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  4. Need Help with Shuffle of a deck

Need Help with Shuffle of a deck

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  • Y ymilan

    No problem; you'll always be smarter at this than me. Anyhow, I'll try refreshing the form then. Thanks so much! Yvonne

    R Offline
    R Offline
    riced
    wrote on last edited by
    #28

    Not necessarily smarter - probably just more experienced (been doing this more years than I care to remember :-D ) I'm off to bed in a little while so if there's anything else you have a query with I'll reply sometime tomorrow.

    Regards David R

    1 Reply Last reply
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    • R riced

      Can't believe I made such a blunder :doh: - but it's because I would normally use a For loop like so (and I'm writing the code in Notepad so no help from the editor :) ).

      For counter = 0 to 100
      ' Get two random image positions
      card1 = Int((52 * Rnd) + 1)
      card2 = Int((52 * Rnd) + 1)

        ' Swap images at these positions
        Set tmpImage      = Image1(card1)
        Set Image1(card1) = Image1(card2)
        Set Image1(card2) = tmpImage
      

      Next counter

      Then I don't have to increase counter, the loop does it for me. Note that counter is just counting the numbers of swaps done - it has nothing to do with the number of images it could be set to do 1000 or whatever you like. All this loop does is shuffle the images. It does not display them in any way - that's down to the Image1(x).Visible = True where x is the number of the image you want to display. Not sure why it's not displaying. You might try refreshing the the form (i.e add Form.Refresh or a DoEvents after setting Image1(1).Visible = True.

      Regards David R

      Y Offline
      Y Offline
      ymilan
      wrote on last edited by
      #29

      Hello, Well it still shows two of a kinds after the shuffle. I've tried various things with While and Do nested loops and same with If Then EndIf, but nothing seems to work...I'm trying though. Any ideas?

      R 1 Reply Last reply
      0
      • R riced

        Can't believe I made such a blunder :doh: - but it's because I would normally use a For loop like so (and I'm writing the code in Notepad so no help from the editor :) ).

        For counter = 0 to 100
        ' Get two random image positions
        card1 = Int((52 * Rnd) + 1)
        card2 = Int((52 * Rnd) + 1)

          ' Swap images at these positions
          Set tmpImage      = Image1(card1)
          Set Image1(card1) = Image1(card2)
          Set Image1(card2) = tmpImage
        

        Next counter

        Then I don't have to increase counter, the loop does it for me. Note that counter is just counting the numbers of swaps done - it has nothing to do with the number of images it could be set to do 1000 or whatever you like. All this loop does is shuffle the images. It does not display them in any way - that's down to the Image1(x).Visible = True where x is the number of the image you want to display. Not sure why it's not displaying. You might try refreshing the the form (i.e add Form.Refresh or a DoEvents after setting Image1(1).Visible = True.

        Regards David R

        Y Offline
        Y Offline
        ymilan
        wrote on last edited by
        #30

        This doesn't work, but this is what I'm trying to say: ' Shuffle the deck - end value (100) Card1 = 0 Card2 = 1 Counter = 0 If Card1 <> Card2 And Counter <= 100 Then ' Get two random image positions 3 Card1 = Int((52 * Rnd) + 1) Card2 = Int((52 * Rnd) + 1) ' Swap images at these positions Set tmpImage = Image1(Card1) Set Image1(Card1) = Image1(Card2) Set Image1(Card2) = tmpImage Counter = Counter + 1 ElseIf Card1 = Card2 Then GoTo 3 End If

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        • Y ymilan

          Hello, Well it still shows two of a kinds after the shuffle. I've tried various things with While and Do nested loops and same with If Then EndIf, but nothing seems to work...I'm trying though. Any ideas?

          R Offline
          R Offline
          riced
          wrote on last edited by
          #31

          I'm not sure what the program is supposed to do so not sure why it's not working. Can you tell me what the form looks like (e.g. how many image controls it displays)? What should happen when the Start button is clicked (I assume Start is a button)? Should it display one card or more than one?

          Regards David R

          Y 1 Reply Last reply
          0
          • R riced

            I'm not sure what the program is supposed to do so not sure why it's not working. Can you tell me what the form looks like (e.g. how many image controls it displays)? What should happen when the Start button is clicked (I assume Start is a button)? Should it display one card or more than one?

