Lines are indented for every nesting level - and soon you have to scroll horizontally only for reading source code!

            No argument here, except that most editors have this secret little feature called "line wrapping" :)

            Thomas Weller wrote:

            Readability and maintainability issues.

            Exactly the same arguments I have for the opposite argument - don't you love programming discussions? :laugh:

            Programming Blog utf8-cpp

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            • N Nemanja Trifunovic

              Thomas Weller wrote:

              This is a quite good definition of what Dispose pattern is in C#...

              It even better describes the RAII idiom in C++ :)

              Thomas Weller wrote:

              It is hard to follow if it gets lengthy

              It does, but at least it is cleanly separated: the "normal path" is in the if part, and the error handling in the else part. With the "pipe" model, both code paths interrupt each other and thats really messy and error prone.

              Thomas Weller wrote:

              Error probability increases dramatically with every level of nesting - especially when it comes to maintenance.

              How come? There is no copy-paste code and if something needs to be changed, it needs to be changed in one place. With the "pipe" model, if you add a new resource allocation, you need to make sure that it is released in each return path.

              Thomas Weller wrote:

              This sort of coding simply does not well with monitor space. Lines are indented for every nesting level - and soon you have to scroll horizontally only for reading source code!

              No argument here, except that most editors have this secret little feature called "line wrapping" :)

              Thomas Weller wrote:

              Readability and maintainability issues.

              Exactly the same arguments I have for the opposite argument - don't you love programming discussions? :laugh:

              Programming Blog utf8-cpp

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              T Offline
              Thomas Weller 0
              wrote on last edited by
              #15

              Nemanja Trifunovic wrote:

              don't you love programming discussions?

              :laugh: Sure, always ... But tell me two things: 1. What the heck is the RAII idiom in C++ (I am mainly working with C# :cool:)? 2. How can line wrapping help with horizontal scrolling? :doh: Regards Thomas

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              0
              • N Nemanja Trifunovic

                Thomas Weller wrote:

                This is a quite good definition of what Dispose pattern is in C#...

                It even better describes the RAII idiom in C++ :)

                Thomas Weller wrote:

                It is hard to follow if it gets lengthy

                It does, but at least it is cleanly separated: the "normal path" is in the if part, and the error handling in the else part. With the "pipe" model, both code paths interrupt each other and thats really messy and error prone.

                Thomas Weller wrote:

                Error probability increases dramatically with every level of nesting - especially when it comes to maintenance.

                How come? There is no copy-paste code and if something needs to be changed, it needs to be changed in one place. With the "pipe" model, if you add a new resource allocation, you need to make sure that it is released in each return path.

                Thomas Weller wrote:

                This sort of coding simply does not well with monitor space. Lines are indented for every nesting level - and soon you have to scroll horizontally only for reading source code!

                No argument here, except that most editors have this secret little feature called "line wrapping" :)

                Thomas Weller wrote:

                Readability and maintainability issues.

                Exactly the same arguments I have for the opposite argument - don't you love programming discussions? :laugh:

                Programming Blog utf8-cpp

                D Offline
                D Offline
                Dan Neely
                wrote on last edited by
                #16

                if ()
                {
                if ()
                {
                if ()
                {
                if ()
                {
                if ()
                {
                I Fail
                to see
                why
                this
                is any
                less a
                horror
                becaus
                e it
                was
                line
                wrappe
                d
                automa
                ticall
                y.
                }
                else
                {

                         }
                     }
                     else
                     {
                        
                     }
                  }
                  else
                  {
                     
                  }
                

                }
                else
                {

                }
                }
                else
                {

                }

                Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

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                0
                • D Dan Neely

                  if ()
                  {
                  if ()
                  {
                  if ()
                  {
                  if ()
                  {
                  if ()
                  {
                  I Fail
                  to see
                  why
                  this
                  is any
                  less a
                  horror
                  becaus
                  e it
                  was
                  line
                  wrappe
                  d
                  automa
                  ticall
                  y.
                  }
                  else
                  {

                           }
                       }
                       else
                       {
                          
                       }
                    }
                    else
                    {
                       
                    }
                  

                  }
                  else
                  {

                  }
                  }
                  else
                  {

                  }

                  Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

                  T Offline
                  T Offline
                  Thomas Weller 0
                  wrote on last edited by
                  #17

                  Exactly my point, unless I did not have the idea of putting it that way. :-D Regards Thomas

                  1 Reply Last reply
                  0
                  • T Thomas Weller 0

                    Nemanja Trifunovic wrote:

                    don't you love programming discussions?

