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  4. [Solved] Why Do Computer Counts from Zero.

[Solved] Why Do Computer Counts from Zero.

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  • K kburman6

    It is just pointless to add one more calculation step without any reason. :)

    OriginalGriffO Offline
    OriginalGriffO Offline
    OriginalGriff
    wrote on last edited by
    #10

    Oh yes. Little tiny wasted instructions add up fast when you do them as often as array accesses. And remember, when this was decided, even HUGE computers ran at much, much, lower speeds - an IBM 360/195 could execute 16,000,000 instructions per second (at best), compared to the around 6,000,000,000 that your PC is (probably) capable of executing - it's difficult to be sure, due to multiple cores, pipelines, and caches, all of which were a lot smaller or nonexistent in those days. And remember, a 360/195 cost about £3,000,000 back in 1982, when beer was £0.30 per pint...so you didn't want to waste anything! :laugh:

    The universe is composed of electrons, neutrons, protons and......morons. (ThePhantomUpvoter)

    "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
    "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

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    • K kburman6

      Link to the article For More detail explanation(PDF) Counting arrays from 0 simplifies the computation of the memory address of each element. If an array is stored at a given position in memory (it’s called the address) the position of each element can be computed as

      element(n) = address + n * size_of_the_element
      //If you consider the first element the first, the computation becomes

      element(n) = address + (n-1) * size_of_the_element
      //Not a huge difference but it adds an unnecessary subtraction for each access.

      C Offline
      C Offline
      Clifford Nelson
      wrote on last edited by
      #11

      That may have made sense in the 1960's, but not really anymore. A simple addition and possibly a shift takes very time relative to all the other processing happening in a computer.

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      • K kburman6

        Link to the article For More detail explanation(PDF) Counting arrays from 0 simplifies the computation of the memory address of each element. If an array is stored at a given position in memory (it’s called the address) the position of each element can be computed as

        element(n) = address + n * size_of_the_element
        //If you consider the first element the first, the computation becomes

        element(n) = address + (n-1) * size_of_the_element
        //Not a huge difference but it adds an unnecessary subtraction for each access.

        K Offline
        K Offline
        Keith Barrow
        wrote on last edited by
        #12

        I thought it was to save electrons.:~

        “Education is not the piling on of learning, information, data, facts, skills, or abilities - that's training or instruction - but is rather making visible what is hidden as a seed”
        “One of the greatest problems of our time is that many are schooled but few are educated”

        Sir Thomas More (1478 – 1535)

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        • K Keith Barrow

          I thought it was to save electrons.:~

          “Education is not the piling on of learning, information, data, facts, skills, or abilities - that's training or instruction - but is rather making visible what is hidden as a seed”
          “One of the greatest problems of our time is that many are schooled but few are educated”

          Sir Thomas More (1478 – 1535)

          K Offline
          K Offline
          kburman6
          wrote on last edited by
          #13

          I thought that it was to save Dark enrgy used in between the two calculation steps. :laugh: Just Joking. :-\

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          • K kburman6

            Link to the article For More detail explanation(PDF) Counting arrays from 0 simplifies the computation of the memory address of each element. If an array is stored at a given position in memory (it’s called the address) the position of each element can be computed as

            element(n) = address + n * size_of_the_element
            //If you consider the first element the first, the computation becomes

            element(n) = address + (n-1) * size_of_the_element
            //Not a huge difference but it adds an unnecessary subtraction for each access.

            J Offline
            J Offline
            jsc42
            wrote on last edited by
            #14

            Actually, it doesn't simplify the calculation of the address. It just aids the ability to interchangeably address the whole array and the address of its first element (e.g. in C, &array and &array[0] both give the same address). In languages like FORTRAN (from 1957 to current day) which start indices from 1, the formula is

            element(n) = (address_of_array - size_of_the_element) + n * size_of_the_element

            which is just as simple as starting from 0 as (address_of_array - size_of_the_element) is a compile time constant value. Considering the millions of errors over the decades that starting from zero has perpetuated (e.g. forgetting to add one to the bounds when declaring the array or getting the end point wrong in loops or wasting space by deliberately skipping element 0), doing the compile time calculation would have been a small price to pay.

