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Gotoless programming

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  • L Lost User

    No, it's always a pity when something like that gets lost. Last year I found my first complete little game. It was written in CHIP-8[^]. I remember that I modified the CHIP-8 VM to relocate the video buffer and some machine language routines outside its tiny 4k address space to free as much memory as possible for the program and the graphics. My old computer still loaded the tape and I have converted it to binary on my PC. It is now included in an emulator for those old computers. You have made me download the emulator and I have just landed on the moon (in glorious 64 x 32 pixel resolution). Want a screenshot? Here it is![^]

    I'm invincible, I can't be vinced

    A Offline
    A Offline
    AspDotNetDev
    wrote on last edited by
    #5

    Looks pretty amazing! Now I want my old Tony Hawk program. :((

    Thou mewling ill-breeding pignut!

    L 1 Reply Last reply
    0
    • L Lost User

      That's why I always get scared when such rules are preached religiously and then applied at all cost. I often write code for old 8 bit computers or microcontrollers and calling functions for everything will result in a slow processor working more on the stack than the actual task. Using goto or branching instructions in assembly then will make more of the two most valuable resources, CPU and memory. Thinking and making most of the resources at your disposal is more important than blindly following rules.

      I'm invincible, I can't be vinced

      B Offline
      B Offline
      Bull City Rambler
      wrote on last edited by
      #6

      Agreed. I really don't understand the goto hate, although I've never worked in an environment where it was an issue. There are times when goto makes sense even in modern programming techniques.

      OriginalGriffO D S 3 Replies Last reply
      0
      • A AspDotNetDev

        Looks pretty amazing! Now I want my old Tony Hawk program. :((

        Thou mewling ill-breeding pignut!

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #7

        Can't be changed, but tomorrow I will turn on the old computer again and search through the tapes for some more old creations :) I remember that there at least was my clone of Asteroids and a Star Wars game where you had to attack those big ATATs. The last one actually used a 'sound card' I had soldered together with an analog sound chip I had pulled out of a broken toy. The same one that's lying on my desk before my keyboard. I have removed it because of the dangerous D/A conversion which could have fried my old computer in no time (but fortunately did not) :)

        I'm invincible, I can't be vinced

        1 Reply Last reply
        0
        • B Bull City Rambler

          Agreed. I really don't understand the goto hate, although I've never worked in an environment where it was an issue. There are times when goto makes sense even in modern programming techniques.

          OriginalGriffO Offline
          OriginalGriffO Offline
          OriginalGriff
          wrote on last edited by
          #8

          I can understand it. There are indeed times when goto makes sense. The problem is that it is taught to people who do not have the experience to understand when those times are, so use it when a "proper" alternative would be more work. Blame the teachers! I do... :laugh:

          Ideological Purity is no substitute for being able to stick your thumb down a pipe to stop the water

          "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
          "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

          S 1 Reply Last reply
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          • A andrewgissing

            Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

            L Offline
            L Offline
            leppie
            wrote on last edited by
            #9

            andrewgissing wrote:

            An abstracted goto !

            A switch statement in disguise :)

            IronScheme
            ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x)))

            J K 2 Replies Last reply
            0
            • A andrewgissing

              Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

              A Offline
              A Offline
              Anthony Appleyard
              wrote on last edited by
              #10

              I use the Poser CGI package. http://en.wikipedia.org/w/index.php[^] It includes the Python programming language so the user can program some things. Python's lack of a goto is sometimes a nuisance. http://en.wikipedia.org/wiki/Python_%28programming_language%29[^]

              1 Reply Last reply
              0
              • A andrewgissing

                Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

                G Offline
                G Offline
                GuyThiebaut
                wrote on last edited by
                #11

                I would also group the break keyword with goto:

                    public static void renameSchedule(string currentName, string newName)
                    {
                
                        foreach (schedule sched in Schedules.lst)
                        {
                
                            if (sched.scheduleName.Trim().ToUpper() == currentName.Trim().ToUpper())
                            {
                
                                sched.scheduleName = newName;
                                break;
                
                            }
                
                        }
                
                    }
                

                After all it is jumping out of the looping logic - I use this a lot... I was taught never to use a goto at university, probably because it would mess up all those nicely drawn diagrams we were creating before we wrote any code, then in the final year when we were doing advanced(cough cough) COBOL programming we were told that there was one instance where we could use it...

                “That which can be asserted without evidence, can be dismissed without evidence.”

