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  4. Avoid return statement in the middle - horror or not?

Avoid return statement in the middle - horror or not?

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  • T Tristan Rhodes

    I've got to say, i don't agree with that rule. I will aim to return out the function either very early, or at the end. Trivial conditions should be treated as such, and I'd rather they returned at the top, than add a unnecessary level of nested bracers. I have seen the result of blindly following that practice to it's conclusion - a mountain of if / else statements with embedded switches that was 12 deep in places. I would rather see: if (guardCondition1) return guard1Default; if (guardCondition2) return guard2Default; if (guardCondition3) return guard3Default; //Do 20 lines of Complex Logic Here return result; That said, throwing return statements in without any real eye on program flow can cause just as many problems. Regards Tris

    ------------------------------- Carrier Bags - 21st Century Tumbleweed.

    C Offline
    C Offline
    cokkiy
    wrote on last edited by
    #6

    Maybe WF fit such situation

    The God created the world. The programer made the world easy.

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    • P PIEBALDconsult

      if ( flagA && flagB && flagC && PromptUser() )
      {
      DoSomething();
      }
      else
      {
      DoOtherThing();
      }

      return ;

      Keep in mind that the && operator is short-circuit.

      R Offline
      R Offline
      Robert C Cartaino
      wrote on last edited by
      #7

      [Message Deleted]

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      • T Tristan Rhodes

        I've got to say, i don't agree with that rule. I will aim to return out the function either very early, or at the end. Trivial conditions should be treated as such, and I'd rather they returned at the top, than add a unnecessary level of nested bracers. I have seen the result of blindly following that practice to it's conclusion - a mountain of if / else statements with embedded switches that was 12 deep in places. I would rather see: if (guardCondition1) return guard1Default; if (guardCondition2) return guard2Default; if (guardCondition3) return guard3Default; //Do 20 lines of Complex Logic Here return result; That said, throwing return statements in without any real eye on program flow can cause just as many problems. Regards Tris

        ------------------------------- Carrier Bags - 21st Century Tumbleweed.

        R Offline
        R Offline
        Robert C Cartaino
        wrote on last edited by
        #8

        I completely agree with your sentiment. But in this specific example, it looks like processes generating FlagA, FlagB, and FlagC should always execute, regardless of whether any of the previous processes fail. Your guardConditionals don't allow for that.

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        • R Robert C Cartaino

          [Message Deleted]

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #9

          According those many sites, C and C++ do use short-circuiting. As a well-defined part of the language standard. Which means that it's fine to reply on, as long as you feel it won't impact readability. Java also seems to behave differently from what you said: http://www.student.cs.uwaterloo.ca/~cs132/Weekly/W02/SCBooleans.html[^] And anyway, it's very pointless to put extra boolean operators (&&, ||) in a language without defining them to be short-circuiting. There are | and & already, and if there is no short-circuiting they'd be the same.

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          • R Robert C Cartaino

            [Message Deleted]

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            G Offline
            Graham Bradshaw
            wrote on last edited by
            #10

            Robert.C.Cartaino wrote:

            I think C++ has an "undefined order of evaluation".

            C and C++ are both strict left to right evaluation order for logical operators, and always use short-circuiting. It allows constructs such as

            void* p = GetPointer(); // this may fail, and return NULL

            if (p != NULL && p->SomeMethod()
            ....

            p->SomeMethod() will only be called if p is not NULL

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            • T Tristan Rhodes

              I've got to say, i don't agree with that rule. I will aim to return out the function either very early, or at the end. Trivial conditions should be treated as such, and I'd rather they returned at the top, than add a unnecessary level of nested bracers. I have seen the result of blindly following that practice to it's conclusion - a mountain of if / else statements with embedded switches that was 12 deep in places. I would rather see: if (guardCondition1) return guard1Default; if (guardCondition2) return guard2Default; if (guardCondition3) return guard3Default; //Do 20 lines of Complex Logic Here return result; That said, throwing return statements in without any real eye on program flow can cause just as many problems. Regards Tris

              ------------------------------- Carrier Bags - 21st Century Tumbleweed.

              R Offline
              R Offline
              riced
              wrote on last edited by
              #11

              Having been brought up on 'Structured Programming' I used to think that one-entry and one-exit point was the only way to write procedures. Now I'm in favour of your approach - i.e. use guard conditions and exit early if need be. Oh and keep the procedure small, roughly no more than can fit on an A4 page. One example of how not to do it that I came across was a C++ function that had around 500 lines of code with about 15 returns scattered throughout. It also had a couple of places where it could throw an exception! David Rice

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              • R Robert C Cartaino

                [Message Deleted]

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                PIEBALDconsult
                wrote on last edited by
                #12

                see this[^] " && Operator (C# Reference) The conditional-AND operator (&& ) performs a logical-AND of its bool operands, but only evaluates its second operand if necessary. " " x && y if x is false, y is not evaluated (because the result of the AND operation is false no matter what the value of y may be). This is known as "short-circuit" evaluation. " Any language that doesn't do it that way is not a "real" programming language.