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            • OriginalGriffO OriginalGriff

              Oh yes. Little tiny wasted instructions add up fast when you do them as often as array accesses. And remember, when this was decided, even HUGE computers ran at much, much, lower speeds - an IBM 360/195 could execute 16,000,000 instructions per second (at best), compared to the around 6,000,000,000 that your PC is (probably) capable of executing - it's difficult to be sure, due to multiple cores, pipelines, and caches, all of which were a lot smaller or nonexistent in those days. And remember, a 360/195 cost about £3,000,000 back in 1982, when beer was £0.30 per pint...so you didn't want to waste anything! :laugh:

              The universe is composed of electrons, neutrons, protons and......morons. (ThePhantomUpvoter)

              E Offline
              E Offline
              Erik Rude
              wrote on last edited by
              #15

              Imagine you'd bought the beer instead :) - You wouldn't be able to count to zero let alone from zero

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              • J jsc42

                Actually, it doesn't simplify the calculation of the address. It just aids the ability to interchangeably address the whole array and the address of its first element (e.g. in C, &array and &array[0] both give the same address). In languages like FORTRAN (from 1957 to current day) which start indices from 1, the formula is

                element(n) = (address_of_array - size_of_the_element) + n * size_of_the_element

                which is just as simple as starting from 0 as (address_of_array - size_of_the_element) is a compile time constant value. Considering the millions of errors over the decades that starting from zero has perpetuated (e.g. forgetting to add one to the bounds when declaring the array or getting the end point wrong in loops or wasting space by deliberately skipping element 0), doing the compile time calculation would have been a small price to pay.

                S Offline
                S Offline
                svella
                wrote on last edited by
                #16

                jsc42 wrote:

                element(n) = (address_of_array - size_of_the_element) + n * size_of_the_element

                which is just as simple as starting from 0 as (address_of_array - size_of_the_element) is a compile time constant value.

                (address_of_array - size_of_the_element) is not a compile time constant value in any but the simplest of cases, i.e. where the array is at a fixed memory location every time the program is run, which is almost never.

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                • C Clifford Nelson

                  That may have made sense in the 1960's, but not really anymore. A simple addition and possibly a shift takes very time relative to all the other processing happening in a computer.

                  P Offline
                  P Offline
                  PIEBALDconsult
                  wrote on last edited by
                  #17

                  You don't know what else the computer is doing so don't assume that there are plenty of cycles. If every app wastes 10% of the "extra" cycles it doesn't take long to bog the whole thing down.

                  C 1 Reply Last reply
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                  • OriginalGriffO OriginalGriff

                    Oh yes. Little tiny wasted instructions add up fast when you do them as often as array accesses. And remember, when this was decided, even HUGE computers ran at much, much, lower speeds - an IBM 360/195 could execute 16,000,000 instructions per second (at best), compared to the around 6,000,000,000 that your PC is (probably) capable of executing - it's difficult to be sure, due to multiple cores, pipelines, and caches, all of which were a lot smaller or nonexistent in those days. And remember, a 360/195 cost about £3,000,000 back in 1982, when beer was £0.30 per pint...so you didn't want to waste anything! :laugh:

                    The universe is composed of electrons, neutrons, protons and......morons. (ThePhantomUpvoter)

                    P Offline
                    P Offline
                    PIEBALDconsult
                    wrote on last edited by
                    #18

                    OriginalGriff wrote:

                    wasted instructions add up fast

                    Which is why I detest animated widgets. X|

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                    • S svella

                      jsc42 wrote:

                      element(n) = (address_of_array - size_of_the_element) + n * size_of_the_element

                      which is just as simple as starting from 0 as (address_of_array - size_of_the_element) is a compile time constant value.

                      (address_of_array - size_of_the_element) is not a compile time constant value in any but the simplest of cases, i.e. where the array is at a fixed memory location every time the program is run, which is almost never.

                      J Offline
                      J Offline
                      jsc42
                      wrote on last edited by
                      #19

                      You are correct! What I meant (and I admit that the language that I used was far from rigorous) was that the relative offset is unvarying. If, for example, the offset of the start of the memory allocated for the array is 100 from a location (relative addressing / stack frame relative / absolute / whatever) and each element takes up 4 address locations (e.g. bytes), then all that the compiler does for 1-based indices is to use 96 + n * 4 (because 100 - 4 = 96) instead of 100 +(n - 1) * 4 in all of its address calculations for the array; this is as simple as using 100 + n * 4 for 0-based indices. This can be extended for arrays with specifiable lower bounds e.g. in this example if lwb is the lower bound, the 0-based index offset would be 100 + (n - lwb) * 4 [or more optimally (100 - lwb * 4) + n * 4] or for 1-based index offset would be (100 - (lwb + 1) * 4) + n * 4 = (96 - lwb * 4) + n * 4.

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                      • K kburman6

                        Link to the article For More detail explanation(PDF) Counting arrays from 0 simplifies the computation of the memory address of each element. If an array is stored at a given position in memory (it’s called the address) the position of each element can be computed as

                        element(n) = address + n * size_of_the_element
                        //If you consider the first element the first, the computation becomes

                        element(n) = address + (n-1) * size_of_the_element
                        //Not a huge difference but it adds an unnecessary subtraction for each access.

                        D Offline
                        D Offline
                        DarthDana
                        wrote on last edited by
                        #20

                        Also - The first positive number in any number system is zero. Another way to state it: All positive number systems start with zero.

                        1 Reply Last reply
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                        • J jsc42

                          You are correct! What I meant (and I admit that the language that I used was far from rigorous) was that the relative offset is unvarying. If, for example, the offset of the start of the memory allocated for the array is 100 from a location (relative addressing / stack frame relative / absolute / whatever) and each element takes up 4 address locations (e.g. bytes), then all that the compiler does for 1-based indices is to use 96 + n * 4 (because 100 - 4 = 96) instead of 100 +(n - 1) * 4 in all of its address calculations for the array; this is as simple as using 100 + n * 4 for 0-based indices. This can be extended for arrays with specifiable lower bounds e.g. in this example if lwb is the lower bound, the 0-based index offset would be 100 + (n - lwb) * 4 [or more optimally (100 - lwb * 4) + n * 4] or for 1-based index offset would be (100 - (lwb + 1) * 4) + n * 4 = (96 - lwb * 4) + n * 4.

                          S Offline
                          S Offline
                          svella
                          wrote on last edited by
                          #21

                          Introduction of the lower bound would definitely negate any advantage of 0 based indexing. With no specified lower bound the cost at the instruction level would depend on the instruction set and processor, but with the instruction sets I am familiar with, 0 based indexing was definitely less expensive. Very simple case using x86 32 bit instructions and assuming that the array base in ESI and array index in EBX, accessing a 32 bit array value can be done in a single instruction in both cases: mov eax, [esi + 4*ebx] ; 0 based indexing mov eax, [esi + 4*ebx + 4] ; 1 based indexing On even the most modern x86 processor, the instruction with an offset takes more memory than the one without. On older x86 processors it would also cost CPU cycles, and on more primitive instruction sets you wouldn't even be able to encode the address calculations into a single instruction at all. One interpretation of your argument for same cost might be that in the one-based case that you just start with esi pointing to 4 bytes before, which would be true but you still have to count the cost of adjusting esi, though in some cases that calculation could be amortized across many array accesses.

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                          • P PIEBALDconsult

                            You don't know what else the computer is doing so don't assume that there are plenty of cycles. If every app wastes 10% of the "extra" cycles it doesn't take long to bog the whole thing down.

                            C Offline
                            C Offline
                            Clifford Nelson
                            wrote on last edited by
                            #22

                            That is assuming that the developers of system code have not already optimized the code where it can be of the most benefit. Also, it assumes that the compiler is not smart enough to do some optimizations.

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                            • C Clifford Nelson

                              That is assuming that the developers of system code have not already optimized the code where it can be of the most benefit. Also, it assumes that the compiler is not smart enough to do some optimizations.

                              P Offline
                              P Offline
                              PIEBALDconsult
                              wrote on last edited by
                              #23

                              Not at all. I'm saying that I could have a gazillion apps running.

                              C 1 Reply Last reply
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                              • P PIEBALDconsult

                                Not at all. I'm saying that I could have a gazillion apps running.

                                C Offline
                                C Offline
                                Clifford Nelson
                                wrote on last edited by
                                #24

                                Relative to system calls, and library calls, the code in the application usually takes up little of the resources unless you have an application that is heavily processor bound.

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                                • C Clifford Nelson

                                  Relative to system calls, and library calls, the code in the application usually takes up little of the resources unless you have an application that is heavily processor bound.

                                  P Offline
                                  P Offline
                                  PIEBALDconsult
                                  wrote on last edited by
                                  #25

                                  And let's keep it that way.

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                                  • K kburman6

                                    Link to the article For More detail explanation(PDF) Counting arrays from 0 simplifies the computation of the memory address of each element. If an array is stored at a given position in memory (it’s called the address) the position of each element can be computed as

                                    element(n) = address + n * size_of_the_element
                                    //If you consider the first element the first, the computation becomes

                                    element(n) = address + (n-1) * size_of_the_element
                                    //Not a huge difference but it adds an unnecessary subtraction for each access.

                                    K Offline
                                    K Offline
                                    KP Lee
                                    wrote on last edited by
                                    #26

                                    It was also handy back in the days when only single array indexes existed and you wanted dual indexes because everything mathematically matched up really handily without taking extra steps. for (i = 0; i < 10; i++)// Not at all like the format of older languages! { for (j = 0; j < 10: j++) { ind= i + j * 10; val[ind] = some value } } Or the other way around, find the two indexes from the current index: for (ind = 0; ind < 100; ind++) { j = ind/10; i = ind - (j * 10); }

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