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IF-free codes

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  • K KP Lee

    Monaco.Bavarian wrote:

    you are a winner of obfuscated C contest

    Thanks, I generally dislike reading C++ because its nature seems to be obfuscated = better. That one was so hard to read, I couldn't understand the point. From comments it looks like the point is that using if tests to branch to another location is a bad practice. Everything I've read leads to not using spagetti code. IE branching is good. I just read an article about bubble sorting and someone reading the article believing it was efficient. I was just going to leave the article thinking it was written by a beginner, leave him alone, but when a reader believes it is efficient. I couldn't just drop it. On initial tests, just 200K takes over 2.5 minutes. I calculated 20M would take 70 weeks. I built a less readable set of code that sorts 50M records in 14+ seconds. Less readable = much greater efficiency to me is a good thing. (At least when comparing weeks to seconds.) I didn't see the benefit of his code in the article.

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #19

    If you use constructs like this below (or with more if else) there are much combinations to test. It would give a bad software metric if you use a test tool. We have to use test tools for our tests of space applications. But the way the guy wrote his code is more bad. A construct like below written in his if free style would be unreadable for someone else and I bet the performance would be very bad too.

    if ( expression1) {
    if ( expression2) {
    if ( expression3) {
    ...
    } else {
    ...
    }
    } else {
    if ( expression4) {
    ...
    } else {
    ...
    }
    }
    }
    else {
    if ( expression5) {
    if ( expression6) {
    ...
    } else {
    ...
    }
    } else {
    if ( expression7) {
    ...
    } else {
    ...
    }
    }
    }

    K 1 Reply Last reply
    0
    • L Lost User

      If you use constructs like this below (or with more if else) there are much combinations to test. It would give a bad software metric if you use a test tool. We have to use test tools for our tests of space applications. But the way the guy wrote his code is more bad. A construct like below written in his if free style would be unreadable for someone else and I bet the performance would be very bad too.

      if ( expression1) {
      if ( expression2) {
      if ( expression3) {
      ...
      } else {
      ...
      }
      } else {
      if ( expression4) {
      ...
      } else {
      ...
      }
      }
      }
      else {
      if ( expression5) {
      if ( expression6) {
      ...
      } else {
      ...
      }
      } else {
      if ( expression7) {
      ...
      } else {
      ...
      }
      }
      }

      K Offline
      K Offline
      KP Lee
      wrote on last edited by
      #20

      I've never encountered a business case that needed that many branches for a single set of conditions. I have encountered "cute" programmers who thought that unnecessary complexity made sense and did things that didn't make sense to me. (Throwing unrelated logic together in one big if-else if- cluster.) I'm also wondering if branching might help both the readability and maintainability of the logic and if that supercedes efficiency if it meets the business logic? IE

      if ( expression1) Condition1();
      else NotCondition1();
      ...
      void Condition1()
      {
      if ( expression2) Condition2();
      else NotCondition2();
      }
      void NotCondition1()
      {
      if ( expression5) Condition3();
      else NotCondition3();
      }

      void Condition2()
      {
      if ( expression3) {
      ...
      } else {
      ...
      }
      }
      etc.

      I'm not all that convinced that branching to routines won't be performant as well as more readable. I just recently read about a bubble sort routine. OK, old news + inexperienced developer = time to move on. One of the respondents liked how easy it was to read and how efficient it was. Man, I can't let that misinformation go. I explained how it rated as N^2 efficiency. (IE double the number of fields will quadruple the time to compute.) 200K records sorted in over 2 minutes. (The posted program sorted 11 hardcoded values in an int[] array. Of course that would be fast.) I calculated a million numbers would sort in about 56 minutes. I ran 50 million numbers through a binary sort process in just over 14 seconds. The time consistently increased by a second for just under 3 million numbers being added. A LOT of if tests being done in recursive routine calls. Slightly slower than List's built-in Sort routine, List blows up faster with memory problems as the numbers increase. (Can't do 20 million int[] and 20 million List)

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      0
      • G Gary Wheeler

        SarK0Y wrote:

        superfluous IFs make code slower.