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                • L Lost User

                  According those many sites, C and C++ do use short-circuiting. As a well-defined part of the language standard. Which means that it's fine to reply on, as long as you feel it won't impact readability. Java also seems to behave differently from what you said: http://www.student.cs.uwaterloo.ca/~cs132/Weekly/W02/SCBooleans.html[^] And anyway, it's very pointless to put extra boolean operators (&&, ||) in a language without defining them to be short-circuiting. There are | and & already, and if there is no short-circuiting they'd be the same.

                  R Offline
                  R Offline
                  Robert C Cartaino
                  wrote on last edited by
                  #13

                  harold aptroot wrote:

                  Java also seems to behave differently from what you said:

                  I think you are right. I was looking at this section[^] of the Java language specification: 15.7.2 Evaluate Operands before Operation The Java programming language also guarantees that every operand of an operator (except the conditional operators &&, ||, and ? : ) appears to be fully evaluated before any part of the operation itself is performed. They do explicitly exempt the logical operators. Let's hope that && is not overloaded -- in C++ at least -- then short circuiting does not apply. Then I was reading this on C++ Sequence Points[^]. It says that "the left operand of the logical AND operator is completely evaluated and all side effects completed before continuing. There is no guarantee that the right operand of the logical AND operator will be evaluated. Of course, it doesn't say that is guaranteed not to be evaluated, either. Then it says this: "The controlling expression in a selection (if or switch) statement. The expression is completely evaluated and all side effects completed before the code dependent on the selection is executed." So, who knows. My conclusion would be that a C/C++ compiler is indeed supposed to do left-right evaluation and short circuiting. But I still say it's irrelevant. If I have to hunt that hard to get down into the bowels of how a compiler works to determine how my code will execute, I say it's a bad programming practice. I'll take these guys word for it: ...The moral is that writing code that depends on order of evaluation is a bad programming practice in any language. Naturally, it is necessary to know what things to avoid, but if you don't know how they are done on various machines, you won't be tempted to take advantage of a particular implementation. -- The C Programming Language[

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                  • R Robert C Cartaino

                    harold aptroot wrote:

                    Java also seems to behave differently from what you said:

                    I think you are right. I was looking at this section[^] of the Java language specification: 15.7.2 Evaluate Operands before Operation The Java programming language also guarantees that every operand of an operator (except the conditional operators &&, ||, and ? : ) appears to be fully evaluated before any part of the operation itself is performed. They do explicitly exempt the logical operators. Let's hope that && is not overloaded -- in C++ at least -- then short circuiting does not apply. Then I was reading this on C++ Sequence Points[^]. It says that "the left operand of the logical AND operator is completely evaluated and all side effects completed before continuing. There is no guarantee that the right operand of the logical AND operator will be evaluated. Of course, it doesn't say that is guaranteed not to be evaluated, either. Then it says this: "The controlling expression in a selection (if or switch) statement. The expression is completely evaluated and all side effects completed before the code dependent on the selection is executed." So, who knows. My conclusion would be that a C/C++ compiler is indeed supposed to do left-right evaluation and short circuiting. But I still say it's irrelevant. If I have to hunt that hard to get down into the bowels of how a compiler works to determine how my code will execute, I say it's a bad programming practice. I'll take these guys word for it: ...The moral is that writing code that depends on order of evaluation is a bad programming practice in any language. Naturally, it is necessary to know what things to avoid, but if you don't know how they are done on various machines, you won't be tempted to take advantage of a particular implementation. -- The C Programming Language[

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                    L Offline
                    Lost User
                    wrote on last edited by
                    #14

                    Ah good ol' C and C++ with their lack of guarantees :) Now that is a real horror :laugh:

                    1 Reply Last reply
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                    • R Robert C Cartaino

                      harold aptroot wrote:

                      Java also seems to behave differently from what you said:

