Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. Other Discussions
  3. The Weird and The Wonderful
  4. Do you not understand booleans?

Do you not understand booleans?

Scheduled Pinned Locked Moved The Weird and The Wonderful
data-structuresquestionannouncement
65 Posts 30 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Lost User

    Me too, but then there are the 'noobs' who just know languages like C# or Java and make up smart coding rules which only work as long as they don't ever have to leave their comfortable little world. At times I still have to use some old school methods and have no choice but to ditch object orientation or *gasp* use branching instructions (that's something like GOTO). Our 'modern' friends would not get very far with their 'must do this' and 'don't do that' rules.

    And from the clouds a mighty voice spoke:
    "Smile and be happy, for it could come worse!"

    And I smiled and was happy
    And it came worse.

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #14

    OP used C#. It might possibly look like it could be an other language, but the pre tag has lang="cs". Comparing bools with constants is nonsensical in C#. Comparing bools with constants in x86 assembly makes even less sense and takes special effort just to do it wrong.

    L 1 Reply Last reply
    0
    • L Lost User

      OP used C#. It might possibly look like it could be an other language, but the pre tag has lang="cs". Comparing bools with constants is nonsensical in C#. Comparing bools with constants in x86 assembly makes even less sense and takes special effort just to do it wrong.

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #15

      harold aptroot wrote:

      Comparing bools with constants is nonsensical in C#.

      And it's in no way harmful. But it is consistent with other comparisons.

      harold aptroot wrote:

      Comparing bools with constants in x86 assembly makes even less sense and takes special effort just to do it wrong.

      That I see differently. Defining a boolean type and declaring adequate constants to use with it eliminates most of the problems. Of course only if you use your boolean type for boolean values and nothing else. Unfortunately there is no way to limit your boolean type to just 'true' and 'false' and there is also no mechanism to enforce the use of your boolean type. As always, this is the point where only discipline helps. And let's not forget this little detail:

      int x = -5;

      if(x)
      {
      // will this block be executed?
      }
      else
      {
      // or this one?
      }

      And from the clouds a mighty voice spoke:
      "Smile and be happy, for it could come worse!"

      And I smiled and was happy
      And it came worse.

      L 1 Reply Last reply
      0
      • L Lost User

        harold aptroot wrote:

        Comparing bools with constants is nonsensical in C#.

        And it's in no way harmful. But it is consistent with other comparisons.

        harold aptroot wrote:

        Comparing bools with constants in x86 assembly makes even less sense and takes special effort just to do it wrong.

        That I see differently. Defining a boolean type and declaring adequate constants to use with it eliminates most of the problems. Of course only if you use your boolean type for boolean values and nothing else. Unfortunately there is no way to limit your boolean type to just 'true' and 'false' and there is also no mechanism to enforce the use of your boolean type. As always, this is the point where only discipline helps. And let's not forget this little detail:

        int x = -5;

        if(x)
        {
        // will this block be executed?
        }
        else
        {
        // or this one?
        }

        And from the clouds a mighty voice spoke:
        "Smile and be happy, for it could come worse!"

        And I smiled and was happy
        And it came worse.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #16

        Yes but that's C, not x86 assembly. Suppose you have a nice boolean in the flags, say the Z flag, and you want to compare it with a constant..

        mov eax,0
        setz al
        cmp eax,someconstant

        Ok maybe that's not the best possible way to do it, but it doesn't really matter. Whatever you do, it will be completely useless and you might as well have used the flag directly. And actually, it is harmful. It will take yet an other second to mentally decode what the heck is going on.

        L 1 Reply Last reply
        0
        • P PIEBALDconsult

          alanevans wrote:

          define zero as false

          What size of zero? :-D Even defining it as zero may be problematic down the line. One place I worked (which had to compile its code for 16-bit DOS, 32-bit Windows, and 64-bit OpenVMS used: # define true (0==0) And were therefore protected against issues of size, or whether zero was true or false, or even if some future compiler has an actual boolean type. That, in my opinion, is the only way to go.

          B Offline
          B Offline
          BobJanova
          wrote on last edited by
          #17

          Surely a zero is the same size whatever the width of numbers? For negative values you have to be careful but zero and small positive integers should work for everywhere. That's quite a neat way of defining true, except that it presumably results in an extra comparison taking place in every test where you use it.

          L 1 Reply Last reply
          0
          • P PIEBALDconsult

            CDP1802 wrote:

            why not if (flag == true)?

            Indeed, I prefer that when writing in C. One thing that drives me nuts with C is reading things like:

            char* s = ...

            if ( s ) ...

            :mad:

            B Offline
            B Offline
            BobJanova
            wrote on last edited by
            #18

            And yet that style of testing for non-null is the standard in, for example, JavaScript. (Personally I have no problem with it in C either, for pointer or unsigned types ... with signed values it's bad because as pointed out someone could potentially switch negative values' interpretation out from under you.) When comparing against something which is (semantically or definitively, depending on your language) a boolean, though, there's absolutely no reason to make the reader parse more text before he can understand your statement. Adding the ' == true' provides zero clarification value, as anyone who vaguely knows the language knows that if tests check for a true value. In your example here, adding the ' != NULL' does provide a little clarification, so it's pretty much a value-neutral stylistic choice to add it or not. (Someone might suggest that NULL could evaluate to true, but anyone who makes that #define is far more culpable for any confusion than the person who writes the check you put here, and in any professional context that won't be the case.)

            S 1 Reply Last reply
            0
            • L Lost User

              Yes but that's C, not x86 assembly. Suppose you have a nice boolean in the flags, say the Z flag, and you want to compare it with a constant..

              mov eax,0
              setz al
              cmp eax,someconstant

              Ok maybe that's not the best possible way to do it, but it doesn't really matter. Whatever you do, it will be completely useless and you might as well have used the flag directly. And actually, it is harmful. It will take yet an other second to mentally decode what the heck is going on.

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #19

              harold aptroot wrote:

              Yes but that's C, not x86 assembly.

              Sorry, there I was in the wrong show. It's friday afternoon :)

              And from the clouds a mighty voice spoke:
              "Smile and be happy, for it could come worse!"

              And I smiled and was happy
              And it came worse.

              1 Reply Last reply
              0
              • B BobJanova

                Surely a zero is the same size whatever the width of numbers? For negative values you have to be careful but zero and small positive integers should work for everywhere. That's quite a neat way of defining true, except that it presumably results in an extra comparison taking place in every test where you use it.

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #20

                It's not the size, it's how you use it

                1 Reply Last reply
                0
                • A alanevans

                  This stuff drives me up the wall!!!

                  bool is_queue_empty(void)
                  {
                  if (queue_length==0)
                  {
                  return true;
                  }
                  else
                  {
                  return false;
                  }
                  }

                  Or this:

                  bool counter_zero = counter==0 ? true : false;

                  Or this:

                  if (isUDPSetup()==true)
                  {
                  if ((forceSend==false))
                  {
                  ...
                  }
                  }

                  (Variable names have been changed to protect the guilty) Or this *New one*:

                  void setNeedsUpdate(bool update)
                  {
                  if ((update==true))
                  NeedsUpdate=true;
                  else
                  NeedsUpdate=false;
                  }

                  J Offline
                  J Offline
                  Jeroen De Dauw
                  wrote on last edited by
                  #21

                  Believe it or not, but my high school teacher recommended doing this "because it's more clear". I was the only one ignoring that and only got flak for it.

                  Jeroen De Dauw (blog | Twitter | Identi.ca)

                  L 1 Reply Last reply
                  0
                  • J Jeroen De Dauw

                    Believe it or not, but my high school teacher recommended doing this "because it's more clear". I was the only one ignoring that and only got flak for it.

                    Jeroen De Dauw (blog | Twitter | Identi.ca)

                    L Offline
                    L Offline
                    Lost User
                    wrote on last edited by
                    #22

                    Perhaps that is why he was a high school teacher.

                    1 Reply Last reply
                    0
                    • A alanevans

                      This stuff drives me up the wall!!!

                      bool is_queue_empty(void)
                      {
                      if (queue_length==0)
                      {
                      return true;
                      }
                      else
                      {
                      return false;
                      }
                      }

                      Or this:

                      bool counter_zero = counter==0 ? true : false;

                      Or this:

                      if (isUDPSetup()==true)
                      {
                      if ((forceSend==false))
                      {
                      ...
                      }
                      }

                      (Variable names have been changed to protect the guilty) Or this *New one*:

                      void setNeedsUpdate(bool update)
                      {
                      if ((update==true))
                      NeedsUpdate=true;
                      else
                      NeedsUpdate=false;
                      }

                      M Offline
                      M Offline
                      Matthew Dennis
                      wrote on last edited by
                      #23

                      Which just show that there are 10 types of people in the world ...