        That isn't necessarily true. Modern processors use a variety of tricks that reduce the 'cost' of unused branches. One of the problems of 'computed conditional' logic is that you incur the cost for all cases, not just the unused branch. Your overall performance actually decreases.

        Software Zen: delete this;

        C Offline
        C Offline
        Chad3F
        wrote on last edited by
        #21

        Especially with moores law hitting the ceiling lately (until someone finds a trick to break through and go up another 100 floors). Can't make it go any faster -- so add more cores. Can't utilize all the cores -- so add more microcode parallelism. Soon they might end up having CPUs that can follow dozens and dozens of branch path pipelines at the same time (until it can prune unused ones). Of course, the information that can be saves during context switches may limit that technique. On a side note.. Some languages (like Smalltalk) don't actually use branching in "if"'s (well, their equivalent to an if).. what may seem a condition check/branch is really an expression returning a boolean object, and then when asked to _run_ the "ifTrue" conditional code block it either does, if it is a "true" object, or doesn't if a "false" object, without any checks/branching. And the same for the "ifFalse" (aka "else") code blocks, only reversed.

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        0
        • S SarK0Y

          Good Time to all, Amici(Friends). Here, i'd like to discuss how to reduce conditional branches in the code. 1st of the all, i would like to share some tricks. Their description is here. :-D ----------------------- Thanks in Advance for attention of Yours.

          M Offline
          M Offline
          Member 4608898
          wrote on last edited by
          #22

          The old IBM 360 JCL didn't have any if statements. In PERL, you'd normally see something like open ("fred") || die which translates to if (not open("fred")) then die If you look at the assembler, in both cases, it is exactly the same.

          1 Reply Last reply
          0
          • R RonDsz

            in OOP use duck typing as means to avoid using if's and case statement to invoke objects of different classes. [^]

            B Offline
            B Offline
            Brisingr Aerowing
            wrote on last edited by
            #23

            RonDsz wrote:

            duck typing

            Quack, Quack!

            Bob Dole

            The internet is a great way to get on the net.

            :doh: 2.0.82.7292 SP6a

            1 Reply Last reply
            0
            • S SarK0Y

              Good Time to all, Amici(Friends). Here, i'd like to discuss how to reduce conditional branches in the code. 1st of the all, i would like to share some tricks. Their description is here. :-D ----------------------- Thanks in Advance for attention of Yours.

              I Offline
              I Offline
              Ingo
              wrote on last edited by
              #24

              We had such discussion in the eighties when programmers wanted to be artists, writing unreadable code just to be irreplaceable. If you would be one of my programmers I would fire you immediately for this waste of money and time and delivering error-prone code. I thought those times were gone! X|

              ------------------------------ Author of Primary ROleplaying SysTem How do I take my coffee? Black as midnight on a moonless night. War doesn't determine who's right. War determines who's left.

              S 2 Replies Last reply
              0
              • S SarK0Y

                Good Time to all, Amici(Friends). Here, i'd like to discuss how to reduce conditional branches in the code. 1st of the all, i would like to share some tricks. Their description is here. :-D ----------------------- Thanks in Advance for attention of Yours.

                D Offline
                D Offline
                Dave Kreskowiak
                wrote on last edited by
                #25

                Without a doubt, that's the worst idea I've seen in a long time. Instead of using a nice, easy to read if, you've turned it into a very-expensive-to-support-and-debug piece of crap that you'd have to throw unit test after unit test at with a crap-ton of edges cases. Congratulations! Now go back and wipe that smiley face off your post before I smack it off.

                A guide to posting questions on CodeProject[^]
                Dave Kreskowiak

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                0
                • 5 5urd

                  Oh my gosh! A program with no if-else statements! Please don't make me learn assembly! Oh, wait - I already did...

