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Client and Server Program

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  • V Vinziee

    hi musefan i tried googling but cudnt find proper ans if u cud help me with the coding then i wud be really grateful to you thx in advance

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    Lost User
    wrote on last edited by
    #7

    Text speak dictionary... 'u'='you' 'cud'='could' 'cudnt'='couldn't or couldnt' 'thx'='thanks' 'wud'='would' 'ans'='answer' and my personal favorite 'help me with the coding'='do it, send it to me for free, and I probably will stop trolling until I find something else I'm to lazy to research and fix'

    Check out the CodeProject forum Guidelines[^]

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    • V Vinziee

      A hi to all programming gurus i am an amature in network programming i have written an simple program for making a client and server in c# the cleint sends a msg and the server displays it in the listbox(lbconnections) The Problem is that---- this application runs perfectly after being deployed and afterward when i again use it it crashes (port already bieng used error) plz help me with this plzzzzzzzzzzzzzzzzzzzzzzzz..............:confused::confused::confused: ********************************coding for server******************************************* using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace server { public partial class Form1 : Form { public Form1() { InitializeComponent(); } public void recieve() { try { UdpClient server = new UdpClient(8080); while (true) { IPEndPoint ip = new IPEndPoint(IPAddress.Any, 0); byte[] recieved = server.Receive(ref ip); string returndata = Encoding.ASCII.GetString(recieved); listBox1.Items.Add(ip.Address.ToString() + " : " + returndata.ToString()); } } catch (SocketException ex) { MessageBox.Show(ex.Message); } } private void Form1_Load(object sender, EventArgs e) { Thread server = new Thread(new ThreadStart(recieve)); server.Start(); } } } ***************************************CODING FOR CLIENT********************************************* using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace ser_cli { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { UdpClient client = new UdpClient(); client.Connect(tbHost.Text, 8080); byte[] send = Encoding.ASCII.GetBytes("HELLO WORLD?"); client.Send(send, s

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      agent00zelda
      wrote on last edited by
      #8

      I am new to C# so I've been browsing the MSDN libraries to see how to use certain classes. After reading your post, I looked for and found the description of the UdpClient class. http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx There are examples on that site, but specifically you need to close your server connection, as the others were telling you. So, somewhere before the user closes the program, you have to call server.Close() I would recommend a finally block in your receive() method and closing the server there. But you would have to define server before the try block for this to work.

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      • S SeMartens

        Okay, let me try. Your server opens a socket at port 8080 with

        byte[] recieved = server.Receive(ref ip);

        This socket will be open all the time your program is running. You have to close this socket when your application exits. So you have to use following instruction:

        server.Close()

        Regards Sebastian

        It's not a bug, it's a feature! Check out my CodeProject article Permission-by-aspect. Me in Softwareland.

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        Vinziee
        wrote on last edited by
        #9

        hey sebastian thx for ur reply . i tried that it still says only one usage of each socket is allowed ************************the new code for server************************************************ using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace server { public partial class Form1 : Form { UdpClient server; Thread thdserver; public Form1() { InitializeComponent(); } public void recieve() { try { server = new UdpClient(8080); while (true) { IPEndPoint ip = new IPEndPoint(IPAddress.Any, 0); byte[] recieved = server.Receive(ref ip); string returndata = Encoding.ASCII.GetString(recieved); listBox1.Items.Add(ip.Address.ToString() + " : " + returndata.ToString()); } } catch (SocketException ex) { MessageBox.Show(ex.Message); } } private void Form1_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { //recieve(); thdserver = new Thread(new ThreadStart(recieve)); thdserver.Start(); } private void button2_Click(object sender, EventArgs e) { server.Close(); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { server.Close(); } } } *********************the new code for client**************************************** using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace ser_cli { public partial class Form1 : Form { UdpClient client = new UdpClient(); public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Thread th = new Thread(new ThreadStart(hear)); th.Sta

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        • A agent00zelda

          I am new to C# so I've been browsing the MSDN libraries to see how to use certain classes. After reading your post, I looked for and found the description of the UdpClient class. http://msdn.microsoft.com/en-us/library/system.net.sockets.udpclient.aspx There are examples on that site, but specifically you need to close your server connection, as the others were telling you. So, somewhere before the user closes the program, you have to call server.Close() I would recommend a finally block in your receive() method and closing the server there. But you would have to define server before the try block for this to work.

