Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C#
  4. Abstracts: can I do better than this?

Abstracts: can I do better than this?

Scheduled Pinned Locked Moved C#
question
18 Posts 9 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M MollyTheCoder

    I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

    if (SelectedDevice.GetType() == typeof(Dev1))
    {
    SetDevice((Dev1)SelectedDevice);
    }
    else if (SelectedDevice.GetType() == typeof(Dev2))
    {
    SetDevice((Dev2)SelectedDevice);
    }
    else if ...

    It works, but it just feels ugly. Molly

    L Offline
    L Offline
    Luc Pattyn
    wrote on last edited by
    #2

    rather than comparing types explicitly, you could use the is keyword. and what is wrong with a simple SetDevice(SelectedDevice);? or perhaps SelectedDevice.Set()? :)

    Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


    Merry Christmas and a Happy New Year to all.


    M 1 Reply Last reply
    0
    • M MollyTheCoder

      I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

      if (SelectedDevice.GetType() == typeof(Dev1))
      {
      SetDevice((Dev1)SelectedDevice);
      }
      else if (SelectedDevice.GetType() == typeof(Dev2))
      {
      SetDevice((Dev2)SelectedDevice);
      }
      else if ...

      It works, but it just feels ugly. Molly

      realJSOPR Offline
      realJSOPR Offline
      realJSOP
      wrote on last edited by
      #3

      You could establish an enum and then have an appropriate property in each class. Setting/getting a property probably has less impact on performance than casting.

      .45 ACP - because shooting twice is just silly
      -----
      "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
      -----
      "The staggering layers of obscenity in your statement make it a work of art on so many levels." - J. Jystad, 2001

      1 Reply Last reply
      0
      • M MollyTheCoder

        I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

        if (SelectedDevice.GetType() == typeof(Dev1))
        {
        SetDevice((Dev1)SelectedDevice);
        }
        else if (SelectedDevice.GetType() == typeof(Dev2))
        {
        SetDevice((Dev2)SelectedDevice);
        }
        else if ...

        It works, but it just feels ugly. Molly

        D Offline
        D Offline
        DaveyM69
        wrote on last edited by
        #4

        I've had this problem in the past. What I decided on was to have an enum and pass the type of the device to the base classes constructor. Something like...

        public enum DeviceType
        {
        TypeA,
        TypeB
        }

        public abstract class DeviceBase
        {
        private DeviceType deviceType;

        internal DeviceBase(DeviceType deviceType)
        {
            this.deviceType = deviceType;
        }
        
        public DeviceType DeviceType
        {
            get { return deviceType; }
        }
        

        }

        public class DeviceTypeA : DeviceBase
        {
        public DeviceTypeA()
        : base(DeviceType.TypeA)
        { }
        }

        public class DeviceTypeB : DeviceBase
        {
        public DeviceTypeB()
        : base(DeviceType.TypeB)
        { }
        }

        Dave
        BTW, in software, hope and pray is not a viable strategy. (Luc Pattyn)
        Why are you using VB6? Do you hate yourself? (Christian Graus)

        1 Reply Last reply
        0
        • L Luc Pattyn

          rather than comparing types explicitly, you could use the is keyword. and what is wrong with a simple SetDevice(SelectedDevice);? or perhaps SelectedDevice.Set()? :)

          Luc Pattyn [Forum Guidelines] [Why QA sucks] [My Articles]


          Merry Christmas and a Happy New Year to all.


          M Offline
          M Offline
          MollyTheCoder
          wrote on last edited by
          #5

          My apologies for using the term 'abstract' a little too loosely. The SetDevice methods control display within a form, and are not part of the Device class. I started with SetDevice(SelectedDevice); but the compiler kicks that back because it can't be resolved at compile time. Molly

          1 Reply Last reply
          0
          • M MollyTheCoder

            I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

            if (SelectedDevice.GetType() == typeof(Dev1))
            {
            SetDevice((Dev1)SelectedDevice);
            }
            else if (SelectedDevice.GetType() == typeof(Dev2))
            {
            SetDevice((Dev2)SelectedDevice);
            }
            else if ...

            It works, but it just feels ugly. Molly

            P Offline
            P Offline
            Paulo Zemek
            wrote on last edited by
            #6

            Why can't you do something like: SelectedDevice.Set(this) Which Set being virtual (abstract), so the right one is called without the IF and also, if newer classes appear, you don't need to change the "Deciding" code.

            1 Reply Last reply
            0
            • M MollyTheCoder

              I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

              if (SelectedDevice.GetType() == typeof(Dev1))
              {
              SetDevice((Dev1)SelectedDevice);
              }
              else if (SelectedDevice.GetType() == typeof(Dev2))
              {
              SetDevice((Dev2)SelectedDevice);
              }
              else if ...