            Regards David R

            Y Offline
            Y Offline
            ymilan
            wrote on last edited by
            #32

            Well, it is displaying all the cards 4 across and 13 down in full suits w/out jokers, of course. Then when the cards are random and shuffled, they should display the same amount of cards in same positions, but random ones. What happens when I compile and run the program, is that more of one of the same cards are displayed, thus showing not totally random cards. Somehow, I'm thinking Card1 should not equal Card2 from the random procedure, then the cards are shuffled, and then distributed out....but there is no code that shows Card1 should not equal to Card2 at all, for to be randomly displayed. Any ideas? Thank you.

            R 1 Reply Last reply
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            • Y ymilan

              Well, it is displaying all the cards 4 across and 13 down in full suits w/out jokers, of course. Then when the cards are random and shuffled, they should display the same amount of cards in same positions, but random ones. What happens when I compile and run the program, is that more of one of the same cards are displayed, thus showing not totally random cards. Somehow, I'm thinking Card1 should not equal Card2 from the random procedure, then the cards are shuffled, and then distributed out....but there is no code that shows Card1 should not equal to Card2 at all, for to be randomly displayed. Any ideas? Thank you.

              R Offline
              R Offline
              riced
              wrote on last edited by
              #33

              So you have 52 Image1() controls and want to display the deck in them?. Do the indexes for the controls go from 1 to 52 or from 0 to 51? You should be able to find that from the properties in the designer. Depending on whether it's 0-51 or 1-52 there could be a simple solution. How do the Image1() controls get filled with pictures when the program starts up? Is there any code that fills them (probably in Form_Load event if there is)? Or did you set them in the designer? I managed to dig out an old machine that still had VB6 on and had a little play - frightening how much I'd forgotten about Image controls!

              Regards David R

              Y 2 Replies Last reply
              0
              • R riced

                So you have 52 Image1() controls and want to display the deck in them?. Do the indexes for the controls go from 1 to 52 or from 0 to 51? You should be able to find that from the properties in the designer. Depending on whether it's 0-51 or 1-52 there could be a simple solution. How do the Image1() controls get filled with pictures when the program starts up? Is there any code that fills them (probably in Form_Load event if there is)? Or did you set them in the designer? I managed to dig out an old machine that still had VB6 on and had a little play - frightening how much I'd forgotten about Image controls!

                Regards David R

                Y Offline
                Y Offline
                ymilan
                wrote on last edited by
                #34

                Firstly, I would like to thank you for being so cool for helping me on this project. I truly appreciate it. As far as the image1() controls, they were created in the design page all lined up with different bitmaps representing them. Then the first image card would be image1(0) to image1(52) for the final card. Wait a second....just came back to reading this and realized in the designer the first card of the array is 0, then the final card is labeled 52. Isn't it supposed to be 51? Why is it doing that....it looks like I set up the suits perfectly in order..... No specific code that fills the array of images, just designed in designer form and added that way. Thought that would be easier, but perhaps there is a disadvantage of doing it that way?

                R 1 Reply Last reply
                0
                • R riced

                  So you have 52 Image1() controls and want to display the deck in them?. Do the indexes for the controls go from 1 to 52 or from 0 to 51? You should be able to find that from the properties in the designer. Depending on whether it's 0-51 or 1-52 there could be a simple solution. How do the Image1() controls get filled with pictures when the program starts up? Is there any code that fills them (probably in Form_Load event if there is)? Or did you set them in the designer? I managed to dig out an old machine that still had VB6 on and had a little play - frightening how much I'd forgotten about Image controls!

                  Regards David R

                  Y Offline
                  Y Offline
                  ymilan
                  wrote on last edited by
                  #35

                  Should there be a -1 somewhere in the code, making the array of images to go back one integer?

                  1 Reply Last reply
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                  • Y ymilan

                    Firstly, I would like to thank you for being so cool for helping me on this project. I truly appreciate it. As far as the image1() controls, they were created in the design page all lined up with different bitmaps representing them. Then the first image card would be image1(0) to image1(52) for the final card. Wait a second....just came back to reading this and realized in the designer the first card of the array is 0, then the final card is labeled 52. Isn't it supposed to be 51? Why is it doing that....it looks like I set up the suits perfectly in order..... No specific code that fills the array of images, just designed in designer form and added that way. Thought that would be easier, but perhaps there is a disadvantage of doing it that way?