                    :laugh: Sure, always ... But tell me two things: 1. What the heck is the RAII idiom in C++ (I am mainly working with C# :cool:)? 2. How can line wrapping help with horizontal scrolling? :doh: Regards Thomas

                    N Offline
                    N Offline
                    Nemanja Trifunovic
                    wrote on last edited by
                    #18

                    Thomas Weller wrote:

                    What the heck is the RAII idiom in C++

                    Resource Acquisition is Initialization[^] (a horrible name, but a very useful idiom)

                    Thomas Weller wrote:

                    How can line wrapping help with horizontal scrolling?

                    :confused: So what does it help with then? Try turning on line wrapping in Notepad and start typing - no matter what you do, there will be no horizontal scroll bars

                    Programming Blog utf8-cpp

                    T 1 Reply Last reply
                    0
                    • D Dan Neely

                      if ()
                      {
                      if ()
                      {
                      if ()
                      {
                      if ()
                      {
                      if ()
                      {
                      I Fail
                      to see
                      why
                      this
                      is any
                      less a
                      horror
                      becaus
                      e it
                      was
                      line
                      wrappe
                      d
                      automa
                      ticall
                      y.
                      }
                      else
                      {

                               }
                           }
                           else
                           {
                              
                           }
                        }
                        else
                        {
                           
                        }
                      

                      }
                      else
                      {

                      }
                      }
                      else
                      {

                      }

                      Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

                      N Offline
                      N Offline
                      Nemanja Trifunovic
                      wrote on last edited by
                      #19

                      :) And the alternative:

                      Acquire1();
                      if (!Works1())
                      {
                      Release1();
                      return;
                      }

                      Acquire2();
                      if (!Works2())
                      {
                      Release1();
                      Release2();
                      return;
                      }

                      Acquire3();
                      if (!Works3())
                      {
                      Release1();
                      Release2();
                      Release3();
                      return;
                      }

                      ...

                      AcquireN();
                      if (!WorksN())
                      {
                      Release1();
                      Release2();
                      Release3();
                      ...
                      ReleaseN();
                      return;
                      }

                      Forget to copy one of the Release functions and you have a nice resource leak :)

                      Programming Blog utf8-cpp

                      D 1 Reply Last reply
                      0
                      • N Nemanja Trifunovic

                        :) And the alternative:

                        Acquire1();
                        if (!Works1())
                        {
                        Release1();
                        return;
                        }

                        Acquire2();
                        if (!Works2())
                        {
                        Release1();
                        Release2();
                        return;
                        }

                        Acquire3();
                        if (!Works3())
                        {
                        Release1();
                        Release2();
                        Release3();
                        return;
                        }

                        ...

                        AcquireN();
                        if (!WorksN())
                        {
                        Release1();
                        Release2();
                        Release3();
                        ...
                        ReleaseN();
                        return;
                        }

                        Forget to copy one of the Release functions and you have a nice resource leak :)

                        Programming Blog utf8-cpp

                        D Offline
                        D Offline
                        Dan Neely
                        wrote on last edited by
                        #20

                        In C# you can make 1-N classes, put the release code in the destructors and have it cleaned up automatically. Alternately you could have a finally block with a series of if (Thing1.Aquired) Thing1.Release() statements.

                        Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

                        N 1 Reply Last reply
                        0
                        • N Nemanja Trifunovic

                          Thomas Weller wrote:

                          What the heck is the RAII idiom in C++

                          Resource Acquisition is Initialization[^] (a horrible name, but a very useful idiom)

                          Thomas Weller wrote:

                          How can line wrapping help with horizontal scrolling?

                          :confused: So what does it help with then? Try turning on line wrapping in Notepad and start typing - no matter what you do, there will be no horizontal scroll bars

                          Programming Blog utf8-cpp

                          T Offline
                          T Offline
                          Thomas Weller 0
                          wrote on last edited by
                          #21

                          Nemanja Trifunovic wrote:

                          So what does it help with then?

                          Sorry, I was confusing line wrapping with the expand/collapse region feature. If you said word wrapping instead it would have been clear to me what you mean. I think this is because I am a German and not used to the exact idioms you are using in the U.S. This is a good example for a misunderstanding that would have been resolved within seconds in a face-to-face situation... :^) Regards Thomas

                          1 Reply Last reply
                          0
                          • D Dan Neely

                            In C# you can make 1-N classes, put the release code in the destructors and have it cleaned up automatically. Alternately you could have a finally block with a series of if (Thing1.Aquired) Thing1.Release() statements.

