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  4. Multithreading done "right"

Multithreading done "right"

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  • F Fedor Hajdu

    I recently started working for a new company and found quite a few situations like this:

    Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
    m_thread.Start();
    m_thread.Join();

    I'm no expert on mulithreading but there are so many different (not just brainless copy-paste) of code like that, that it made me wondering is there some hidden magic behind that code that I'm not aware of. So, what's the difference between that and

    GenerateTimeLineImage();

    besides obvious performance loss due to creating a pointless thread?

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #7

    The good man heard that he was supposed to start a thread when some task takes longer. He did that. Nobody told him what to do once he got the thread going. :) Good soldiers who obey every order rarely make good thinkers :)

    At least artificial intelligence already is superior to natural stupidity

    1 Reply Last reply
    0
    • P PIEBALDconsult

      I think that makes sense in a WinForms app -- if GenerateTimeLineImage takes a bit of time, which seems likely.

      F Offline
      F Offline
      Fedor Hajdu
      wrote on last edited by
      #8

      It's not a winforms app, but even it were, it still don't make sense. GenerateTimeLineImage is a heavy function but it would still block the UI thread (if that's why you mentioned WinApp) because of the m_thread.Join() there.

      1 Reply Last reply
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      • P PIEBALDconsult

        I think that makes sense in a WinForms app -- if GenerateTimeLineImage takes a bit of time, which seems likely.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #9

        No, not the least. In that case the UI thread would be waiting until the other thread is finally done. Meanwhile the UI would not respond, just as if the task had been done on the UI thread itself.

        At least artificial intelligence already is superior to natural stupidity

        P 1 Reply Last reply
        0
        • L Lost User

          No, not the least. In that case the UI thread would be waiting until the other thread is finally done. Meanwhile the UI would not respond, just as if the task had been done on the UI thread itself.

          At least artificial intelligence already is superior to natural stupidity

          P Offline
          P Offline
          PIEBALDconsult
          wrote on last edited by
          #10

          Thread.Join Method Blocks the calling thread until a thread terminates, while continuing to perform standard COM and SendMessage pumping.

          B 1 Reply Last reply
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          • P PIEBALDconsult

            Thread.Join Method Blocks the calling thread until a thread terminates, while continuing to perform standard COM and SendMessage pumping.

            B Offline
            B Offline
            BobJanova
            wrote on last edited by
            #11

            Does this actually work? (I.e. do your event handlers get called, does the window repaint properly, etc?)

            U 1 Reply Last reply
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            • B BobJanova

              Does this actually work? (I.e. do your event handlers get called, does the window repaint properly, etc?)

              U Offline
              U Offline
              User 8592736
              wrote on last edited by
              #12

              No. Try the following code - The ui blocks for 10 seconds - i am sure.

              private void button1_Click(object sender, EventArgs e)
              {
              Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
              m_thread.Start();
              m_thread.Join();
              }

              void GenerateTimeLineImage()
              {
              Thread.Sleep(10000);
              }

              P 1 Reply Last reply
              0
              • U User 8592736

                No. Try the following code - The ui blocks for 10 seconds - i am sure.

                private void button1_Click(object sender, EventArgs e)
                {
                Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
                m_thread.Start();
                m_thread.Join();
                }

                void GenerateTimeLineImage()
                {
                Thread.Sleep(10000);
                }

                P Offline
                P Offline
                PIEBALDconsult
                wrote on last edited by
                #13

                OK, I sit corrected. However, maybe the developer often needs to do that with several items:

                Thread t1 = ... ; t1.Start() ;
                Thread t2 = ... ; t2.Start() ;
                ...
                Thread tn = ... ; tn.Start() ;

                Join (t1 ) ;
                Join (t2 ) ;
                ...
                Join (tn ) ;

                and uses this as a general pattern. :shrug: In which case I might consider a method that takes a collection of delegates:

                private static void
                InvokeAll
                (
                  params System.Threading.ThreadStart\[\] Items
                )
                {
                  /\* Null checking  :D  \*/
                
