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Multiple windows with OpenGL initialized

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  • N Offline
    N Offline
    Nishad S
    wrote on last edited by
    #1

    Hi, I am creating a generic custom controls (for instance, say button) using OpenGL for drawing. So what I did is, created a window and initialized the OpenGL with window handle and DC. And drawn something to OpenGL context and so on. So when multiple instance of my control is used, the OpenGL context will be created for each (control) window. My question is that, creating many OpenGL contexts (with wglCreateContext) is having problems of any kind? Thank you.

    - ns -

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