                            Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

                            N Offline
                            N Offline
                            Nemanja Trifunovic
                            wrote on last edited by
                            #22

                            As I said, ideally you would use exceptions and RAII (in C# that would be using) and then the code would simply look like:

                            {
                            Resource1 r1;
                            r1.DoSomething1();

                            Resource2 r2;
                            r2.DoSomething2();

                            ...
                            } // all resources are cleaned up here - exceptions or not

                            My point is that if we need to stick to the C-style error handling it is much safer to write structured code with one entry and one exit, and no copy-paste blocks. BTW, the number of ifs is the same in both styles - the difference is how you structure them.

                            Programming Blog utf8-cpp

                            1 Reply Last reply
                            0
                            • C ClementsDan

                              Recently, I stumbled across this little gem. I don't have the exact code handy, but the gist of it is:

                              nErrorCode = cFtpConn.SetHost(HOST);

                              if (nErrorCode == 0)
                              {
                              nErrorCode = cFtpConn.SetUser(USERNAME);

                              if (nErrorCode == 0)
                              {
                              nErrorCode = cFtpConn.SetPassword(PASSWORD);

                                if (nErrorCode == 0)
                                {
                                   nErrorCode = cFtpConn.SetPath(PATH);
                              
                                   if (nErrorCode == 0)
                                   {
                                       nErrorCode = cFtpConn.SetFilename(FILENAME);
                              
                                       if (nErrorCode == 0)
                                       {
                                          // Retrieve files, adding a few _more_ levels of `if`
                                       }
                                       else
                                       {
                                           Log("Error setting filename");
                                       }
                                   }
                                   else
                                   {
                                      Log("Error setting path");
                                   }
                                }
                                else
                                {
                                   Log("Error setting password");
                                }
                              

                              }
                              else
                              {
                              Log("Error setting username");
                              }
                              }
                              else
                              {
                              Log("Error setting host");
                              }

                              K Offline
                              K Offline
                              KarstenK
                              wrote on last edited by
                              #23

                              Thats a messy "spaghetti code". It looks very strange or like C#. X| I would write more compact functions like LogOnHost(host,user,password) and SetFilePath(path,file)

                              Greetings from Germany

                              T 1 Reply Last reply
                              0
                              • K KarstenK

                                Thats a messy "spaghetti code". It looks very strange or like C#. X| I would write more compact functions like LogOnHost(host,user,password) and SetFilePath(path,file)

                                Greetings from Germany

                                T Offline
                                T Offline
                                Thomas Weller 0
                                wrote on last edited by
                                #24

                                KarstenK wrote:

                                It looks very strange or like C#.

                                What's your matter with C#? It allows for (and encourages) the cleanest and well structured code ever. :confused: Regards Thomas

                                K 1 Reply Last reply
                                0
                                • T Thomas Weller 0

                                  KarstenK wrote:

                                  It looks very strange or like C#.

                                  What's your matter with C#? It allows for (and encourages) the cleanest and well structured code ever. :confused: Regards Thomas

                                  K Offline
                                  K Offline
                                  KarstenK
                                  wrote on last edited by
                                  #25

                                  But it allows -as seens- also the opposite. Strange is in the above code alway one Set-Function for User and Password. I hope the Ftp-objects isnt a C# class. X|

                                  Greetings from Germany

                                  T 1 Reply Last reply
                                  0
                                  • K KarstenK

                                    But it allows -as seens- also the opposite. Strange is in the above code alway one Set-Function for User and Password. I hope the Ftp-objects isnt a C# class. X|

                                    Greetings from Germany

                                    T Offline
                                    T Offline
                                    Thomas Weller 0
                                    wrote on last edited by
                                    #26

                                    KarstenK wrote:

                                    But it allows -as seens- also the opposite.

