Which code you suggest?
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Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
Both and neither, i usually use what makes more sense in the task at hand, if the method is trivial or requires final cleanup, I prefer a single return point, if depending of a condition the code will run a lengthy or expensive task then I prefer early return.
CEO at: - Rafaga Systems - Para Facturas - Modern Components for the moment...
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Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
One way in, one way out and we stop when we find the value we want.
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = 0;
while ( (!bResult) && (i < values.GetLength()) )
{
bResult = (values[i++] == "ABC");
}
return bResult;
}OR
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = values.GetLength();
while ( !bResult && i )
{
bResult = (values[--i] == "ABC");
}
return bResult;
}Just realized with the my second one, if the array is empty it still works. The first one does too but I like the second better and will try using that logic from now on. Thanks for making me think.
M__k T J.hnnnnn What my signature looks like in courier.
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Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
I prefer #3 offered by "NeverJustHere": return values.Contains("ABC"); Each will get the same result, except #2 wastes unnecessary cycles. #3 is best because it is the most efficient, uses the least about of your code, and is already debugged (hopefully MS did their job). The example in #2 can be made more efficient if you change it to: Boolean DoSomething(string[] values) { bool retValue = false; foreach (string s in values) if (s == "ABC") { retValue=true; break; } return retValue; }
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Reelix wrote:
You left out the ;
:laugh: Well, the benefit of your first option is that it is faster as has already been mentioned. Sometimes built-in's are faster. For that reason you might want to look at the built-in function. I read that someone thought the bubble sort put in an article was very efficient. I'm going "Oh G.., save us from inexperienced programmers" Built the bubble sort, a slightly more efficient version, and my binary sort routine I (re)wrote after seeing that #%#$@. I stopped testing performance of the bubble sort at 200K (over 2 minutes) I threw in the built in sort routine too. Both were sorting 200K in sub-second times. After getting up there in size, the built-in was performing in about 2/3 the time my routine was. In Big O, the bubble was N^2 and time tests matched that estimated. I stopped testing mine at 150M (space ran out at 200M) Built-in 29 seconds, mine 49 seconds, slightly faster than 2/3. I estimated the bubble would finish in 750 squared times 130 seconds.
-
Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
-
Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
-
One way in, one way out and we stop when we find the value we want.
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = 0;
while ( (!bResult) && (i < values.GetLength()) )
{
bResult = (values[i++] == "ABC");
}
return bResult;
}OR
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = values.GetLength();
while ( !bResult && i )
{
bResult = (values[--i] == "ABC");
}
return bResult;
}Just realized with the my second one, if the array is empty it still works. The first one does too but I like the second better and will try using that logic from now on. Thanks for making me think.
M__k T J.hnnnnn What my signature looks like in courier.
-
One way in, one way out and we stop when we find the value we want.
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = 0;
while ( (!bResult) && (i < values.GetLength()) )
{
bResult = (values[i++] == "ABC");
}
return bResult;
}OR
Boolean DoSomething(string[] values)
{
bool bResult = false;
int i = values.GetLength();
while ( !bResult && i )
{
bResult = (values[--i] == "ABC");
}
return bResult;
}Just realized with the my second one, if the array is empty it still works. The first one does too but I like the second better and will try using that logic from now on. Thanks for making me think.
M__k T J.hnnnnn What my signature looks like in courier.
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Yes you can, but...a return is a lot, lot cleaner!
The universe is composed of electrons, neutrons, protons and......morons. (ThePhantomUpvoter)
No, is not. This "one return only" style you talk about always produces uglier code, and is usually slower. This is clearly a personal style preference of yours and you are entitled to it, but if you think there is a general rule that recommends only one return then you should know you are wrong.
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Neither. IMHO the best approach for a non-trivial function is to use a single return value declared and initialized at the start, along with a flag indicating premature abortion. Then, over the whole length of your function, no matter how long it is, you can always add that flag to every loop or (top level) if statement to prevent unnecessary execution of code. In the example above, the return value can double as abortion flag: use it to prematurely break out of the loop to prevent unnecessary execution of code. Personally, for any function with more than about half a dozen of control statements, I introduce a boolean variable called 'done' or similar that I use to short-cut later control statements. This way I don't normally need to increase the nesting level by more than 1.
The idea of adding an additional unnecessary variable for "control" is anathema to me. Think of it, you are wasting an assignation and then you are adding an extra comparison for each block that fails plus the one that's actually true. Put that into a function that repeat a few thousand times and you got yourself a waste of time well into the millisecond range if not more, and lot of extra work for the GC. I am not against flags, God knows i used them a lot, they are a valid control, but not in this case where you are using it as a sort of eufenism for a return
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Stefan_Lang wrote:
Some of the really old functions use
goto exit;
to immediately jump to the cleanup code. I use a flag.That's what try..finally is for. Both goto and flags fail miserably in the presence of exceptions.
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Oh, you must be lots of fun to work with. The "correct code"? The "correct code" is something that is easy to maintain and produces the desired result. In addition your comment does not address the original question. Which is better, multiple returns or a single return? As a maintenance programmer, I fully support a single return statement. Multiple returns are lazy and prone to creating code that doesn't get tested before getting sent to QA. Granted the example was trivial but the underlying question was not.
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The idea of adding an additional unnecessary variable for "control" is anathema to me. Think of it, you are wasting an assignation and then you are adding an extra comparison for each block that fails plus the one that's actually true. Put that into a function that repeat a few thousand times and you got yourself a waste of time well into the millisecond range if not more, and lot of extra work for the GC. I am not against flags, God knows i used them a lot, they are a valid control, but not in this case where you are using it as a sort of eufenism for a return
Renzo Ciafardone wrote:
unnecessary variable
YMMV. If the alternative is
goto
, I choose the variable. If it is 15 layers of nested control statements, I choose the variable. If I know that anyone, including me, may be reading and trying to understand that code next month, I'm using a variable. I'm not saying to always use such a variable - only when it helps keeping the code clean and maintainable. IMO, the variable is sensible and necessary in these cases. (Also, these cases cover pretty much all the code I've worked on over the past 30 years)Renzo Ciafardone wrote:
you are wasting an assignation and then you are adding an extra comparison for each block that fails plus the one that's actually true
You are underestimating the efficiency of an optimizer: in most cases you won't even notice a difference, as the compiler will optimize away any variable that is only used sporadically. The only exception is if there are multiple checks at the top nesting layer: then you need to add one condition to each top level check after the one that contains the 'abort condition'. The alternative would be just one check and moving the rest of the code down one nesting level. The former may have a minor impact on performance (but see below), the latter will always adversely affect code complexity, and thereby the likelyhood of bugs and the effort of maintenance. Your choice. In the past, I've tended to the latter. But now that I have to deal with that same code, I've decided - for my own benefit - to use the former.
Renzo Ciafardone wrote:
you got yourself a waste of time well into the millisecond range if not more
I very much doubt that. More importantly, even if it were true for one in a thousand or even one in ten (meaningful!) applications, don't design and write code under the assumption of the worst possible effect on performance, write under the assumption that you need to maintain and rewrite code often! If you have an application with an expected lifetime measured in weeks rather than months. If that application is extremely performance-critical. If there is no meaningful numerical processing involved that may cause performance problems. If there is no external database, internet connection, file IO or just any IO involved. If you're using a compiler with a c
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Stefan_Lang wrote:
Some of the really old functions use
goto exit;
to immediately jump to the cleanup code. I use a flag.That's what try..finally is for. Both goto and flags fail miserably in the presence of exceptions.
If we ever get around to refactor this, then maybe that is the way to go. But not anytime soon. When I said 'really old', I meant it: some of that code predates exception handling by a decade. Besides, there are plenty of good reasons not to use exceptions at every possible opportunity. E. g. I suppose you wouldn't suggest the use of exceptions in the case of the OP ;) Flags (or states, if you prefer), are perfectly valid mechanisms for keeping track of the state of your processing. They're definitely not the only way to handle this, but there is no real downside to them either.
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Oh, you must be lots of fun to work with. The "correct code"? The "correct code" is something that is easy to maintain and produces the desired result. In addition your comment does not address the original question. Which is better, multiple returns or a single return? As a maintenance programmer, I fully support a single return statement. Multiple returns are lazy and prone to creating code that doesn't get tested before getting sent to QA. Granted the example was trivial but the underlying question was not.
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Neither. IMHO the best approach for a non-trivial function is to use a single return value declared and initialized at the start, along with a flag indicating premature abortion. Then, over the whole length of your function, no matter how long it is, you can always add that flag to every loop or (top level) if statement to prevent unnecessary execution of code. In the example above, the return value can double as abortion flag: use it to prematurely break out of the loop to prevent unnecessary execution of code. Personally, for any function with more than about half a dozen of control statements, I introduce a boolean variable called 'done' or similar that I use to short-cut later control statements. This way I don't normally need to increase the nesting level by more than 1.
