DirectShow restart SetOneShot(true)
C / C++ / MFC
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HI When i use SetOneShot(TRUE) and Run() in DS to capture one frame, i need to call StopWhenReady ()before i can capture again one image SetOneShot and Run. Does anybody knows how i can keep one capturing one frame with SetOneShot without stopping the graph (just pausing) ? because restarting the stream is slow. thx Stefan