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  4. Do you not understand booleans?

Do you not understand booleans?

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • A alanevans

    This stuff drives me up the wall!!!

    bool is_queue_empty(void)
    {
    if (queue_length==0)
    {
    return true;
    }
    else
    {
    return false;
    }
    }

    Or this:

    bool counter_zero = counter==0 ? true : false;

    Or this:

    if (isUDPSetup()==true)
    {
    if ((forceSend==false))
    {
    ...
    }
    }

    (Variable names have been changed to protect the guilty) Or this *New one*:

    void setNeedsUpdate(bool update)
    {
    if ((update==true))
    NeedsUpdate=true;
    else
    NeedsUpdate=false;
    }

    J Offline
    J Offline
    John Hunley
    wrote on last edited by
    #56

    Just ran across this in code I've been asked to maintain (no kidding):

    if (((ucGlobalHeaterEnable & (1 << UC_BHOSE_HTR_ON) ) > 0) ? 1 : 0)
    {
    ...
    }

    Unbelievable!

    Y 1 Reply Last reply
    0
    • A alanevans

      This stuff drives me up the wall!!!

      bool is_queue_empty(void)
      {
      if (queue_length==0)
      {
      return true;
      }
      else
      {
      return false;
      }
      }

      Or this:

      bool counter_zero = counter==0 ? true : false;

      Or this:

      if (isUDPSetup()==true)
      {
      if ((forceSend==false))
      {
      ...
      }
      }

      (Variable names have been changed to protect the guilty) Or this *New one*:

      void setNeedsUpdate(bool update)
      {
      if ((update==true))
      NeedsUpdate=true;
      else
      NeedsUpdate=false;
      }

      J Offline
      J Offline
      Jeroen De Dauw
      wrote on last edited by
      #57

      A true classic. I got thought to not do this first weeks in programming class, before learning stuff like functions.

      Jeroen De Dauw (blog | Twitter | Identi.ca)

      1 Reply Last reply
      0
      • Y YvesDaoust

        Wouldn't this be more run-time efficient, as the value of update can be cached in a register ?

        void setNeedsUpdate(bool update)
        {
        if (update == true)
        {
        NeedsUpdate= update;
        }
        else
        {
        NeedsUpdate= update;
        }
        }

        ;->

        B Offline
        B Offline
        BloodyBaron
        wrote on last edited by
        #58

        Or more straightforward:

        void setNeedsUpdate(bool update)
        {
        NeedsUpdate = update;
        }

        Less confusing, and same behavior.

        Y 1 Reply Last reply
        0
        • B BloodyBaron

          Or more straightforward:

          void setNeedsUpdate(bool update)
          {
          NeedsUpdate = update;
          }

          Less confusing, and same behavior.

          Y Offline
          Y Offline
          YvesDaoust
          wrote on last edited by
          #59

          What about this:

          void setNeedsUpdate(bool update)
          {
          // Case anaylsis
          if (update == (update == update))
          {
          // When update is true, flag the Update as Needed
          NeedsUpdate= update;
          }
          else if (update == (update != update))
          {
          // Else when update is false, flag the Update as not Needed
          NeedsUpdate= update;
          }
          else
          {
          // Else, when update is neither true nor false, assign an arbitrary value
          NeedsUpdate= update;
          }
          }

          it has the advantage of using no constant at all and cleanly handles the case where update is not a boolean value. I have added enlightening comments.

          1 Reply Last reply
          0
          • P patbob

            They were probable taught to program by some CS grad student who'd never done much significant real-world coding. That's right along the lines of the kinds of stupidity my teachers would teach us when I was an undergrad. Like everybody else, I picked up the stupidity too.. which lasted until I saw the other way and had to debug code to a schedule that was broken by such nonsense. I still do the compare to NULL sometimes, but I believe the C standard now defines NULL pointers as a false boolean value, so it is redundant and I'm trying to retrain away from it. Besides, boost smart pointers, which we use a lot in our code, have an override to generate a bool result for just such kinds of pointer checks and make comparing the raw pointer to NULL harder.

            We can program with only 1's, but if all you've got are zeros, you've got nothing.

            Y Offline
            Y Offline
            YvesDaoust
            wrote on last edited by
            #60

            Personally, I don't promote the C rule that implicitly turns an expression to boolean based on zeroness, whatever the type. Because even though perfectly legal it looks like a quick & dirty shorthand to spare typing a comparison; and it can overload an identifier with two meanings, that of the numerical value (or address) and that of a condition, as if the variable had two data types. What would you think of this (fiddled) snippet:

            int NoRetries; // Number of sending retries
            NoRetries= SendMessage();
            if (NoRetries)
            {
            // Investigate
            }

            as opposed to

            if (NoRetries > 0)
            {
            // Investigate
            }

            C was lacking a boolean type in the old days, in my opinion a design flaw. That made the aforementioned rule perfectly relevant. I prefer making the booleans explicit and highlighted. In a moderatly pedantic style, this would give us

            bool Retried= NoRetries > 0;
            if (Retried)
            {
            // Investigate
            }

            P 1 Reply Last reply
            0
            • N Nunnenkamp

              void setNeedsUpdate(bool update)
              {
              if ((update==true))
              NeedsUpdate=true;
              else
              NeedsUpdate=false;
              }

              This would be better if they returned it too. Nothing like getting back what you put into it.

              bool setNeedsUpdate(bool update)
              {
              if ((update==true))
              NeedsUpdate=true;
              else
              NeedsUpdate=false;
              return NeedsUpdate;
              }

              Y Offline
              Y Offline
              YvesDaoust
              wrote on last edited by
              #61

              Excellent, in addition this provides a way to test that assignment succeeded and was correct. I would even suggest

              bool setNeedsUpdate(bool update)
              {
              if ((update==true))
              {
              NeedsUpdate=true;
              return NeedsUpdate;
              }
              else
              {
              NeedsUpdate=false;
              return NeedsUpdate;
              }
              }

              so that if the code has a logic flaw, the function never returns ! ;)

              1 Reply Last reply
              0
              • J John Hunley

                Just ran across this in code I've been asked to maintain (no kidding):

                if (((ucGlobalHeaterEnable & (1 << UC_BHOSE_HTR_ON) ) > 0) ? 1 : 0)
                {
                ...
                }

                Unbelievable!