              It works, but it just feels ugly. Molly

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #7

              MollyTheCoder wrote:

              I have a base class, Device, and a bunch of derived classes Dev1, Dev2

              SetDevice((Device)SelectedDevice);

              This one?

              I are Troll :suss:

              1 Reply Last reply
              0
              • M MollyTheCoder

                I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

                if (SelectedDevice.GetType() == typeof(Dev1))
                {
                SetDevice((Dev1)SelectedDevice);
                }
                else if (SelectedDevice.GetType() == typeof(Dev2))
                {
                SetDevice((Dev2)SelectedDevice);
                }
                else if ...

                It works, but it just feels ugly. Molly

                P Offline
                P Offline
                PIEBALDconsult
                wrote on last edited by
                #8

                Is the casting required at all? Even if SetDevice is overloaded for each type there shouldn't be a problem should there? And if not, then you still don't need to cast to each type. Edit: I just tried it and I see the problem. More information about SetDevice would be helpful. And, as Luc said, use is rather than comparing types. Edit: Or perhaps SetDevice should handle determining which type of device it was passed:

                private static void
                SetDev
                (
                DevBase Dev
                )
                {
                System.Console.WriteLine ( "DevBase" ) ;

                if ( Dev is Dev1 ) SetDev ( (Dev1) Dev ) ;
                else if ( Dev is Dev2 ) SetDev ( (Dev2) Dev ) ;
                
                return ;
                

                }

                modified on Wednesday, December 30, 2009 2:01 PM

                M 2 Replies Last reply
                0
                • P PIEBALDconsult

                  Is the casting required at all? Even if SetDevice is overloaded for each type there shouldn't be a problem should there? And if not, then you still don't need to cast to each type. Edit: I just tried it and I see the problem. More information about SetDevice would be helpful. And, as Luc said, use is rather than comparing types. Edit: Or perhaps SetDevice should handle determining which type of device it was passed:

                  private static void
                  SetDev
                  (
                  DevBase Dev
                  )
                  {
                  System.Console.WriteLine ( "DevBase" ) ;

                  if ( Dev is Dev1 ) SetDev ( (Dev1) Dev ) ;
                  else if ( Dev is Dev2 ) SetDev ( (Dev2) Dev ) ;
                  
                  return ;
                  

                  }

                  modified on Wednesday, December 30, 2009 2:01 PM

                  M Offline
                  M Offline
                  MollyTheCoder
                  wrote on last edited by
                  #9

                  I have a form with device information for for each type of device. Most of the information is similar, so I'm sharing a single form, using SetDevice() to setup fields and controls specific to each derived device type. (right now, all SetDevice methods are inside the form, not the Device classes). SelectedDevice is instantiated as a Device, then cast to whichever derived class is appropriate. The cast is necessary because at compile-time, SelectedDevice is just a Device, but at run-time will have a specific derived type.

                  P 1 Reply Last reply
                  0
                  • M MollyTheCoder

                    I have a form with device information for for each type of device. Most of the information is similar, so I'm sharing a single form, using SetDevice() to setup fields and controls specific to each derived device type. (right now, all SetDevice methods are inside the form, not the Device classes). SelectedDevice is instantiated as a Device, then cast to whichever derived class is appropriate. The cast is necessary because at compile-time, SelectedDevice is just a Device, but at run-time will have a specific derived type.

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #10

                    I wonder whether or not dynamics in C# 4 will do it.

                    1 Reply Last reply
                    0
                    • P PIEBALDconsult

                      Is the casting required at all? Even if SetDevice is overloaded for each type there shouldn't be a problem should there? And if not, then you still don't need to cast to each type. Edit: I just tried it and I see the problem. More information about SetDevice would be helpful. And, as Luc said, use is rather than comparing types. Edit: Or perhaps SetDevice should handle determining which type of device it was passed:

                      private static void
                      SetDev
                      (
                      DevBase Dev
                      )
                      {
                      System.Console.WriteLine ( "DevBase" ) ;

                      if ( Dev is Dev1 ) SetDev ( (Dev1) Dev ) ;
                      else if ( Dev is Dev2 ) SetDev ( (Dev2) Dev ) ;
                      
                      return ;
                      

                      }

                      modified on Wednesday, December 30, 2009 2:01 PM

                      M Offline
                      M Offline
                      MollyTheCoder
                      wrote on last edited by
                      #11

                      PIEBALDconsult wrote:

                      Or perhaps SetDevice should handle determining which type of device it was passed.