                      I think you are right. I was looking at this section[^] of the Java language specification: 15.7.2 Evaluate Operands before Operation The Java programming language also guarantees that every operand of an operator (except the conditional operators &&, ||, and ? : ) appears to be fully evaluated before any part of the operation itself is performed. They do explicitly exempt the logical operators. Let's hope that && is not overloaded -- in C++ at least -- then short circuiting does not apply. Then I was reading this on C++ Sequence Points[^]. It says that "the left operand of the logical AND operator is completely evaluated and all side effects completed before continuing. There is no guarantee that the right operand of the logical AND operator will be evaluated. Of course, it doesn't say that is guaranteed not to be evaluated, either. Then it says this: "The controlling expression in a selection (if or switch) statement. The expression is completely evaluated and all side effects completed before the code dependent on the selection is executed." So, who knows. My conclusion would be that a C/C++ compiler is indeed supposed to do left-right evaluation and short circuiting. But I still say it's irrelevant. If I have to hunt that hard to get down into the bowels of how a compiler works to determine how my code will execute, I say it's a bad programming practice. I'll take these guys word for it: ...The moral is that writing code that depends on order of evaluation is a bad programming practice in any language. Naturally, it is necessary to know what things to avoid, but if you don't know how they are done on various machines, you won't be tempted to take advantage of a particular implementation. -- The C Programming Language[

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                      PIEBALDconsult
                      wrote on last edited by
                      #15

                      From the ANSI C99 spec I have: " 6.5.13-4 Unlike the bitwise & operator, the && operator guarantees left-to-right evaluation; there is a sequence point after the evaluation of the first operand. If the first operand compares equal to 0, the second operand is not evaluated. " Even Ritchie's C manual from 1974 says it's left-to-right. (It appears that B does not have these operators.) In the K&R book, they're talking about a[i]=i++, not the && operator, plus that's a very old book. You may certainly go right ahead and write code any way you like... I do.

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                      • R riced

                        Having been brought up on 'Structured Programming' I used to think that one-entry and one-exit point was the only way to write procedures. Now I'm in favour of your approach - i.e. use guard conditions and exit early if need be. Oh and keep the procedure small, roughly no more than can fit on an A4 page. One example of how not to do it that I came across was a C++ function that had around 500 lines of code with about 15 returns scattered throughout. It also had a couple of places where it could throw an exception! David Rice

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                        P Offline
                        PIEBALDconsult
                        wrote on last edited by
                        #16

                        Having one return statement is still a worthwhile goal. You just have to look at it both ways and decide which is "better" in each individual case. I don't recall encountering any situations that required multiple return statements.

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                        • G Georgi Atanasov

                          I have a coding rule - avoid "return" somewhere in the middle of a method, try using local variables to compensate instead. Observing this leads to the following (seen in existing code):

                          if(flagA)
                          {
                          if(flagB)
                          {
                          if(flagC)
                          {
                          if(PromtUser())
                          {
                          DoSomething();
                          }
                          else
                          {
                          DoOtherThing();
                          }
                          }
                          else
                          {
                          DoOtherThing();
                          }
                          }
                          else
                          {
                          DoOtherThing();
                          }
                          }
                          else
                          {
                          DoOtherThing();
                          }

                          How I would have written this is:

                          if(flagA)
                          {
                          if(flagB)
                          {
                          if(flagC)
                          {
                          if(PromptUser())
                          {
                          return;
                          }
                          }
                          }
                          }

                          DoOtherThing();

                          I was wondering how you guys feel about it?

                          Thanks, Georgi

                          M Offline
                          M Offline
                          Michael Dunn
                          wrote on last edited by
                          #17

                          You can't make a rule like that because there is no one correct rule that works for every single function you're going to write in your life. Well, you can make the rule, but doing so will be counter-productive. Why create a state machine with local variables in a function (and don't forget to test every possible state!), just to avoid using a perfectly valid language feature?

                          --Mike-- Visual C++ MVP :cool: LINKS~! CP SearchBar v3.0 | C++ Forum FAQ I work for Keyser Söze

                          U 1 Reply Last reply
                          0
                          • G Georgi Atanasov

                            I have a coding rule - avoid "return" somewhere in the middle of a method, try using local variables to compensate instead. Observing this leads to the following (seen in existing code):

                            if(flagA)
                            {
                            if(flagB)
                            {
                            if(flagC)
                            {
                            if(PromtUser())
                            {
                            DoSomething();
                            }
                            else
                            {
                            DoOtherThing();
                            }
                            }
                            else
                            {
                            DoOtherThing();
                            }
                            }
                            else
                            {
                            DoOtherThing();
                            }
                            }
                            else
                            {
                            DoOtherThing();
                            }

                            How I would have written this is:

                            if(flagA)
                            {
                            if(flagB)
                            {
                            if(flagC)
                            {
                            if(PromptUser())
                            {
                            return;
                            }
                            }
                            }
                            }

                            DoOtherThing();

                            I was wondering how you guys feel about it?

                            Thanks, Georgi

                            A Offline
                            A Offline
                            Andrew Torrance
                            wrote on last edited by
                            #18

                            Single exit , single entry . Its a mantra that leads to clarity how about if( !FlagA || !FlagB || !FlagC) // Select Variant on !Flagx or Flagx == false depending on language DoOtherThing(); else { if(PromptUser()) DoSomething(); } Not a horror though. My use of single entry and exit points in functions leads to more debates than anything. (My how the winter nights fly by)

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                            • A Andrew Torrance

                              Single exit , single entry . Its a mantra that leads to clarity how about if( !FlagA || !FlagB || !FlagC) // Select Variant on !Flagx or Flagx == false depending on language DoOtherThing(); else { if(PromptUser()) DoSomething(); } Not a horror though. My use of single entry and exit points in functions leads to more debates than anything. (My how the winter nights fly by)

                              R Offline
                              R Offline
                              Robert C Cartaino
                              wrote on last edited by
                              #19

                              Andrew Torrance wrote:

                              if( !FlagA || !FlagB || !FlagC) // Select Variant on !Flagx or Flagx == false depending on language DoOtherThing(); else { if(PromptUser()) DoSomething(); }

                              ...except if PromptUser() fails, you also have to execute DoOtherThing(). So you need to add to your code:

                              if( !FlagA || !FlagB || !FlagC) // Select Variant on !Flagx or Flagx == false depending on language
                              DoOtherThing();
                              else
                              {
                              if(PromptUser())
                              DoSomething();
                              else DoOtherThing();
                              }

                              1 Reply Last reply
                              0
                              • A Andrew Torrance

                                Single exit , single entry . Its a mantra that leads to clarity how about if( !FlagA || !FlagB || !FlagC) // Select Variant on !Flagx or Flagx == false depending on language DoOtherThing(); else { if(PromptUser()) DoSomething(); } Not a horror though. My use of single entry and exit points in functions leads to more debates than anything. (My how the winter nights fly by)

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                                PIEBALDconsult
                                wrote on last edited by
                                #20

                                How is that better than what I posted?

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                                • R Robert C Cartaino

                                  [Message Deleted]

                                  M Offline
                                  M Offline
                                  Mladen Jankovic
                                  wrote on last edited by
                                  #21

                                  Robert.C.Cartaino wrote:

                                  Writing code that depends on order of evaluation is bad programming practice

                                  If order of evaluation is not defined by the specification of the language, which is not true for logical operators in C/C++. According to your statement one should not write something like this:

                                  if( node && node->value )
                                  node->value->Do();

                                  Instead you need to have another if for this simple operation even if the previous example is perfectly legal and clean and the desired behavior is guaranteed by the language specification. Well I guess that the only bad programming practice here is that someone introduces unneeded code because he doesn't trust/know language.

                                  [Genetic Algorithm Library]

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                                  • M Mladen Jankovic

                                    Robert.C.Cartaino wrote:

                                    Writing code that depends on order of evaluation is bad programming practice

                                    If order of evaluation is not defined by the specification of the language, which is not true for logical operators in C/C++. According to your statement one should not write something like this:

                                    if( node && node->value )
                                    node->value->Do();

                                    Instead you need to have another if for this simple operation even if the previous example is perfectly legal and clean and the desired behavior is guaranteed by the language specification. Well I guess that the only bad programming practice here is that someone introduces unneeded code because he doesn't trust/know language.

                                    [Genetic Algorithm Library]

                                    P Offline
                                    P Offline
                                    PIEBALDconsult
                                    wrote on last edited by
                                    #22

                                    Indeed. And should we question the order/precedence of the other operators as well? Can we trust 3 + 4 * 5 to return 23? or might it return 35 once in a while? I'm all for adding parentheses for clarity, but I don't get that confused with necessity.

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                                    • P PIEBALDconsult

                                      How is that better than what I posted?

                                      B Offline
                                      B Offline
                                      Ben Fair
                                      wrote on last edited by
                                      #23

                                      Yes, he just inverted the boolean logic and made it worse in my opinion. if(!FlagA || !FlagB) is essentially the same as if(FlagA && FlagB) but I'd rather see the latter and that's how I'd do it in my code.

                                      Keep It Simple Stupid! (KISS)

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                                      • P PIEBALDconsult

                                        How is that better than what I posted?

                                        G Offline
                                        G Offline
                                        geoffs
                                        wrote on last edited by
                                        #24

                                        It's not. Your code was how I would have done it...

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                                        • M Michael Dunn

                                          You can't make a rule like that because there is no one correct rule that works for every single function you're going to write in your life. Well, you can make the rule, but doing so will be counter-productive. Why create a state machine with local variables in a function (and don't forget to test every possible state!), just to avoid using a perfectly valid language feature?

                                          --Mike-- Visual C++ MVP :cool: LINKS~! CP SearchBar v3.0 | C++ Forum FAQ I work for Keyser Söze

                                          U Offline
                                          U Offline
                                          User 167261
                                          wrote on last edited by
                                          #25

                                          it all depends on how much coffe i've had for the day...

                                          do or do not, there is no try

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