                                    Sure, it allows for bad coding style as well - as every other programming language does even more. Do you really blame C# for being a language that does not impose on its user what to say with it?? Do you have a car that forces you to adhere to traffic rules? Does your money tell you what to buy with it? ... :wtf: Regards Thomas

                                    J 1 Reply Last reply
                                    0
                                    • T Thomas Weller 0

                                      Let's assume it's C++. I consider sth. like the code above generally bad coding style. There is far to much nesting here. Supposed that most of the programmers (at least the ones I know, including myself) make an indentation of four spaces (not only two as in the 'sample'), you would quickly run out of monitor space... I would suggest a kind of 'waterfall style' coding here:

                                      if ((nErrorCode = cFtpConn.SetHost(HOST)) != 0)
                                      {
                                      Log(...);
                                      return;
                                      }

                                      if ((nErrorCode = ...
                                      {
                                      Log(...);
                                      return;
                                      }

                                      ...

                                      This is also not perfect since it introduces many returns, but it improves the readability of the code and the return conditions are trivial and repetitive.

                                      PIEBALDconsult wrote:

                                      If it's C#, the methods should probably throw Exceptions.

                                      Agreed. In a perfect world, C# - Methods would always throw exceptions and never signal an error by means of a return value. (As long as this is affordable in terms of performance). Regards Thomas

                                      modified on Monday, November 3, 2008 4:55 AM

                                      S Offline
                                      S Offline
                                      supercat9
                                      wrote on last edited by
                                      #27

                                      This is also not perfect since it introduces many returns, but it improves the readability of the code and the return conditions are trivial and repetitive.

                                      How about:

                                      if ((err = action1()) != 0)
                                      log_error1();
                                      else if ((err = action2()) != 0)
                                      log_error2();
                                      else if ((err = action3()) != 0)
                                      log_error3();

                                      or

                                      do
                                      {
                                      if ((err = action1()) != 0)
                                      {log_error1(); break;}
                                      if ((err = action2()) != 0)
                                      {log_error2(); break;}
                                      prepare_for_action3();
                                      if ((err = action3()) != 0)
                                      {log_error3(); break;}
                                      ...
                                      } while(0); /* Loop used to allow break */

                                      The former style is nicer if each action is a single function. If stuff is required between the actions, the second approach may be helpful.

                                      T 1 Reply Last reply
                                      0
                                      • S supercat9

                                        This is also not perfect since it introduces many returns, but it improves the readability of the code and the return conditions are trivial and repetitive.

                                        How about:

                                        if ((err = action1()) != 0)
                                        log_error1();
                                        else if ((err = action2()) != 0)
                                        log_error2();
                                        else if ((err = action3()) != 0)
                                        log_error3();

                                        or

                                        do
                                        {
                                        if ((err = action1()) != 0)
                                        {log_error1(); break;}
                                        if ((err = action2()) != 0)
                                        {log_error2(); break;}
                                        prepare_for_action3();
                                        if ((err = action3()) != 0)
                                        {log_error3(); break;}
                                        ...
                                        } while(0); /* Loop used to allow break */

                                        The former style is nicer if each action is a single function. If stuff is required between the actions, the second approach may be helpful.

                                        T Offline
                                        T Offline
                                        Thomas Weller 0
                                        wrote on last edited by
                                        #28

                                        Hmm, I fear I'm not very happy with that either. The first example is just not working because due to else the branches below the first one are simply unreachable, no matter what the outcome of action1() may be. The second alternative is just replacing return; with break;. Furthermore, it introduces a hardcoded boolean expression which always evaluates to the same value. This in my opinion is not very desirable in itself. Sure, in the example things are very easy to understand, but imagine a real life example where things can become much more complicated... Regards Thomas

                                        _Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                                        Programmer - an organism that turns coffee into software._

                                        T S 2 Replies Last reply
                                        0
                                        • T Thomas Weller 0

                                          Hmm, I fear I'm not very happy with that either. The first example is just not working because due to else the branches below the first one are simply unreachable, no matter what the outcome of action1() may be. The second alternative is just replacing return; with break;. Furthermore, it introduces a hardcoded boolean expression which always evaluates to the same value. This in my opinion is not very desirable in itself. Sure, in the example things are very easy to understand, but imagine a real life example where things can become much more complicated... Regards Thomas

                                          _Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                                          Programmer - an organism that turns coffee into software._

                                          T Offline
                                          T Offline
                                          Thomas Weller 0
                                          wrote on last edited by
                                          #29

                                          Thomas Weller wrote:

                                          The first example is just not working

                                          Sorry for that - of course it is working. :doh: My brain must be on vacation or something. Thus this indeed is a viable alternative. Regards Thomas

                                          _Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                                          Programmer - an organism that turns coffee into software._

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