Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. Analysing call stack.. [modified]

Analysing call stack.. [modified]

Scheduled Pinned Locked Moved C / C++ / MFC
c++data-structureshelpquestion
2 Posts 2 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • E Offline
    E Offline
    Elsie
    wrote on last edited by
    #1

    My MFC applicatin crashes with this call stack info. Can anyone please help me out in understanding this?

    ntdll!KiUserExceptionDispatcher+e
    <Unloaded_RapidEyeAPI.dll> +1e701
    ntdll!ExecuteHandler2+26
    ntdll!ExecuteHandler+24
    ntdll!KiUserExceptionDispatcher+e
    <Unloaded_RapidEyeAPI.dll> +1e701
    ntdll!ExecuteHandler2+26
    ntdll!ExecuteHandler+24
    ntdll!KiUserExceptionDispatcher+e
    <Unloaded_RapidEyeAPI.dll> +1e701
    ntdll!ExecuteHandler2+26
    ntdll!ExecuteHandler+24
    ntdll!KiUserExceptionDispatcher+e
    <Unloaded_RapidEyeAPI.dll> +1e701
    ntdll!ExecuteHandler2+26
    ntdll!ExecuteHandler+24
    ntdll!KiUserExceptionDispatcher+e
    <Unloaded_RapidEyeAPI.dll>+271d
    ntdll!RtlpAllocateFromHeapLookaside+42
    <Unloaded_RapidEyeAPI.dll>+39f3
    ntdll!RtlpAllocateFromHeapLookaside+42
    <Unloaded_RapidEyeAPI.dll>+1c999
    ntdll!RtlpAllocateFromHeapLookaside+42
    kernel32!BaseThreadStart+37

    modified on Monday, October 19, 2009 9:13 AM

    T 1 Reply Last reply
    0
    • E Elsie

      My MFC applicatin crashes with this call stack info. Can anyone please help me out in understanding this?

      ntdll!KiUserExceptionDispatcher+e
      <Unloaded_RapidEyeAPI.dll> +1e701
      ntdll!ExecuteHandler2+26
      ntdll!ExecuteHandler+24
      ntdll!KiUserExceptionDispatcher+e
      <Unloaded_RapidEyeAPI.dll> +1e701
      ntdll!ExecuteHandler2+26
      ntdll!ExecuteHandler+24
      ntdll!KiUserExceptionDispatcher+e
      <Unloaded_RapidEyeAPI.dll> +1e701
      ntdll!ExecuteHandler2+26
      ntdll!ExecuteHandler+24
      ntdll!KiUserExceptionDispatcher+e
      <Unloaded_RapidEyeAPI.dll> +1e701
      ntdll!ExecuteHandler2+26
      ntdll!ExecuteHandler+24
      ntdll!KiUserExceptionDispatcher+e
      <Unloaded_RapidEyeAPI.dll>+271d
      ntdll!RtlpAllocateFromHeapLookaside+42
      <Unloaded_RapidEyeAPI.dll>+39f3
      ntdll!RtlpAllocateFromHeapLookaside+42
      <Unloaded_RapidEyeAPI.dll>+1c999
      ntdll!RtlpAllocateFromHeapLookaside+42
      kernel32!BaseThreadStart+37

      modified on Monday, October 19, 2009 9:13 AM

      T Offline
      T Offline
      theCPkid
      wrote on last edited by
      #2

      Could you solve your problem? BaseThreadStart is indicating that you are creating a new thread?

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups