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Performance Genius

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • I Ibrahim Yusuf

    Really a way to show performance improvement. :doh: Version 1.0

    for ( int i = 0; i < data.Count; i++ )
    {
    Thread.Sleep(200);
    container.Add(data[i].Items);
    }

    Version 2.0

    for ( int i = 0; i < data.Count; i++ )
    {
    Thread.Sleep(100);
    container.Add(data[i].Items);
    }

    Version 3.0

    for ( int i = 0; i < data.Count; i++ )
    {
    container.Add(data[i].Items);
    }

    Should I tell the boss? X|

    realJSOPR Offline
    realJSOPR Offline
    realJSOP
    wrote on last edited by
    #3

    At this rate, you shouldn't expect the following code until about v43:

    container.AddRange(data);

    ".45 ACP - because shooting twice is just silly" - JSOP, 2010
    -----
    You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
    -----
    "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997

    1 Reply Last reply
    0
    • I Ibrahim Yusuf

      Really a way to show performance improvement. :doh: Version 1.0

      for ( int i = 0; i < data.Count; i++ )
      {
      Thread.Sleep(200);
      container.Add(data[i].Items);
      }

      Version 2.0

      for ( int i = 0; i < data.Count; i++ )
      {
      Thread.Sleep(100);
      container.Add(data[i].Items);
      }

      Version 3.0

      for ( int i = 0; i < data.Count; i++ )
      {
      container.Add(data[i].Items);
      }

      Should I tell the boss? X|

      A Offline
      A Offline
      Alexander Voronin
      wrote on last edited by
      #4

      You will burn in hell! :)

      1 Reply Last reply
      0
      • I Ibrahim Yusuf

        Really a way to show performance improvement. :doh: Version 1.0

        for ( int i = 0; i < data.Count; i++ )
        {
        Thread.Sleep(200);
        container.Add(data[i].Items);
        }

        Version 2.0

        for ( int i = 0; i < data.Count; i++ )
        {
        Thread.Sleep(100);
        container.Add(data[i].Items);
        }

        Version 3.0

        for ( int i = 0; i < data.Count; i++ )
        {
        container.Add(data[i].Items);
        }

        Should I tell the boss? X|

        F Offline
        F Offline
        fjdiewornncalwe
        wrote on last edited by
        #5

        Only tell the boss if the Version 1.0 and Version 2.0 devs are already gone from the company... Then you guys can have a good laugh about it. BTW... I have seen something similar in code that I could trace back to one specific dev here where I work now. He is thankfully not with the company anymore.... He went to our biggest competition. YEAH!!!

        I wasn't, now I am, then I won't be anymore.

        1 Reply Last reply
        0
        • I Ibrahim Yusuf

          Really a way to show performance improvement. :doh: Version 1.0

          for ( int i = 0; i < data.Count; i++ )
          {
          Thread.Sleep(200);
          container.Add(data[i].Items);
          }

          Version 2.0

          for ( int i = 0; i < data.Count; i++ )
          {
          Thread.Sleep(100);
          container.Add(data[i].Items);
          }

          Version 3.0

          for ( int i = 0; i < data.Count; i++ )
          {
          container.Add(data[i].Items);
          }

          Should I tell the boss? X|

          A Offline
          A Offline
          AspDotNetDev
          wrote on last edited by
          #6

          Better hope Julian Assange doesn't get a hold of that leak. :~

          [Forum Guidelines]

          1 Reply Last reply
          0
          • I Ibrahim Yusuf

            Really a way to show performance improvement. :doh: Version 1.0

            for ( int i = 0; i < data.Count; i++ )
            {
            Thread.Sleep(200);
            container.Add(data[i].Items);
            }

            Version 2.0

            for ( int i = 0; i < data.Count; i++ )
            {
            Thread.Sleep(100);
            container.Add(data[i].Items);
            }

            Version 3.0

            for ( int i = 0; i < data.Count; i++ )
            {
            container.Add(data[i].Items);
            }

            Should I tell the boss? X|

            S Offline
            S Offline
            Steve Caine
            wrote on last edited by
            #7

            Definitely. There's no excuse for for ( int i = 0; i < data.Count; i++ ) instead of the obvious, clearly superior and faster for ( int i = 0; i < data.Count; ++i ) ;P

            B E realJSOPR 3 Replies Last reply
            0
            • I Ibrahim Yusuf

              Really a way to show performance improvement. :doh: Version 1.0

              for ( int i = 0; i < data.Count; i++ )
              {
              Thread.Sleep(200);
              container.Add(data[i].Items);
              }

              Version 2.0

              for ( int i = 0; i < data.Count; i++ )
              {
              Thread.Sleep(100);
              container.Add(data[i].Items);
              }

              Version 3.0

              for ( int i = 0; i < data.Count; i++ )
              {
              container.Add(data[i].Items);
              }

              Should I tell the boss? X|

              Sander RosselS Offline
              Sander RosselS Offline
              Sander Rossel
              wrote on last edited by
              #8