                  D Offline
                  D Offline
                  Dave Kreskowiak
                  wrote on last edited by
                  #26

                  Yeah, there's some optimization for ya. Instead of typing a nice little two letter word like if, now you have to remember a ton of 3 letter "if" statements that all being with "J". ;)

                  A guide to posting questions on CodeProject[^]
                  Dave Kreskowiak

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                  • S SarK0Y

                    yes, readability is worse :) but superfluous IFs make code slower. Actually, it will be extremely helpful, if new compilers shall be able to generate such blocks of IFs. :-D

                    D Offline
                    D Offline
                    DarthDana
                    wrote on last edited by
                    #27

                    Actually, modern compilers do a very good job of optimization. They've come a long way over the years. You probably won't see enough of a change to notice.

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                    0
                    • I Ingo

                      We had such discussion in the eighties when programmers wanted to be artists, writing unreadable code just to be irreplaceable. If you would be one of my programmers I would fire you immediately for this waste of money and time and delivering error-prone code. I thought those times were gone! X|

                      ------------------------------ Author of Primary ROleplaying SysTem How do I take my coffee? Black as midnight on a moonless night. War doesn't determine who's right. War determines who's left.

                      S Offline
                      S Offline
                      SarK0Y
                      wrote on last edited by
                      #28

                      heh, i wasn't here for awhile

                      1 Reply Last reply
                      0
                      • I Ingo

                        We had such discussion in the eighties when programmers wanted to be artists, writing unreadable code just to be irreplaceable. If you would be one of my programmers I would fire you immediately for this waste of money and time and delivering error-prone code. I thought those times were gone! X|

                        ------------------------------ Author of Primary ROleplaying SysTem How do I take my coffee? Black as midnight on a moonless night. War doesn't determine who's right. War determines who's left.

                        S Offline
                        S Offline
                        SarK0Y
                        wrote on last edited by
                        #29

                        heh, i wasn't here for awhile :) actually, ye're wrong on that: readable codes are good, only if you have no the needs of deep optimizations. deep optimization means vast asming. P.S. for fast sorting of floats, my if-reduced code http://sourceforge.net/projects/fsort--no-if/?source=navbar :)

                        I 1 Reply Last reply
                        0
                        • S SarK0Y

                          heh, i wasn't here for awhile :) actually, ye're wrong on that: readable codes are good, only if you have no the needs of deep optimizations. deep optimization means vast asming. P.S. for fast sorting of floats, my if-reduced code http://sourceforge.net/projects/fsort--no-if/?source=navbar :)

                          I Offline
                          I Offline
                          Ingo
                          wrote on last edited by
                          #30

                          SarK0Y wrote:

                          readable codes are good, only if you have no the needs of deep optimizations. deep optimization means vast asming.

                          Code can be both: Optimized and readable. It's just depends on the plannings. Cryptic code isn't any faster than good, optimized readable code. It's just harder to understand and correct. That's all.

                          SharePoint Consultant and Developer at acocon Author of Primary ROleplaying SysTem I'm the ninth in a row of seven!

                          S 1 Reply Last reply
                          0
                          • I Ingo

                            SarK0Y wrote:

                            readable codes are good, only if you have no the needs of deep optimizations. deep optimization means vast asming.

                            Code can be both: Optimized and readable. It's just depends on the plannings. Cryptic code isn't any faster than good, optimized readable code. It's just harder to understand and correct. That's all.

                            SharePoint Consultant and Developer at acocon Author of Primary ROleplaying SysTem I'm the ninth in a row of seven!

                            S Offline
                            S Offline
                            SarK0Y
                            wrote on last edited by
                            #31

                            Ingo, did you write asm codes ever???:D

                            I 1 Reply Last reply
                            0
                            • S SarK0Y

                              Ingo, did you write asm codes ever???:D

                              I Offline
                              I Offline
                              Ingo
                              wrote on last edited by
                              #32

                              SarK0Y wrote:

                              Ingo, did you write asm codes ever???

                              :laugh: Okay. I talked about higher languages. If you write asm codes, I won't mind if you code another way. :rolleyes:

                              SharePoint Consultant and Developer at acocon Author of Primary ROleplaying SysTem I'm the ninth in a row of seven!

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