                ― Christopher Hitchens

                S 1 Reply Last reply
                0
                • L Lost User

                  That's why I always get scared when such rules are preached religiously and then applied at all cost. I often write code for old 8 bit computers or microcontrollers and calling functions for everything will result in a slow processor working more on the stack than the actual task. Using goto or branching instructions in assembly then will make more of the two most valuable resources, CPU and memory. Thinking and making most of the resources at your disposal is more important than blindly following rules.

                  I'm invincible, I can't be vinced

                  M Offline
                  M Offline
                  Mike Winiberg
                  wrote on last edited by
                  #12

                  Hmm, looks remarkably like a very basic finite state machine to me 8)

                  E M G 3 Replies Last reply
                  0
                  • L leppie

                    andrewgissing wrote:

                    An abstracted goto !

                    A switch statement in disguise :)

                    IronScheme
                    ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x)))

                    J Offline
                    J Offline
                    Jonathan C Dickinson
                    wrote on last edited by
                    #13

                    Exactly.

                    var state = 0;
                    while(state != 5)
                    {
                    switch (state)
                    {
                    case 0:
                    // ...
                    state = 1;
                    break;
                    // ...
                    }
                    }

                    Interestingly enough C# turns a switch into a set of gotos that use the hashcode of the test value as the jump offset (or something similar). Essentially a hardcoded dictionary - which is why it's so much quicker than repeated 'if's.

                    He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Chineese Proverb] Jonathan C Dickinson (C# Software Engineer)

                    L D K 3 Replies Last reply
                    0
                    • G GuyThiebaut

                      I would also group the break keyword with goto:

                          public static void renameSchedule(string currentName, string newName)
                          {
                      
                              foreach (schedule sched in Schedules.lst)
                              {
                      
                                  if (sched.scheduleName.Trim().ToUpper() == currentName.Trim().ToUpper())
                                  {
                      
                                      sched.scheduleName = newName;
                                      break;
                      
                                  }
                      
                              }
                      
                          }
                      

                      After all it is jumping out of the looping logic - I use this a lot... I was taught never to use a goto at university, probably because it would mess up all those nicely drawn diagrams we were creating before we wrote any code, then in the final year when we were doing advanced(cough cough) COBOL programming we were told that there was one instance where we could use it...

                      “That which can be asserted without evidence, can be dismissed without evidence.”

                      ― Christopher Hitchens

                      S Offline
                      S Offline
                      Stefan_Lang
                      wrote on last edited by
                      #14

                      It's true that break (and continue) are very similar to goto. However, it's also very restricted in scope, and it cannot jump backwards. It cannot jump into the midst of a loop either. That makes it less likely to accidentally break code. I'm not saying it's good, but it's not quite as bad as goto can be.

                      1 Reply Last reply
                      0
                      • J Jonathan C Dickinson

                        Exactly.

                        var state = 0;
                        while(state != 5)
                        {
                        switch (state)
                        {
                        case 0:
                        // ...
                        state = 1;
                        break;
                        // ...
                        }
                        }

                        Interestingly enough C# turns a switch into a set of gotos that use the hashcode of the test value as the jump offset (or something similar). Essentially a hardcoded dictionary - which is why it's so much quicker than repeated 'if's.

                        He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Chineese Proverb] Jonathan C Dickinson (C# Software Engineer)

                        L Offline
                        L Offline
                        leppie
                        wrote on last edited by
                        #15

                        Jonathan C Dickinson wrote:

                        Interestingly enough C# turns a switch into a set of gotos that use the hashcode of the test value as the jump offset (or something similar). Essentially a hardcoded dictionary - which is why it's so much quicker than repeated 'if's.

                        That only happens when dealing with string cases (above some point 3 or 5 IIRC). All others use a jump table.

                        IronScheme
                        ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x)))

                        1 Reply Last reply
                        0
                        • A andrewgissing

                          Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

                          L Offline
                          L Offline
                          Lost User
                          wrote on last edited by
                          #16

                          The good old goto debate. A goto is a bit like telling the computer that I don't want you to proceed to the next line of code, instead make some other line the next thing to execute. And we do that all the time: exit for, exit do, if some condition goto next line otherwise goto some other line. While some condition go into first line of loop block otherwise goto past the end of the loop block. And then, it all eventually becomes machine code / opcodes, and all of these become some kind of jump instruction, which is basically a goto. So for all you people out there that think that your code has no gotos, I can assure you the CPU is doing jump instructions left, right and centre as YOUR code runs in the CPU. Now please don't tell me that your code is somehow bypassing the CPU. The reason this myth exists is that those early versions of BASIC had line numbers for each statement. And you would code "GOTO 760". Problem was when you inserted lines and made 760 line 761 or whatever but didn't go and update everything pointing to 760. And so this caused problems and bugs. Let's move on. We have alphabetic statement labels (used all the time in assembly language by the way), so you can now "Goto SomeLabelThatHasAMeaningfulNameThatWontBeRenumbered" and the problem is gone. Use goto freely, it's OK. I do it. It gets me out of deep nested rules and condition logic where I have established something I needed to establish. Yes there are always other ways to achieve the same result, but no - they are not always better or more elegant. And now it is time for me to go to bed.

                          G B L 3 Replies Last reply
                          0
                          • L Lost User

                            The good old goto debate. A goto is a bit like telling the computer that I don't want you to proceed to the next line of code, instead make some other line the next thing to execute. And we do that all the time: exit for, exit do, if some condition goto next line otherwise goto some other line. While some condition go into first line of loop block otherwise goto past the end of the loop block. And then, it all eventually becomes machine code / opcodes, and all of these become some kind of jump instruction, which is basically a goto. So for all you people out there that think that your code has no gotos, I can assure you the CPU is doing jump instructions left, right and centre as YOUR code runs in the CPU. Now please don't tell me that your code is somehow bypassing the CPU. The reason this myth exists is that those early versions of BASIC had line numbers for each statement. And you would code "GOTO 760". Problem was when you inserted lines and made 760 line 761 or whatever but didn't go and update everything pointing to 760. And so this caused problems and bugs. Let's move on. We have alphabetic statement labels (used all the time in assembly language by the way), so you can now "Goto SomeLabelThatHasAMeaningfulNameThatWontBeRenumbered" and the problem is gone. Use goto freely, it's OK. I do it. It gets me out of deep nested rules and condition logic where I have established something I needed to establish. Yes there are always other ways to achieve the same result, but no - they are not always better or more elegant. And now it is time for me to go to bed.

                            G Offline
                            G Offline
                            glennPattonWork3
                            wrote on last edited by
                            #17

                            Umm, as you said goto caused problems if you used it and didn't really know how it worked. The thing is most (if not all) programs are compiled and this causes the assembler to move all the loops, functions anything else to the old loveable JMP or Jump statement (which is a go to this location). (Complains about "Softies not know how work things", burn hand on soldering iron!)

                            1 Reply Last reply
                            0
                            • A andrewgissing

                              Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

                              F Offline
                              F Offline
                              Fran Porretto
                              wrote on last edited by
                              #18

                              I've seen justifiable GOTOs in C code. Usually, the scenario involves nested control structures (IFs or loops) and the possibility of a trash-it-all error deep in the nest. C++ offers less of an excuse for GOTOs, because of the ease of use of the exception mechanism.

                              That having been said, if a programmer feels he can defend his use of a GOTO, and his program is otherwise legible and maintainable, it's usually not worth starting an RWAR over it. That is, unless you enjoy RWARs for their own sake!

                              (This message is programming you in ways you cannot detect. Be afraid.)

                              1 Reply Last reply
                              0
                              • A andrewgissing

                                Inspired by the goto comments in the lounge today... Msny years ago a co-worker showed me his first program after we had banned the use of goto statements at our company. His program had a main loop like: If var = 1 gosub 100 If var = 2 gosub 200 and so on.. and inside each subroutine before leaving, it would set var to whatever it needed to be next. An abstracted goto ! This is back in the days before OO and events. This was procedural type code and in this case.. a goto would have been clearly easier to understand.

                                R Offline
                                R Offline
                                Reelix
                                wrote on last edited by
                                #19

                                andrewgissing wrote:

                                Msny years ago

                                Years before MSN, you mean? :^)

                                -= Reelix =-

                                1 Reply Last reply
                                0
                                • B Bull City Rambler

                                  Agreed. I really don't understand the goto hate, although I've never worked in an environment where it was an issue. There are times when goto makes sense even in modern programming techniques.

                                  D Offline
                                  D Offline
                                  DragonHeart335
                                  wrote on last edited by
                                  #20

                                  I guess its just that abusing it can make source code hard to follow.

                                  1 Reply Last reply
                                  0
                                  • L Lost User

                                    The good old goto debate. A goto is a bit like telling the computer that I don't want you to proceed to the next line of code, instead make some other line the next thing to execute. And we do that all the time: exit for, exit do, if some condition goto next line otherwise goto some other line. While some condition go into first line of loop block otherwise goto past the end of the loop block. And then, it all eventually becomes machine code / opcodes, and all of these become some kind of jump instruction, which is basically a goto. So for all you people out there that think that your code has no gotos, I can assure you the CPU is doing jump instructions left, right and centre as YOUR code runs in the CPU. Now please don't tell me that your code is somehow bypassing the CPU. The reason this myth exists is that those early versions of BASIC had line numbers for each statement. And you would code "GOTO 760". Problem was when you inserted lines and made 760 line 761 or whatever but didn't go and update everything pointing to 760. And so this caused problems and bugs. Let's move on. We have alphabetic statement labels (used all the time in assembly language by the way), so you can now "Goto SomeLabelThatHasAMeaningfulNameThatWontBeRenumbered" and the problem is gone. Use goto freely, it's OK. I do it. It gets me out of deep nested rules and condition logic where I have established something I needed to establish. Yes there are always other ways to achieve the same result, but no - they are not always better or more elegant. And now it is time for me to go to bed.

                                    B Offline
                                    B Offline
                                    BobJanova
                                    wrote on last edited by
                                    #21

                                    The reason not to use goto is not a technical one, but a code cleanliness one. A goto is an unstructured jump and makes it much harder for a human brain to comprehend the structure of the procedure. Loops with breaks and continues, conditionals, switch blocks and so on may translate to jump instructions in assembler or IL, but they're structured and therefore easier to understand. The only time I would say it might be okay is the 'double break' (i.e. breaking out of a 2D or deeper loop set). When your logic is this complex it's usually better to take the looping code out into a sub-procedure or -function and use return instead, because chances are that procedure is too long already. (You can always ask the compiler to inline it if you think the function stack is critical.) In modern languages, proper error condition handling (i.e. exceptions) have taken away most of the situations in which you'd want to do this. So I agree up to a point: fundamentalist 'never' dictums (dicta?) are not particularly helpful. But it is very rarely the most elegant approach to use a goto.

                                    J L 2 Replies Last reply
                                    0
                                    • J Jonathan C Dickinson

                                      Exactly.

                                      var state = 0;
                                      while(state != 5)
                                      {
                                      switch (state)
                                      {
                                      case 0:
                                      // ...
                                      state = 1;
                                      break;
                                      // ...
                                      }
                                      }

                                      Interestingly enough C# turns a switch into a set of gotos that use the hashcode of the test value as the jump offset (or something similar). Essentially a hardcoded dictionary - which is why it's so much quicker than repeated 'if's.

                                      He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Chineese Proverb] Jonathan C Dickinson (C# Software Engineer)

                                      D Offline
                                      D Offline
                                      DerekT P
                                      wrote on last edited by
                                      #22

                                      Ah, a bit like GOTO DEPENDING [/Misty-eyed nostalgia for COBOL]

                                      1 Reply Last reply
                                      0
                                      • J Jonathan C Dickinson

                                        Exactly.

                                        var state = 0;
                                        while(state != 5)
                                        {
                                        switch (state)
                                        {
                                        case 0:
                                        // ...
                                        state = 1;
                                        break;
                                        // ...
                                        }
                                        }

                                        Interestingly enough C# turns a switch into a set of gotos that use the hashcode of the test value as the jump offset (or something similar). Essentially a hardcoded dictionary - which is why it's so much quicker than repeated 'if's.

                                        He who asks a question is a fool for five minutes. He who does not ask a question remains a fool forever. [Chineese Proverb] Jonathan C Dickinson (C# Software Engineer)

                                        K Offline
                                        K Offline
                                        Kirk Wood
                                        wrote on last edited by
                                        #23

                                        Actually switch is translated into a bunch of "if" statements.

                                        J 1 Reply Last reply
                                        0
                                        • L leppie

                                          andrewgissing wrote:

                                          An abstracted goto !

                                          A switch statement in disguise :)

                                          IronScheme
                                          ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x)))

                                          K Offline
                                          K Offline
                                          Kirk Wood
                                          wrote on last edited by
                                          #24

                                          First, the person missed the idea/point. The person should have used a "while" loop instead.

                                          1 Reply Last reply
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