                    R Offline
                    R Offline
                    riced
                    wrote on last edited by
                    #36

                    It looks like you have missed an index somewhere. The only way to find out is to go through them one by one. The reason I asked was that I thought if the indexes go from 1 to 52 you could have an Image1(0) that can be made invisible (you could do this in the Form_Load event, and it wouldn't matter where it is on the screen). You could then use this in the shuffle instead of tmpCard when doing the swap. That way you know it is the correct type. So you could have something like this for swapping:

                    If (card1 <> card2) Then
                    Image1(0).Picture = Image1(card1).Picture
                    Image1(card1).Picture = Image1(card2).Picture
                    Image1(card2).Picture = Image1(0).Picture
                    End If

                    In your loop I'd avoid using the goto, you need something like:

                    For counter = 1 to 100 'Do 100 swaps to shuffle deck
                    'do the shuffling here
                    Next counter

                    A disadvantage of setting the bitmaps in the designer is that it would be tedious to set the images to use a different set of cards (but that probably isn't a worry). Another one is you have to make sure you don't have gaps in the indexes and it looks like you have a gap (else the indexes would be 0 to 51). Because of the way card1 and card2 are calculated they will be between 1 and 52 so your indexes for Image1() need to be in the same range. This avoids having to do -1 somewhere to get the correct range (in fact you could just drop the +1 when calculating card1 and card2 instead of using -1).

                    Regards David R

                    Y 2 Replies Last reply
                    0
                    • R riced

                      It looks like you have missed an index somewhere. The only way to find out is to go through them one by one. The reason I asked was that I thought if the indexes go from 1 to 52 you could have an Image1(0) that can be made invisible (you could do this in the Form_Load event, and it wouldn't matter where it is on the screen). You could then use this in the shuffle instead of tmpCard when doing the swap. That way you know it is the correct type. So you could have something like this for swapping:

                      If (card1 <> card2) Then
                      Image1(0).Picture = Image1(card1).Picture
                      Image1(card1).Picture = Image1(card2).Picture
                      Image1(card2).Picture = Image1(0).Picture
                      End If

                      In your loop I'd avoid using the goto, you need something like:

                      For counter = 1 to 100 'Do 100 swaps to shuffle deck
                      'do the shuffling here
                      Next counter

                      A disadvantage of setting the bitmaps in the designer is that it would be tedious to set the images to use a different set of cards (but that probably isn't a worry). Another one is you have to make sure you don't have gaps in the indexes and it looks like you have a gap (else the indexes would be 0 to 51). Because of the way card1 and card2 are calculated they will be between 1 and 52 so your indexes for Image1() need to be in the same range. This avoids having to do -1 somewhere to get the correct range (in fact you could just drop the +1 when calculating card1 and card2 instead of using -1).

                      Regards David R

                      Y Offline
                      Y Offline
                      ymilan
                      wrote on last edited by
                      #37

                      Very astute. Thank you for the explanations. Have a wonderful holiday!

                      1 Reply Last reply
                      0
                      • R riced

                        It looks like you have missed an index somewhere. The only way to find out is to go through them one by one. The reason I asked was that I thought if the indexes go from 1 to 52 you could have an Image1(0) that can be made invisible (you could do this in the Form_Load event, and it wouldn't matter where it is on the screen). You could then use this in the shuffle instead of tmpCard when doing the swap. That way you know it is the correct type. So you could have something like this for swapping:

                        If (card1 <> card2) Then
                        Image1(0).Picture = Image1(card1).Picture
                        Image1(card1).Picture = Image1(card2).Picture
                        Image1(card2).Picture = Image1(0).Picture
                        End If

                        In your loop I'd avoid using the goto, you need something like:

                        For counter = 1 to 100 'Do 100 swaps to shuffle deck
                        'do the shuffling here
                        Next counter

                        A disadvantage of setting the bitmaps in the designer is that it would be tedious to set the images to use a different set of cards (but that probably isn't a worry). Another one is you have to make sure you don't have gaps in the indexes and it looks like you have a gap (else the indexes would be 0 to 51). Because of the way card1 and card2 are calculated they will be between 1 and 52 so your indexes for Image1() need to be in the same range. This avoids having to do -1 somewhere to get the correct range (in fact you could just drop the +1 when calculating card1 and card2 instead of using -1).