                  System.Threading.Thread\[\] thread = new System.Threading.Thread \[ Items.Length \] ;
                
                  for ( int i = 0 ; i < Items.Length ; i++ )
                  {
                    if ( Items \[ i \] != null )
                    {
                      thread \[ i \] = new System.Threading.Thread ( Items \[ i \] ) ;
                      thread \[ i \].Start() ;
                    }
                  }
                
                  for ( int i = 0 ; i < thread.Length ; i++ )
                  {
                    if ( thread \[ i \] != null )
                    {
                      thread \[ i \].Join() ;
                    }
                  }
                
                  return ;
                }
                

                (Untested)

                1 Reply Last reply
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                • F Fedor Hajdu

                  I recently started working for a new company and found quite a few situations like this:

                  Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
                  m_thread.Start();
                  m_thread.Join();

                  I'm no expert on mulithreading but there are so many different (not just brainless copy-paste) of code like that, that it made me wondering is there some hidden magic behind that code that I'm not aware of. So, what's the difference between that and

                  GenerateTimeLineImage();

                  besides obvious performance loss due to creating a pointless thread?

                  G Offline
                  G Offline
                  Gary Wheeler
                  wrote on last edited by
                  #14

                  The only reason I can imagine doing something like that is if there is a requirement that GenerateTimeLineImage() execute on a non-UI thread, and yet be synchronized to the UI thread that requests the operation. There are plenty of the opposite circumstance (requesting a UI operation from a worker thread), but this sounds strange.

                  Software Zen: delete this;

                  P 1 Reply Last reply
                  0
                  • G Gary Wheeler

                    The only reason I can imagine doing something like that is if there is a requirement that GenerateTimeLineImage() execute on a non-UI thread, and yet be synchronized to the UI thread that requests the operation. There are plenty of the opposite circumstance (requesting a UI operation from a worker thread), but this sounds strange.

                    Software Zen: delete this;

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #15

                    Or perhaps to protect the UI thread from Exceptions? :confused:

                    A B J 3 Replies Last reply
                    0
                    • P PIEBALDconsult

                      Or perhaps to protect the UI thread from Exceptions? :confused:

                      A Offline
                      A Offline
                      AspDotNetDev
                      wrote on last edited by
                      #16

                      Or perhaps there is another thread that somehow manages these extra threads (e.g., abort them if they take too long).

                      Thou mewling ill-breeding pignut!

                      B 1 Reply Last reply
                      0
                      • A AspDotNetDev

                        Or perhaps there is another thread that somehow manages these extra threads (e.g., abort them if they take too long).

                        Thou mewling ill-breeding pignut!

                        B Offline
                        B Offline
                        BobJanova
                        wrote on last edited by
                        #17

                        The Thread object is local so I don't think this can be happening.

                        1 Reply Last reply
                        0
                        • P PIEBALDconsult

                          Or perhaps to protect the UI thread from Exceptions? :confused:

                          B Offline
                          B Offline
                          BobJanova
                          wrote on last edited by
                          #18

                          That's even worse since it's effectively a really obfuscated empty catch block!

                          1 Reply Last reply
                          0
                          • F Fedor Hajdu

                            I recently started working for a new company and found quite a few situations like this:

                            Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
                            m_thread.Start();
                            m_thread.Join();

                            I'm no expert on mulithreading but there are so many different (not just brainless copy-paste) of code like that, that it made me wondering is there some hidden magic behind that code that I'm not aware of. So, what's the difference between that and

                            GenerateTimeLineImage();

                            besides obvious performance loss due to creating a pointless thread?

                            M Offline
                            M Offline
                            Member 7679313
                            wrote on last edited by
                            #19

                            Call me a nice guy who generally gives people the benefit of the doubt, but this looks like code where someone INTENDED for some operations to occur on separate threads asynchronously, put some of the plumbing in, put a thread.join in for synchronous debugging, and never got back to it. You are correct in that the code would be more performant without creating the additional thread as they presently are, but the context of the usage is also important in determining your predecessor's intent. If GenerateTimeLineImage() is a void function that is basically a "fire and forget" service call, commenting out m_thread.Join() might increase application performance, and by quite a bit. I'll tell you that there is no hidden magic, but you haven't provided enough context for me to be as condemning as some other folks here.