                      1 Reply Last reply
                      0
                      • P PIEBALDconsult

                        CDP1802 wrote:

                        why not if (flag == true)?

                        Indeed, I prefer that when writing in C. One thing that drives me nuts with C is reading things like:

                        char* s = ...

                        if ( s ) ...

                        :mad:

                        R Offline
                        R Offline
                        Rob Grainger
                        wrote on last edited by
                        #24

                        Don't see why. The C language explicitly defines that comparison to work for null vs. non-null values, with the expected behaviour.

                        1 Reply Last reply
                        0
                        • L Lost User

                          Fine. Now what if a is a (signed) integer and has a negative value? Or what if a is a pointer which is currently NULL? Without having defined any value for TRUE or FALSE and without knowing how NULL was defined somewhere deep in the libraries, how do you now know which code will be executed and which not? Even if NULL is usually defined as 0x00, you cannot expect this to be true for every compiler. And what can happen if you use another compiler?

                          int* a = NULL;
                          int b = -42;

                          if(a)
                          {
                          // We should not need to know how NULL is defined and therefore can never know wether
                          // or not this code block will ever be entered
                          }

                          if(a == NULL)
                          {
                          // Now we explicitly compared with NULL and it is clear when this code will be executed
                          }

                          if(b)
                          {
                          // Negative values are undefined and it is up to the compiler wether a negative value is
                          // seen as 'true' or as 'false'
                          }

                          if(b < 0)
                          {
                          // Explicitly testing the variable again removes all uncertainties
                          }

                          And from the clouds a mighty voice spoke:
                          "Smile and be happy, for it could come worse!"

                          And I smiled and was happy
                          And it came worse.

                          R Offline
                          R Offline
                          Rob Grainger
                          wrote on last edited by
                          #25

                          Simple, where the value isn't boolean or a pointer, don't use that technique to test for 0. In C, I always used "if (c == 0)" for integer values, "if (c)" for booleans. Its the only safe way to do it, as there's no safe value for "true" for an integer. e.g. in bitwise arithmetic, commonly a bitfield may be tested for one or more of a number of bits set using a mask. The result may be 0 (none set) or some non-zero value (where 1 or more is set). In this case, the C behaviour works as expected, and indeed it was designed for exactly this kind of usage.

                          L 1 Reply Last reply
                          0
                          • R Rob Grainger

                            Simple, where the value isn't boolean or a pointer, don't use that technique to test for 0. In C, I always used "if (c == 0)" for integer values, "if (c)" for booleans. Its the only safe way to do it, as there's no safe value for "true" for an integer. e.g. in bitwise arithmetic, commonly a bitfield may be tested for one or more of a number of bits set using a mask. The result may be 0 (none set) or some non-zero value (where 1 or more is set). In this case, the C behaviour works as expected, and indeed it was designed for exactly this kind of usage.

                            L Offline
                            L Offline
                            Lost User
                            wrote on last edited by
                            #26

                            Rob Grainger wrote:

                            e.g. in bitwise arithmetic, commonly a bitfield may be tested for one or more of a number of bits set using a mask. The result may be 0 (none set) or some non-zero value (where 1 or more is set). In this case, the C behaviour works as expected, and indeed it was designed for exactly this kind of usage.

                            Works as expected? What if 'one or more flag set' is still too weak a condition? What if you need to know wether or not all flags in the mask are set? We really have three cases here and using the C behavior here may actually be suboptimal:

                            LONG lResult = lFlagWord & lMask;
                            if(lResult == 0)
                            {
                            // no flags in the mask are set
                            }
                            else if(lResult == lMask)
                            {
                            // all flags in the mask are set
                            }
                            else
                            {
                            // only some of the flags in the mask are set
                            }

                            And from the clouds a mighty voice spoke:
                            "Smile and be happy, for it could come worse!"

                            And I smiled and was happy
                            And it came worse.

                            1 Reply Last reply
                            0
                            • A alanevans

                              This stuff drives me up the wall!!!

