Call Dispose on anything
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Writing a generic collection and want to dispose of items that implement IDisposable, but don't want to bother checking each item or type for IDisposable? Why not associate a bogus Dispose method with every class that doesn't already have one?
public static void Dispose ( this object Object ){}
:cool: (Just be careful of non-IDisposable classes that have a Dispose method anyway. :suss: ) -
Writing a generic collection and want to dispose of items that implement IDisposable, but don't want to bother checking each item or type for IDisposable? Why not associate a bogus Dispose method with every class that doesn't already have one?
public static void Dispose ( this object Object ){}
:cool: (Just be careful of non-IDisposable classes that have a Dispose method anyway. :suss: )The only problem though with doing that is that you'll never reach the actual dispose method, unless you've reference it as the type that defines the dispose method. But then, if you're going to do that, you wouldn't need the above extension. Why not just create an extension method that does the following:
public static void Dispose(this object Object) { IDisposable disposable; if ((disposable = (Object as IDisposable)) != null) disposable.Dispose(); }
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The only problem though with doing that is that you'll never reach the actual dispose method, unless you've reference it as the type that defines the dispose method. But then, if you're going to do that, you wouldn't need the above extension. Why not just create an extension method that does the following:
public static void Dispose(this object Object) { IDisposable disposable; if ((disposable = (Object as IDisposable)) != null) disposable.Dispose(); }
Because that won't be called for classes that have a public Dispose method anyway.
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Because that won't be called for classes that have a public Dispose method anyway.
Actually, it would. The generic overloading rules I assume you are basing your position on only apply at source compile time. Since the actual type is not known at the time your generic collection (or whatever) is compiled, you would end up always calling the extension method. A simple example to demonstrate:
Module Module1
Sub Main() Dim di As New Disposer(Of Integer)(43) Dim dd As New Disposer(Of DisposableTest)(New DisposableTest) Console.WriteLine("Disposing Disposer(Of Integer)") di.Cleanup() Console.WriteLine("Disposing Disposer(Of DisposableTest)") dd.Cleanup() Dim dtemp As New DisposableTest() Console.WriteLine("Disposing DisposableTest") dtemp.Dispose() Console.WriteLine("Program complete. Press any key to exit...") Console.ReadKey() End Sub
End Module
Public Module HelperExtensions
<System.Runtime.CompilerServices.Extension()> _
Public Sub Dispose(ByVal this As Object)
Console.WriteLine("Extension dispose")
End Sub
End ModulePublic Class Disposer(Of T)
Public Sub New(ByVal data As T)
_data = data
End SubPrivate \_data As T Public Sub Cleanup() If \_data IsNot Nothing Then \_data.Dispose() End Sub
End Class
Public Class DisposableTest
Implements IDisposablePublic Sub Dispose() Implements IDisposable.Dispose Console.WriteLine("Class dispose called.") End Sub
End Class
If you run that, the output will show that the extension dispose is being called for both Disposers even though the data object for one of them is IDisposable.
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Actually, it would. The generic overloading rules I assume you are basing your position on only apply at source compile time. Since the actual type is not known at the time your generic collection (or whatever) is compiled, you would end up always calling the extension method. A simple example to demonstrate:
Module Module1
Sub Main() Dim di As New Disposer(Of Integer)(43) Dim dd As New Disposer(Of DisposableTest)(New DisposableTest) Console.WriteLine("Disposing Disposer(Of Integer)") di.Cleanup() Console.WriteLine("Disposing Disposer(Of DisposableTest)") dd.Cleanup() Dim dtemp As New DisposableTest() Console.WriteLine("Disposing DisposableTest") dtemp.Dispose() Console.WriteLine("Program complete. Press any key to exit...") Console.ReadKey() End Sub
End Module
Public Module HelperExtensions
<System.Runtime.CompilerServices.Extension()> _
Public Sub Dispose(ByVal this As Object)
Console.WriteLine("Extension dispose")
End Sub
End ModulePublic Class Disposer(Of T)
Public Sub New(ByVal data As T)
_data = data
End SubPrivate \_data As T Public Sub Cleanup() If \_data IsNot Nothing Then \_data.Dispose() End Sub
End Class
Public Class DisposableTest
Implements IDisposablePublic Sub Dispose() Implements IDisposable.Dispose Console.WriteLine("Class dispose called.") End Sub
End Class
If you run that, the output will show that the extension dispose is being called for both Disposers even though the data object for one of them is IDisposable.