                            L 1 Reply Last reply
                            0
                            • P PIEBALDconsult

                              Or perhaps to protect the UI thread from Exceptions? :confused:

                              J Offline
                              J Offline
                              jschell
                              wrote on last edited by
                              #20

                              PIEBALDconsult wrote:

                              Or perhaps to protect the UI thread from Exceptions?

                              I suspect that would probably be a misunderstanding of exceptions. If the thread code doesn't catch exceptions then it will terminate the application, thus certainly impacting the UI. And if it does catch exceptions then just the same as wrapping the method call in a try/catch.

                              1 Reply Last reply
                              0
                              • M Member 7679313

                                Call me a nice guy who generally gives people the benefit of the doubt, but this looks like code where someone INTENDED for some operations to occur on separate threads asynchronously, put some of the plumbing in, put a thread.join in for synchronous debugging, and never got back to it. You are correct in that the code would be more performant without creating the additional thread as they presently are, but the context of the usage is also important in determining your predecessor's intent. If GenerateTimeLineImage() is a void function that is basically a "fire and forget" service call, commenting out m_thread.Join() might increase application performance, and by quite a bit. I'll tell you that there is no hidden magic, but you haven't provided enough context for me to be as condemning as some other folks here.

                                L Offline
                                L Offline
                                Lost User
                                wrote on last edited by
                                #21

                                Member 7679313 wrote:

                                Call me a nice guy who generally gives people the benefit of the doubt, but this looks like code where someone INTENDED for some operations to occur on separate threads asynchronously, put some of the plumbing in, put a thread.join in for synchronous debugging, and never got back to it.

                                Ok, I call you a nice guy :) He did write that he found this in serveral places in the code, wich makes some kind of accident less likely. I would just take a look at some other projects he worked on and if something like that also appears there, then there is little room left for doubt.

                                At least artificial intelligence already is superior to natural stupidity

                                1 Reply Last reply
                                0
                                • F Fedor Hajdu

                                  I recently started working for a new company and found quite a few situations like this:

                                  Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
                                  m_thread.Start();
                                  m_thread.Join();

                                  I'm no expert on mulithreading but there are so many different (not just brainless copy-paste) of code like that, that it made me wondering is there some hidden magic behind that code that I'm not aware of. So, what's the difference between that and

                                  GenerateTimeLineImage();

                                  besides obvious performance loss due to creating a pointless thread?

                                  K Offline
                                  K Offline
                                  KP Lee
                                  wrote on last edited by
                                  #22

                                  If GenerateTimeLineImage is managing multiple threads, then the code makes sense. If not, then the coder read something, didn't understand it, but thought it was "cool", without understanding what the method was for.

                                  1 Reply Last reply
                                  0
                                  • F Fedor Hajdu

                                    He's not, I'm his replacement... :)

                                    S Offline
                                    S Offline
                                    spencepk
                                    wrote on last edited by
                                    #23

                                    That explains everything :)

                                    1 Reply Last reply
                                    0
                                    • F Fedor Hajdu

                                      I recently started working for a new company and found quite a few situations like this:

                                      Thread m_thread = new Thread(new ThreadStart(GenerateTimeLineImage));
                                      m_thread.Start();
                                      m_thread.Join();

                                      I'm no expert on mulithreading but there are so many different (not just brainless copy-paste) of code like that, that it made me wondering is there some hidden magic behind that code that I'm not aware of. So, what's the difference between that and

                                      GenerateTimeLineImage();

                                      besides obvious performance loss due to creating a pointless thread?

                                      F Offline
                                      F Offline
                                      Florin Jurcovici
                                      wrote on last edited by
                                      #24

                                      If there's version control in place, have a look - it might be that previous versions had some code between .Start() and .Join().

                                      1 Reply Last reply
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