                        Regards David R

                        Y Offline
                        Y Offline
                        ymilan
                        wrote on last edited by
                        #38

                        Ok, I still had a little trouble with getting double cards, so I tried this and it seems to work as I test it; must do some more testing, but I think I'm ready to move on to the next task. Thanks so much. Here's the code I have: Option Explicit Public Sub Main() Start_Game.Show End Sub Private Sub Exit_Click() MsgBox ("Thank you for playing! Good bye") End End Sub Private Sub Start_Click() Dim arrDeck(52) Randomize Dim Cardcount As Integer Dim Counter As Integer Dim Card1 As Integer Dim Card2 As Integer ' Fill deck with cards in order 1 to 52 Cardcount = 0 Do While Cardcount <= 51 arrDeck(Cardcount) = Cardcount Cardcount = Cardcount + 1 Loop ' Shuffle the deck - end value (100) Counter = 0 For Counter = 0 To 100 Card1 = Int(52 * Rnd) Card2 = Int(52 * Rnd) If (Card1 <> Card2) Then Image1(0).Picture = Image1(Card1).Picture Image1(Card1).Picture = Image1(Card2).Picture Image1(Card2).Picture = Image1(0).Picture End If Next Counter ' Re-shuffle the deck Counter = 0 For Counter = 0 To 100 Card1 = Int(52 * Rnd) Card2 = Int(52 * Rnd) If (Card1 <> Card2) Then Image1(0).Picture = Image1(Card1).Picture Image1(Card1).Picture = Image1(Card2).Picture Image1(Card2).Picture = Image1(0).Picture End If Next Counter ' Now output images in order Counter = 0 For Counter = 0 To 51 Image1(Counter).Visible = True Next Counter End Sub

                        R 1 Reply Last reply
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                        • Y ymilan

                          Ok, I still had a little trouble with getting double cards, so I tried this and it seems to work as I test it; must do some more testing, but I think I'm ready to move on to the next task. Thanks so much. Here's the code I have: Option Explicit Public Sub Main() Start_Game.Show End Sub Private Sub Exit_Click() MsgBox ("Thank you for playing! Good bye") End End Sub Private Sub Start_Click() Dim arrDeck(52) Randomize Dim Cardcount As Integer Dim Counter As Integer Dim Card1 As Integer Dim Card2 As Integer ' Fill deck with cards in order 1 to 52 Cardcount = 0 Do While Cardcount <= 51 arrDeck(Cardcount) = Cardcount Cardcount = Cardcount + 1 Loop ' Shuffle the deck - end value (100) Counter = 0 For Counter = 0 To 100 Card1 = Int(52 * Rnd) Card2 = Int(52 * Rnd) If (Card1 <> Card2) Then Image1(0).Picture = Image1(Card1).Picture Image1(Card1).Picture = Image1(Card2).Picture Image1(Card2).Picture = Image1(0).Picture End If Next Counter ' Re-shuffle the deck Counter = 0 For Counter = 0 To 100 Card1 = Int(52 * Rnd) Card2 = Int(52 * Rnd) If (Card1 <> Card2) Then Image1(0).Picture = Image1(Card1).Picture Image1(Card1).Picture = Image1(Card2).Picture Image1(Card2).Picture = Image1(0).Picture End If Next Counter ' Now output images in order Counter = 0 For Counter = 0 To 51 Image1(Counter).Visible = True Next Counter End Sub

                          R Offline
                          R Offline
                          riced
                          wrote on last edited by
                          #39

                          Glad to hear you're making progress. Here's a version I knocked up that populates the Image1() array from files on disk. It also does the shuffle and (I think!) it works - just done some quick checking and can't see duplicates. It's got some constants in that I used to get spacing for the images. It also has hard coded file path to where I put the bitmap files. It's been a bit of fun going back to VB6 - I've been using C# for the last few years (with a little bit of VB.NET). If you decide to try VB.NET be warned it's only superficially the same as VB6 - it's really a very different language.