                Y Offline
                Y Offline
                YvesDaoust
                wrote on last edited by
                #62

                Rather indigestible indeed. I couldn't resist rewriting this piece using bit fields (in my opinion a sadly underused feature in C):

                struct tGlobalHeaterEnable
                {
                bool bHoseHtrOn: 1;

                // More fields here...
                

                } sGlobalHeaterStatus;

                if (sGlobalHeaterEnable.bHoseHtrOn)
                {
                // More code here...
                }

                1 Reply Last reply
                0
                • Y YvesDaoust

                  Personally, I don't promote the C rule that implicitly turns an expression to boolean based on zeroness, whatever the type. Because even though perfectly legal it looks like a quick & dirty shorthand to spare typing a comparison; and it can overload an identifier with two meanings, that of the numerical value (or address) and that of a condition, as if the variable had two data types. What would you think of this (fiddled) snippet:

                  int NoRetries; // Number of sending retries
                  NoRetries= SendMessage();
                  if (NoRetries)
                  {
                  // Investigate
                  }

                  as opposed to

                  if (NoRetries > 0)
                  {
                  // Investigate
                  }

                  C was lacking a boolean type in the old days, in my opinion a design flaw. That made the aforementioned rule perfectly relevant. I prefer making the booleans explicit and highlighted. In a moderatly pedantic style, this would give us

                  bool Retried= NoRetries > 0;
                  if (Retried)
                  {
                  // Investigate
                  }

                  P Offline
                  P Offline
                  patbob
                  wrote on last edited by
                  #63

                  I absolutely agree with you and consider using the a-zero-int-value-is-a-bool-false feature of C/C++ to be sloppy. Valid, but sloppy. I consider it sloppy because 0 is a meaningful (and highly useful) value for an int. However, with pointers, NULL is a meaningful value that indicates the pointer points to nothing, all other values are considered valid pointers. Using a pointer like a bool and checking if it is explicitly NULL are the same -- they are both asking if it points to anything. There is no other possible semantic interpretation. Writing code that omits an explicit comparison to NULL is also more easier to upgrade if the pointer is switched to one of the boost smart pointer classes, something we've done a fair amount of over the years. Not that the compiler doesn't catch the now-invalid comparison, but then you have to touch all that code just to get the same semantic meaning.

                  We can program with only 1's, but if all you've got are zeros, you've got nothing.

                  Y 1 Reply Last reply
                  0
                  • A alanevans

                    This stuff drives me up the wall!!!

                    bool is_queue_empty(void)
                    {
                    if (queue_length==0)
                    {
                    return true;
                    }
                    else
                    {
                    return false;
                    }
                    }

                    Or this:

                    bool counter_zero = counter==0 ? true : false;

                    Or this:

                    if (isUDPSetup()==true)
                    {
                    if ((forceSend==false))
                    {
                    ...
                    }
                    }

                    (Variable names have been changed to protect the guilty) Or this *New one*:

                    void setNeedsUpdate(bool update)
                    {
                    if ((update==true))
                    NeedsUpdate=true;
                    else
                    NeedsUpdate=false;
                    }

                    C Offline
                    C Offline
                    ChunkyStool
                    wrote on last edited by
                    #64

                    I'm with you on this one! Sometimes verbosity improves readability, but there are many cases where it's just dumb. The first example is terrible:

                    bool is_queue_empty(void)
                    {
                    if (queue_length==0)
                    {
                    return true;
                    }
                    else
                    {
                    return false;
                    }
                    }

                    More code & multiple exit points -- for zero benefit???!!! X| This would be better:

                    bool is_queue_empty(void)
                    {
                    return queue_length == 0;
                    }

                    :)

                    1 Reply Last reply
                    0
                    • P patbob

                      I absolutely agree with you and consider using the a-zero-int-value-is-a-bool-false feature of C/C++ to be sloppy. Valid, but sloppy. I consider it sloppy because 0 is a meaningful (and highly useful) value for an int. However, with pointers, NULL is a meaningful value that indicates the pointer points to nothing, all other values are considered valid pointers. Using a pointer like a bool and checking if it is explicitly NULL are the same -- they are both asking if it points to anything. There is no other possible semantic interpretation. Writing code that omits an explicit comparison to NULL is also more easier to upgrade if the pointer is switched to one of the boost smart pointer classes, something we've done a fair amount of over the years. Not that the compiler doesn't catch the now-invalid comparison, but then you have to touch all that code just to get the same semantic meaning.

                      We can program with only 1's, but if all you've got are zeros, you've got nothing.

                      Y Offline
                      Y Offline
                      YvesDaoust
                      wrote on last edited by
                      #65

                      Sorry, no exception even for convenience. An integer is an integer, a pointer is a pointer and a boolean is a boolean.

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