Hmmm... you're right, I didn't test it. I had originally written it with the test for IDisposable then removed it thinking it unnecessary. Ah well, it's not a serious piece of code anyway. On the other hand, I don't think it's supposed to work this way.
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Writing a generic collection and want to dispose of items that implement IDisposable, but don't want to bother checking each item or type for IDisposable? Why not associate a bogus Dispose method with every class that doesn't already have one?
public static void Dispose ( this object Object ){}
:cool: (Just be careful of non-IDisposable classes that have a Dispose method anyway. :suss: )While there are times that it would be nice to have Dispose work as a do-nothing for classes that do not implement iDisposable (e.g. I don't see any reason "using" shouldn't work even when it's superfluous), decisions of whether or not to dispose objects should almost always be made on the basis of something other than whether or not the object is of a disposable type. I can imagine considerable utility for a collection which includes a routine to add items and flag them as being both disposable [i]and owned by the collection[/i], so that when the collection is Dispose'd the items will be as well. For best reliability, the item should be passed as a reference parameter and zeroed when the item is added (if an exception is thrown while adding the item, the reference should be null if the item had been added to the list before the exception was thrown, and non-null if it had not). By the way, I use a global routine called Zap which accepts an iDisposable by reference; if the iDisposable is null, the routine simply exits. Otherwise it calls Dispose on the passed-in object and nulls out the passed-in object reference.
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While there are times that it would be nice to have Dispose work as a do-nothing for classes that do not implement iDisposable (e.g. I don't see any reason "using" shouldn't work even when it's superfluous), decisions of whether or not to dispose objects should almost always be made on the basis of something other than whether or not the object is of a disposable type. I can imagine considerable utility for a collection which includes a routine to add items and flag them as being both disposable [i]and owned by the collection[/i], so that when the collection is Dispose'd the items will be as well. For best reliability, the item should be passed as a reference parameter and zeroed when the item is added (if an exception is thrown while adding the item, the reference should be null if the item had been added to the list before the exception was thrown, and non-null if it had not). By the way, I use a global routine called Zap which accepts an iDisposable by reference; if the iDisposable is null, the routine simply exits. Otherwise it calls Dispose on the passed-in object and nulls out the passed-in object reference.
supercat9 wrote:
I don't see any reason "using" shouldn't work even when it's superfluous
Indeed. My feeling is that either
object
should implement IDisposable ( X| ) or theusing
statement shouldn't rely on the IDisposable interface. In fact I dislike language features that rely on the framework. -
supercat9 wrote:
I don't see any reason "using" shouldn't work even when it's superfluous
Indeed. My feeling is that either
object
should implement IDisposable ( X| ) or theusing
statement shouldn't rely on the IDisposable interface. In fact I dislike language features that rely on the framework.PIEBALDconsult wrote:
I dislike language features that rely on the framework
would that include "string literals" which get easily created, initialized and interned? :)
Luc Pattyn
I only read code that is properly indented, and rendered in a non-proportional font; hint: use PRE tags in forum messages
Local announcement (Antwerp region): Lange Wapper? 59.24% waren verstandig genoeg om NEEN te stemmen; bye bye viaduct.
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Hmmm... you're right, I didn't test it. I had originally written it with the test for IDisposable then removed it thinking it unnecessary. Ah well, it's not a serious piece of code anyway. On the other hand, I don't think it's supposed to work this way.
PIEBALDconsult wrote:
On the other hand, I don't think it's supposed to work this way.
Extension methods are, from what I understand, an ugly kludge which serves mainly to make Intellisense more useful, at the expense of introducing all sorts of potential weird bugs. If I had my druthers, compilers would support extension classes rather than extension methods; from a run-time perspective, objects of an extension class would in reality be objects of the underlying class; from a compiler perspective, they would be interchangeable, but the extension classes would support extension methods and properties in addition to the methods and properties of the underlying class. Failing that, the Intellisense usefulness of extension classes would be achieved by making it so that typing "object.extensionMethod(" would be automatically rearranged to "extensionMethod(object," so as to make clear what was actually happening.
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PIEBALDconsult wrote:
I dislike language features that rely on the framework
would that include "string literals" which get easily created, initialized and interned? :)
Luc Pattyn
I only read code that is properly indented, and rendered in a non-proportional font; hint: use PRE tags in forum messages
Local announcement (Antwerp region): Lange Wapper? 59.24% waren verstandig genoeg om NEEN te stemmen; bye bye viaduct.
string
is a C# keyword, it is required by the language. In the implementation of C# for .net thestring
type is backed by theSystem.String
type. I (well maybe not me, but someone) could implement the C# language for some other platform (OpenVMS perhaps). Such an implementation may not require that string be backed bySystem.String
, the language doesn't demand it. In .net, theusing
statement relies on the existence of anSystem.IDisposable
interface. I feel that this is too tightly coupled. Were I to write my own implementation of C# I would not want to have to have anSystem.IDisposable
interface, the language shouldn't demand it, it's not a keyword. Were I to write my own implementation of C# I would allow theusing
statement to operate on any type. -
PIEBALDconsult wrote:
On the other hand, I don't think it's supposed to work this way.
Extension methods are, from what I understand, an ugly kludge which serves mainly to make Intellisense more useful, at the expense of introducing all sorts of potential weird bugs. If I had my druthers, compilers would support extension classes rather than extension methods; from a run-time perspective, objects of an extension class would in reality be objects of the underlying class; from a compiler perspective, they would be interchangeable, but the extension classes would support extension methods and properties in addition to the methods and properties of the underlying class. Failing that, the Intellisense usefulness of extension classes would be achieved by making it so that typing "object.extensionMethod(" would be automatically rearranged to "extensionMethod(object," so as to make clear what was actually happening.
supercat9 wrote:
Extension methods are, from what I understand, an ugly kludge
Hear hear! And poorly implemented too. X|
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supercat9 wrote:
I don't see any reason "using" shouldn't work even when it's superfluous
Indeed. My feeling is that either
object
should implement IDisposable ( X| ) or theusing
statement shouldn't rely on the IDisposable interface. In fact I dislike language features that rely on the framework.PIEBALDconsult wrote:
My feeling is that either object should implement IDisposable ( Dead )
Why the face? Because you think that would have been a good solution, or because you think it unfortunate that Object includes no such feature? Personally, I think Dispose would have been a better "standard" feature for an object than Finalize. Implementation of the standard dispose pattern requires that an object have a finalizer--even if it doesn't actually do anything--if derived classes may require non-null finalizers. Requiring that classes which implement finalizers must explicitly register them could eliminate that problem.
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PIEBALDconsult wrote:
My feeling is that either object should implement IDisposable ( Dead )
Why the face? Because you think that would have been a good solution, or because you think it unfortunate that Object includes no such feature? Personally, I think Dispose would have been a better "standard" feature for an object than Finalize. Implementation of the standard dispose pattern requires that an object have a finalizer--even if it doesn't actually do anything--if derived classes may require non-null finalizers. Requiring that classes which implement finalizers must explicitly register them could eliminate that problem.
Because I feel that not requiring the IDisposable interface is a cleaner solution.