                          Option Explicit

                          Private Const OFFSET_X As Integer = 600
                          Private Const OFFSET_Y As Integer = 600
                          Private Const CARD_WIDTH As Integer = 1305
                          Private Const CARD_HEIGHT As Integer = 1425
                          Private Const COL_SPACE As Integer = 150
                          Private Const ROW_SPACE As Integer = 150

                          '---------------------------------------------------------------------------------------
                          ' Initialise the Image1() control array when the Form is loaded.
                          ' Has to be done somewhere and this seems sensible place.
                          '---------------------------------------------------------------------------------------
                          Private Sub Form_Load()
                          ' Need to fill the Image() control array with bitmap pictures of cards
                          ' Assume that we have 52 bitmaps - Card_1.bmp to Card_52.bmp.
                          ' This makes it possible to fill the control array in a loop
                          Dim left As Long
                          Dim top As Long
                          Dim fileroot As String
                          Dim i As Integer
                          Dim j As Integer
                          Dim index As Integer

                          fileroot = "C:\VB6_Progs\Cards\Card_" 'This is where I store the bitmaps
                          SetImageZero (fileroot) 'Sets Image1(0) with dummy picture and makes it invisible

                          For i = 0 To 12 'NOTE: Using 0-12 and 0-3 makes calculation of index simpler
                          top = i * (CARD_HEIGHT + COL_SPACE) + OFFSET_Y
                          For j = 0 To 3
                          left = j * (CARD_WIDTH + ROW_SPACE) + OFFSET_X
                          index = 4 * i + j + 1
                          Load Image1(index) 'Create the image control for the card
                          Image1(index).left = left
                          Image1(index).top = top
                          Image1(index).Picture = LoadPicture(fileroot & index & ".bmp") 'Set picture for Image1(i)
                          Image1(index).Visible = True
                          Next j
                          Next i

                          End Sub

                          '--------------------------------------------------
                          ' When the button is clicked, shuffle the cards
                          '--------------------------------------------------
                          Private Sub Start_Click()
                          ShuffleCardNumbers
                          End Sub

                          '--------------------

                          Y 1 Reply Last reply
                          0
                          • R riced

                            Glad to hear you're making progress. Here's a version I knocked up that populates the Image1() array from files on disk. It also does the shuffle and (I think!) it works - just done some quick checking and can't see duplicates. It's got some constants in that I used to get spacing for the images. It also has hard coded file path to where I put the bitmap files. It's been a bit of fun going back to VB6 - I've been using C# for the last few years (with a little bit of VB.NET). If you decide to try VB.NET be warned it's only superficially the same as VB6 - it's really a very different language.

                            Option Explicit

                            Private Const OFFSET_X As Integer = 600
                            Private Const OFFSET_Y As Integer = 600
                            Private Const CARD_WIDTH As Integer = 1305
                            Private Const CARD_HEIGHT As Integer = 1425
                            Private Const COL_SPACE As Integer = 150
                            Private Const ROW_SPACE As Integer = 150

                            '---------------------------------------------------------------------------------------
                            ' Initialise the Image1() control array when the Form is loaded.
                            ' Has to be done somewhere and this seems sensible place.
                            '---------------------------------------------------------------------------------------
                            Private Sub Form_Load()
                            ' Need to fill the Image() control array with bitmap pictures of cards
                            ' Assume that we have 52 bitmaps - Card_1.bmp to Card_52.bmp.
                            ' This makes it possible to fill the control array in a loop
                            Dim left As Long
                            Dim top As Long
                            Dim fileroot As String
                            Dim i As Integer
                            Dim j As Integer
                            Dim index As Integer

                            fileroot = "C:\VB6_Progs\Cards\Card_" 'This is where I store the bitmaps
                            SetImageZero (fileroot) 'Sets Image1(0) with dummy picture and makes it invisible

                            For i = 0 To 12 'NOTE: Using 0-12 and 0-3 makes calculation of index simpler
                            top = i * (CARD_HEIGHT + COL_SPACE) + OFFSET_Y
                            For j = 0 To 3
                            left = j * (CARD_WIDTH + ROW_SPACE) + OFFSET_X
                            index = 4 * i + j + 1
                            Load Image1(index) 'Create the image control for the card
                            Image1(index).left = left
                            Image1(index).top = top
                            Image1(index).Picture = LoadPicture(fileroot & index & ".bmp") 'Set picture for Image1(i)
                            Image1(index).Visible = True
                            Next j
                            Next i

                            End Sub

                            '--------------------------------------------------
                            ' When the button is clicked, shuffle the cards
                            '--------------------------------------------------
                            Private Sub Start_Click()
                            ShuffleCardNumbers
                            End Sub

                            '--------------------

                            Y Offline
                            Y Offline
                            ymilan
                            wrote on last edited by
                            #40

                            Thank you very much! I appreciate it! Yvonne

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