Call Dispose on anything
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Super Lloyd wrote:
It's because, as you so well said, don't understand them!
Suppose I write "foo.bar()". What circumstances will determine whether this:
- Produces a build-time error
- Produces code which will throw "method not implemented" at run-time
- Execute a native method of foo's class
- Execute an extension method (if several exist, which one?)
In the absence of extension methods, if an object is used in two contexts where it is declared identically. foo.bar() will perform the same action in both contexts. It may perform different actions on different objects, and the actions may depend upon how foo is declared, but the objects actual and declared types together serve to completely define the object's public fields, methods, and behaviors. What precisely determines what code will run when foo.bar() is executed on a system which uses extension methods?
I think it's relatively simple. The declared method of the declared type will be called if it exist. Otherwise it will throw a compile time error unless there is an extension method with such a name for such a declared type in the static classes of the declared using in the referenced DLLs. (I don't know what the "not implemented exception" does there, it will be thrown when whatever method throwing it is called) Further, if you use VS and thanks to intellisense, you'll know right away if: 1. the method exits 2. the method is on the declared type 3. the method is an extension method none of this should requires much though as: 1. when you use an object and call the method, and assuming you are not producing random code ;), you know very well what are the methods on the type that you are interested in! in other word mot only you don't have to think if you use VS, but also, extension method are not ambiguous at all! heck, me who use extension method a lot, the only problem I found them is that I have to write the "using namespace" explicitly myself, as VS won't do it!
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
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I think it's relatively simple. The declared method of the declared type will be called if it exist. Otherwise it will throw a compile time error unless there is an extension method with such a name for such a declared type in the static classes of the declared using in the referenced DLLs. (I don't know what the "not implemented exception" does there, it will be thrown when whatever method throwing it is called) Further, if you use VS and thanks to intellisense, you'll know right away if: 1. the method exits 2. the method is on the declared type 3. the method is an extension method none of this should requires much though as: 1. when you use an object and call the method, and assuming you are not producing random code ;), you know very well what are the methods on the type that you are interested in! in other word mot only you don't have to think if you use VS, but also, extension method are not ambiguous at all! heck, me who use extension method a lot, the only problem I found them is that I have to write the "using namespace" explicitly myself, as VS won't do it!
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
Super Lloyd wrote:
The declared method of the declared type will be called if it exist.
That's what I thought until I started this thread.
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Super Lloyd wrote:
The declared method of the declared type will be called if it exist.
That's what I thought until I started this thread.
I think you were thinking the method of the.... runtime type will be called. But there is no ambiguity and no runtime checking, it all happen at compile time! so if you wrote object o; o.foo() That would fail, because there is no foo() method on object. If it compiles that means that the foo() extension has been detected (at compile) and will be called. And nothing will change, i.e. if o is not only an object but a subclass which has a foo() method, this method won't be called by surprise contrary to the original extension, the extension will still be called as has been decided at compile time. With extension method there is no runtime snafu to fear, it all happen at compile time and compile time only!
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
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I think you were thinking the method of the.... runtime type will be called. But there is no ambiguity and no runtime checking, it all happen at compile time! so if you wrote object o; o.foo() That would fail, because there is no foo() method on object. If it compiles that means that the foo() extension has been detected (at compile) and will be called. And nothing will change, i.e. if o is not only an object but a subclass which has a foo() method, this method won't be called by surprise contrary to the original extension, the extension will still be called as has been decided at compile time. With extension method there is no runtime snafu to fear, it all happen at compile time and compile time only!
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
So are you saying that the extension method will get called if and only if the compiler was unaware of a normally-declared method when the code was built? What happens if between rebuilds a class in a library gets updated and a new property, method, or field gets added which shadows an extension method? My understanding is that the component-oriented architecture was designed to allow methods, properties, and fields to be added to classes without breaking applications that use them (such applications will never attempt to reference the new methods, properties, and fields, and will be unaware of their existence). In the absence of extension methods, if new methods are added to a library but all pre-existing methods, properties, etc. are unchanged, updating the library in an existing project will not affect the project application's behavior. If applications that use a class might have extension methods, how can one safely add classes, methods, or fields to it without potentially breaking applications of which one might be unaware?
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So are you saying that the extension method will get called if and only if the compiler was unaware of a normally-declared method when the code was built? What happens if between rebuilds a class in a library gets updated and a new property, method, or field gets added which shadows an extension method? My understanding is that the component-oriented architecture was designed to allow methods, properties, and fields to be added to classes without breaking applications that use them (such applications will never attempt to reference the new methods, properties, and fields, and will be unaware of their existence). In the absence of extension methods, if new methods are added to a library but all pre-existing methods, properties, etc. are unchanged, updating the library in an existing project will not affect the project application's behavior. If applications that use a class might have extension methods, how can one safely add classes, methods, or fields to it without potentially breaking applications of which one might be unaware?
It's an interesting scenario that you just outlined, that can indeed happen. I won't elaborate too much on it (it's left as an exrcise to the reader ;P ), just say that in practice that hasn't happen to me yet. As I created extension method, so far, only for enums, interfaces and the following BCL classes: string, Stream (which haven't changed their signature much), so, in my case, I would say it's pretty safe. On a late note I would say the "problem" you outlined was on purpose, I think it's used in some of the LINQ libraries.
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
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It's an interesting scenario that you just outlined, that can indeed happen. I won't elaborate too much on it (it's left as an exrcise to the reader ;P ), just say that in practice that hasn't happen to me yet. As I created extension method, so far, only for enums, interfaces and the following BCL classes: string, Stream (which haven't changed their signature much), so, in my case, I would say it's pretty safe. On a late note I would say the "problem" you outlined was on purpose, I think it's used in some of the LINQ libraries.
A train station is where the train stops. A bus station is where the bus stops. On my desk, I have a work station.... _________________________________________________________ My programs never have bugs, they just develop random features.
I use extension methods a lot, and don't face the problems that "could" eventually happen. But, that's because using them a lot and using them in strange manners is different. For example, let's see the Stream class: Write(buffer, index, count); But, in general, I call: Write(buffer, 0, buffer.Length); So, I created an extension method that does this. If, in the future, there is a Write method with only one parameter, I really think it will still do the same I did, so I don't see a problem. One pair of things I really think should be done with extension methods is "Equals and GetHashCode". I really think these should only exist on objects that implement IEquatable (or IEquatable generic) interface. And, by default, an extension method could check if the object implement thems and, if not, return the ReferenceEquals or the "reference id" of the object. I think that actually it is horrible to know when an object implements equals and when it does not implements. But that's not the case here.
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PIEBALDconsult wrote:
My feeling is that either object should implement IDisposable ( Dead )
Why the face? Because you think that would have been a good solution, or because you think it unfortunate that Object includes no such feature? Personally, I think Dispose would have been a better "standard" feature for an object than Finalize. Implementation of the standard dispose pattern requires that an object have a finalizer--even if it doesn't actually do anything--if derived classes may require non-null finalizers. Requiring that classes which implement finalizers must explicitly register them could eliminate that problem.
You don't need to implement the finalizer. The problem arises with the use of Dispose() calling Dispose(true) and the finalizer calling Dispose(false). You can always create your class with only Dispose() virtual. And, an inheritor that needs the destructor/finalize, makes the Dispose() as Dispose(true) and sealed, and creates the Dispose(bool disposing) and the finalizer. Very simple.
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So are you saying that the extension method will get called if and only if the compiler was unaware of a normally-declared method when the code was built? What happens if between rebuilds a class in a library gets updated and a new property, method, or field gets added which shadows an extension method? My understanding is that the component-oriented architecture was designed to allow methods, properties, and fields to be added to classes without breaking applications that use them (such applications will never attempt to reference the new methods, properties, and fields, and will be unaware of their existence). In the absence of extension methods, if new methods are added to a library but all pre-existing methods, properties, etc. are unchanged, updating the library in an existing project will not affect the project application's behavior. If applications that use a class might have extension methods, how can one safely add classes, methods, or fields to it without potentially breaking applications of which one might be unaware?
supercat9 wrote:
So are you saying that the extension method will get called if and only if the compiler was unaware of a normally-declared method when the code was built?
Yes, that is correct. Extensions methods are just shorthand - they get converted to the static method call upon compilation, so updating the library with a method name that "conflicts" with the extension name will still call the extension method. That is, unless you recompile the code that called the extension method before, because it will now point to the instance method :)
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PIEBALDconsult wrote:
On the other hand, I don't think it's supposed to work this way.
The compiler of course has no run-time type information when generating the code. Hence, it depends on the declared type of a reference to know where to look for members. Since the point of this code was to add a dummy Dispose to types that do not have Dispose, the only possible match is the extension methods. Personally, I find extension methods to be largely fluff. There is absolutely nothing an extension method can achieve that cannot be achieved with traditional utility methods. Calling class methods using instance syntax is also somewhat confusing, and generally such features tend to be seen as "cool" and misused accordingly. Much of the same can be said of initializers, though they are at least useful for anonymous types (which is a useful addition to the language). However, the one saving grace of extension methods have to do with a less technical aspect. It can be difficult to keep one's code base so well organized that it's always easy to find (and thus use) one's available utility methods. With extension methods it's possible to have a collection of them in one or any number of classes and discover the relevant ones via intellisense by remembering nothing more than to include a using directive. Some would also say it results in "more readable code", though I think that's rather mixed.
string s = textBox1.Text.Reverse();
may be easier to read thanstring s = StrUtil.Reverse(s);
, but since the latter actually shows what happens and the first one does not, it's not necessarily "more readable"!I recognize that extension methods make Intellisense more useful, but a similar result could have been achieved by allowing methods to be tagged as auto-Intellisense, so that they would be listed in the Intellisense pop-up. Typing "textbox1.Text." might include a reverse function in the pop-up list, but selecting it would replace the period after "text" with a right-paren, and insert "StrUtil.Reverse(" before it (if the method took more parameters, it would use a comma rather than a right-paren. Actually, one could leverage Intellisense further by using a double-dot notation for extension methods (since double-dot is not otherwise legitimate, Intellisense would know that when a programmer typed "objectname.." he wanted a list of declared applicable methods. For that matter, that might not have been a bad syntax for extension methods. Conceptually, I wouldn't mind extension methods so much if they were distinct from real ones. Having code change meaning on a rebuild, though, seems like a disaster waiting to happen, unless one always performs full rebuilds whenever anything changes.
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Writing a generic collection and want to dispose of items that implement IDisposable, but don't want to bother checking each item or type for IDisposable? Why not associate a bogus Dispose method with every class that doesn't already have one?
public static void Dispose ( this object Object ){}
:cool: (Just be careful of non-IDisposable classes that have a Dispose method anyway. :suss: )IEnumerable<object> objects = ...;
foreach (IDisposable disposable in objects.OfType<IDisposable>())
{
disposable.Dispose();
}(
OfType<T>
is an extension method forIEnumerable<T>
in theSystem.Linq
namespace) -
IEnumerable<object> objects = ...;
foreach (IDisposable disposable in objects.OfType<IDisposable>())
{
disposable.Dispose();
}(
OfType<T>
is an extension method forIEnumerable<T>
in theSystem.Linq
namespace)Because I don't like Extension Methods. :-D
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So are you saying that the extension method will get called if and only if the compiler was unaware of a normally-declared method when the code was built? What happens if between rebuilds a class in a library gets updated and a new property, method, or field gets added which shadows an extension method? My understanding is that the component-oriented architecture was designed to allow methods, properties, and fields to be added to classes without breaking applications that use them (such applications will never attempt to reference the new methods, properties, and fields, and will be unaware of their existence). In the absence of extension methods, if new methods are added to a library but all pre-existing methods, properties, etc. are unchanged, updating the library in an existing project will not affect the project application's behavior. If applications that use a class might have extension methods, how can one safely add classes, methods, or fields to it without potentially breaking applications of which one might be unaware?
supercat9 wrote:
). In the absence of extension methods, if new methods are added to a library but all pre-existing methods, properties, etc. are unchanged, updating the library in an existing project will not affect the project application's behavior. If applications that use a class might have extension methods, how can one safely add classes, methods, or fields to it without potentially breaking applications of which one might be unaware?
Actually, that's not true, unless you don't consider overloading a method to be a new method. Overload resolution could find a new method to be a better match.
V1
class C
{
void Foo(object o) {}
}V2
class C
{
void Foo(object o) {}
void Foo(int x){}
}new C().Foo(1)
will now resolve to the int overload. If Foo was virtual, and you'd derived from C and overridden Foo(object), your code wouldn't get called either.Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
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Luc Pattyn wrote:
I would not want to write string s=new string(new char[]{'H','e','l','l','o'}; !
I don't see why you'd have to.
Luc Pattyn wrote:
foreach
Oh, yeah, that was the other one, but it should work too.
How about
lock
then?Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
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I just looked at the auto-generated code, and it seems that there is a #Region created with a parameterless Dispose() which calls Dispose(True) and SuppressFinalize, but does not actually contain a finalizer (though if a finalizer is created, it's supposed to call Dispose(False)). That seems like a good approach to doing things. Your comment about minimizing the actual Finalizable "footprint" is a good one. Among other things, if an object controls multiple unmanaged objects, splitting things up would allow separate finalizers for each. BTW, are there any sorts of well-designed objects which use finalizers but do not implement iDisposable? I still find it strange that all objects inherit Finalize, but not Dispose.
supercat9 wrote:
I still find it strange that all objects inherit Finalize, but not Dispose.
I think it's because the CLR calls Finalize, but developers are supposed to call Dispose. The CLR doesn't consider an object to be finalizable if it doesn't override the implemenation derived from Object. If all types have Dispose, it'd be hard for developers to figure out the types for which they'll have to call Dispose.
supercat9 wrote:
BTW, are there any sorts of well-designed objects which use finalizers but do not implement iDisposable?
That'd be a bug, wouldn't it? The object holds resources that need to be released, but it doesn't allow the user to release them early.
Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
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How about
lock
then?Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
I don't think that relies specifically on anything in .net; it could be implemented differently.
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I don't think that relies specifically on anything in .net; it could be implemented differently.
Well, it calls
Monitor.Enter
andMonitor.Exit
, and they are specific types in the .NET BCL.Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
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Well, it calls
Monitor.Enter
andMonitor.Exit
, and they are specific types in the .NET BCL.Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
That's just implementation; a different implementation could do something different.
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That's just implementation; a different implementation could do something different.
Can't you make the same argument for
using
as well? Your implementation could ignore types that don't implementIDisposable
, for example.Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
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Can't you make the same argument for
using
as well? Your implementation could ignore types that don't implementIDisposable
, for example.Regards Senthil _____________________________ My Home Page |My Blog | My Articles | My Flickr | WinMacro
Yes, I suppose Duck Typing would do that, maybe for
foreach
as well. -
I recognize that extension methods make Intellisense more useful, but a similar result could have been achieved by allowing methods to be tagged as auto-Intellisense, so that they would be listed in the Intellisense pop-up. Typing "textbox1.Text." might include a reverse function in the pop-up list, but selecting it would replace the period after "text" with a right-paren, and insert "StrUtil.Reverse(" before it (if the method took more parameters, it would use a comma rather than a right-paren. Actually, one could leverage Intellisense further by using a double-dot notation for extension methods (since double-dot is not otherwise legitimate, Intellisense would know that when a programmer typed "objectname.." he wanted a list of declared applicable methods. For that matter, that might not have been a bad syntax for extension methods. Conceptually, I wouldn't mind extension methods so much if they were distinct from real ones. Having code change meaning on a rebuild, though, seems like a disaster waiting to happen, unless one always performs full rebuilds whenever anything changes.
I agree with most of this. I like the idea of having the IDE discover utility methods based on some declarative syntax to mark a method as such - and the
Method(this type obj)
syntax is fine by me for this purpose. If the IDE modified the code so it instead read Class.Method(obj), using normal static method syntax, it would have been better IMO. However, I don't quite understand your most serious criticism. How could extention methods cause code to change simply because you rebuild? The only code change I can think of that could possibly modify anything would be if a namespace had been replaced by another and this caused some name to resolve to something different from what it did before. But that is true of any members, not just extension methods. I suppose it is slightly more likely to happen with extension methods though, since only the method name and parameter list needs to match in the two namespaces, whereas normal static method syntax would have required the class name to also be the same for the two implementations in order to produce the same effect.