                              bool is_queue_empty(void)
                              {
                              if (queue_length==0)
                              {
                              return true;
                              }
                              else
                              {
                              return false;
                              }
                              }

                              Or this:

                              bool counter_zero = counter==0 ? true : false;

                              Or this:

                              if (isUDPSetup()==true)
                              {
                              if ((forceSend==false))
                              {
                              ...
                              }
                              }

                              (Variable names have been changed to protect the guilty) Or this *New one*:

                              void setNeedsUpdate(bool update)
                              {
                              if ((update==true))
                              NeedsUpdate=true;
                              else
                              NeedsUpdate=false;
                              }

                              P Offline
                              P Offline
                              PinballWizard
                              wrote on last edited by
                              #27

                              I know that 0 is false (or FALSE) and anything else is true (or TRUE) disappointed to read through the comments ;P ... old C++ days ... since C++ defines "true" and "false" because defines the "bool" type the trick comes around when the main function must return 0 if everything is OK :omg:

                              --------- Antonio

                              P 1 Reply Last reply
                              0
                              • A alanevans

                                This stuff drives me up the wall!!!

                                bool is_queue_empty(void)
                                {
                                if (queue_length==0)
                                {
                                return true;
                                }
                                else
                                {
                                return false;
                                }
                                }

                                Or this:

                                bool counter_zero = counter==0 ? true : false;

                                Or this:

                                if (isUDPSetup()==true)
                                {
                                if ((forceSend==false))
                                {
                                ...
                                }
                                }

                                (Variable names have been changed to protect the guilty) Or this *New one*:

                                void setNeedsUpdate(bool update)
                                {
                                if ((update==true))
                                NeedsUpdate=true;
                                else
                                NeedsUpdate=false;
                                }

                                T Offline
                                T Offline
                                Thornik
                                wrote on last edited by
                                #28

                                > if (isUDPSetup()==true) You won't believe, but stupid hindu who wrote WPF (and .NET probably) follow logic like this! Look at ShowDialog() function - at WinForms time it was simple 'bool ShowDialog()' and code looked perfect: 'if (ShowDialog()) blah..'. Now they introduce... "bool?"!!! And code MUST look like "if (ShowDialog() == true) then...". You see that?! Really stupid....

                                1 Reply Last reply
                                0
                                • L Lost User

                                  You are a lucky man if that's all that makes your life miserable. Some of this is awkward, especially the second example, but where exactly is the horrible part? What damage is done? Does it not work or are there possible side effects? Does it lead to worse code being generated by the compiler? I think the first two just show a clumsy coding style, but no real harm comes from it. Except, of course, curling up your toenails when you have to read it. Usually I do the last one myself. It is at least the same way you compare any other variable (if (x == 0), so why not if (flag == true)?) and I prefer to make it absolutely clear what I want to accomplish. The compiled code remains absolutely the same, no matter how you write it. That's why I see the last one more as a matter of preferences, but not as anything important.

                                  And from the clouds a mighty voice spoke:
                                  "Smile and be happy, for it could come worse!"

                                  And I smiled and was happy
                                  And it came worse.

                                  R Offline
                                  R Offline
                                  RoelofDeVilliers
                                  wrote on last edited by
                                  #29

                                  CDP1802 wrote:

                                  t is at least the same way you compare any other variable (if (x == 0), so why not if (flag == true)?

                                  My reasoning is you could take any boolean expression, and instead of writing

                                  if (X)

                                  you could write

                                  if (X==true)

                                  to make it really clear. But you could then also write

                                  if ((X==true)==true)

                                  to make it really really clear. So I'm thinking let's drop all implied trailing "==true"'s in a mental tail call optimization. ;)

                                  M 1 Reply Last reply
                                  0
                                  • R RoelofDeVilliers

                                    CDP1802 wrote:

                                    t is at least the same way you compare any other variable (if (x == 0), so why not if (flag == true)?

                                    My reasoning is you could take any boolean expression, and instead of writing

                                    if (X)

                                    you could write

                                    if (X==true)

                                    to make it really clear. But you could then also write

                                    if ((X==true)==true)

                                    to make it really really clear. So I'm thinking let's drop all implied trailing "==true"'s in a mental tail call optimization. ;)

                                    M Offline
                                    M Offline
                                    Member 3687319
                                    wrote on last edited by
                                    #30

                                    And I think your reasoning would be wrong. It IS more clear to write if (X==true). Just because you don't like it does not mean it is not more clear, especially to junior programmers. I am the senior lead and I instruct ALL of our programmers under me to write if (X==true). It doesn't cost the compiler anything and it makes it understandable by even the junior most person quickly. It is all about proper maintenance and thinking about the coder behind you instead of just yourself. X is a variable so comparing it like another variable is both consistent and readable.