              Isn't there a version 2.5? Thread.Sleep(0); ;P

              1 Reply Last reply
              0
              • I Ibrahim Yusuf

                Really a way to show performance improvement. :doh: Version 1.0

                for ( int i = 0; i < data.Count; i++ )
                {
                Thread.Sleep(200);
                container.Add(data[i].Items);
                }

                Version 2.0

                for ( int i = 0; i < data.Count; i++ )
                {
                Thread.Sleep(100);
                container.Add(data[i].Items);
                }

                Version 3.0

                for ( int i = 0; i < data.Count; i++ )
                {
                container.Add(data[i].Items);
                }

                Should I tell the boss? X|

                R Offline
                R Offline
                Ravi Sant
                wrote on last edited by
                #9

                another version may come up with something like for ( int i = 0; i < data.Count; container.Add(data[i].Items,i++ )

                Y 1 Reply Last reply
                0
                • S Steve Caine

                  Definitely. There's no excuse for for ( int i = 0; i < data.Count; i++ ) instead of the obvious, clearly superior and faster for ( int i = 0; i < data.Count; ++i ) ;P

                  B Offline
                  B Offline
                  BillW33
                  wrote on last edited by
                  #10

                  Yes, it is surprising how few C++ programmers know that ++i executes faster than i++ :)

                  Just because the code works, it doesn't mean that it is good code.

                  G 1 Reply Last reply
                  0
                  • S Steve Caine

                    Definitely. There's no excuse for for ( int i = 0; i < data.Count; i++ ) instead of the obvious, clearly superior and faster for ( int i = 0; i < data.Count; ++i ) ;P

                    E Offline
                    E Offline
                    ely_bob
                    wrote on last edited by
                    #11

                    The really sad thing is that most programmers don't know that i-- is the fastest way of the four... :-D

                    I'd blame it on the Brain farts.. But let's be honest, it really is more like a Methane factory between my ears some days then it is anything else...
                    -----
                    "The conversations he was having with himself were becoming ominous."-.. On the radio...

                    1 Reply Last reply
                    0
                    • B BillW33

                      Yes, it is surprising how few C++ programmers know that ++i executes faster than i++ :)

                      Just because the code works, it doesn't mean that it is good code.

                      G Offline
                      G Offline
                      ghle
                      wrote on last edited by
                      #12

                      CIDev wrote:

                      Yes, it is surprising how few C++ programmers know that ++i executes faster than i++ Smile

                      Look at the assembly and you'll see why. Fewer instructions to execute.:thumbsup:

                      Gary

                      S 1 Reply Last reply
                      0
                      • G ghle

                        CIDev wrote:

                        Yes, it is surprising how few C++ programmers know that ++i executes faster than i++ Smile

                        Look at the assembly and you'll see why. Fewer instructions to execute.:thumbsup:

                        Gary

                        S Offline
                        S Offline
                        Steve Caine
                        wrote on last edited by
                        #13

                        Because ++i doesn't have to keep track of/return the previous value of i.

                        1 Reply Last reply
                        0
                        • S Steve Caine

                          Definitely. There's no excuse for for ( int i = 0; i < data.Count; i++ ) instead of the obvious, clearly superior and faster for ( int i = 0; i < data.Count; ++i ) ;P

                          realJSOPR Offline
                          realJSOPR Offline
                          realJSOP
                          wrote on last edited by
                          #14

                          Is there some subtle sarcasm going on here? I've never seen "++i" used (in a for loop) - ever. EDIT ========== Just to see if you guys are chain yankin' here, I tried it both ways : 1 million iterations = both completed the iteration in 0.0040002 seconds 10 million iterations = i++ took 0.0350020, and ++i took 0.0340019 seconds

                          ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                          -----
                          You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                          -----
                          "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997

                          modified on Sunday, January 2, 2011 9:42 AM

                          F S 2 Replies Last reply
                          0
                          • realJSOPR realJSOP

                            Is there some subtle sarcasm going on here? I've never seen "++i" used (in a for loop) - ever. EDIT ========== Just to see if you guys are chain yankin' here, I tried it both ways : 1 million iterations = both completed the iteration in 0.0040002 seconds 10 million iterations = i++ took 0.0350020, and ++i took 0.0340019 seconds

                            ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                            -----
                            You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                            -----
                            "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997

                            modified on Sunday, January 2, 2011 9:42 AM

                            F Offline
                            F Offline
                            fjdiewornncalwe
                            wrote on last edited by
                            #15

                            Does this mean the wife is not up yet as is the case for me and that it is best to let her sleep in on Sunday morning? (Might be a good idea considering she's quick on the draw)... :)

                            I wasn't, now I am, then I won't be anymore.

                            1 Reply Last reply
                            0
                            • realJSOPR realJSOP

                              Is there some subtle sarcasm going on here? I've never seen "++i" used (in a for loop) - ever. EDIT ========== Just to see if you guys are chain yankin' here, I tried it both ways : 1 million iterations = both completed the iteration in 0.0040002 seconds 10 million iterations = i++ took 0.0350020, and ++i took 0.0340019 seconds

                              ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                              -----
                              You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                              -----
                              "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass." - Dale Earnhardt, 1997

                              modified on Sunday, January 2, 2011 9:42 AM

                              S Offline
                              S Offline
                              Steve Caine
                              wrote on last edited by
                              #16

                              John Simmons / outlaw programmer wrote: "Is there some subtle sarcasm going on here? I've never seen "++i" used (in a for loop) - ever." Somewhat subtle. The increment operator is slightly more efficient in its prefix version (++i) because it just increments 'i' and returns its value. The postfix version has to do more work because it returns the *previous* version of 'i', so it has to store that value somewhere before incrementing i. If you're just incrementing 'i', it makes more sense to use the more efficient prefix version. It's just better form, and encourages good habits. (For example, applying it to something more complex than an integer, say an iterator to an STL container class, might produce a more significant performance hit than the miniscule one your test found.) Yet you're right, most of the instances of '++' or' --' I've seen in code, particularly in 'for' loops, is the postfix version. There's no reason for it, yet somehow that has become a near-universal meme in programming. Perhaps because the most common example beginning programmers encounter is the classic C-string copy code snippet, where you really *do* want to use the postfix version:   while (*dst++ = *src++)     ; So I was making a joke that the real coding outrage in the original poster's message was using 'i++' instead of '++i', as if I had completely missed the real outrage of sleeping the thread in each pass through the 'for' loop. (Getting off my soapbox now.)

                              1 Reply Last reply
                              0
                              • R Ravi Sant

                                another version may come up with something like for ( int i = 0; i < data.Count; container.Add(data[i].Items,i++ )

                                Y Offline
                                Y Offline
                                yxhu
                                wrote on last edited by
                                #17

                                improved version of above can be like: for ( int i = 0; i < data.Count; container.Add(data[i++].Items)

                                A 1 Reply Last reply
                                0
                                • Y yxhu

                                  improved version of above can be like: for ( int i = 0; i < data.Count; container.Add(data[i++].Items)

                                  A Offline
                                  A Offline
                                  Adrian0
                                  wrote on last edited by
                                  #18

                                  I can improve even that code for ( int i = 0; i < data.Count; container.Add(data[++i].Items)

                                  Y 1 Reply Last reply
                                  0
                                  • A Adrian0

                                    I can improve even that code for ( int i = 0; i < data.Count; container.Add(data[++i].Items)

                                    Y Offline
                                    Y Offline
                                    yxhu
                                    wrote on last edited by
                                    #19

                                    Adrian0, unfortunately, your solution was invalid. As ++i will be calculated(increased) before accessing the element of data collection. container will never have data[0], plus you will receive an out of index exception at the final loop of this for expression. Say data collection has 4 elements. Each iteration looks like: Loop 1, i initialised = 0: container.Add(data[1]).Items Loop 2, i initialised = 1: container.Add(data[2]).Items Loop 3, i initialised = 2: container.Add(data[3]).Items Loop 3, i initialised = 3: container.Add(data[4]).Items <<< Exception here When i++ or ++i is within an expression, ++i has the highest priority to get executed bofere the reset of the expression. In contrast, i++ is get executed after the whole expression has been executed. container.Add(data[i++].Items) //Get the ith element of data collection, append to container and then increase i by 1 container.Add(data[++i].Items) //Increase i by 1, then get the 1th element of data collection to append to the container.

                                    A 1 Reply Last reply
                                    0
                                    • Y yxhu

                                      Adrian0, unfortunately, your solution was invalid. As ++i will be calculated(increased) before accessing the element of data collection. container will never have data[0], plus you will receive an out of index exception at the final loop of this for expression. Say data collection has 4 elements. Each iteration looks like: Loop 1, i initialised = 0: container.Add(data[1]).Items Loop 2, i initialised = 1: container.Add(data[2]).Items Loop 3, i initialised = 2: container.Add(data[3]).Items Loop 3, i initialised = 3: container.Add(data[4]).Items <<< Exception here When i++ or ++i is within an expression, ++i has the highest priority to get executed bofere the reset of the expression. In contrast, i++ is get executed after the whole expression has been executed. container.Add(data[i++].Items) //Get the ith element of data collection, append to container and then increase i by 1 container.Add(data[++i].Items) //Increase i by 1, then get the 1th element of data collection to append to the container.

                                      A Offline
                                      A Offline
                                      Adrian0
                                      wrote on last edited by
                                      #20

                                      Good work yxhu. Didn't recognize that. But if you are that fussy watch your parenthesis

                                      Loop 3, i initialised = 3:
                                      container.Add(data[4]).Items <<< Exception here

                                      Your code wouldn't compile because .Add() is usually of type void. ;) greets Adrian

                                      Y 1 Reply Last reply
                                      0
                                      • A Adrian0

                                        Good work yxhu. Didn't recognize that. But if you are that fussy watch your parenthesis

                                        Loop 3, i initialised = 3:
                                        container.Add(data[4]).Items <<< Exception here

                                        Your code wouldn't compile because .Add() is usually of type void. ;) greets Adrian

                                        Y Offline
                                        Y Offline
                                        yxhu
                                        wrote on last edited by
                                        #21

                                        Lol... that was a typo. Thanks Adrian0. :thumbsup:

                                        1 Reply Last reply
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