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DialogBox Control disappear

Scheduled Pinned Locked Moved C / C++ / MFC
helpperformancequestion
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  • M MsmVc

    Thanks for reply [B]scenario[/B] I have a dialog A and modless dialog B.Modless Dialog B call on button click of Dialog A.I use timer to show Watch in Modless dialog B.When i set time for One hour then this thing is happen.

    C Offline
    C Offline
    Cool_Dev
    wrote on last edited by
    #4

    please tell that what is disappearing from where?

    M 1 Reply Last reply
    0
    • C Cool_Dev

      please tell that what is disappearing from where?

      M Offline
      M Offline
      MsmVc
      wrote on last edited by
      #5

      ok Button,Check Box,Static Box from Main Dialog A.

      C 1 Reply Last reply
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      • M MsmVc

        ok Button,Check Box,Static Box from Main Dialog A.

        C Offline
        C Offline
        Cool_Dev
        wrote on last edited by
        #6

        please be more precise, where do you set timer? or post code portions..

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        • C Cool_Dev

          please be more precise, where do you set timer? or post code portions..

          M Offline
          M Offline
          MsmVc
          wrote on last edited by
          #7

          Set timer in main dialog A.

          extern CStatic m_settime;

              CdialogADlg\* test;
          
          m\_dialogB= new CdialogB(test);
          m\_dialogB->Create(CdialogB::IDD,0);
          m\_dialogB->CenterWindow(test);
          

          //Timer
          void CdialogADlg::OnTimer(UINT_PTR nIDEvent)
          {
          if(nIDEvent==1)
          {
          m_settime.SetWindowText("Time start.");
          }
          CDialog::OnTimer(nIDEvent);

          }

          C L 2 Replies Last reply
          0
          • M MsmVc

            Set timer in main dialog A.

            extern CStatic m_settime;

                CdialogADlg\* test;
            
            m\_dialogB= new CdialogB(test);
            m\_dialogB->Create(CdialogB::IDD,0);
            m\_dialogB->CenterWindow(test);
            

            //Timer
            void CdialogADlg::OnTimer(UINT_PTR nIDEvent)
            {
            if(nIDEvent==1)
            {
            m_settime.SetWindowText("Time start.");
            }
            CDialog::OnTimer(nIDEvent);

            }

            C Offline
            C Offline
            Cool_Dev
            wrote on last edited by
            #8

            MsmVc wrote:

            extern CStatic m_settime; CdialogADlg* test; m_dialogB= new CdialogB(test); m_dialogB->Create(CdialogB::IDD,0); m_dialogB->CenterWindow(test);

            where are all these written? where do you call SetTimer? :doh:

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            • C Cool_Dev

              MsmVc wrote:

              extern CStatic m_settime; CdialogADlg* test; m_dialogB= new CdialogB(test); m_dialogB->Create(CdialogB::IDD,0); m_dialogB->CenterWindow(test);

              where are all these written? where do you call SetTimer? :doh:

              M Offline
              M Offline
              MsmVc
              wrote on last edited by
              #9

              written in button click of dialog A. and SetTimer also call in button click of dialog A.

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              • M MsmVc

                written in button click of dialog A. and SetTimer also call in button click of dialog A.

                C Offline
                C Offline
                Cool_Dev
                wrote on last edited by
                #10

                some thing wrong with ur code, pls show the button click handler function as such.

                M 1 Reply Last reply
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                • C Cool_Dev

                  some thing wrong with ur code, pls show the button click handler function as such.

                  M Offline
                  M Offline
                  MsmVc
                  wrote on last edited by
                  #11

                  What wrong in my button click handler?

                  //Hearde File
                  afx_msg void OnBnClickedCall();

                  //Cpp file
                  ON_BN_CLICKED(IDC_BUTTONCALL, &CdialogADlg::OnBnClickedCall)
                  void CdialogADlg::OnBnClickedCall()
                  {
                  }

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                  • M MsmVc

                    What wrong in my button click handler?

                    //Hearde File
                    afx_msg void OnBnClickedCall();

                    //Cpp file
                    ON_BN_CLICKED(IDC_BUTTONCALL, &CdialogADlg::OnBnClickedCall)
                    void CdialogADlg::OnBnClickedCall()
                    {
                    }

                    C Offline
                    C Offline
                    Cool_Dev
                    wrote on last edited by
                    #12

                    MsmVc wrote:

                    void CdialogADlg::OnBnClickedCall() { }

                    i mean, show code in this function as such.

                    M 1 Reply Last reply
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                    • C Cool_Dev

                      MsmVc wrote:

                      void CdialogADlg::OnBnClickedCall() { }

                      i mean, show code in this function as such.

                      M Offline
                      M Offline
                      MsmVc
                      wrote on last edited by
                      #13

                      i had already post some related code. Can you tell me simple why these type of think happen? I think possible solution is Invalidate or RedrawsWindos. But i want to know why these type think happen?

                      C 1 Reply Last reply
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                      • M MsmVc

                        i had already post some related code. Can you tell me simple why these type of think happen? I think possible solution is Invalidate or RedrawsWindos. But i want to know why these type think happen?

                        C Offline
                        C Offline
                        Cool_Dev
                        wrote on last edited by
                        #14

                        you are not doing any paint code for that. All you do is simply create a child dialog and set up a timer. I can't find any possible issues in this in order to make the controls diasappear. Thats why i suspected your code. :| Ok you try those possible solutions.

                        1 Reply Last reply
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                        • M MsmVc

                          Set timer in main dialog A.

                          extern CStatic m_settime;

                              CdialogADlg\* test;
                          
                          m\_dialogB= new CdialogB(test);
                          m\_dialogB->Create(CdialogB::IDD,0);
                          m\_dialogB->CenterWindow(test);
                          

                          //Timer
                          void CdialogADlg::OnTimer(UINT_PTR nIDEvent)
                          {
                          if(nIDEvent==1)
                          {
                          m_settime.SetWindowText("Time start.");
                          }
                          CDialog::OnTimer(nIDEvent);

                          }

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #15

                          MsmVc wrote:

                          extern CStatic m_settime; CdialogADlg* test; m_dialogB= new CdialogB(test); m_dialogB->Create(CdialogB::IDD,0); m_dialogB->CenterWindow(test); //Timer void CdialogADlg::OnTimer(UINT_PTR nIDEvent) { if(nIDEvent==1) { m_settime.SetWindowText("Time start."); } CDialog::OnTimer(nIDEvent); }

                          Call ShowWindow(SW_SHOW) before centering it.

                          ...byte till it megahertz... my donation to web rubbish

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