                                    B R 2 Replies Last reply
                                    0
                                    • A alanevans

                                      This stuff drives me up the wall!!!

                                      bool is_queue_empty(void)
                                      {
                                      if (queue_length==0)
                                      {
                                      return true;
                                      }
                                      else
                                      {
                                      return false;
                                      }
                                      }

                                      Or this:

                                      bool counter_zero = counter==0 ? true : false;

                                      Or this:

                                      if (isUDPSetup()==true)
                                      {
                                      if ((forceSend==false))
                                      {
                                      ...
                                      }
                                      }

                                      (Variable names have been changed to protect the guilty) Or this *New one*:

                                      void setNeedsUpdate(bool update)
                                      {
                                      if ((update==true))
                                      NeedsUpdate=true;
                                      else
                                      NeedsUpdate=false;
                                      }

                                      Y Offline
                                      Y Offline
                                      YvesDaoust
                                      wrote on last edited by
                                      #31

                                      Wouldn't this be more run-time efficient, as the value of update can be cached in a register ?

                                      void setNeedsUpdate(bool update)
                                      {
                                      if (update == true)
                                      {
                                      NeedsUpdate= update;
                                      }
                                      else
                                      {
                                      NeedsUpdate= update;
                                      }
                                      }

                                      ;->

                                      B 1 Reply Last reply
                                      0
                                      • A alanevans

                                        This stuff drives me up the wall!!!

                                        bool is_queue_empty(void)
                                        {
                                        if (queue_length==0)
                                        {
                                        return true;
                                        }
                                        else
                                        {
                                        return false;
                                        }
                                        }

                                        Or this:

                                        bool counter_zero = counter==0 ? true : false;

                                        Or this:

                                        if (isUDPSetup()==true)
                                        {
                                        if ((forceSend==false))
                                        {
                                        ...
                                        }
                                        }

                                        (Variable names have been changed to protect the guilty) Or this *New one*:

                                        void setNeedsUpdate(bool update)
                                        {
                                        if ((update==true))
                                        NeedsUpdate=true;
                                        else
                                        NeedsUpdate=false;
                                        }

                                        I Offline
                                        I Offline
                                        Imperion
                                        wrote on last edited by
                                        #32

                                        The horrors I've seen:

                                        void setVisible(bool isVisible)
                                        {
                                        if(isVisible.ToString().ToLower() == "true")
                                        {
                                        this.Visible = true;
                                        }

                                        if(isVisible.ToString().ToLower() == "false")
                                        {
                                        this.Visible = false;
                                        }
                                        }

                                        S 1 Reply Last reply
                                        0
                                        • A alanevans

                                          This stuff drives me up the wall!!!

                                          bool is_queue_empty(void)
                                          {
                                          if (queue_length==0)
                                          {
                                          return true;
                                          }
                                          else
                                          {
                                          return false;
                                          }
                                          }

                                          Or this:

                                          bool counter_zero = counter==0 ? true : false;

                                          Or this:

                                          if (isUDPSetup()==true)
                                          {
                                          if ((forceSend==false))
                                          {
                                          ...
                                          }
                                          }

                                          (Variable names have been changed to protect the guilty) Or this *New one*:

                                          void setNeedsUpdate(bool update)
                                          {
                                          if ((update==true))
                                          NeedsUpdate=true;
                                          else
                                          NeedsUpdate=false;
                                          }

                                          J Offline
                                          J Offline
                                          JBoyer11
                                          wrote on last edited by
                                          #33

                                          I hate this code too. Maybe in C you can do this but in C# it is a travesty. What I do is create self-documenting booleans so that you write code like this:

                                          if (DoorIsOpen)
                                          {
                                          // Do Something
                                          }
                                          else
                                          {
                                          // Do Something else
                                          }

                                          I feel that this eliminates the need for any of the crap above. It is true that the compiler doesn't care but just remember the the point of code is so humans can understand it. If we only cared about the computer understanding it, we would all be typing 1s and 0s. Write code so that those who come after you can read it without being distracted by how horrible it is.

                                          "I don't believe it." "That is why you fail." -- Empire Strikes Back Shameless blog plug - www.geekswithblogs.net/jboyer

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups