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  4. DirectShow restart SetOneShot(true)

DirectShow restart SetOneShot(true)

Scheduled Pinned Locked Moved C / C++ / MFC
data-structuresquestion
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  • S Offline
    S Offline
    Stefan_L_01
    wrote on last edited by
    #1

    HI When i use SetOneShot(TRUE) and Run() in DS to capture one frame, i need to call StopWhenReady ()before i can capture again one image SetOneShot and Run. Does anybody knows how i can keep one capturing one frame with SetOneShot without stopping the graph (just pausing) ? because restarting the stream is slow. thx Stefan

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