                      Wouldn't that mean creating a big SetDevice to handle all types, and just move the same code into SetDevice? Even if the code is a little less ugly thanks to is. Molly

                      P 1 Reply Last reply
                      0
                      • M MollyTheCoder

                        PIEBALDconsult wrote:

                        Or perhaps SetDevice should handle determining which type of device it was passed.

                        Wouldn't that mean creating a big SetDevice to handle all types, and just move the same code into SetDevice? Even if the code is a little less ugly thanks to is. Molly

                        P Offline
                        P Offline
                        pbalaga
                        wrote on last edited by
                        #12

                        Afaik, the 'is' keyword is not fully equal to x.GetType() == typeof(y) . Let's say I have: class A class B:A (B inheriting from A) Then following (pseudo-)code:

                        b = new B();
                        b is A

                        returns true and

                        b = new B();
                        b.GetType() == typeof(A)

                        returns false. The latter option checks for an exact type match.

                        L M 2 Replies Last reply
                        0
                        • P pbalaga

                          Afaik, the 'is' keyword is not fully equal to x.GetType() == typeof(y) . Let's say I have: class A class B:A (B inheriting from A) Then following (pseudo-)code:

                          b = new B();
                          b is A

                          returns true and

                          b = new B();
                          b.GetType() == typeof(A)

                          returns false. The latter option checks for an exact type match.

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #13

                          Paul89 wrote:

                          b = new B();
                          b.GetType() == typeof(A);

                          The above test the immediate types A.GetType() != B.GetType() && B.GetType() != A.GetType() for a better understanding try this:

                          b = new B();
                          a = new A();

                          typeof(A).ToString();
                          typeof(B).toString();

                          a.GetType().toString();
                          b.GetType().toString();

                          However this works like the is keyword: B.IsSubclassOf(A) returns true -or- A.IsAssignableFrom(B) returns true On the is key word: 'An is expression evaluates to true if the provided expression is non-null, and the provided object can be cast to the provided type without causing an exception to be thrown.'

                          modified on Wednesday, December 30, 2009 2:42 PM

                          1 Reply Last reply
                          0
                          • P pbalaga

                            Afaik, the 'is' keyword is not fully equal to x.GetType() == typeof(y) . Let's say I have: class A class B:A (B inheriting from A) Then following (pseudo-)code:

                            b = new B();
                            b is A

                            returns true and

                            b = new B();
                            b.GetType() == typeof(A)

                            returns false. The latter option checks for an exact type match.

                            M Offline
                            M Offline
                            MollyTheCoder
                            wrote on last edited by
                            #14

                            Thanks! I think is works for the code I've got today, but you probably saved me from myself on some future project. Molly

                            P 1 Reply Last reply
                            0
                            • M MollyTheCoder

                              I know I'm missing something simple. I have a base class, Device, and a bunch of derived classes Dev1, Dev2... Depending on the type of device active at the moment, I have an abstract method for each derived type. Deciding which to use leads me to:

                              if (SelectedDevice.GetType() == typeof(Dev1))
                              {
                              SetDevice((Dev1)SelectedDevice);
                              }
                              else if (SelectedDevice.GetType() == typeof(Dev2))
                              {
                              SetDevice((Dev2)SelectedDevice);
                              }
                              else if ...

                              It works, but it just feels ugly. Molly

                              P Offline
                              P Offline
                              petercrab
                              wrote on last edited by
                              #15

                              looks fine to me.

                              1 Reply Last reply
                              0
                              • M MollyTheCoder

                                Thanks! I think is works for the code I've got today, but you probably saved me from myself on some future project. Molly

                                P Offline
                                P Offline
                                PIEBALDconsult
                                wrote on last edited by
                                #16

                                Or maybe not! :laugh:

                                M 1 Reply Last reply
                                0
                                • P PIEBALDconsult

                                  Or maybe not! :laugh:

                                  M Offline
                                  M Offline
                                  MollyTheCoder
                                  wrote on last edited by
                                  #17

                                  Who goes 400 pages deep (as of today) into a forum just to rub it in? :sigh:

                                  P 1 Reply Last reply
                                  0
                                  • M MollyTheCoder

                                    Who goes 400 pages deep (as of today) into a forum just to rub it in? :sigh:

                                    P Offline
                                    P Offline
                                    PIEBALDconsult
                                    wrote on last edited by
                                    #18

                                    That'd be me. :-D But I took a shortcut -- I saw on your profile that you had only posted a few questions, I checked those few. I didn't actually know I'd find this.

                                    1 Reply Last reply
                                    0
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    • Login

                                    • Don't have an account? Register

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • World
                                    • Users
                                    • Groups