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          Vinziee
          wrote on last edited by
          #10

          thx Mia Logan the actual problem lies with the server itself my client sends data properly but when i comes to receving the server throws an ecxception "the port can be used only once" this exception i'll check out msdn documentation of UDPClient as well thx for the advice

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          • V Vinziee

            hey sebastian thx for ur reply . i tried that it still says only one usage of each socket is allowed ************************the new code for server************************************************ using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace server { public partial class Form1 : Form { UdpClient server; Thread thdserver; public Form1() { InitializeComponent(); } public void recieve() { try { server = new UdpClient(8080); while (true) { IPEndPoint ip = new IPEndPoint(IPAddress.Any, 0); byte[] recieved = server.Receive(ref ip); string returndata = Encoding.ASCII.GetString(recieved); listBox1.Items.Add(ip.Address.ToString() + " : " + returndata.ToString()); } } catch (SocketException ex) { MessageBox.Show(ex.Message); } } private void Form1_Load(object sender, EventArgs e) { } private void button1_Click(object sender, EventArgs e) { //recieve(); thdserver = new Thread(new ThreadStart(recieve)); thdserver.Start(); } private void button2_Click(object sender, EventArgs e) { server.Close(); } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { server.Close(); } } } *********************the new code for client**************************************** using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Net.Sockets; using System.Net; namespace ser_cli { public partial class Form1 : Form { UdpClient client = new UdpClient(); public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Thread th = new Thread(new ThreadStart(hear)); th.Sta

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            SeMartens
            wrote on last edited by
            #11

            Check that every instance of the app is closed before you start a new try. By the way, does something else is running at port 8080? Maybe Apache Tomcat or something similar? Could be that your app is in conflict with another one. Regards Sebastian

            It's not a bug, it's a feature! Check out my CodeProject article Permission-by-aspect. Me in Softwareland.

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            • S SeMartens

              Check that every instance of the app is closed before you start a new try. By the way, does something else is running at port 8080? Maybe Apache Tomcat or something similar? Could be that your app is in conflict with another one. Regards Sebastian

              It's not a bug, it's a feature! Check out my CodeProject article Permission-by-aspect. Me in Softwareland.

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              Vinziee
              wrote on last edited by
              #12

              so how am i supposed to know wether the port is already occupied by some other application and which other port can i use

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              • V Vinziee

                so how am i supposed to know wether the port is already occupied by some other application and which other port can i use

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                0x3c0
                wrote on last edited by
                #13

                There's a list of standard ports here, but that doesn't include ports opened by applications which don't follow standards. Your best bet is going with something unlikely, like 65535; alternatively anything over 49151 should work

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                • V Vinziee

                  so how am i supposed to know wether the port is already occupied by some other application and which other port can i use

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                  SeMartens
                  wrote on last edited by
                  #14

                  On windows you can use the "netstat"-command. This will list all applications and the ports the occupy.

                  It's not a bug, it's a feature! Check out my CodeProject article Permission-by-aspect. Me in Softwareland.

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                  • 0 0x3c0

                    There's a list of standard ports here, but that doesn't include ports opened by applications which don't follow standards. Your best bet is going with something unlikely, like 65535; alternatively anything over 49151 should work

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                    Vinziee
                    wrote on last edited by
                    #15

                    thx i used port 8080 n its working perfectly fine thx for ur help but now there is another problem is it possible to use the same udpclient object for sending as well as recieving data i mean if i create a UDPcleint object like void send() { UDPClient client = new UDPClient(); client.Connect(server, 8080); cleint.send(nedata); } void recieve() { UDPClient client = new UDPClient(); IpEndpoint ip = new IPEndponit(server, 8080) client.Recieve(ref ip) .... } void main() { thread thd_send = new thread(new threadStart(send)); thread thd_send = new thread(new threadStart(recieve)); } }

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                    • S SeMartens

                      Okay, let me try. Your server opens a socket at port 8080 with

                      byte[] recieved = server.Receive(ref ip);

                      This socket will be open all the time your program is running. You have to close this socket when your application exits. So you have to use following instruction:

                      server.Close()

                      Regards Sebastian

                      It's not a bug, it's a feature! Check out my CodeProject article Permission-by-aspect. Me in Softwareland.

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                      Vinziee
                      wrote on last edited by
                      #16

                      hey thx Sebastian ur soluion worked perfectly fine

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