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  4. CreateThread with more than one parameter

CreateThread with more than one parameter

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  • F Offline
    F Offline
    Fareed Rizkalla
    wrote on last edited by
    #1

    Im trying to pass more than one parameter which I transformed to a thread.

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    • F Fareed Rizkalla

      Im trying to pass more than one parameter which I transformed to a thread.

      C Offline
      C Offline
      CPallini
      wrote on last edited by
      #2

      Since the thread function accepts a void * as argument (or type compatible with), you may pass a pointer to a whole struct of parameters. Moreover, the thread functiom may access global variables (however, you shouldn't abuse of). :)

      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
      [My articles]

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      • C CPallini

        Since the thread function accepts a void * as argument (or type compatible with), you may pass a pointer to a whole struct of parameters. Moreover, the thread functiom may access global variables (however, you shouldn't abuse of). :)

        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
        [My articles]

        E Offline
        E Offline
        eusto
        wrote on last edited by
        #3

        Try avoiding using globals at all costs. There are very few situations in which you have to use global variables.

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        • E eusto

          Try avoiding using globals at all costs. There are very few situations in which you have to use global variables.

          C Offline
          C Offline
          CPallini
          wrote on last edited by
          #4

          I don't completely agree with you. It may be a quick good rule for the newbie. On the other hand the experienced may choose using globals (for instance in small, self-contained projects) :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
          [My articles]

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          • E eusto

            Try avoiding using globals at all costs. There are very few situations in which you have to use global variables.

            C Offline
            C Offline
            Code o mat
            wrote on last edited by
            #5

            Alternatively he can use static members of a class instead of "pure" globals, that "looks a bit more object oriented". :)

            class CGlobals
            {
            public:
            static int gGlobalInt;
            static double gGlobalDouble;
            static short gGlobalWarming;
            };

            > The problem with computers is that they do what you tell them to do and not what you want them to do. < > Computers don't kill programs, users kill programs < > "It doesn't work, fix it" does not qualify as a bug report. <

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            • C CPallini

              I don't completely agree with you. It may be a quick good rule for the newbie. On the other hand the experienced may choose using globals (for instance in small, self-contained projects) :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
              [My articles]

              E Offline
              E Offline
              eusto
              wrote on last edited by
              #6

              You're right. I've reread my message and I sounded like such a Troll. There are situations in which using globals is not a bad idea. If you have something like: static const std::string application_name = "MyApplication"; passing it as a parameter is counter productive. So this is a situation in which you SHOULD use globals. However, most times, passing variables as arguments rather than using globals is a better design choice.

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