-
string
is a C# keyword, it is required by the language. In the implementation of C# for .net thestring
type is backed by theSystem.String
type. I (well maybe not me, but someone) could implement the C# language for some other platform (OpenVMS perhaps). Such an implementation may not require that string be backed bySystem.String
, the language doesn't demand it. In .net, theusing
statement relies on the existence of anSystem.IDisposable
interface. I feel that this is too tightly coupled. Were I to write my own implementation of C# I would not want to have to have anSystem.IDisposable
interface, the language shouldn't demand it, it's not a keyword. Were I to write my own implementation of C# I would allow theusing
statement to operate on any type.PIEBALDconsult wrote:
may not require that string be backed by System.String
I do want an easy way to initialize and to assign a new literal value to a System.String object. string literals, the thing understood by compilers, does exactly that; so for me a string literal must be a System.String I would not want to write
string s=new string(new char[]{'H','e','l','l','o'};
!PIEBALDconsult wrote:
I would allow the using statement to operate on any type
I'm not sure I like the idea; I can see some advantage, but then I don't want code to start looking like this:
using (int i=new int())
using (int j=new int())
for (i=0; i<10; i++) {
for (j=0; j<10; j++) {
...
}
}PIEBALDconsult wrote:
the using statement relies on the existence of an System.IDisposable interface
and what would you do about
foreach
? it needs an array, or an IEnumerable or an IEnumerable<T>. I got used to it and wouldn't like to loose it. And just ignoring the code block for objects that are not enumerable (without a warning/error) seems inappropriate. :)Luc Pattyn
I only read code that is properly indented, and rendered in a non-proportional font; hint: use PRE tags in forum messages
Local announcement (Antwerp region): Lange Wapper? 59.24% waren verstandig genoeg om NEEN te stemmen; bye bye viaduct.
modified on Monday, October 19, 2009 4:43 PM
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PIEBALDconsult wrote:
My feeling is that either object should implement IDisposable ( Dead )
Why the face? Because you think that would have been a good solution, or because you think it unfortunate that Object includes no such feature? Personally, I think Dispose would have been a better "standard" feature for an object than Finalize. Implementation of the standard dispose pattern requires that an object have a finalizer--even if it doesn't actually do anything--if derived classes may require non-null finalizers. Requiring that classes which implement finalizers must explicitly register them could eliminate that problem.
supercat9 wrote:
Implementation of the standard dispose pattern requires that an object have a finalizer
Not true!! You only need (and only should have) a finalizer if you explicitly use unmanaged resources yourself. If you simply use a managed class that has unmanaged resources (eg: StreamWriter), you do NOT need a finalizer. The StreamWriter will have its own finalizer that will take care of its resources. Since Finalize is already a virtual method, there is no need to override it just to let derived classes override it.
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PIEBALDconsult wrote:
may not require that string be backed by System.String
I do want an easy way to initialize and to assign a new literal value to a System.String object. string literals, the thing understood by compilers, does exactly that; so for me a string literal must be a System.String I would not want to write
string s=new string(new char[]{'H','e','l','l','o'};
!PIEBALDconsult wrote:
I would allow the using statement to operate on any type
I'm not sure I like the idea; I can see some advantage, but then I don't want code to start looking like this:
using (int i=new int())
using (int j=new int())
for (i=0; i<10; i++) {
for (j=0; j<10; j++) {
...
}
}PIEBALDconsult wrote:
the using statement relies on the existence of an System.IDisposable interface
and what would you do about
foreach
? it needs an array, or an IEnumerable or an IEnumerable<T>. I got used to it and wouldn't like to loose it. And just ignoring the code block for objects that are not enumerable (without a warning/error) seems inappropriate. :)Luc Pattyn
I only read code that is properly indented, and rendered in a non-proportional font; hint: use PRE tags in forum messages
Local announcement (Antwerp region): Lange Wapper? 59.24% waren verstandig genoeg om NEEN te stemmen; bye bye viaduct.
modified on Monday, October 19, 2009 4:43 PM
Luc Pattyn wrote:
I would not want to write string s=new string(new char[]{'H','e','l','l','o'}; !
I don't see why you'd have to.
Luc Pattyn wrote:
foreach
Oh, yeah, that was the other one, but it should work too.
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supercat9 wrote:
Implementation of the standard dispose pattern requires that an object have a finalizer
Not true!! You only need (and only should have) a finalizer if you explicitly use unmanaged resources yourself. If you simply use a managed class that has unmanaged resources (eg: StreamWriter), you do NOT need a finalizer. The StreamWriter will have its own finalizer that will take care of its resources. Since Finalize is already a virtual method, there is no need to override it just to let derived classes override it.
I thought that the accepted dispose pattern was to have a finalizer which does nothing but "Dispose(False)" and then have any derived classes override Dispose(Boolean). Is that not how stuff is supposed to happen? Or is the expectation that stuff will happen like that, but each derived class is supposed to override the finalizer with (potentially yet another) finalizer that simply calls Dispose(False)? In any case, I would tend to think that having objects register for finalization would be better than having it occur automatically. Many objects that use unmanaged resources won't necessarily acquire them until some time after they're created. An object with a finalizer could unregister itself for garbage collection in its initializer and then re-register if it's going to allocate some unmanaged resources, but that would seem a little clunky.
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PIEBALDconsult wrote:
On the other hand, I don't think it's supposed to work this way.
Extension methods are, from what I understand, an ugly kludge which serves mainly to make Intellisense more useful, at the expense of introducing all sorts of potential weird bugs. If I had my druthers, compilers would support extension classes rather than extension methods; from a run-time perspective, objects of an extension class would in reality be objects of the underlying class; from a compiler perspective, they would be interchangeable, but the extension classes would support extension methods and properties in addition to the methods and properties of the underlying class. Failing that, the Intellisense usefulness of extension classes would be achieved by making it so that typing "object.extensionMethod(" would be automatically rearranged to "extensionMethod(object," so as to make clear what was actually happening.
supercat9 wrote:
Extension methods are, from what I understand, an ugly kludge which serves mainly to make Intellisense more useful, at the expense of introducing all sorts of potential weird bugs.
It's because, as you so well said, don't understand them! ;P
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
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Hmmm... you're right, I didn't test it. I had originally written it with the test for IDisposable then removed it thinking it unnecessary. Ah well, it's not a serious piece of code anyway. On the other hand, I don't think it's supposed to work this way.
PIEBALDconsult wrote:
On the other hand, I don't think it's supposed to work this way.
The compiler of course has no run-time type information when generating the code. Hence, it depends on the declared type of a reference to know where to look for members. Since the point of this code was to add a dummy Dispose to types that do not have Dispose, the only possible match is the extension methods. Personally, I find extension methods to be largely fluff. There is absolutely nothing an extension method can achieve that cannot be achieved with traditional utility methods. Calling class methods using instance syntax is also somewhat confusing, and generally such features tend to be seen as "cool" and misused accordingly. Much of the same can be said of initializers, though they are at least useful for anonymous types (which is a useful addition to the language). However, the one saving grace of extension methods have to do with a less technical aspect. It can be difficult to keep one's code base so well organized that it's always easy to find (and thus use) one's available utility methods. With extension methods it's possible to have a collection of them in one or any number of classes and discover the relevant ones via intellisense by remembering nothing more than to include a using directive. Some would also say it results in "more readable code", though I think that's rather mixed.
string s = textBox1.Text.Reverse();
may be easier to read thanstring s = StrUtil.Reverse(s);
, but since the latter actually shows what happens and the first one does not, it's not necessarily "more readable"! -
supercat9 wrote:
Extension methods are, from what I understand, an ugly kludge which serves mainly to make Intellisense more useful, at the expense of introducing all sorts of potential weird bugs.
It's because, as you so well said, don't understand them! ;P
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
Super Lloyd wrote:
It's because, as you so well said, don't understand them!
Suppose I write "foo.bar()". What circumstances will determine whether this:
- Produces a build-time error
- Produces code which will throw "method not implemented" at run-time
- Execute a native method of foo's class
- Execute an extension method (if several exist, which one?)
In the absence of extension methods, if an object is used in two contexts where it is declared identically. foo.bar() will perform the same action in both contexts. It may perform different actions on different objects, and the actions may depend upon how foo is declared, but the objects actual and declared types together serve to completely define the object's public fields, methods, and behaviors. What precisely determines what code will run when foo.bar() is executed on a system which uses extension methods?