-
Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
We had this discussion quite recently. In the example you posted, the second is objectively worse because it doesn't leave the loop at the first opportunity. If you are going to go for a single return point, you must put a break in there. C# provides a simple way to do this general action of 'find the first that matches a condition': the Linq extension method Contains. If this code is C# 3.5 or later then you should use that: return values.Contains(s => s == "ABC"). Note that you can use this for any construction of this type. If you're in an environment where you can't do that, I'd pick the first. As soon as you have control structures you can't assume top-to-bottom flow anyway, and you have to track execution paths to follow the code, so there's no good argument for not using return any more.
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Your function/procedure shouldn't be so long you need to do that ... perhaps you can pull each section into one of its own?
I agree, they shouldn't. But they are. Unfortunately most of these functions are way too complex to safely refactor. Nevermind, I didn't want to hijack this thread into a discussion of maintaining old codebases - I just wanted to point out that any codebase may eventually develop into one. In that light, you have a point: if in your function you get to a point where you need multiple top level control statements (loops, branches), that may be an indication you should refactor this into multiple functions with less complexity.
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Code1:
Boolean DoSomething(string\[\] values) { foreach (string s in values) if (s == "ABC") return true; return false; }
Code2:
Boolean DoSomething(string[] values)
{
bool retValue = false;
foreach (string s in values)
if (s == "ABC")
retValue=true;
return retValue;
}in the above 2 codes which code you will suggest and why? waiting for your valuable comments. Thanks --RA
Obviously you missed a break in your 2nd method (or I hope so). If you do this, it's actually a hybrid between the 2 methods. A more "strictly" no-goto (even hidden as a break / premature return) would be as per MarkTJohnson's code samples - i.e. add a check in the loop's conditions to see if the state variable has changed. As for those advocating premature returns, but (in the same breath) dissing goto: Such a return is very related to a goto, as is a break inside a loop. All 3 result in much the same assembly code, the only difference is return/break is safer to use than goto - since goto has more freedom to screw-up. It would be similar in stating that you should always use typed pointers, very true - but it's not as if an untyped pointer is actually "that" different, just possible to do more damage. Not to say that goto's should be used, just to point out that you're walking a fine line between a good idea and contradicting yourself. Also I'll give you the benefit of the doubt and not try to encourage to use the Contains (or other similar stuff) instead of the entire function, as some have already pointed out. With the thinking that you used this as a sample to make a point, not a sample to take literally. That said, I tend to find making the 2nd method work properly and efficiently becomes more code. And with more complex functions the extra code becomes exponentially more. Although I don't have trouble reading the principle itself (either one, as long as formatted so the state-set or returns are clearly highlighted, e.g. a blank line after each), I tend to try and write less code (if possible) - so I'd probably go with method 1 if no other reasons are apparent. This particular thing (i.e. premature return vs state variable) I see as subjective in the same sense that some would like / understand recursive more than iterative loops (or visa versa). If all else is the same - i.e. no need for other stuff to happen too just before the return. Where it does become a pain, is if your function is later extended. You might later add a further portion which should run even if the value is already found. Perhaps some side effect, like counting how many times a positive was returned through the object's life (sorry - stupid example, but it happens).
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If we ever get around to refactor this, then maybe that is the way to go. But not anytime soon. When I said 'really old', I meant it: some of that code predates exception handling by a decade. Besides, there are plenty of good reasons not to use exceptions at every possible opportunity. E. g. I suppose you wouldn't suggest the use of exceptions in the case of the OP ;) Flags (or states, if you prefer), are perfectly valid mechanisms for keeping track of the state of your processing. They're definitely not the only way to handle this, but there is no real downside to them either.
Flags and/or gotos are both reasonable approaches in languages that don't have a try...finally construct and I've written code using both approaches in many different languages. Since the OP was obviously C# I assumed that is what we were talking about, and in C# the try..finally (or the "using" construct, when applicable) is definitely the cleanest approach to making sure your resource cleanup happens, even when you don't think exceptions enter into the picture, though in my experience most cases where resource cleanup happens, exceptions at the .NET framework level are almost always a possibility. And no I wouldn't suggest try..finally for the original post because no resource cleanup is involved.