Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. const TCHAR* to TCHAR*

const TCHAR* to TCHAR*

Scheduled Pinned Locked Moved C / C++ / MFC
question
4 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N Offline
    N Offline
    Nandu_77b
    wrote on last edited by
    #1

    Which is the right way to do and why? TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = (TCHAR*)classname; } OR const TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = classname; } Thanks in advance, Nandu

    CPalliniC S 2 Replies Last reply
    0
    • N Nandu_77b

      Which is the right way to do and why? TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = (TCHAR*)classname; } OR const TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = classname; } Thanks in advance, Nandu

      CPalliniC Offline
      CPalliniC Offline
      CPallini
      wrote on last edited by
      #2

      Second option makes more sense. :)

      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
      [My articles]

      In testa che avete, signor di Ceprano?

      1 Reply Last reply
      0
      • N Nandu_77b

        Which is the right way to do and why? TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = (TCHAR*)classname; } OR const TCHAR *gClassName = 0; bool CreateCabinetMainWindow(const TCHAR* classname) { DeleteCabinetMainWindow( ); gClassName = classname; } Thanks in advance, Nandu

        S Offline
        S Offline
        Stuart Dootson
        wrote on last edited by
        #3

        Second one. If you're declaring gClassName as mutable, then assigning an immutable string pointer to it is a bad idea. If you try to write to gClassName, then you could easily get an access violation if you'd called CreateCabinetMainWindow like this:

        if (CreateCabinetMainWindow(_T("MyClass"))) { .... };

        Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

        N 1 Reply Last reply
        0
        • S Stuart Dootson

          Second one. If you're declaring gClassName as mutable, then assigning an immutable string pointer to it is a bad idea. If you try to write to gClassName, then you could easily get an access violation if you'd called CreateCabinetMainWindow like this:

          if (CreateCabinetMainWindow(_T("MyClass"))) { .... };

          Java, Basic, who cares - it's all a bunch of tree-hugging hippy cr*p

          N Offline
          N Offline
          Nandu_77b
          wrote on last edited by
          #4

          Thank you to all.

          1 Reply Last reply
          0
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Don't have an account? Register

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • World
          • Users
          • Groups